Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: LariLauncher.exe and VSync Malph Yesterday at 09:48 PM
Ah yeah. In addition, taking photo in photo-mode, now takes 3-4 seconds delay before the snap. Previously it was instant.
1 39 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: The game stucking makes impossible to play Jackob28 Yesterday at 02:34 PM
I’d try lowering the graphics settings and disabling a few expensive effects first. BG3 can be pretty demanding on some Macs, especially in larger areas.

I’d also check that the game is running on the latest version and that there’s enough free storage and memory. If it still freezes like that after lowering settings, then the Mac’s hardware may simply be struggling with it.
11 4,848 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: BG3 Proposal 30 - Chestmancy Isend2 Yesterday at 02:12 AM
Currently, in BG3, Telekinesis is a level 5 spell that requires Hr'a'cknir Bracers (Act 2), Tressym Collar (Act 3) or a level 9 Wizard (Act 2-3), which ruins the fun of collecting all items since the beginning of the game. Besides, Telekinesis only happens once per turn, and that action economy cannot be optimized, which, again, ruins the fun.
2 103 Read More
General Discussion Jump to new posts
Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling? TheRomanRuler 12/08/26 11:58 PM
Originally Posted by Taril
Originally Posted by Tav'ith'sava
innocent villagers being murdered by goblins will be the primary wrong-to-be-righted for heroes


In Mass Effect, no-one cares if you destroy the Reapers (Good ending) or enslave them (Bad ending).

Well in Mass Effect 3 ending was infamously badly done. Its ok with the post launch additions, but it still is disappointing.
16 866 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Companion reactivity during Haarlep scene asteroid ares 12/08/26 08:46 PM
I love this game, but there's one scene where the game's presentation feels really weird.


During the Haarlep scene, you're sitting there watching Haarlep initiate a sexual encounter with your Tav/Durge and the companions are basically:

🧍 🧍 🧍
β€œ...”

And then:

[Astarion disapproves]
[Gale disapproves]
[Wyll disapproves]

Like??? That's it???

Sure, they have approval reactions to things like removing your clothes, surrendering your body, and fighting Haarlep, but there isn't really a proper response or some kind of visible reaction during the actual scene.

I be romancing Gale and he be standing six feet away watching Haarlep proposition his partner:

Haarlep: β€œUndress.”

Gale: 🧍

[Gale disapproves -1]

BRO. DO SOMETHING. 😭

And then you have companions like Lae'zel, who canonically has strong opinions about sharing a partner, yet the game's actual response to the Haarlep encounter is still largely an approval/disapproval reaction rather than an immediate reaction.

The game does recognise that the companions have an opinion, and you can obviously talk with them about it afterwards, but that's not the same thing as actually reacting to what they're witnessing.

I don't need Wyll to suddenly pull out a sword and interrupt the scene. I don't even need the companions to physically prevent the player from making the choice.

I just want something like:

Haarlep: makes their proposition

Tav/Durge: 😢

Romanced Wyll: πŸ‘οΈπŸ‘οΈ

Wyll: β€œ...Are you certain?”

Astarion could visibly tense up or look away. Lae'zel could look visibly furious. Shadowheart could look uncomfortable. Anything.

Because right now the visual language is basically:

β€œThis is an extremely significant and intimate situation involving the person you care about.”

Meanwhile the companions:

🧍 🧍 🧍 🧍

[Karlach disapproves -1]

And no, the afterwards dialogue doesn't fully solve it. The game acknowledging the choice afterwards is good, but there's a huge difference between β€œI disapprove of what you chose.” and β€œI am watching this happen to someone I love and I am reacting to it in real time.”

Especially for a romanced companion. That's where I'd argue the missing reactivity is most noticeable.

Other players have discussed this too; here's a Reddit thread with examples https://www.reddit.com/r/BaldursGat...ou_think_companions_should_have_reacted/

Basically, in summary: I am not asking for companions to prevent the player from making the choice. I'm asking for contextual animations and dialogue so their presence in the scene doesn't feel meaningless.

Because THAT is the issue.

If they're going to physically stand in the room, make them feel like they're actually in the room. Otherwise, just teleport them outside the boudoir until the scene is over, man. 😭
0 42 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5