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All Posts Made By genobeam
Title
Forum
Post Time
Re: Verticality and advantage problem
Baldur's Gate III - Suggestions & Feedback
26/10/20
06:18 PM
Re: Jump Should Consume exact Speed
Baldur's Gate III - Suggestions & Feedback
22/10/20
02:19 PM
Re: Jump Should Consume exact Speed
Baldur's Gate III - Suggestions & Feedback
22/10/20
12:29 PM
Re: Clerics are underwhelming
Baldur's Gate III - General
22/10/20
12:25 PM
Re: Clerics are underwhelming
Baldur's Gate III - General
22/10/20
01:12 AM
Clerics are underwhelming
Baldur's Gate III - General
21/10/20
07:23 PM
Jump Should Consume exact Speed
Baldur's Gate III - Suggestions & Feedback
21/10/20
06:19 PM
Speed Tooltip bugged for Imperial units
Baldur's Gate III - Technical & Gameplay Problems
21/10/20
05:53 PM
Re: 2 health bars UI bug
Baldur's Gate III - Technical & Gameplay Problems
21/10/20
05:37 PM
2 health bars UI bug (edit: not a bug)
Baldur's Gate III - Technical & Gameplay Problems
21/10/20
04:11 PM
Dip + dual wield = 2d4 for free
Baldur's Gate III - General
21/10/20
03:57 PM
Equipping a two-hander bugs the off hand slot
Baldur's Gate III - Technical & Gameplay Problems
15/10/20
06:52 PM
Armor proficiency requirements listed as "simple"
Baldur's Gate III - Technical & Gameplay Problems
15/10/20
06:14 PM
Re: New Favored Enemy Options are Too Weak
Baldur's Gate III - Suggestions & Feedback
15/10/20
06:10 PM
Helmet Proficiency Requirement
Baldur's Gate III - Technical & Gameplay Problems
15/10/20
06:04 PM
Re: New Favored Enemy Options are Too Weak
Baldur's Gate III - Suggestions & Feedback
15/10/20
05:57 PM
Re: New Favored Enemy Options are Too Weak
Baldur's Gate III - Suggestions & Feedback
15/10/20
05:42 PM
Re: New Favored Enemy Options are Too Weak
Baldur's Gate III - Suggestions & Feedback
15/10/20
05:39 PM
XP for Environment Effect Kills
Baldur's Gate III - Suggestions & Feedback
15/10/20
05:16 PM
Re: New Favored Enemy Options are Too Weak
Baldur's Gate III - Suggestions & Feedback
15/10/20
05:11 PM
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