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Threads Created By silverace99
Title
Forum
Post Time
Counterspell is failing on equal or higher level?
Baldur's Gate III - Technical & Gameplay Problems
17/12/24
09:21 PM
Game now crashes before even starting up
Baldur's Gate III - Technical & Gameplay Problems
14/11/20
04:33 AM
Can't select party member in camp after telling them to stay
Baldur's Gate III - Technical & Gameplay Problems
03/11/20
05:26 AM
Sylvanus Grove's Dori dialog doesn't happen
Baldur's Gate III - Technical & Gameplay Problems
02/11/20
04:07 AM
Spell ranges don't work correctly in vertical space
Baldur's Gate III - Technical & Gameplay Problems
31/10/20
06:02 PM
Can't travel back to camp when a teammate is dead
Baldur's Gate III - Technical & Gameplay Problems
31/10/20
04:59 AM
Bug: Fear removes all actions and movement
Baldur's Gate III - Technical & Gameplay Problems
31/10/20
04:06 AM
Action is lost when movement is interrupted
Baldur's Gate III - Technical & Gameplay Problems
30/10/20
06:59 PM
Bug: Prone automatically breaks concentration
Baldur's Gate III - Technical & Gameplay Problems
24/10/20
02:40 AM
Waukeen's Rest: Fire Rescuees won't follow or stop
Baldur's Gate III - Technical & Gameplay Problems
24/10/20
01:05 AM
Character has no actions after being helped up
Baldur's Gate III - Technical & Gameplay Problems
19/10/20
02:59 AM
Monster buffs maybe need to be dialed back a tad..
Baldur's Gate III - Suggestions & Feedback
12/10/20
01:34 PM
Bug: Light cantrip doesn't effect shadow obscuring
Baldur's Gate III - Technical & Gameplay Problems
11/10/20
07:32 PM
Option to set marching order?
Baldur's Gate III - Help Tips & Tricks
11/10/20
07:12 PM
Request: Remove one-shot push/pull mechanics
Baldur's Gate III - Suggestions & Feedback
11/10/20
03:09 AM
Targeting bug with darkness
Baldur's Gate III - Technical & Gameplay Problems
10/10/20
05:38 PM
Sleep Spell Hitpoint Calculation Incorrect
Baldur's Gate III - Technical & Gameplay Problems
10/10/20
05:15 PM
bodies occasionally glitch upon death
Baldur's Gate III - Technical & Gameplay Problems
10/10/20
04:58 PM
Witchbolt effect disappears after one round
Baldur's Gate III - Technical & Gameplay Problems
10/10/20
04:50 PM
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