We’re shipping a console-only hotfix in the near future that aims to prevent instability, reduced performance, and crashes when playing with more than 100 mods on console.
While we recommend only installing the mods you know you’ll continue playing with; to maximise stability, this hotfix will limit the amount of mods you can have enabled on console. In the meantime, we recommend not enabling more than 100 mods on console to avoid running into any issues.
We will be sharing more information with you very soon!
Have more than 100 mods installed on console?
This upcoming console hotfix will temporarily render saves with more than 100 mods unplayable, while we prepare to ship a follow-up fix that will give you access to your saves after uninstalling some existing mods. Saves without 100+ mods installed will remain unaffected!
So, to understand this: A few players had more than 100 mods active on console (the question of *how* that was even achievable without the mods contradicting each other, and without the console itself burning up in the attempt still remains), and fixing that was prioritized over delivering new mods? Okay. Cool.
Although I have a very specific request to stop giving the nod to so many dice mods instead of focusing on things that *actually* affect gameplay: Species/Class/Subclass, and at most, character aesthetic mods. Specifically I'm waiting on a Shadar-Kai mod (the only one on mods.io) and a Swashbuckler Rogue mod to get the nod before even bothering starting another playthrough.