Re: Crafting. Please improve
ldo58
Yesterday at 02:39 PM
I was thinking of the original Advanced Dungeons & Dragons and the basic-epxpert DND ruleset. Here you were encouraged to hire henchmen, not so much for fighting, but as torch bearers or as carriers of loot. You had to find them first in a town and pay them of course. This concept could maybe be copied for all kinds of camp or "offline" tasks. For instance, you hire an alchemist, provide them with a wage and ingredients, and equipment, and they will craft things for you in camp while you're exploring and adventuring.
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Re: Crafting. Please improve
Tav'ith'sava
Yesterday at 12:31 PM
It was a nice side game to decorate camp with all kinds of lab equipment, but it would have been nice if that could have been used to brew better potions and/or with fewer ingredients, if you're using the lab in camp. No complaints about being able to just whip up the necessary potion in your backpack at full jog, though! Since I hadn't read anything ahead of starting the game, I also had like 53 ropes until I realised that I'm not going to need them. I think the balance of challenges in BG3 was pretty decent. I think I didn't pick-pocket until late in Act 3 and that was to fix a bug in the Anhur quest. What I missed was the option to scribe scrolls as would have been standard in AD&D, but I'm not sure if that's a BG3 or 5e thing.
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Re: Question to Consider When Developing Your Own Games
MoloF
Yesterday at 09:01 AM
I gathered a lot of information on existing games and realized that DOS2 and BG3 are far from ideal and suffer greatly in terms of balance, although DOS2 is actually better—it offers a more responsive and varied combat experience, while BG3 is very user-friendly and intuitive; however, the two games operate on different levels.
That’s exactly why I decided I had to create a hybrid that would solve the problems of long battles, offer a robust and engaging progression system, and provide a steady stream of content to players—all while releasing a new version of the game every 6–7 years.
The conditions I arrived at: 1. The world must grow alongside the player’s progress; this makes logical sense—the world doesn’t stand still while we develop. 2. The combination of possibilities increases with level; enemy difficulty is determined by composition, roles, abilities, and behavior—but never by their number. 3. Every battle must be automatically tested to ensure it stays within balance parameters; the turn-based RPG genre fully meets this requirement. 4. Continuous game updates instead of creating separate parts; older parts—including the storyline—don’t become obsolete; the entire game is constantly being developed and optimized, while its core remains unchanged; developing a new game is always more expensive than refining an existing one.
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Re: Crafting. Please improve
geala
Yesterday at 08:13 AM
Improving the handling of features is always welcomed. However I really hope that crafting will be absolutely optional. I don't like crafting and don't want to be forced to put effort in it.
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Re: Formal petition: more curves, and yes, jiggle physics
geala
Yesterday at 08:04 AM
As an option, maybe, although modders also should have some tasks. I don't like male fantasy curvy women, so it's surely not what "everybody" thinks and just don't dare to say.
Ideally we had lean, "normal", "curvy" and muscular bodies, both for males and females. Tastes differ. BG 3 females for me are already a bit too curvy on the hip dimensions, I would at least have made my char with smaller hips if possible. BG 3 males are muscle monsters, and I'm not talking about the Halsin monstrosity. We need lean male bodies for Divinity.
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Re: Formal petition: more curves, and yes, jiggle physics
fylimar
Yesterday at 07:25 AM
Here are the gooners again. There are games for you already, so leave it be Some act as though displaying bare flesh is a more heinous crime than murder and robbery. People are not against bare flesh though, just against overdoing it. Exactly this, I think, some people need explanations for everything. If someone wants jiggle physics, it has normally one reason. Also want to add that BG3 had curvy bodies for for example halflings, dwarves and ogres. If some of these races had been available as companions, the cast wouldn't have been so one-dimensional when it comes to body types. That ship has sadly sialed, I just hope, Larian learns from it and doesn't give us an assortment of human/elf flavors again, but a bit more diversity.
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Re: Formal petition: more curves, and yes, jiggle physics
papercut_ninja
30/08/26 08:20 PM
I don't object to any body types or objectification in itself. To me, the consistency with the storytelling and atmosphere is what matters. Certain aesthetics fit certain styles of games.
The trailer for Divnity displayed a grimdark type of setting, a gritty world which wasn't exactly pretty. Characters who look like they are auditioning for some modern reality tv-show just wouldn't fit in. They can have various body types with curves or muscles, as long as it fits the vibe. The classic elves of D:OS and D:OS2 were more alien looking rather than the supermodel bodies of BG3 and I think things like this is important to preserve the game's distinct own world building and storytelling.
Also want to add that BG3 had curvy bodies for for example halflings, dwarves and ogres. If some of these races had been available as companions, the cast wouldn't have been so one-dimensional when it comes to body types.
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Re: Formal petition: more curves, and yes, jiggle physics
NorthbyNorth
30/08/26 07:24 PM
There are obvious very diverging preferences here.
I prefer rather flat chested human women that have a normal body shape, not a slim or overcurved celebrity body. Of course, giths are naturally skinny, so that is fine. Men should not have six packs. That is a gym look, not something an adventurer has.
BG3 was pretty decent, I think.
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Re: Formal petition: more curves, and yes, jiggle physics
fylimar
30/08/26 10:08 AM
Here are the gooners again. There are games for you already, so leave it be
Edit: I don't oppose to more inclusivity in BTs, but I'm thinking more along the line of normal bts, like not as athletic or maybe with a bit more weight. But I don't wan't pornstar characters. It's bad enough we had model companions in BG3 and not much uniqueness (maybe apart from Lae'zel and Karlach, though they did give Karlach a super smooth face).
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