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I agree with that. As far as the maths can be examined, higher is better.


I've been wondering this myself, it's a shame it was never explained, (leastwise I haven't found anything about it). Some people like to have a good solid feel for the technical values of items so that they can strategically tool up, myself for example.

Saying 'higher is better' doesn't mean much when I'm trying to decide if I want a piece of armor with alot of stat bonuses, (such as bonuses to my agility/defense), or a piece of armor with smaller bonuses but a much higher armor rating.

Oh well, I doubt it can be explained at this point, but it's a real shame.

Knowing the mechanics for a pc game's combat system can be very helpful, if only for testing whether or not it works properly. (important for a game like DD where people have found that some of the combat skills don't add their bonuses correctly).

*sigh*

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