I played D:OS2 when it came out, and one of the biggest issues I had with it was that I found it difficult to understand everything that was going on in the world around me. My character would understand these concepts, but I didn't experience that they were explained very well. I essentially would've liked a BioWare-style Investigate menu at times, and felt this was missing.
When I played BG3, I never had this issue. But I've also played D&D for some 20 years, and I didn't realise just how much that helped me until I brought some friends with me into BG3 and I kept having to explain what githyanki were, why there seemed to be tensions with the tieflings, why Shadowheart turning out to be a Shar worshipper was a big deal etc.
Now maybe me and my friends are just bad at picking up organic world-building. But I'd love if Divinity did a better job making me feel that I as a player can understand what my character is understanding and that I'm allowed to ask "wait a sec, what are you talking about" when concepts are first mentioned, to a higher degree than we could in D:OS2 and BG3 any way.
Last edited by Kidd; Yesterday at 04:07 PM.