Please no.
Many folks have beat the game solo.
I've just finished a no long rest, no barrelmancy play through with a party of 2. (And then another no long rest no barrelmancy play through with 4 Wizards)
Players are plenty strong.
The last thing this game needs is a bigger party or more damage output.
It would make combat trivial.
I'm sure Larian will include a story mode for folks who don't want the combat to be challenging.
Modifiers aren't just in the game for damage output though, they also impact social interactions. And combat is already trivial because of overpowered mechanics. I don't see how any of this could make combat more trivial.
This isn't about how challenging the game is, it's about how powerful the player feels (At levels 1-4). Or more specifically how much capacity the player has to adapt to changing circumstances. This is more focused on what player's will experience in their first playthrough. Not after learning about the game's encounters and strategizing around them. It is similar to game principles we see in something like Breath of the Wild and Dark Souls. "You don't know how many goblins will be behind the gate and you're more prepared for it."
I think it's great that you like to challenge yourself in games and I'm sure you would still find other ways to challenge yourself. A little off-topic but still cool.
A lot of folks are asking the game to be more like 5e and we have to consider what that will actually do to the game. This thread was started with those thoughts, what if we get raw 5e but we're stuck with a party of four?
Campaigns frequently skip levels 1-4 in 5e because there are players who don't find it enjoyable. Also DMs will consider if a small party might be underpowered and some take liberties with adjusting the table array. Like a good DM I would like to make the game enjoyable for all players. Larian can't just appease the fans looking for more difficulty. Just as in real life where players may not find levels 1-4 enjoyable, we have folks coming into the forums to vent that they don't find combat enjoyable for (x,y,z). Larian added in their homebrew because they felt the combat wasn't enjoyable. (Granted we also don't know if there ever was a proper reaction system).
Yeah, and this could be part of story mode, normal, or easy. Larian is no stranger to multiple difficulties. Just because you're waiting for more challenging difficulties doesn't mean that we can't consider what the player would experience on their first playthrough. I actually thought it would be cool to have separate table arrays, it's a nice simple way to set up scaling difficulty.
How can this impact the game? Well it's to give Larian more breathing room with what to do for combat at levels 1-4. (Baldur's Gate 1 and 2 let players roll for stats to have breathing room).
For example this could be groundwork for having randomized encounters so that over multiple playthroughs combat stays fresh.
I absolutely want a party of six, and I'll direct all my scorn and contempt on anyone trying to make any stupid argument about how that's "unnecessary".
BUT
before anything else we need a revamped control system (see signature), because the current one already makes a PAIN to control four characters, imagine more.
I was making the assumption Larian is committed to improving control of the parties movement. If we get a party of six we absolutely don't need to consider adjusting the table array. Personally I would love to play the game with a party of 5-6 and proper reactions, readied actions.
A 5 or 6 character party doesn't create new problems... I could even say that it solve a few issues even if obviously, the difficulty is still very badly balanced.
Agreed, I believe part of the issue is that Larian has given themselves very little breathing room with designing encounters. (A party of four and a standard 5e table array.)