In “War Craft I” and in early “Dune” games, there was no specific hero because they are simply not RPG. Nevertheless, you must choose a “side” or a house, or an alignment after which you control all your characters.
You click on a unit and it becomes the current PC but once you let go and even though it is carrying your orders it is an NPC controlled by computer algorithms.
I have to admit that the mainstream game programmers have come to that final realisation, which is that all computer-controlled characters are “NPCs” in every sense of that word because, ultimately, it is the computer that controls those graphics.
In CRPG category games the human player is playing a role or roles. This brings in a new term as Multiple Role Playing Game or MRPG. In some old discussions I remember that someone brought up the term PMRCG or player’s multi-role computer game. In such a game the player plays multiple roles rather than one.
This is what we may find in WAR CRAFT III but in a sequential way making the role being played one and only one role at a time. Rift runner is bringing back the old concept of a party but in the sense of a multi-role.
Now here are some coincidences that play the fate of this game, and they are that rift-runner is based on divinity's enhanced engine, thus, taking over the concept of character gender selection and character customisation. The “DK” is going to be like one of those forced on the player in “WCIII.” Being able to customise one of the player’s characters (before starting to play), which he plays their role does not change the fact that the classification of RiftRunneR shall be a multi-role playing game. Add to that the summoning dolls on which the player has full control.
Game critics may find it very hard to call RiftRunneR an action game or an adventure game. It shall be an RPG of a special type the MRPG.
Last edited by DAD; 11/08/03 05:30 PM.