Inspired by the series of games from Larian Studios, I realized that I have a clear direction and a plan for how I would develop a scalable game with regular updates.
I appreciate the studio’s implementation and the sheer volume of work they’ve put in - that’s exactly what I wanted to draw inspiration from first and foremost: scaling development, parallelization, and defined areas of responsibility.
I’ve already laid the foundation with data-driven design; what one developer can do, any other developer can do as well, and they can expand the game - this is precisely what will allow it to grow continuously.
The goal is to scale departments and establish clear boundaries.
Everyone works in parallel and sees the interim results; a unified sandbox with real-time updates allows everyone to test what they’re working on, and in my opinion, testing is the most important thing - it will minimize errors.