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All Posts Made By DrHaze
Title
Forum
Post Time
Hotkeys for inventory management
Baldur's Gate III - Suggestions & Feedback
29/11/21
11:46 PM
[Bug] Items clipping from destroyed container
Baldur's Gate III - Technical & Gameplay Problems
19/10/20
12:50 AM
[Bug] Broken actions during battle
Baldur's Gate III - Technical & Gameplay Problems
16/10/20
09:56 PM
Re: Fighter can't take Magic Initiate: Wizard
Baldur's Gate III - Technical & Gameplay Problems
16/10/20
01:13 AM
Re: Fighter can't take Magic Initiate: Wizard
Baldur's Gate III - Technical & Gameplay Problems
16/10/20
12:51 AM
Re: LET US MOVE PAST PEOPLE IN BATTLE!!
Baldur's Gate III - Suggestions & Feedback
14/10/20
02:20 AM
Re: Spell Window and Spell slots
Baldur's Gate III - Technical & Gameplay Problems
14/10/20
02:08 AM
[Suggestion] Change How Throw Targets
Baldur's Gate III - Suggestions & Feedback
13/10/20
07:19 PM
Re: An option to spare enemies
Baldur's Gate III - Suggestions & Feedback
13/10/20
07:01 PM
[Quality Of Life][HUD/UI] Spell Icons and levels
Baldur's Gate III - Suggestions & Feedback
13/10/20
06:48 PM
[Bug] Turn order broken
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
04:54 PM
[Bug] ? Lae'zel level up
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
04:01 PM
Re: Spell Window and Spell slots
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
01:01 AM
Re: suggestion for spells
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
12:53 AM
Re: How to Rev Gale
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
12:46 AM
[Bug] ? Gold weight is broken
Baldur's Gate III - Technical & Gameplay Problems
13/10/20
12:20 AM
[Bug] Stuck in turn based mode
Baldur's Gate III - Technical & Gameplay Problems
12/10/20
09:37 PM
[Bug] Addled Frog death animation
Baldur's Gate III - Technical & Gameplay Problems
12/10/20
03:01 AM
[AI Bug+] Wood Woad & Ancient Mud Mephit
Baldur's Gate III - Technical & Gameplay Problems
12/10/20
02:04 AM
[UI Bug] Weight you can carry...
Baldur's Gate III - Technical & Gameplay Problems
12/10/20
12:08 AM
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