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One word beforehand: This is going to be my last post on this topic, as this is really off-topic here.


It is not off topic because Marian asked for advise and opinion on how would we like Divinity II to look like.

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Could you please show me those declarations?

From the FAQ:
We did a lot of them but the following list includes the most visible ones:
- Updated graphics engine including real time 3D characters with support for DX9 & higher resolutions.
- Zooming functionality.



Why do I have to repeat what you just posted?

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Somehow like in Diablo, or Age of Empires, I assume. By randomly generating the map. Randomly generating something in real 3d would be much harder, I think.

This does not answer the question of course on how.
True 3D versus isometric 2D (pseudo-3D) is in the number of degrease you may rotate your object.
The first allow an infinite rotation limited by digital numerical space only.
The second depends on previously rendered true 3D objects from a fixed angle, and then reassembled on runtime appropriately.


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Uhm, DAD, Riftrunner is not going to have a 3d engine, <snip>
And non-fixed NSEW

Those two claims are contradictory to each other and the second was never implied by Swen for riftrunner.
Now remember that we are talking about Divinity II. So please do not mix the two things.

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If I may point to the MobyGames definition. I'm aware, that this is not a technically/mathematically correct definition, but it fits the bill here, as we're talking about games.


Indeed you may, and now you should know that there is no difference between 2D isometric view and pseudo-3D view. You may NOT rotate a 2D isometric view preserving isometry; Period.
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Also please explain to us about isometric zooming and if it should be bicubic, bilinear or nearest neighbour calculated for the best view.

I'd say most of the time it's done by simply making every pixel for times bigger, so that it fits four pixels of the resolution instead of one. Of course filters for better image quality can be used (as in Exult), but they seldomly are. The stuff you're talking about is for real 3d engine, AFAIK, and of little use here.


Wrong answer.
That is why experts are needed to recalculate the colour values of each pixel when you zoom in 10% only.
Continuous isometric zooming demands elaborate mathematical techniques as I mentioned by name and it takes a long time to calculate it properly. OTOH, true 3D operates on vectors and polygons from which the new screen can be calculated faster and by support from hardware as well. Isometric zooming is intolerable in real time game play. This leaves one option left and it is true 3D world.
Of course Lar might not be saying all details or that is evident. I think you are correct on being suspicious that isometry is preserved in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> , yet this means that zooming shall be in predetermined steps and swapping maps.



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I think you realize very well, that im talking about zooming/rotating in steps, not seamless. So play SimCity 2000, or any of the other games that allow it, and be amazed.


No, I did not realize that at all, because I may not even think that an RPG with action battles may allow zooming in seconds’ time frame. It must be instant, relative to human reflexes.
Those that allow it are simulation games, and they may tolerate such latency.

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Even if you know as much as you pretend, there is no point in showing it off the way you are. Humility is a virtue.


Now you start pissing again.
I am not pretending what I am.
I am neither showing off nor do I need to show off.
An expert gives advice out of a sense of duty.
I leave showing off to you Flash, because you do have some knowledge that you should be proud of.
There is no place for humility here, or do you like me to pretend not to be an expert on computer graphics as an act of humility?
Would you like me to give advice on graphics because I am a grocer or a football player?
If you are looking for my humility, then that would be another issue.
I did take what you said into consideration because I am an expert.
OTOH you did not consider what I said deeply because you are not.
Your opinion is dearly valuable as a game player and as a fan of Larian Studios though.
In fact, your opinion is quite appreciated and considered.
So please do not misunderstand my motivations when I give advice, because I am no kid in your school.