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mini games are side shows much like side quests. the amount of XP awarded should be according to the level of success in the games, not participation as this can be exploited easily by joining many many many many times to get free XP.

maybe participation can be awarded with reasonable amount of XP but conditions can be set to make the game available only once throughout the game. this condition however defeats the reason of having minigames:- side show that u can enjoy anytime unless engaged in a heated battle.

don't know how our characters will toss the logs but it's interesting, DAD. let's think of some more unique crazy ideas for DD2. <img src="/ubbthreads/images/graemlins/freak.gif" alt="" />


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Yes of course, this idea needs further clarification. What I meant by experience here is in the very real sense of experience of learning a new game. if you win then you take the full experience but if you lose, you take 50% of the remaining not acquired experience with an upper limit of 75% of the total experience points associated with that particular minigame. A flag is then set in the game’s database declaring that the player has acquired all the experience points of this minigame on the event of winning. This means that you may play it and win as many times as you wish without gaining extra experience because you are now an expert. The same applies to the skill points.

Another game for a party, could be Tug O’ War, which may measure how fast Crazy can you click your mouse.
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