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General Discussion Jump to new posts
Re: The reaction to men and women Halycon Styxland 1 hour ago
Frankly I am not sure what you are even refering to, for I dont remember much gender dependent content in most other classic fantasy games either.

Apart of course from having two versions of dialogue that refers to gender, most dont have anything, except maybe romances.

BG3 already has these two versions, as well as romances.

So what else do you actually want ?
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Suggestions Jump to new posts
NWN 3 Tigrangelicx 1 hour ago
Please give us Neverwinternights 3 next.. we know you can do it...

Baldurs gate 3 was a marvel, but nothing quite touched me as much as neverwinternights ever did due to its dark story/vibe, it's fast paced turn based action and the vast amount of feet that unlocked based on your stats...
The game was extremely good at making character building complex and exciting... I once spent over 30 h building a pure healer (purest possible, that could dodge pretty much all incoming physical attacks).
It's pretty much like BG3 multiplayer with 64+ players at the same time...

But I mostly used to play for the overall experience and the ability for servers to build their own area's and fights..

Please at least consider it.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Act III) Shadowheart Romance Scene Skips Strato Incendus Yesterday at 05:43 PM
I've maintained for a while that changing Shadowheart's character arc in Act III rather than Act II is more in line with traditional storytelling, where she'd double down on her misbelief at the midpoint, rather than already overcoming it.

This however seems to prevent Shadowheart's Act III sandcastle romance scene...


because she only starts it by saying she wants to wash off the remnants of the shadow curse, which Sharran Shadowheart has no reason to want. I was expecting this line of dialogue to come up after saving Shadowheart's parents, but it does not - in fact, the party banter lines still treat Shadowheart as a Dark Justiciar in that case, which is one of many immersion-breaking things in Act III (like, conversely, Halsin commenting on Shadowheart learning to swim before that scene has even played).

I am confused, though, because the sandcastle scene was rendered with both of her hair colours
- implying it was supposed to be possible for this scene to play with a formerly Dark-Justiciar Shadowheart. In fact, this used to be a bug - I got it on my very first run, too - where Selûnite Shadowheart's hair would turn back to black during the sandcastle scene. I also remember Larian announcing that they fixed this bug in one update post.

So is it now a bug in turn that this scene can't be triggered with a converted former Dark-Justiciar Shadowheart?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Ending) What causes the game to skip Karlach's ending? Strato Incendus Yesterday at 05:34 PM
So, I'm a little confused regarding Karlach's ending, as it sometimes seems to be skipped altogether, and sometimes forces you into one outcome:

On my Honour-Mode run, I didn't do the Steel Watch or Iron Throne, effectively skipping the Act-III part of Karlach's quest, as allying with Gortash is easier when you try to beat the game any way possible.
I expected the usual scene on the docks at the end (I blew up Gale), but instead, Karlach's scene was simply skipped, and she showed up to the Epilogue party as if she had gone to Avernus by herself.

Then I repeated this process on another run (not Honour Mode), except this time, I defeated the brain, rather than blowing up Gale. On that run, I was a gith and went with Lae'zel at the end, assuming that, because I once again skipped the Steel Watch and the Iron Throne, that Karlach's ending would be skipped the same way. But instead, she died on the docks, as is commonly expected when going with Lae'zel, as Lae'zel always leaves before Karlach makes her choice.

In both cases, I didn't do the Ansur quest either, so Wyll just remained the Blade of Frontiers on both runs.

So what's the deciding variable here that skips Karlach's scene on the docks? Blowing up Gale? Not being a gith / not going with Lae'zel?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Act 3 Lower City: Large Blue Circular Artifacts on Floors and Walls WardenOfAsh Yesterday at 04:46 PM
I am seeing a strange visual artifact in certain Lower City interiors, and I am trying to determine if this is a known BG3 issue or something specific with my setup.

The artifact appears as large, faint blue concentric circles (almost like a target pattern) on some walls and floors. It is most noticeable on reflective hardwood floors and other shiny surfaces.

A few observations:
-The circles move with the camera
-They become much less noticeable when I zoom in closer
-They are visible in screenshots
-Acts 1 and 2 were fine as far as I could tell
-Rivington is completely fine
-Even parts of the Lower City are fine
-The issue only seems to occur on certain Lower City interiors, specifically upstairs of the Blushing Mermaid

Troubleshooting I have already tried:
-Vulcan and DX11
-HDR on and off
-DLSS on and off
-Different AA settings
-Lowering graphics settings
-Fullscreen and borderless
-Clean NVIDIA driver installation
-Clearing NVIDIA shader cache
-Clearing BG3 level cache
-Reinstalling the game

System Specs:
-RTX 5090
-Ryzen 7 9800X3D
-240HZ OLED monitor


Other games are totally artifact free, and I have not noticed any visual issues outside of a few specific interiors in the Lower City.

Has anyone else seen this before or been able to reproduce it? I am mainly trying to determine whether this is a known lighting/reflection artifact in Act 3 or if there is a setting I am overlooking.

Video attached

[video:google]https://drive.google.com/file/d/1ROK5KhfUTWQTBMggdcXwbPVjb0oCLRSf/view?usp=sharing[/video]

Screenshots attached

[img]https://drive.google.com/file/d/1gN_6QNMSZ4y_VLFexgAD0u9C5pl1iTPX/view?usp=drive_link[/img]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Save Vanra/Help The Hag Survivors still bugged Bethra Yesterday at 04:30 PM
So I have had this issue with this quest for a couple of months now, before that I could get it to work but not anymore. Game up to date so I think it must be a recent patch causing the issue?

Hag dead in Act 1. Act 3. No sign of Fake Grizzly in the Blushing Mermaid, Show invisible doesn't show her - she's simply not there at all.
In the basement lair I can do show invisible, kill a shroom or 3, chuck faerie fire, create water and just about anything else with my party and no sign of Ethel whatsoever - invisible or otherwise.

I see this is an issue reported countless times on steam forums, reddit etc and still bugged?
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