Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2023
stranger
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stranger
Joined: Dec 2023
Recently, I started getting random crash to desktop with no error or warning. It started happening in the Underdark. I do use mods, most installed via the in game mod manager with a few (script extender) also installed. I don't believe my issues are related to any external mods and all are updated to support Patch 7.

I never crashed on the surface during Act 1 except in early releases of the game.

The crash will prompt the Larian support submission screen. It also creates a crash dump file in the BIN folder. I have Windows 11 with latest updates as well as an RTX 3070 with latest driver and an ultrawide OLED with VRR. I normally run DX11 of the game but it crashes regardless of Vulkan or DX.

I was able to run the dump file through a log parser and found that the culprit seems to be related to an Nvidia DLL file. The log readout says:

"The repeated crashes you're experiencing, as indicated by the debug information, continue to point to nvwgf2umx.dll, which is an NVIDIA graphics driver component. The specific error (c0000005 - access violation) suggests that the game is attempting to read from or write to an invalid memory address. This is a fairly common issue related to graphics processing, especially when certain APIs or intensive graphical settings are involved."

Now, my system is a recent i9 Intel CPU with 32 gb of RAM. I can max out this game at 144fps, no issue and beat it a few times.

Are there any known issues as of Patch 7 or Hotfix 28 that could be causing this? It seems to trigger consistently in the Myconid colony when talking to the dwarf vendors.

As for ingame settings, I have DLSS enabled to quality, I disable vsync and have most graphics settings on max, as I have since launch.

EDIT: I also tried verifying game files in Steam, clean install of latest Nvidia driver, and setting my FPS cap to 60. No change to outcome. I also monitored performance monitor to see if I hit some ceiling on RAM, GPU or CPU....nothing over 50% across the board.

Here is the log analysis:

*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
KEY_VALUES_STRING: 1
Key : AV.Fault
Value: Read
Key : Analysis.CPU.mSec
Value: 187
Key : Analysis.Elapsed.mSec
Value: 579
Key : Analysis.IO.Other.Mb
Value: 0
Key : Analysis.IO.Read.Mb
Value: 1
Key : Analysis.IO.Write.Mb
Value: 0
Key : Analysis.Init.CPU.mSec
Value: 15
Key : Analysis.Init.Elapsed.mSec
Value: 3252
Key : Analysis.Memory.CommitPeak.Mb
Value: 287
Key : Analysis.Version.DbgEng
Value: 10.0.27725.1000
Key : Analysis.Version.Description
Value: 10.2408.27.01 amd64fre
Key : Analysis.Version.Ext
Value: 1.2408.27.1
Key : Failure.Bucket
Value: INVALID_POINTER_READ_STRING_DEREFERENCE_c0000005_nvwgf2umx.dll!Unknown
Key : Failure.Hash
Value: {3535ed2e-c208-7ed8-0d45-b0ccafa44683}
Key : Timeline.OS.Boot.DeltaSec
Value: 157368
Key : Timeline.Process.Start.DeltaSec
Value: 129
Key : WER.OS.Branch
Value: ni_release
Key : WER.OS.Version
Value: 10.0.22621.1
Key : WER.Process.Version
Value: 4.60.72.89

