So this specific instance relates to
fighting Gortash Enver and Duke Ravengard after you destroy the Steel Watcher Foundry
, but I've seen people complain about this happening during the part of the fight with
where she
disguises herself as the woman you're trying to save
: non-lethal damage just doesn't work. The game doesn't respect your choice to use it, and related quests mark the character you knocked out as dead instead of, you know, knocked out.
This was even more egregious in the case of
because I could literally see him lying there at 1 HP with the cartoon stars floating around his head while the quest log told me he was dead. No, Baldur's Gate 3, he's not dead, he's right there, on the floor, with stars around his head.
Stop lying to me.
So I want Larian to answer me: what is the point of having a non-lethal option in the game if it won't actually let me take advantage of it? I'm willing to bet that it's like this for basically every character in the game, because I can't see a situation in which you forgot to code exceptions for two of
the most obvious people you'd want to spare while remembering to code them for everyone else.
So I want to know: why is the game like this, and what are you going to do to fix it?