Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2019
journeyman
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Dear Larian, bring back lizards and elves with exotic bodies and exotic clothing style.
Don't make all the races looks like humanoid humans, like in Baldur's Gate 3!

And improve the faces! (humans, elves, lizards) They shouldn't be so ugly, It was impossible to create an attractive character in Divinity: Original Sin 2.

I really didn't like how your team made the Dragonborn with human body structures in Baldur's Gate 3, I expected something more similar to the lizards from Divinity: Original Sin 2.

[Linked Image from i.imgur.com]
[Linked Image from i.pinimg.com]
[Linked Image from i.pinimg.com]



I'm not sure, but this scene gives me the impression that the lizards now look more like dragonborn. frown I don't like that:
[Linked Image from i.imgur.com]

Last edited by Erwin Smith; Yesterday at 11:39 PM.
Joined: Nov 2023
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old hand
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The trailer does not make Orcs look great either, with them also being very humanized.

Especially when you compare them to Divine Divinity and DOS1 concepts:

https://static.wikia.nocookie.net/divinity2/images/4/4f/The_Giant_Orc_Concept_Art_%28Divine_Divinity%29.jpg/revision/latest?cb=20200129152202
https://static.wikia.nocookie.net/divinity2/images/7/74/Orc_Concept_Art_%28Original_Sin%29.jpg/revision/latest?cb=20231019122124
https://static.wikia.nocookie.net/divinity2/images/e/ef/Orc_Concept_Art_2_%28Original_Sin%29.jpg/revision/latest?cb=20231019122207
But of course, much of the issue comes down to workload.

Especially when they're using a lot of mocap for animations, which simply won't work well when used for non-human proportioned races given that mocap actors are typically humans.

But beyond that they'd have to factor in making items that fit all these different shape bodies. Which is a similar reason why body shape alterations are also limited (Not just in BG3 but across most games too).

Having an actual diverse racial line up does bring along this need for extra work to implement it. Hence the prevailing trend of humanizing everything. It's basically the exact same thing as Star Trek aliens all being just humans but with play-doh stuck to their head. It's just easier to do than to put in actual effort to say, rig up and use puppets (Like in Farscape for characters like Pilot or Dominar Rigel XIII) that will thus be less polished due to not being moved directly by a real person.

Also, while there is AI (Machine Learning, not the GenAI slop), it's still only great for simple actions. Like getting a multi-legged robot to walk around a map (As seen in Arc Raiders) rather than the more nuanced animations associated with an individual interacting with many differernt things.

Last edited by Taril; 15 hours ago.
Joined: Dec 2021
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Joined: Dec 2021
This is not healthy man. ^

Joined: Dec 2021
apprentice
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Yeah, they are going to do that. Those ugly faces and that art style isn't coming back (as far as evidence shows). DOS2 (or any latest game, as the previous games show) isn't a blueprint for everything divinity, and it shouldn't be.

Joined: Jul 2022
Location: Moscow, Russia
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I agree and think that DOS2 designs are fresh and outstanding.

Joined: Jul 2022
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A new Divinity game is a great opportunity to consolidate lore, I hope they do it in a creative manner rather then print humans with ears and short humans with beards and green humans with teeny tiny tusks. But I guess the generic human Tav meme is not a meme after all and public wants their human male protagonists. I feel this is the same type of public who consume soulslikes on a daily basis and never get tired of it.


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