Something I have felt in many otherwise excellent games is great mismatch between the perceived urgency and all side content.
In BG3 it was mostly evident in Laezel´s push to get to the creche as soon as possible and during Orin´s kidnapping.
Witcher 3 and Cyberpunk 2077 had very clear countdowns to oblivion that if rushed would deprive you from most of the game side content.
I understand that "Urgency" is a great motivator to keep playing, but can it be replaced? If you try to role play you feel like a traitor when visiting a "stand up contest" instead of helping your kidnapped friend.