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Re: CROSSPLAY
LazyFerret
29 minutes ago
I know they never gave a specific date, I am just a little bit frustrated by the very long wait (which is an objective fact). It would be nice to have a very rough eta
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Re: [bug] Missing Voss in sewers bug, but other NPC present
David Reilly
5 hours ago
You can get the hammer without talking to him, you'd just miss out on the sword he gives you. Thanks for your reply Saeran, and for giving me hope my playthrough isn't at an end. I have the hammer, but I was meant to meet Vos in the sewers to then go into the prism and free Orpheus. Is there another way/path, other than with Vos's aid? Larian tech support said they know its a known bug, but couldn't provide more help than that.
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Re: The Dark Urge needs to be fixed
Beetle
10 hours ago
Another minor thing I noticed...if you hold off on telling your companions of your urge to kill, then the Alfira scene happens, the companion responses are the same "everyone has intrusive thoughts " answers. I think the responses should be way different because from a role play perspective it's immersion breaking.
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Re: Bloodied status question.
ldo58
10 hours ago
Huh. My monk/sorcerer usually misses with the Larethian Staff but then hits with her follow up fists & kicks... And ends up with plenty blood on her face I carry Corellon's grace also, for the unarmed bonuses. But as an open hand monk I get the option for an unarmed stunning strike action. Now, at level 6, even 2 per turn + bonus flurry of blows. I feel like Muhammed Ali when I see those enemy hitpoints go up in the air. But no, not a drop of blood to be seen on me.
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Re: Barbarian options & details
Taril
Yesterday at 09:37 PM
But I have to wonder IF you use your action on Unrelenting Ferocity to Heal, and don't make an attack...your Rage ends, NO??!?? This would kinda break that subclass IMHO Not necessarily. Rage only ends if you both don't attack AND don't take any damage. Presumably, if you're using the heal, it's because you took damage no? I only have 14 str...will that be enough to use the Enraged Throw on enemies?? Or will most of them be too heavy? They will mostly be too heavy. You will be able to throw Goblins and that's about it. Regular humanoid sized enemies require 20 Str to be thrown.
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Re: Game stalls or crashes when trying to lockpick the adamantine chest in grymforge
ldo58
Yesterday at 05:17 PM
It's so weird. I sent the chest to camp and continued the adventure. Everything looks fine. Next stop is the plunder of the Zentharim hideout. They have some traps to disarm, was fine. Gates to lockpick. Went fine. Behind the gate, 2 chests that are trapped and locked. Wanted to disarm them and got the same problem. No dice shown, and very slow, stuttering animation and sound. So it looks like a chest problem, as the doors and traps don't have it. Restarted and sent those 2 chests also to camp.
Then I went to camp and tried to disarm and lockpick the 3 chests from the traveler's chest, and it worked.
Meanwhile in one of my restarts, the game totally reset itself. ( Got the first run question about nudity, the light/contrast test again, and the tutorial reset without asking me. Also my windows options were reset and all mods disabled.) After repairing options and mods I found I had two travelr's chest in camp now.
I hope I can finish the current game like this.
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Re: I’ve seen conflicting reports
PeachyKeen
Yesterday at 12:05 PM
Does this mean when the hotfix is released that we'll see a massive amount of mods released on console at the next drop? Since they have acknowledged they are still testing despite the pause, this seems very likely!!
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