I see.
I want clarification from Larian Studios !
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DATD is simply wrong.
NPC spells out as non-player-character.
Any character that the player can control by the command “GO” is a player’s character.
This means that your party is not necessarily player’s characters, such as divinity’s summoned death knights.
If there was only one player’s character you never need a character selector switch, but with two or more Player’s Characters, you need an avatar icon image-list from which you select the character you wish to control.
In divinity, there was only one player’s character, but in rift runner, there are obviously two at least. We already know we shall be able to control the “dolls”. The dolls seem to be a very good idea for doing the dirty work, spying and probing dangerous places that were not explored before by the main characters.
However, the equal-alignment issue is a fascinating problem because you shall be forced (being good) to avoid the good NPCs who would attack the death knight and kill you eventually or you would have to kill them and lose reputation among them. This is assuming that the “Servant of the divine” and the DK are physically enchained to be forcedly at close proximity. if this was altered early in the game, then we may take advantage of this fact and hide the wrong alignment while using the correct alignment PL. CH. in each situation appropriately. This means that if you have to extract information from evil NPC interact with them by your DK, and if you need information or items or whatever from good NPC let your hero handle it while hiding the DK.
Your DK shall not attack good characters against your commands but it is the DK that should be attacked by good characters as much as your main character gets attacked by evil ones.
Cheers.
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