We reduced the amount of hack&slash to manageable levels since players were pretty unhappy about that.
GREAT ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I didn't like the hack 'n' slash part very much.
Divinity 1 originally had party members in it and we had to kick those because we were running behind schedule.
This explains some ... subtle "glitches" within the game, especially the writig on the package which says that one was able to compile some sort of party ( I don't remember the exact words).
[...] but we also have further plans to extend and develop the universe. I can’t mention them at the moment but they are very real.
That reminds me of a certain discussion in the old Forum ... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
We once had a discussion about what other types of games we could imagine for the <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> Universe ... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />