Hi Larian,
I want to share a bit of player feedback in the hope it's useful this early in Divinity's development.
I bounced off Baldur's Gate 3 completely at first. I'd been curious about it for a long time but couldn't get into it — the isometric perspective just didn't work for me. I put it down thinking it wasn't my kind of game.
Then I installed the third-person WASD movement mod, started over, and fell in love with it. Same combat, same writing, same classes — nothing about the game changed except how I moved through it and where the camera sat. I played it all the way through and it's now one of my favourite games ever. Without that mod I would never have seen any of it.
I'm not asking you to abandon the isometric view — it's clearly core to what you make, and plenty of people love it. But an optional third-person/WASD mode would open the game to a whole group of players who currently need a mod to get past the front door. The mod I used (Ch4nKyy's "WASD Character Movement", paired with Ershin's "Native Camera Tweaks") sits at over 25,000 endorsements on Nexus, has nearly 5,000 comments, and is still being patched three years after release — the last update was June 2026, for Hotfix 34. Endorsements are only a fraction of actual users, so I'm clearly far from the only one who plays this way.
Since Divinity is still in production and in your own engine, this feels like the moment when it could be designed in rather than retrofitted.
Thanks for BG3 either way — once I could actually play it, it was extraordinary.