An important note: the development focuses not so much on the game itself, but on the tools used to develop it.
In other words, I’m giving full priority to how and by whom the content will be created, so the primary focus is on the tools for developing the game itself.

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- Rust and the Bevy engine are used as the foundation for writing low-level code.
- The Tauri content editor is described in detail; absolutely all entities are visible and fully editable.
- Git is used for version control, and LFS for streaming large data sets.
- A custom-built world generator ensures a consistent ecosystem; the generator already includes terrain calculation, interaction zones, object placement, and pre-rendering of potential paths the character will traverse.
- Data as the source of truth—nothing is made up or hidden; the code is self-documenting and reusable. The CLI integrates with development tools, allowing for agent-based development on top of the game and more efficient world-building.


The toolkit is the foundation for creating and scaling the game; without a community, I won’t be able to build anything truly worthwhile, which is why the focus is specifically on convenience and simplifying development.