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Firstly, this is a follow-up to a post I made on Reddit. But as Reddit doesn't exactly foster longform, extended discussion on broad topics, I'm going to put the next bunch of thoughts here, developing on some posts and threads I've put up recently. I'm going to try and avoid any unmarked spoilers but, ultimately, this is a topic you shouldn't really engage with unless you've finished the game.

Secondly, while I'm going to be critical in this post, I'm not casting any aspersions on Larian's writers or the wonderful game they've created. That said, as a professional writer and editor, I am quite curious about the changes made and the justifications thereof, as I do feel they reflect a severe break from whatever their original artistic vision was. If I've gotten anything wrong, do correct me.

To lay it out as directly as possible: I feel the replacement of Daisy with the Guardian/the Emperor resulted in more significant changes to the narrative of Baldur's Gate 3 than most realize. On a personal level, I did not think highly of the change. I felt the Guardian/Emperor was too simplistic in their motivations and, as a result of trying to fit the concept of Daisy into a benevolent role, resulted in a surprisingly weak and uninteresting personality for a character in such a prominent position. But more on that in a second! Essentially, the problem resulted from a character that had to inherit all the baggage of the Daisy concept, yet function in a very different role, or variety of roles, that was far less consistent.

So, let's get into it.

'DAISY'

I'm operating off the assumption as the comments on the Reddit thread speculated, that Daisy was supposed to be the Absolute using you as a pawn against the Chosen. For those of you who are unaware, Daisy was the seductive figure you created in Early Access, the person your character dreamed about. Daisy was not the character's name, as far as can be determined, but the internal name of the entity within the game files. Here's a brief selection of the evidence that I feel supports that position, but I do not consider it exhaustive.

  • The songs Down by the River and The Power reflect the circumstances of meeting Daisy by the river and the power coming from them. Down by the River is a prominent theme and motif that has no direct relevance in BG3 as-is.
  • The voice you hear in character generation is very similar to the Absolute, if not the same. It would also explain who is asking you these questions, and be a fun easter egg for repeat playthroughs.
  • Daisy's behavior fits the idea of the Absolute seeking to free itself from the Chosen by offering you power while concealing that it is an evil Elder Brain, and why it attempts to convince you with visions of Baldur's Gate burning.
  • The end of the game, with the Emperor's abrupt turn to join the Absolute and have the dream Guardians fighting you atop the Elder Brain, reflects the idea of the character you create having a link to the Absolute -- but more on that in a second.
  • The evil ending (or an ending) would constitute joining with the Elder Brain and remaining down by the river with Daisy forever while the world burned. ("Don't wake me up, just leave me there dreaming..")
  • Wyll's rewrite drastically changed his relationship to Mizora which had parallels with the protagonist and Daisy: he made a hasty deal not knowing what Mizora was, and while he wanted to break it, he found the power he had gained too useful to stop.
  • The choice of being branded by the Mark of the Absolute takes on a wonderful irony if you're unknowingly communicating with the Absolute in your dreams.
  • Both Baldur's Gate 1 and 2 involved extended dream sequences with the malevolent source of the protagonist's powers communicating through proxies or visions.

Exactly why Daisy was changed to the Guardian is unclear. A potential possibility is that it was due to players not engaging with them or finding them to be suspicious, which I believe is what Larian has stated as the reason. I hope this is not the case as I feel it reflects a surprising lack of confidence on Larian's part concerning their original artistic vision. It could be that Wizards of the Coast did not like the idea as a whole or some aspect of it. It could be that the idea was simply too complex and had to be scrapped and replaced. But whatever the change was, it appears to have happened so late and so abruptly that it isn't reflected in the art book, neither Emperor nor Guardian.

Either way, the rewrite of Daisy wasn't so much a rewrite as a wholesale replacement. The nebulous, ominous Daisy was replaced by a much more openly benevolent figure -- the Guardian and, through them, the Emperor. It was meeting the Emperor which diminished my enthusiasm for the central plot of Baldur's Gate 3, and I'll outline my reasons now.

THE GUARDIAN/THE EMPEROR

The Guardian is too nakedly helpful. They show up, offer you incredible powers, and insist you must use them to save the world. In the end, they inherit the supicious aspect of Daisy but without any genuine attempt to allow the player to engage with them in that sense (gone are the days of being able to throttle them, for example.) By the end of the story, you're in a 'but thou must' situation concerning turning into an illithid to defeat the Elder Brain.

While it appears that your relationship with Daisy is the catalyst for your powers, with the Guardian it involves what I can only describe as 'putting tadpoles in your tadpole so you can tadpole while you tadpole.' However, the text is unclear whether it actually involves putting additional tadpoles in your brain (as the UI indicates) or is more of a psychic absorption. Reactivity is also minimal, especially with the Astral Tadpole, hinting at the late/abrupt change. A subtle change is the removal of some of the negative responses to using the tadpole powers ("You feel some part of yourself slipping away...") beyond one early on.

However, the deeper problem is that the character inherits Daisy's baggage of being an antagonistic force while being positioned in the role of, well, a guardian. An example of this baggage is the 'dream waifu' creation, which raises questions as to why the Emperor chooses to appear in that guise when he was the famous adventurer Balduran. I'd say this is because Larian did not want to cut the whole concept of creating a second character. While it is understandable that the Emperor conceals his nature as a Mind Flayer, it makes less sense that he invents a wholly new persona to do it. It invites suspicion of his motives that never actually develops.

This note of needless supicion, there because it was an aspect of Daisy, is what bothered me most about The Emperor. He is entirely trustworthy, unless the player decides to view him with mistrust or not hold up their end of the bargain. The Emperor's goal aligns perfectly with your own: destruction of the Chosen and the Absolute. While he does have a dark side, it never actually is visited upon the player. Even when you turn on him, he is mostly begging for you to reconsider.

The Emperor is an odd collection of traits. He must be all of these things simultaniously: your trustworthy savior, your suspicious benefactor, your source of Illithid abilities, your temptor 'deal with the devil' with the Astral tadpole/further loss of humanity, your potential romantic interest, a spectre from the past, your ally against the Absolute and, oddly, a potential ally to the Absolute.

The last one is particularly odd. Despite wishing for nothing else but to destroy the Absolute, the prospect of freeing Orpheus drives him into the arms of the Absolute (only for Orpheus to turn out to be incredibly reasonable about the whole illithid thing.) This is difficult to comprehend, you'd assume The Emperor would perhaps act to stop you freeing Orpheus, to try and fight Orpheus once free, or simply flee for his life... But he actively goes and assists the Absolute. It's odd until you see the final fight involves your dream Guardians. It's a sign that Daisy was tied deeply with the Absolute, and it was such an element of the climax that Larian felt it still needed to happen. I think it's pretty easy to envision a big showdown atop the Elder Brain against your Daisy and the dream visitors of your party members. Notably, your party members no longer receive unique visitors, however, (eg. Vlaakith for Lae'zel) which lessens some of the draw of replaying as an origin character.

That said, I feel the Emperor existed in some form. The Balduran revelation feels too big for it to be a late addition. It would not surprise me if the Emperor/Balduran was one of the allies you were going to potentially encounter in Act 2 or 3, and recruit to fight against the Absolute, if you could believe that the legendary Balduran had truly become a Mind Flayer and truly wanted to fight against the Absolute. Only for The Emperor to inherit Daisy's role in the story when they were tossed out. The difference being that Daisy was never supposed to be particularly trustworthy.

THE ASTRAL PRISM AND OPENING CUTSCENE

I am still trying to work out the exact order of events that led to the start of the plot in Baldur's Gate 3, but The Emperor complicates things substantially. From what I've been able to determine, Gortash arranged a tadpoled strike team led by The Emperor to take a nautiloid and steal the Astral Prism as it was the only weapon that could disrupt their control of the Elder Brain. While The Emperor claims the Prism freed him, I believe the Absolute states it released him deliberately in order for him to bring the Prism into play somehow (another little tidbit for the Absolute as Daisy thought.) Somehow, the Prism ends up in Shadowheart's hands and she ends up in an Illithid tube. Somehow, many additional people are picked up from across Faerun despite it being a secret mission of utmost importance. And somehow the Emperor ends up in the Astral Prism, after possibly tadpoling Lae'zel and the protagonist.

That's right. To confuse matters further, The Emperor seemingly appears in the opening cutscene as the Mind Flayer who tadpoles the protagonist/s. This is because the Mind Flayer there matches his appearance with his unique armor and is the only Mind Flayer to do so. This is likely a result of needing to find a unique appearance for the Emperor late in the development process. It is unlikely it is supposed to be The Emperor himself as it is never mentioned (and creates more questions than it solves.) However, it is also possible that, perhaps before he inherited the Guardian role, the Balduran Mind Flayer was the one who implanted you -- wouldn't that make for an interesting decision if he was to be a possible ally?

Additionally, the relationship between The Emperor and the Astral Prism is confusing. His ability to hop in and out of the Astral Prism at will is odd and inconsistent. I feel like for much of the development, the Astral Prism was home only to Orpheus and it was merely proximity to the Prism that kept you safe, no need for The Emperor to be involved. How this works with the big scene at the creche isn't clear, but it could've been a late change (or just involved Vlaakith trying to get Orpheus.)

However, I think the opening cutscene makes a lot more sense if you think it was the Brain going rogue for a brief period (echoing the thoughts by the Chosen that it is getting harder to control) and creating a secret weapon against its captors. One that it needs to search for in the wake of the crash (the first Daisy dream), one that is carrying a weapon it desperately needs.

And that... is basically it. Have at it. Again, just to make it clear -- Baldur's Gate 3 is a wonderful accomplishment, but I genuinely believe that whatever it was they were crafting before this substantial rewrite had the prospect to be even better. There's also a broader topic to be had about the other various changes that gave BG3 a very different tone (as mentioned in that Reddit post) and I think exemplified in the third song ("I Want to Live") but, hey. This is long enough, isn't it?

Last edited by Milkfred; 15/08/23 02:31 PM.
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I agree with you on one thing: the main plot falls apart in a lot of places if you start to really think about it, and the Emperor very much contributes to that. I have no idea if it's due to rewrites during Early Access or if Larian's priorities are just elsewhere. And priorities being elsewhere isn't a terrible thing - I think that making a fun game can legitimately be seen as more important than making an internally consistent one.

And that's sort of the issue here. I had more fun with the Guardian than with Daisy. Daisy was not tempting in any way, shape or form. I was not interested. I was not intrigued. But I also didn't harbor any violent urges. I just wanted them to Go. Away. The Guardian was a huge improvement; I still wanted them to Go. Away. in the end, but getting there was a much more interesting ride.

Last edited by The Red Queen; 23/08/23 02:24 PM. Reason: Added spoiler tags
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There is so little reactivity in regards to the Emperor that it's pretty easy to buy into the idea that he was - at least in this form - the product of a late revision. His ultimate role in the plot can also be supplanted by literally any companion or the player character himself which further lends credence to the idea. He appears first and foremost as a vehicle for a game mechanic, that is to say to make the tadpole powers more palatable despite most players' instinctive hesitation to use them. Everything about his backstory feels like an afterthought, tacked on with little bearing on the plot of the game but inflated in terms of his significance to the lore of the world. He's a superfluous character when it comes to the dynamic of the story but at the same time gets treated as essential which is why you can't kill him even when the game puts the knife in your hands. Terrible combination.

PS: If you want to look for other hints of rewrites and incongruity, compare the Gale act 2 ending with the Gale act 3 ending and see if you notice anything.

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It seems Larian might have improved the flow of the game at cost to the ending.

(I know some people don't have the same values, but what is missing is a non-negotiable staple of the genre in my eyes)

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Originally Posted by Nerovar
PS: If you want to look for other hints of rewrites and incongruity, compare the Gale act 2 ending with the Gale act 3 ending and see if you notice anything.

What's the incongruity? I'm guessing that in Act 3 the option to nuke the brain works out for the better when in Act 2 it did not?

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Originally Posted by Milkfred
Originally Posted by Nerovar
PS: If you want to look for other hints of rewrites and incongruity, compare the Gale act 2 ending with the Gale act 3 ending and see if you notice anything.

What's the incongruity? I'm guessing that in Act 3 the option to nuke the brain works out for the better when in Act 2 it did not?

In act 2 it results in all the now unrestrained tadpoles 'detonating' creating a mindflayer plague along the Sword Coast. When Gale does the same thing in act 3 the tadpoles magically vanish and we get a happy ending.

Last edited by The Red Queen; 23/08/23 02:25 PM. Reason: Added spoiler tags
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Originally Posted by Nerovar
Originally Posted by Milkfred
Originally Posted by Nerovar
PS: If you want to look for other hints of rewrites and incongruity, compare the Gale act 2 ending with the Gale act 3 ending and see if you notice anything.

What's the incongruity? I'm guessing that in Act 3 the option to nuke the brain works out for the better when in Act 2 it did not?

