Larian Banner: Baldur's Gate Patch 9
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Joined: Jun 2014
J
jcalton Offline OP
stranger
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stranger
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Joined: Jun 2014
I've noticed this before but finally made an effort to save and confirm and test. Unfortunately this party was literally built around having Elemental Weapon on the Fighter!

Images are of Elemental Weapon. If you open the images you might see the stats for an item you've never seen before.
[img]https://imgur.com/a/rgnlx2j[/img]

--Spell cast in Camp.
--Game in turn-based mode.
--No dipping, no other weapon effects applied. Caster is not doing anything, wielder is not doing anything--nobody does anything, I just hit Leave Camp.

My game is heavily modded but as far as I know those mods wouldn't have touched Elemental Weapon or Magic Weapon in this respect.

I also tried casting Elemental Weapon on the melee weapon and Magic Weapon on the ranged weapon--both spells disappeared.

I have tried this from different save points.

I sort of know that there are issues with zone changes and maybe this is one of them...?
Does zoning break concentration?

Joined: Nov 2023
T
old hand
Online Content
old hand
T
Joined: Nov 2023
Who are you using to cast the spells?

One of the patches got rid of some camp casting shenans, meaning if you cast a concentration spell with a party member and then make them leave the party their concentration will be broken.

It's also possible that this also has a side effect of breaking concentration for active party members when leaving camp.

Though I don't recall having concentration on things like Hex or Hunter's Mark being broken from going to and from camp (However I never paid too much attention to it given how infrequently going to camp and not long resting is)

Have you tried seeing if other concentration spells also exhibit this behaviour to see if it's an overall concentration thing or simply something unique to Elemental Weapon/Magic Weapon (Which can also be removed if a weapon is unequipped for spaghetti code reasons)?


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