So far, I have really enjoyed playing the shadow sorc and testing other subclasses on my companions. So far I have reached level 7, and have a couple of suggestions on how to improve specifically this class (though I'm not sure if some of these are already implemented, and if so, correct me.)


1. Nimbus dialogue:
I don't feel like anyone would be upset if nimbus was able to be interacted with by his master. this may already be in the works or maybe not, but just some simple dialogue to make him feel more like a loyal companion and less like another summon would be nice. It'd also be neat if you maybe got special interactions relating to the hound as a shadow sorc (maybe like telling scratch he reminds you of a close friend). I'm at least somewhat aware that none of the new subclasses have unique dialogue as of yet, but when the patch is released I'd love to see how shadow sorc talks with characrers like shadowheart and
shar/shadowfell related characters like Ketheric

2. Nimbus Scaling:
The Hound of Ill Omen is already homebrewed pretty far from its DnD counterpart, and I honestly adore it. I love the original but this new version works and feels great for baldurs gate, but I can't help but worry he'll feel underwhelming at later levels with his current abilities and stats. Split Shadow is very cool, so I feel like extra attacks or stronger bites are mostly unnecessary, but as he levels I feel like gaining a higher dc on the elemental omens so they can proc more often, or simply giving him slightly higher stats in proportion to specifically sorcerer level (like say at level 9 his str stat raises from 16 to 18, and con raises from 13 to 16 for extra hp as to keep up with more enemies). I love Nimbus, but really would love for him to feel like a core and valuable component of my kit and not like an extra body I can occasionally use for extra sorc points or advantage.

3. Eyes of the Dark:
The special darkness cast and ability to see in magical darkness is amazing, the only tweak I would ask for is possibly for the 'devil sight-like' passive that comes with the cast to maybe become a permanent passive after a certain level in order to conserve sorc points or be able to see in magical darkness without also muddying the battlefield with even more magical darkness for your party to navigate around. This suggestion is more iffy to me, and I really am not even sure about it myself, but I just noticed myself avoiding using the spell despite its power because it was such a hindrance to my party, but that might have been due less bc of the spell, and more my party composition.


Those are the only suggestions I really have for the class, I'm aware buffing it may be scary as sorc is a very strong class even without its additional effects, but I really love this class and subclass and would love to see it live up to its potential. Thank you Larian, if anyone has any suggestions or feedback for me happy to hear as I am no game designer lol, hope this is helpful!

Last edited by Grimcrackers; 14/03/25 11:02 PM. Reason: worded something oddly