Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics papercut_ninja 3 hours ago
I don't object to any body types or objectification in itself. To me, the consistency with the storytelling and atmosphere is what matters. Certain aesthetics fit certain styles of games.

The trailer for Divnity displayed a grimdark type of setting, a gritty world which wasn't exactly pretty. Characters who look like they are auditioning for some modern reality tv-show just wouldn't fit in. They can have various body types with curves or muscles, as long as it fits the vibe. The classic elves of D:OS and D:OS2 were more alien looking rather than the supermodel bodies of BG3 and I think things like this is important to preserve the game's distinct own world building and storytelling.

Also want to add that BG3 had curvy bodies for for example halflings, dwarves and ogres. If some of these races had been available as companions, the cast wouldn't have been so one-dimensional when it comes to body types.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Shattered Flail "situational use" all the time Taril Yesterday at 07:10 PM
Perhaps something like the Spells Enhanced - Crown of Madness mod might be worth looking into?

Making Crown of Madness have no concentration or save means you can just cast it on yourself and go auto-pilot for 10 turns (Also, opens up more weapon options than just flail)

Honestly, could make for a funny Zerker build. Enrage, go mad, then start swinging and hope everyone else falls before you do. grin
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General Discussion Jump to new posts
Re: Please build transmog into Divinity natively idliketoseeit Yesterday at 03:41 PM
at this point, any good RPG game that involves having equipment for stats that changes how your character looks should also enable you to switch it for something that suits your style best rather than forcing you to look like a sad clown for the sake of power or walk around under-geared ( or naked ) for the sake of visual congruence.

visuals are the make or break for most of gaming ( and i don't mean just making things "realistic", that's often just cheap and uninspired ) as it communicates in an instant what it is or is not - what you can or cannot be within it. when you're looking for a particular fantasy, these visuals are the make or break. equipment has been a huge part of RPGs for decades now. it really shouldn't be overlooked as an important part of player agency, as well.
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