Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: I'm not asking for an answer, just if there *is* an answer Taril 3 hours ago
Originally Posted by Shadowbart
So with Greater Invis, I can knock your weapon out of your hand. I just can't pick it up.

Well, technically Greater Invis lets you do any action with a chance (Based on Stealth skill) to remain invisible.

It however, doesn't fix the problem of the nearby Druids having Truesight and being able to see through invisibility (It being "Greater" does not make you any more invisible, you're vulnerable to Truesight like any other form of concealment)

Had the Druids not randomly been one of the only entities in the entire game to be given permanent Truesight, then Greater Invisibility (As well as Darkness/Fog) would allow you to pick up the Idol without being detected.
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General Discussion Jump to new posts
Re: I wish there were fewer fights, or a way to completely avoid them. FanatLarian 4 hours ago
Yes, and that is very sad. Although there are many ways to avoid combat. If the game offers freedom of choice, then for some reason, when it comes to combat, freedom of choice is taken away.
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General Discussion Jump to new posts
Re: Honestly, I just want a companion like Minthara FanatLarian Yesterday at 04:53 PM
Sure, it's obvious that Minthara isn't fully realized. But what I meant was that I want a character of that TYPE, not that level of detail. Divinity is being made bigger and even more detailed right now, and that's why I'm writing down my wishes: it would be cool to have, right from the start, that kind of roleplay — a weakling, a henpecked guy next to a dominant, aristocratic, sexy and cruel woman.

So that disobeying her wishes would cost you dearly and have consequences, and the MC himself wouldn't be respected in camp, dumping every decision on his companions. There's LITERALLY NOTHING like that in games;

if Larian do it, they'll once again be pioneers in a path other studios are afraid to touch, endlessly making the same old chosen ones, heroes saving helpless girls. Deadly boring. What I liked about Minthara is precisely that her character (yes, even if not fully realized) stands out so much against the other female characters in games, where it's either the weak "defenseless girl waiting for a savior" or the "brash mannish woman in the style of Abby".

Characters like Minthara are usually antagonists rather than playable characters, and Larian laid the foundation — the main thing is to develop it further. I'll carry the greatest of the great, Swen Vincke, and his incredibly talented team in my arms!
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