- Tough combat that is actually rewarding without simply enabling the enemy to do things while not enabling you
- Zero self-indulgent characters such as fane and astarion where you wish there was a "How about I brutally slaughter you right now?" dialogue option to everything they say but there ISN'T.
- Zero generic dialogue choices which are way too obvious or which the game shames the player for, especially on NG+ (well that's assuming NG+ will be real, if not then just on subsequent playthroughs is what I mean).
- Actual commentary on issues, which DOS1 has. Or, even better, the indirect commentary of the previous games.
- Actual lore congruent with the previous game chronologically, not just new lore. Not with DOS2, which after finishing, enables you to instantly switch to another divinity game and instantly feel the quality difference.
- Legit characters, engaging story. Zero soycringe.
- Zero massive enemy stats as a substitute for the combat itself being good, and DOS1 kind of has this issue (I am not far in) but it's way better than DOS2 and actually matches the first thing on this list. The player should not have to create the combat around what are practically horribly statted enemies.
- It genuinely being in the spirit of what Sven wanted to make back when he started being a game developer.