In act 2 it results in all the now unrestrained tadpoles 'detonating' creating a mindflayer plague along the Sword Coast. When Gale does the same thing in act 3 the tadpoles magically vanish and we get a happy ending.

Thought so. Yeah, that feels like an inconsistency in how the tadpoles work. I feel like the story can't quite decide where the tadpoles turn the host into a Mind Flayer as a sort of natural process, or whether it only happens when the Elder Brain specifically commands the tadpole to do it. Act 2 goes with the first interpretation, whereas Act 3 goes with the latter then, I suppose? Seems like it could be another element that was tied up with removing Daisy.

Last edited by The Red Queen; 23/08/23 02:25 PM. Reason: Added spoiler tags
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For more context/info about rewrites and what we knew from datamining: this video from Harbs Narbs give some pretty good insights.

LINK


I don't think Orpheus was supposed to be imprisoned, he played a much more active role, sort of like the emperor does (perhaps it just took you time to "let him in")

I'm mostly concluding that from this datamined line:

[img]https://i.imgur.com/Zw5OPYq[/img]


I also think the dream person was two different entities appearing as the same figure (daisy and desire). Though the daisy/desire system confuses me a little, here's what I concluded:

Desire is likely Orpheus and Daisy is likely the absolute/emperor/or something else

Only one desire, based on the hosts dream figure (since orpheus/artefact will attached itself to the host)
[img]https://i.imgur.com/ZtJ01hR[/img]

Daisy doesn't want kith'rak voss to escape (assuming daisy is sided with the absolute, it would make sense they wouldnt' want a githyank, and a seemingly good one, bent on freeing orpheus (the seed to their destruction), to live)
[img]https://i.imgur.com/Te0erKO[/img]

And some more lines from the video I don't know what to make of
[img]https://i.imgur.com/Ck8Yu68[/img]
[img]https://i.imgur.com/4lIMZ9r[/img]

Last edited by The Red Queen; 23/08/23 02:26 PM. Reason: Added spoiler tags
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Now, that is fascinating, Beargor! Thanks for posting it. I'll definitely go through that video later. Orpheus was definitely a factor I was trying to fit into the Daisy puzzle; it struck me as unusual how late he was introduced and how much of a non-factor he was in the release story.

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I haven't finished the game yet but I am well into act 3 and know who the Emperor is. So far I am enjoying the guardian more than I did Daisy.
But its hard comparing a few cutscenes from EA to the whole thing. Maybe Daisy would've fallen apart from a story perspective and people who playtested the whole game and not just Act1 made that very clear to Larian.
Never forget that we only had access to a small part but the devs were playing the whole thing over and over.


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Originally Posted by Milkfred
Thought so. Yeah, that feels like an inconsistency in how the tadpoles work. I feel like the story can't quite decide where the tadpoles turn the host into a Mind Flayer as a sort of natural process, or whether it only happens when the Elder Brain specifically commands the tadpole to do it. Act 2 goes with the first interpretation, whereas Act 3 goes with the latter then, I suppose? Seems like it could be another element that was tied up with removing Daisy.
Not necessarily tied up with Daisy but definitely hints towards the idea of a late revision. The tonal difference is just very noticeable along with the obvious contradiction on the diegetic level. This tonal shift can be seen throughout bits of act 1 and 2 but it becomes unavoidable in act 3 where the story completely shifts from "I'm infected and fighting for my survival" to a more generic adventurer vibe. Companions are so docile and agreeable at that point that they might as well be your thralls.

But I also remembered something about EA Daisy that I forgot to mention earlier. The third dream strongly implies some rudimentary Dark Urge type scenario for Tav that reveals itself in response to Daisy's advances.
Quote
Something inside you clamours for blood, for death, and only the tear of flesh will do. It wants her.

1. [Charisma] Resist both him and the urge.
2. Surrender to the urge - lash out.
3. I want to rip you open. I can't help it.
It seems entirely possible that the Dark Urge was a default scenario for Tav and they only later scrapped the idea and made it into its own, fully fledged origin character.

