Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: CROSSPLAY LazyFerret 29 minutes ago
I know they never gave a specific date, I am just a little bit frustrated by the very long wait (which is an objective fact).
It would be nice to have a very rough eta smile
8 76,045 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: [bug] Missing Voss in sewers bug, but other NPC present David Reilly 5 hours ago
Originally Posted by saeran
You can get the hammer without talking to him, you'd just miss out on the sword he gives you.

Thanks for your reply Saeran, and for giving me hope my playthrough isn't at an end. I have the hammer, but I was meant to meet Vos in the sewers to then go into the prism and free Orpheus. Is there another way/path, other than with Vos's aid?

Larian tech support said they know its a known bug, but couldn't provide more help than that.
2 79 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: The Dark Urge needs to be fixed Beetle 10 hours ago
Another minor thing I noticed...if you hold off on telling your companions of your urge to kill, then the Alfira scene happens, the companion responses are the same "everyone has intrusive thoughts " answers. I think the responses should be way different because from a role play perspective it's immersion breaking.
106 18,580 Read More
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Bloodied status question. ldo58 10 hours ago
Originally Posted by MountainViking
Huh. My monk/sorcerer usually misses with the Larethian Staff but then hits with her follow up fists & kicks...
And ends up with plenty blood on her face
I carry Corellon's grace also, for the unarmed bonuses. But as an open hand monk I get the option for an unarmed stunning strike action. Now, at level 6, even 2 per turn + bonus flurry of blows. I feel like Muhammed Ali when I see those enemy hitpoints go up in the air.
But no, not a drop of blood to be seen on me.
5 182 Read More
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Barbarian options & details Taril Yesterday at 09:37 PM
Originally Posted by MountainViking
But I have to wonder IF you use your action on Unrelenting Ferocity to Heal, and don't make an attack...your Rage ends, NO??!?? This would kinda break that subclass IMHO

Not necessarily. Rage only ends if you both don't attack AND don't take any damage. Presumably, if you're using the heal, it's because you took damage no?

Originally Posted by MountainViking
I only have 14 str...will that be enough to use the Enraged Throw on enemies?? Or will most of them be too heavy?

They will mostly be too heavy. You will be able to throw Goblins and that's about it. Regular humanoid sized enemies require 20 Str to be thrown.
1 39 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: [Bug] Minor - Walking banter includes talk about events that haven't happened (yet) Beetle Yesterday at 09:24 PM
I thought that SH/Wyll banter was also about his horns, because I also got it once before I picked up Karlach. Now that I think about it, it makes sense it's about the tadpole.
8 688 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Slowness on MacOS since October 1 update ThanosTitan Yesterday at 07:22 PM
For what's worth there seems to be a work around:
https://www.reddit.com/r/macgaming/...remedy_for_baldurs_gate_3_patch_7s_poor/

But it's already 1.5 month since BG3 was broken on macOS. Not only the platform is left in this state for so long, but also the fact it was broken with Patch 7 means there's little to no testing taking place on macOS.
46 5,327 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game stalls or crashes when trying to lockpick the adamantine chest in grymforge ldo58 Yesterday at 05:17 PM
It's so weird. I sent the chest to camp and continued the adventure. Everything looks fine. Next stop is the plunder of the Zentharim hideout. They have some traps to disarm, was fine. Gates to lockpick. Went fine. Behind the gate, 2 chests that are trapped and locked. Wanted to disarm them and got the same problem. No dice shown, and very slow, stuttering animation and sound. So it looks like a chest problem, as the doors and traps don't have it.
Restarted and sent those 2 chests also to camp.

Then I went to camp and tried to disarm and lockpick the 3 chests from the traveler's chest, and it worked.

Meanwhile in one of my restarts, the game totally reset itself. ( Got the first run question about nudity, the light/contrast test again, and the tutorial reset without asking me. Also my windows options were reset and all mods disabled.) After repairing options and mods I found I had two travelr's chest in camp now.

I hope I can finish the current game like this.
1 55 Read More
Baldur's Gate III - Modding Jump to new posts
Re: I’ve seen conflicting reports PeachyKeen Yesterday at 12:05 PM
Originally Posted by AD231
Does this mean when the hotfix is released that we'll see a massive amount of mods released on console at the next drop?

Since they have acknowledged they are still testing despite the pause, this seems very likely!!
5 403 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5