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The Jefferson project was being worked on by the Black Isle people that made Icewind Dale actually, and it was rumored to be Baldur's Gate 3, or at least comparable in quality, with a new graphics engine. It's a shame that it will probably never see the light of day...

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Nice to know Rose, good job Danasoft on the pic(sig). <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />


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Speaking of Lionheart, Carrie, I downloaded the demo, but it just rubs me off the wrong way... What did you think of it? I'm not sure if I'm going to buy it yet.

I do know that Black Isle/Interplay has lost my respect as a former fan, and they probably won't be getting my business any time soon... the way they handled their community forums and the Jefferson project was disgraceful.

There has already been a lot of features announced for Riftrunner that fans wanted, and this is definitely a good thing. It shows that our comments on here matter... no matter how disorganized... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

No rose - i have not played it - but as said before...i just got high sepeed - would have taken sooooo long on dial up/phone line.
I have been looking around their forum though - and really, most of what i have read has been negative. A lot of their die hard fans don't like it, and are already asking for patches...why have a pause button if you can't do anything????? Combat is brutal, mages and anything other than a warrior does not have enough power. If you want to read more, go the the RPG chat - we have been talking of the demo there... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Yes but it's great that 2 teams are now working together! I mean they can make a better RPG than NWN. After all it's those 2 teams who made BG and BG2!

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Usually you visit the Battlefields to boost your character, gain an item or learn a new and rare skill.

hmmm... would that mean that there are skills that are only available within the battlefields and not just can be learned. I wonder how the new skill system works

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Hi,

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To make matters even more complicated, you have a psychopathic demon called Samuel who organizes a worldwide hunt for you...


Hmmm...This demon, Samuel, reminds me of that companion, Samuel in the Sword of Truth series...Samuel was that companion of the witch woman Shota. He is a little creature, has "bulgy" yellow eyes, was somehow mutated as a human into this form through the "Sword of Truth"...seems a little psychopathic to me...A bit of the storyline seems similar to the Sword of Truth Series...A necromancer is seeking to control you? In Wizard's First Rule, Darken Rahl, an evil mage, seeks to control Richard, a woodsman who does not yet know how much responsibility and influence he'll later have in his life.

Thanks.

Last edited by Lockmar; 08/08/03 06:26 PM.

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I just read that! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Yes, he was one of the false seekers, and the sword's magic changed him into that. Though no one (has yet?) explained the exact reason, i figure it is becasue he was a false seeker...

He went to the witch to get help, for him to change her back, but she couldn't.
MINE! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Though from the wording it may be if you summon something of the wrong alignment then maybe it attacks you? Interesting to see.

The deathknight is evil and the hero is supposed to be quite good. How much more WRONG could alignments be?


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Yay Marian!

I think the DeathKnight and the Hero should have constant bickering because of their alignment problems, and try to kill each other but end up losing steam, because they can't lose each other or both die... <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Maybe a final battle between the two would be cool. But in the end they resolve their differences, one goes back to the surface world and the other goes back to being a death knight in a hellish dimension. <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />

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Though from the wording it may be if you summon something of the wrong alignment then maybe it attacks you? Interesting to see.

The deathknight is evil and the hero is supposed to be quite good. How much more WRONG could alignments be?

So no evil alignement for main char, right?
I wish there were evil quests.

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So no evil alignement for main char, right?
I wish there were evil quests.


Haven't you read carefully ? The DeathKnight IS the main char !

And the human is just the other one ... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

How many have misunderstood this since the first appearance ...


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Strange. First time I see a game where an NPC is the main character. Even if you control him.
So you can play evil??

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ya'. 2 main guys.

I hope its for Christmas, thats when I got <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 1. though played the demo at October. nice game, hope <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />'s good too.



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I actually don't consider the DeathKnight an NPC. To me, that's just an error of interpretation.

I just as myself : Why do so many (including you, DATD) people insist on the DeathKnight NOT being an PC ?

What are your reasons for taking such a point of view ?


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Alrik,
To me, a player character is the character you name and create.
Hence the deathknight is not a PC.

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I see.

I want clarification from Larian Studios !

<img src="/ubbthreads/images/graemlins/freak.gif" alt="" />


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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I see.

I want clarification from Larian Studios !

<img src="/ubbthreads/images/graemlins/freak.gif" alt="" />



DATD is simply wrong.
NPC spells out as non-player-character.
Any character that the player can control by the command “GO” is a player’s character.
This means that your party is not necessarily player’s characters, such as divinity’s summoned death knights.
If there was only one player’s character you never need a character selector switch, but with two or more Player’s Characters, you need an avatar icon image-list from which you select the character you wish to control.
In divinity, there was only one player’s character, but in rift runner, there are obviously two at least. We already know we shall be able to control the “dolls”. The dolls seem to be a very good idea for doing the dirty work, spying and probing dangerous places that were not explored before by the main characters.

However, the equal-alignment issue is a fascinating problem because you shall be forced (being good) to avoid the good NPCs who would attack the death knight and kill you eventually or you would have to kill them and lose reputation among them. This is assuming that the “Servant of the divine” and the DK are physically enchained to be forcedly at close proximity. if this was altered early in the game, then we may take advantage of this fact and hide the wrong alignment while using the correct alignment PL. CH. in each situation appropriately. This means that if you have to extract information from evil NPC interact with them by your DK, and if you need information or items or whatever from good NPC let your hero handle it while hiding the DK.
Your DK shall not attack good characters against your commands but it is the DK that should be attacked by good characters as much as your main character gets attacked by evil ones.

Cheers.
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if this is actually true.....it will make for a very interesting gaming experience! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
nice thoughts DAD! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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DATD is simply wrong.
NPC spells out as non-player-character.

Woah! I didn't know that [sarcasm]!
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Any character that the player can control by the command “GO” is a player’s character.

There's a difference between PLAYER character and PLAYABLE character. One represents the player in the game world, the other is a party member. You played Baldur's Gate, no? Well, there's ONE player character in baldur's gate, if you remember.

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I think DAD is right. Just because you are soulforged w/the DK, it doesn't mean that you have to be joined at the hip. You should be able to tell the DK to hang out and do something else while your main char.deals w/NPC's that might attack the DK, and likewise the DK can tell the main char. to hang back while it talks or deals w/NPC's that would attack your main char.... Ya, sounds pretty logical to me, that they would have to protect each other... <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />


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