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Originally Posted by Tuco
Has there ever been any GENUINELY GOOD argument against having a D/N cycle in a game that it didn't boil down to "maybe it's hard to do", anyway?

Has there ever been any game that was made actively worse by its addition, for instance?
And I mean genuinely made worse, putting aside weak attempts at dismissing the feature as "not really adding that much".

The list of games that was actively improved by its inclusion is fairly extended, on the other hand.

Fallout, Baldur's Gate, Ultima, Gothic, Kingdom COme Deliverance 1 and 2, Darklands, Pathfinder, Realms of Arkania...
I've also thought about this question. For me, the day/night cycle works when it fits organically into the game world, rather than just changing the lighting. It's cool when different enemies appear at night, the characters' behavior changes, or new opportunities for progression open up. But if it's just a cosmetic detail, I quickly stop paying attention to it.

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I thought they may eventually tie the cycle to Short Rests. You wake up in the morning after the long rest and then move on to noon and evening.

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