I believe the experience in riftrunner should be shared equally to all the characters near the combat (or those whos life is threatened) If you get it only for fighting it'll make me think of diablo and I dont want that, roleplaying games means you play your character the way you want him to be. If you want to be a cowardly thief and hide during battles and the let the death knight do the killing you should be rewarded with experience because that is your character's nature. He lived through the battle so he's good at what he's doing and deserves experience <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

That way I'd feel like I have more control over my character's behaviour, I wouldnt always HAVE to make him kill to get stronger

*cheers*


Shikin Haramitsu Daikomyo
"Everything I encounter serves as the perfection of wisdom that leads to enlightenment."