Last edited by The Red Queen; 23/08/23 02:26 PM. Reason: Added spoiler tags
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Yes, I've started a Dark Urge playthrough and had a similar thought about that origin. I feel like Larian overestimated the willingness of the average player to, for lack of a better term, play ball with the initial scenario. People didn't want to make a Tav and their dream character that Larian probably thought people would engage with in the spirit of 'this lovely character I made is talking to me in my dreams, I should listen to them.' I know I headcanon'd a reason for my Tav to be dreaming of that particular individual. People already get upset enough that Tav is a Baldurian (in most cases/) And, I liked my playthrough as Tav. I don't know whether it'd be better or worse if it contained that stuff, but it does feel like a fair amount of stuff was siloed off into the Dark Urge. But then again, I don't get why they'd go so heavy on the cutting when surely you could just give people three options of Daisy's connection to Tav -- lost lover, dead friend, engimatic outsider. Chuck in a few lines of dialogue and responses and, bam, maybe that would have quelled some of the grumbling.

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I seem to recall earlier on that there was going to be multiple ways of curing the tadpole as well? It seems that originally overuse of the tadpoles was going to close off your options later in the game as a consequence, so I wouldn't be surprised if, for example- originally Raphael's offer to remove the tadpole followed through.

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I'm not sure. I feel like it may've been the intention that it was utterly impossible to remove it, much like how some of the characters can't escape their own bad situations (hello, Karlach), but they can maybe transcend them. On the other hand, it's very odd that when Raphael shows up and offers to remove it, he just kind of goes 'Uh, I was kidding' when you accept. That said, only being able to fix it at some heavy cost to others/yourelf also feels applicable to how Baldur's Gate 3 may have been heading (eg Astarion's ascension), and I could see the cost of removing the tadpole being a tough one to bear. Hard to say.

Last edited by Milkfred; 16/08/23 10:04 AM.
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Not sure if its correct but I think this change was prompted by Larian turning tadpoles into a progression system and wanting you to use them instead of having story reasons for not using them.

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Originally Posted by Ixal
Not sure if its correct but I think this change was prompted by Larian turning tadpoles into a progression system and wanting you to use them instead of having story reasons for not using them.

Yes. There seems to have been a 'well, we made these powers, the players should use them without feeling bad' feel to it.

What I'm wondering though is if the issue stems from the camp event/long rest system remaining pretty shaky and prone to bugging out even in release. If you simplify the complex Daisy relationship down to a shallow and benign helper figure, along with the elimination of any cost to the tadpoles, then that's a lot of reactivity that is no longer tied up with a long rest system that never really worked right in EA and still remains difficult to tell what is intended and what isn't in release. But I feel like you could fix that by just allowing more than one camp event to play per long rest. For example, look at Raphael's entrance and how they stripped that from the camp and had him just... abruptly show up around Act 1.

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Also, maybe I'm missing something obvious, but how does Priestess Gut's interaction with the player work when she's all "The Absolute wants to know about the weird tadpole in your brain" when you're in her jail cell because, uh, wouldn't the Absolute know all about it?

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Originally Posted by Milkfred
Also, maybe I'm missing something obvious, but how does Priestess Gut's interaction with the player work when she's all "The Absolute wants to know about the weird tadpole in your brain" when you're in her jail cell because, uh, wouldn't the Absolute know all about it?
Almost no one outside your party with their own tadpole knows they have it, on purpose. You can glean a little context that under "normal" circumstances True Souls get it as part of their initiation, and just don't know it happened.

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Right. So, Gut isn't in communication with the Absolute or anything, just claims to be speaking for them? So, when says 'The Absolute wants to know...' she means 'I want to know...'?

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Just adding more stuff that I found that is relevant to the emperor rewrites. Again source is Harbs Narbs, god bless him, hoping he starts making videos again now that the game is released.

Video Link

Images Link

These are from the Baldur's Gate MTG set and a line from Descent into Avernus. Seems to confirm even more how the emperor was supposed to be an antagonist. My theory is that the emperor was supposed to be some twist final villain, as he makes a power grab to control the elder brain for himself and he reveals he was manipulating you this entire time to further his plan. Kind of lines up with him, for seemingly no reason, just switching sides at the end of the game if you decide to free orpheus (I get he fears Orpheus because he is a githyanki and wouldn't let any illithid live even if they were 'independant', but going to the side of the elder brain that is going to enslave you once again is just stupid).

There is also a cutscene when the emperor offers to romance you, where when you call him a creep for suggesting it, he'll reveal that he was mind controlling Stellmane (as said in the descent text) and some others. This doesn't get brought back up and the game kind of ignores that this reveal happened. My guess is it's some stuff they forgot to remove as they rewrote him?

Last edited by The Red Queen; 23/08/23 02:28 PM. Reason: Added spoiler tags
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