2 more new screenies for us to drool/criticise/duhh.
http://www.just-rpg.com/default.asp?pid=631"We knew what our vision was, but after three years developing Divinity, it was hard to remain objective. The motivation to start Riftrunner was pretty much due to the encouragement and positive feedback we got from the fans." Lar
woohoo!!! RRR is made primarily for us who grovel before Larians for more more MORE MORE DD games!!!
"The stats system wasn’t the best in the world and as a result there were quite some balancing issues."
does this mean stats will be balanced or that there will be total change in system?
"... and you will be meeting characters from Divinity 1 when traveling through Riftrunner’s universe – though not how you would expect it I think."
totally twisted!!
".. You, the player, are a servant of the Divine with a distinct dislike for necromancers. You’re sent out on a mission to kill a particular nasty and powerful necromancer and as such things go, your encounter with him goes very wrong. You are dragged away by a very unfriendly demon to its own universe. There your adventure starts and contrary to what you might expect, you’ll find that it’s very linked to Rivellon, the land where the first Divinity started."
no more guessing on whether we'r playing as divine one anymore. & more twisties abound!!
" you have a psychopathic demon called Samuel who organizes a worldwide hunt for you, a necromancer who tries to control you (one of the problems of being in a demon’s universe), a strange new race who needs you to save them and a bunch of imps gone totally crazy. And as if that’s not enough, there’s chaos magic everywhere guaranteeing some very strange and twisted encounters indeed."
is this going to be as great as fallout in strange &twisted encounters?
"..a new character development system, with a new skill system and advanced character creation options; a new reputation system; the special function of real time generation of dungeons, maps and quests; and a better balanced equipment and trading system with many new and unique items."
some more questions answered. NEW skill system!! REAL-TIME generation of dungeons, map & quests!! the end of boring dungeon crawl, woohoo!! RRR has no way but up from here. game engine's been improved so it's more stable & save games are faster now according to lar.
" The new reputation system will have a big impact on the gameplay that gets generated within the random quest generator and on some of the sub quests. The new system will not let reputation interfere with the pre-scripted quests though since we got a lot of negative feedback about that in Divinity 1. However, with the generated ones, that's a different story."
rep system has more impact yet it won't 'break' any quest. well, that's according to my interpretation.
" I also have to add that while the Battlefields are generated worlds, some parts of it contain handcrafted surprises."
woohoo!! unique & set items, anyone?!?! & guess what people? it's really party-based!! not much detail on that yet though.... . & larians have made a point to reduce hack & slash in the game & ending is promised to be better than DD. historically DD was supposed to have party-based element.
"In terms of release date, well we are in the process of organizing Riftrunner to have a simultaneous worldwide release, but as a consequence there is a small chance that we may move the release date to very early Q1. But it won’t suffer from any major slippage"
guess we will have to wait till next year b4 enjoying one of the best RPG.
"There are many different types of fans but if there was something they liked about Divinity, they will definitely find it back in Riftrunner and if there was something they didn’t like about Divinity, chances are high that it’s been rectified in Riftrunner. I honestly think that if you like CRPGs, then you will most probably enjoy playing Riftrunner."
& that's the best news. Larians PAYS ATTENTION to US FANS!!! THANK YOU!!!