Uhm, DAD, Riftrunner is not going to have a 3d engine, it's still going to be the isometric engine of Divinity. The only difference is the characters are made of polygons instead of sprites.
And non-fixed NSEW, and zooming does not make an isometric engine into a 3d engine. There are isometric games, where you can zoom and rotate (A.D. 1602, e.g.), and they are still isometric and not 3d. Expert. (Now I've mocked you <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> )
Your confidence is amazing Flash, especially when it contradicts declarations made by Swen.
And how do you suppose the battle-fields shall be randomly generated “isometrically”?
Could you please explain to us your conception of isometry; I am growing suspicious that you have no idea what it means. Also please explain to us about isometric zooming and if it should be bicubic, bilinear or nearest neighbour calculated for the best view.
You said:
{
There are isometric games, where you can zoom and rotate
}
I say:
Really?
How?
N. B.
Let us not make this turn into a pissing contest because Lynn shall ban me after drinking tons of beer.
I am doing my best to drive slowly, taking into account the average reader.
I can become very verbose when necessary.
<img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" /> <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" /> <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />