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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Staunton Yesterday at 08:37 PM
Thanks. Did a fresh install of the native mods and the loader as well as the c++ redistributable dependency. Now the game is playable again.
17 761 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Re: Why would I ever play anything else than Ice Sorcerer? GalexMystra Yesterday at 08:19 PM
Originally Posted by Strato Incendus
That’s great to hear, thanks a lot! smile In general, I’m looking forward to Patch 8 for these new options, as some classes do feel like they only have two serious options thus far. (Barbarian and Sorcerer both have Wild Magic, which people pretty much only seem to use for the lolz / for challenges; Fighter basically only has Battlemaster, as people pick Eldritch Knight mainly for throwing, and Champion for crit-based multiclass options). The class in greatest need of better options is still Ranger, in my view — I’m not sure if I’ll like the Swarmkeeper, but it seems worth giving a try.

Cleric, in contrast, already has a lot of powerful options, but since Tempest is based around Lightning and Thunder, and Light around Radiant and Fire, having a Cleric subclass that focuses on Necrotic damage would be a nice change of style.
I think you're dismissing some of these subclasses a bit too early. To discuss just the two you mention here:

(Fighter)
Eldritch Knight's been good for throwers, aye, but also anyone who wants Fighter benefits and as many spell slots as they can have while doing so.
And now with patch 8 introducing Booming Blade, EK gets 3 attacks per turn at Level 7 instead of waiting for Level 11 like other Fighters (at which point EK gets 4 instead of 3). So it ain't just for throwers!
Champion is pretty much just for those 3 level dips for crit tho yeah.

(Ranger)
I'd argue Ranger has a pretty good selection:
Gloom for 3 level dips (or 5-6 level dips with terrain focus).
Hunter for primary rangers going Ranger 11+.
Beast Master for a different way to play.
13 3,570 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Years later, the complete lack of formation control is still incredibly grating. fylimar Yesterday at 07:29 PM
Totally agree - the toilet chain is not great and pacing is difficult sometimes. Not to mention, that companions get stuck a lot.
6 294 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Broken Visible Shield Mod :( Can you help!?! GalexMystra Yesterday at 07:12 PM
Originally Posted by llchicken
Originally Posted by Ranxerox
Originally Posted by llchicken
Originally Posted by Ranxerox
Very disappointing. Was a great Mod, rather annoying that this was done on the "FINAL" patch. Wonder what the reasoning or lack thereof was?

I personally think that.....the reason is [Photo mode]


That makes sense, good call. I will miss that Mod if it can't be fixed.


Don`t Miss it Man~ Let Larian know we want [ Visible Shields Mod] , not [ Photo mode ]

This is also what frustrates me, this mod has 20,000 likes on https://mod.io/g/baldursgate3/m/visibleshield and 115,000 Unique DLs in https://www.nexusmods.com/baldursgate3/mods/492 , but now so few people have complained about it being invalid QQ
I don't really use mods yet (still enjoying vanilla playthroughs til I get all the trophies on me PS5).
But when I dabbled in them on the PC version I really liked this mod, sad to hear it's bummed out so I've sent a report now too!
12 1,410 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Confirming Safe Removal of ActivatePersistentLevelTemplate Queries in ModWrapper_Gustav? Stoi Yesterday at 05:59 PM
Not too long ago, I posted about a bug in the Modding forum.
Apparently, no one knows what to do with it.

So, I wanted to ask Larian directly:
Plz confirm if removing the 2 queries involving ActivatePersistentLevelTemplate from
ModWrapper_Gustav -> Start -> Test may or may not cause camp trigger failure.

Original Post
0 22 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist Yesterday at 05:58 PM
also loading tool set and this happened

Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:312
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Trying to fetch 'ActionResourceDefinition' object with id '00000000-0000-0000-0000-000000000000' from data container 'ActionResourceDefinitions' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:52:37:792
Function: ls::ModdableFilesLoader<class ls::Guid,struct eoc::ActionResourceType>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Granite warning: W1006: A resolve request was dropped because there are too many outstanding resolve requests (32).
Category: Code
Timestamp: 16-05-2025 17:52:40:467
Function: `anonymous-namespace'::GraniteLogger::LogWarning
Location: GraniteBinding\src\GraniteManager.cpp (76)
Message: Wrong format for roll addition '3;' in '3;'
Category: Design
Timestamp: 16-05-2025 17:53:28:922
Function: eoc::ParseRoll
Location: EoCShared\Shared\Roll.cpp (502)
Message: invalid boost description '3;' for boost 'EntityThrowDamage'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::ParseBoostData
Location: EoCShared\Shared\BoostData.cpp (518)
Message: Failed to parse boost 'EntityThrowDamage(3;)'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::BoostPrototypeManager::CreateBoostPrototype
Location: EoCShared\Shared\BoostPrototypeManager.cpp (59)
Message: No Global template found with id e3b43362-8078-1bf6-ce5f-23a9d98faaf0
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id 80a1d9ad-2217-50d5-0fbf-7df7212d9f9c
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id VFX_Projectile_MOO_BalthazarCircle_Explode_9fad4f9d-7bce-45d0-8383-7fc5bd8192f4
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: Duplicated effect file names detected for effect 'VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03'. Only one of the effect will be used. Files:
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Rogue/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Ranger/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
Category: Art
Timestamp: 16-05-2025 17:53:29:343
Function: ls::EffectFactory::LoadEffectPaths
Location: GameEngine\EffectFactory.cpp (293)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: RootTemplate 'VFX_END_DragonShadow' is pickable/movable but has no icon set!

Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Cannot create visual with parameters: Generated/Editor/Preview/Resources/Preview_Horizontal_Plane_1x1.Dummy_Root.0
Category: Art
Timestamp: 16-05-2025 17:54:07:083
Function: ls::ResourceManager::InstantiateVisualFromName
Location: GameEngine\ResourceManager.cpp (975)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_OathbreakerKnight', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:840
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_OwlBear_Cub_001', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:841
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_Courier_Dog', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_UND_ScryingEye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_GithDragon', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_TUT_Lab_TrappedDevourer', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GOB_Eye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_PLA_ZhentShipment_Spectator', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_DoppelgangerGiveQuest', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_DevilishOx', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Gale_Tressym', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_YennasCat', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_Doppelganger_Backup', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Boo', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
16 2,099 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: BG3 Mechanics that I'd like to see in Future Larian Games Tav'ith'sava Yesterday at 02:13 PM
I sometimes loaded the game with the loading screens disabled (F10) and saw the sun is able to move, so I hoped we may eventually see it linked to short rests. Like, getting from morning to afternoon to evening, or something.
9 432 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Self-same trial changed after patch 8 ? ldo58 Yesterday at 12:19 PM
I 'm back in Shar's gauntlet and did the self-same trial, for the 4th or 5th or 6th time, I don't remember exactly. But something seemed different.
Shar was always cheating of course. The so-called replicaa's are not humanoid, so they have resistances against certains spells , shoves, and also attack resistances that your party doesn't have.

But now, I also saw a difference in HP. My Tav has 60 HP, the replica had 94.
There was a replica of Astarion. Astarion has the shadow of Menzoberanzan cap, which he used to become invisible. But, he could also attack and immediately become invisible again.
I had 2 characters with "see invisibility", so when he became visible I cast Tasha's laughter on him, he didn't save and ROFL'd but..... became invisible again nevertheless.
Next time he failed the invis savethrow and popped in sight, I shot an arrow, which hit and... after hitting he became invisible again.

It was a weird and somewhatr hopeless fight, but alltogether we finally did get fake Astarion down. Then WE were punished for cheating by Shar.

This is all on "balanced mode" mind you.
0 46 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Accessibility for dyslexic people PixelAgora Yesterday at 10:05 AM
I am unsure if this is doable or something that's of any interest to Larian, but I figured I will say it anyway:

I'm dyslexic. Reading unbroken text in most fonts is difficult, as certain letters look very similar to one another, and they confuse me. What this means practically is that, much as I may wish to, I don't tend to read most of the books and notes I pick up on my BG3 journey. It's tiresome, and in an environment that already requires me to expend considerable cognitive energy, I have to pick my battles (sometimes literally - hah).

I'd recently discovered a type of font that's designed for easy legibility for dyslexic people (an example is Open Dyslexic, a free to use font) and it has been a game changer. Letters stay where they should be and I don't have to strain to read. For the first time in my life I can glide my eyes over the text and my brain automatically knows what to do with it.

I am wondering if it would be at all possible to introduce a toggle-able option to change the normal BG3 font (beautiful, mind, and aesthetically pleasing as it may be) to something a bit more dyslexic friendly.

I know this is an extremely long shot. I know this is not something people readily think about, and on the laundry list of accessibility features needed in video games, this is pretty far down. There is also a lot that goes into designing video game UI and I know it's certainly not as simple as clicking a single button. I am putting this out here, however, holding out hope for the fraction of a chance that someone will read this and be inspired to keep us dyslexic people in mind, if not in this project, then maybe the next.

Thank you if you've read this far, and thank you for an amazing game I keep coming back to. Cheers!
0 30 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: "Invisible" (not really) NPCs/companions Salo Yesterday at 09:05 AM
The team is aware of an issue with NPCs spawning underground and looking into it. I have passed on the information here about the NPCs showing up as invisible, as it could be related!
2 111 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Camera rotation with mouse button does not always work 1Sascha Yesterday at 07:16 AM
This happens to me quite often (but not always) after coming out of a vendor's trading screen. Game switches back to normal view and none of my mouse-wheel inputs seem to be registering. Using the F-keys to switch to a different party-member will fix this.

Never seen this one before patch 8, so I'm going to assume it's a relatively new bug/glitch.
4 297 Read More
Baldur's Gate III - General Jump to new posts
Re: Share a picture of your character! Ussnorway Yesterday at 01:24 AM
[Linked Image from gog.com]
after the loss of Shadowheart i struggled to come up with a character worth restarting but the show must go on
1,067 612,695 Read More
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