I'll believe it it when I see it. They have been saying it is coming since EA.
It's very logical why it got delayed if they're working on cross platform mod support. They clearly got the idea to allow for modifications on console. So in-order to setup the framework to do that, they'd need to release the console ports first. The Xbox port didn't come out until December. They also mention in the quote that they're in active communications with "Platform holders" about it. This is likely referencing how Sony has strict limitations on this sort of thing. So hashing out these agreements is likely also delaying the process by itself.
Either way when something gets cancelled you don't typically then see an employee tell you not only is it still coming, but they're also promising a half dozen more features that were never mentioned.
There are already over 7,000 mods on Nexus including classes, UI, customisation, spells and game mechanics mods.
This is based on reverse engineering Larian's formats and injecting code directly into the exe to run things. This is notably extremely limited modders have hard limitations they can't overcome without Larian releasing official tools.
I'm not sure what they mean by 'certain game assets' so I'll leave that out.
Salo is referencing the negotiations they're having with platform holders. This is almost certainly referring to how Sony disallows the distribution of third party assets with games on Playstation.
The 20-30 mods i used from EA never caused me any problems. The only problems came when Larian patched the game.
This is because tools like the Script Extender rely on reverse engineering the game's exe to then inject code into it directly. When Larian then modifies the exe this breaks the Script Extender.
"we hope to introduce the initial stages of modding support in our next big patch, which is still several months away" It's always tomorrow with Larian. These types of comments from Larian are usually a PR knee-jerk reaction to criticism.
I would rather they delay modding support if it means more features than rush it.
I'd be very surprised if there is still interest in the game if and when it does arrive.
Games like this typically don't suddenly die off. Neverwinter Nights 2 had multiple massive modifications made for it. Like a team remade Baldur's Gate 1 and Icewind Dale in its engine. These all came out years after launch. A team even remade Runescape's world in its engine in 2015, 9 years after it launched. So expecting that nobody will be around to mod BG3 less than a year after it's launch is pessimistic to the extreme.
And no, I haven't been living under a rock. I have lots of other interests and hanging around the Larian forum is not a priority even if the Gateway Timeouts made it feasible.
The train is coming and when it arrives it's going to be glorious.