You proved my word by listing 10ish titles. That is it? Exactly what I said — the industry lacked good CRPG games (what I meant is we lack the good quantity of them, I didn't mean they did not exist at all, only handful of them), and ten games is nothing. I would not even include POE and others, and would keep only tactial turn-based CRPGs, that would narrow down it even more. It is easy to say it is a niche genre of something that doesn't exist — how can I play a game that does not exist? Well other corporate greedy companies were busy releasing Call of Duty and FIFA every year, but it doesn't matter anything they touch is crap anyway. After releasing BG3 you can tell that the demand was always there and Swen and Larian knew it.
Also their Divinity titles, including the CRPG's of DoS 1 + 2, are nowhere near as popular as BG3. If it was simply "Larian is the only studio that can make a CRPG" then they'd be having similar success prior to obtaining the popular IP they don't really care for.
Well, what are you trying to compare here? I am pretty sure you know the history of Larian studio, how they struggled with publishers, budget, deadlines, etc? Having years of years of pain and suffer developing games in rush without making any profit and making weird RTS just to kick things off, and finally somehow Swen, Kirill Pokrovskiy and a few enthusiasts created DOS1 working 24/7 in Swen's basement and finally did break even for the first time which helped them to crowdfund resources for DOS2 and finally deliver a finished, polished product that was well rewarded. Now, after leaving all pain behind and becoming a well known company with multiple offices and employees around the World who can afford buying almost any IP and have freedom do develop a whatever game they want, Larian spent 6 YEARS (I REPEAT, SIX YEARS) to polish BG3 that won GOTY.
Really? I mean, like do you really compare them? They are all CRPG but it is not an apple-to-apple comparison lol