Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2026
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Joined: Aug 2026
Inspired by the series of games from Larian Studios, I realized that I have a clear direction and a plan for how I would develop a scalable game with regular updates.

I appreciate the studio’s implementation and the sheer volume of work they’ve put in - that’s exactly what I wanted to draw inspiration from first and foremost: scaling development, parallelization, and defined areas of responsibility.
I’ve already laid the foundation with data-driven design; what one developer can do, any other developer can do as well, and they can expand the game - this is precisely what will allow it to grow continuously.
The goal is to scale departments and establish clear boundaries.
Everyone works in parallel and sees the interim results; a unified sandbox with real-time updates allows everyone to test what they’re working on, and in my opinion, testing is the most important thing - it will minimize errors.

Joined: Aug 2026
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MoloF Offline OP
stranger
OP Offline
stranger
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Joined: Aug 2026
Important milestones in the game will be recorded below to serve as a sort of changelog.

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We’ve successfully set up a CI build with automated tests and changes pulled in via Git, so any employee can access the latest data.
This makes it possible to commit changes to the dev environment and receive them in real time after a test has been successfully completed,
allowing us to continue working on new features. No one has to wait for anyone else; everyone works with what’s available, and everyone from any department
has the opportunity to view the interim results.


Moderated by  ForkTong, Larian_QA, Lar_q, Lynn 

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