Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems NorthbyNorth 5 hours ago
Originally Posted by MarvelS
Originally Posted by NorthbyNorth
+ They are playercentric, and do not hard limit you due to gender, alignment, race (or species).
Hard pass. Playercentric kills the whole romance value. No relationship past friendship feels earned. Definitely the worst design choice in the romance aspect.

I'd much rather have no romance at all than playercentric romance.

Well, I want to be able to choose who of the team I like most and gradually deepening that relation. Not the rush start as in BG3, but slowly like in BG2.

In a real world setting, if you are isolated with a mixed (young) group and experience rather demanding situations together, romance will pop up, so will drama, break ups and new partner combinations. You will learn more about each other and how to work effectively together with your recent ex, because you have to. If you have experienced it you know, even so, I do think the BG3 rush is the most realistic depiction I have seen in a game. But it is not how I would prefer it handled in a game.
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General Discussion Jump to new posts
Role play and main quest urgency NorthbyNorth 5 hours ago
Something I have felt in many otherwise excellent games is great mismatch between the perceived urgency and all side content.

In BG3 it was mostly evident in Laezel´s push to get to the creche as soon as possible and during Orin´s kidnapping.
Witcher 3 and Cyberpunk 2077 had very clear countdowns to oblivion that if rushed would deprive you from most of the game side content.

I understand that "Urgency" is a great motivator to keep playing, but can it be replaced? If you try to role play you feel like a traitor when visiting a "stand up contest" instead of helping your kidnapped friend.
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General Discussion Jump to new posts
Re: Experience inflation NorthbyNorth 5 hours ago
An important thing is how a solution psychological affects the player.

Traditional leveling has proved its value here. Many people feel a rush and accomplishment when getting a new level, especially if the reward balances time spent. Parts of the game that adds to story, but not advance experience, may seem dull in comparison.

On the other hand, In Guild Wars I felt the same rush after spending a couple of hours in a monster infested jungle to finally defeat the tough boss that would give me an important skill. But does other feel that way as well?

For a gaming company this must be a very hard decision to make. To stick to a proven concept that 90% of the players already like or try something new that maybe less than 5% of the base would prefer.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Lyrthindor Bug HarmlessDave Yesterday at 06:50 AM
The bug is still present as of July 2026.

The fix is still to click on his portrait at the top of the screen in the turn / initiative list instead of trying to target him directly. In my battle he stopped flashing after the first melee attack damaged him.
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