Only melee weapons or only light armor for all chars would be too artificial for me. What's the reason in a DnD world to use only such restricted ingame stuff? Without mods it would be very difficult to have a decent run if you take more than 4 party members. I recognized that even with mods it's more or less impossible to have a relatively balanced experience with a bigger party. I therefore removed all party mods and I'm only playing with 4 party members, but with the rest of the setting I planned and tried with 5 party members.
My only mods (except the absolutely mandatory visual mods to battle the utter ugliness of the game's items and effects):
- Absolute Wrath
- Wet Nerf
- Enemy Scaling mod (not advisable till the end of Act 2 in my opinion)
- Extra Encounters and Mini Bosses (I had bad experiences to use several spawn mods together)
Then there are some rules:
- no Sorcerer, no Sword Bard (reason: not available among the captives)
- only one char with multi-classing (reason: pride in the own prior training, don't see this for Astarion however)
- no Arcane Acuity other than for the Arcane Archer (Astarion) (Arcane Acuity creates pimples and increases danger for dementia, sure)
I have still some problems to justify using other game cheasers like Hexblade Warlock, Radiating Orb or Reverberation, which I don't want to miss.
