Idk i was not a huge fan of act two for instance. I thought it was cool to have an act that had a cursed land / underworld type aesthetic..kind of like elden ring but at the same time every place in act 2 felt a bit to similar and i did not like the fact that this braught a type of uniformity for enemy types. Like almost all encounters in act two beeing vulnerable to radiant damage and resistant/immune to poison and necrotic damage or not beeing able to bleed or be poisoned. If it was a larger area i think it would have been fine to have that much uniformity but for an entire act i felt it was too much. Like Clerics felt great but a tiger barb couldn't even use his bleed/maim mechanic for almost an entire act.