FILE_IN_CAB: CrashDump - 10-27-2024 17h 06m 36s.dmp

CONTEXT: (.ecxr)
rax=0000022ff2d9c220 rbx=0000022fba76b800 rcx=0000000000000010
rdx=00007ff3fa25f810 rsi=00007ff3fa260000 rdi=0000022fba76bff0
rip=00007ff81e5fd799 rsp=00000069bf6bae40 rbp=00000069bf6bafb0
r8=0000000000000800 r9=000000000070000b r10=000000000001a000
r11=0000000000000001 r12=0000000000000800 r13=000000000001a000
r14=0000000000000800 r15=0000000000000800
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
nvwgf2umx!SetDependencyInfo+0x923a69:
00007ff8`1e5fd799 f3a4 rep movs byte ptr [rdi],byte ptr [rsi]
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff81e5fd799 (nvwgf2umx!SetDependencyInfo+0x0000000000923a69)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 00007ff3fa260000
Attempt to read from address 00007ff3fa260000
PROCESS_NAME: bg3_dx11.exe
READ_ADDRESS: 00007ff3fa260000
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 00007ff3fa260000
SYMBOL_NAME: nvwgf2umx+923a69
MODULE_NAME: nvwgf2umx
IMAGE_NAME: nvwgf2umx.dll
STACK_COMMAND: ~58s; .ecxr ; kb
BUCKET_ID_MODPRIVATE: 1
FAILURE_BUCKET_ID: INVALID_POINTER_READ_STRING_DEREFERENCE_c0000005_nvwgf2umx.dll!Unknown
OS_VERSION: 10.0.22621.1
BUILDLAB_STR: ni_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 32.0.15.6603
FAILURE_ID_HASH: {3535ed2e-c208-7ed8-0d45-b0ccafa44683}
Followup: MachineOwner

Last edited by PSUHammer; 27/10/24 09:29 PM.
Joined: Jun 2022
Location: outback nsw
veteran
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Joined: Jun 2022
Location: outback nsw
The area is buggy because of spores and music... Both can change with certain player actions

Imo it will be mods or more precisely the fact you mixed install types as that's a known cause of crash

The report just says something unexpected happened


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Dec 2023
stranger
OP Offline
stranger
Joined: Dec 2023
Originally Posted by Ussnorway
The area is buggy because of spores and music... Both can change with certain player actions

Imo it will be mods or more precisely the fact you mixed install types as that's a known cause of crash

The report just says something unexpected happened

Thanks for responding. I don't understand the "mixed install types" comment. Are you referring to starting the game with DirectX and then trying it with Vulcan? If so, I have never heard of that potentially being an issue and have done that over the past year or so with no problems.

The error is a memory reference error related to to the GPU DLL file. I am kind of suspecting a recent driver issue on the Nvidia side but could be wrong.

It could very well be mods, but these same mods I used to beat the game twice. The only change has been recent patches. I haven't played it since Patch 5, so it's possible some of them are an issue.

Here are my mods in case anyone knows of a conflict. Again, no crashes in this area during patch 5 on same rig.

ImpUI (ImprovedUI)
Weightless Gold
Adjustable Party Limit
Kay's Hair Extensions
HairUnlocked
Carry_Weight_Extra
Cheaters Ring
All Camp Clothes and Dyes From Start
FireballDice
DiamondDices
Iridescent Pearl Dice
SeluneDice
StainedGlassDice
Sunsword
Underdark Dice
Underwear Of Rituals
Weightless Consumables
Aetheryte Dice - FFVIX Inspired - Two Colours
Bane Dice
Better Combat Log 2
Better Containers
Better Context Menu
Better Dyeing
Better Hotbar 2
Better Map
Better Target Info
Better Topbar
Better Trade Menu
Better Various Widgets
Better version of hellfire HandCrossbow
BetterSplitItem
BetterTooltips
Black Accented Dyes
ClearMap
BCPP_16x9_6chars
ContainersExtended
ContainersExtendedFixed
CPCCE
Damage Preview
Dynamic Sidebar
Faces of Faerun
FaerunColors
FeatsOnEvenLevels
Inspirations Uncapped
LIX_OriginDialogTags
More Beards
PathofNightmaresDice
StackableBarrels
Starting Armor Lists
Starting Armor
Unlimited Dyeing
Mod Configuration Menu
KvCampEvents
Mark Book As Read
Better Inventory UI
AddonBetterInventoryUI

Last edited by PSUHammer; 29/10/24 12:21 AM.
Joined: Dec 2023
stranger
OP Offline
stranger
Joined: Dec 2023
Just an FYI, in case anyone sees this in retrospect, I think I solved it. I just uninstalled everything, including the game, all mods, cleaned registry, temp files, etc. I reinstalled the game, re-added the mods, adjusted the load order, and I haven't crashed yet. I must chalk this up to a corrupt mod as I am not sure which step resolved the issue.

I also remembered I installed a texture mod a while back which isn't installed via mod manager so it could also have been something to do with that.

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