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General Discussion Jump to new posts
Re: So why play Divinity ? Wormerine 3 hours ago
Originally Posted by ldo58
DOS2 was not for me, but BG3 was. I'm saying that games where the world, the story and the characters are bland or irritating are not for me, even if the game mechanics are good.
I would wait and see. Larian has been betting better with every release. In D:OS1 the story was an afterthought, and they tried harder with D:OS2. BG3, again, is on another level in presentation, quest complexity, branching story, character work etc.

Sven has been on record that he is working toward his ideal RPG - so overall, I expect for this new Divinity to build on their previous titles, not walk back.
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Tav'ith'sava 4 hours ago
Other games have systems where numerically everything from nanites to the Death Star can take the same amount of damage, it's just way easier to over-damage a fly than a fully grown dragon. Shadowrun used a very dynamic system until at least 3e, where your weapon would have had a code like "9M". You would roll your attack and each success (roll over the threshold determined by how easy it is to hit the target) would raise the M (for medium) to S (severe) and then to D (deadly/dead) and then also the 9 to higher thresholds. The target would have to roll against the accumulated damage of, let's say, 12D with each success over the threshold of twelve reducing the damage over the same steps again until light or maybe not injured at all. What those numbers mean in the game is up to interpretation again, but it handles firearms pretty realistically.

I must admit that I always took stopping power as the amount of energy needed to counter the movement energy of a moving target. To use a non-living example, a huge walker shooting an adamantium bolt at a charging tank that stops it dead in its tracks so that the rear comes up, while the sentry gun on the automated tower would just mint little steel coins on the armour of the tank.
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Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Tav'ith'sava 5 hours ago
That's a core rule going back to D&D 1e. Unless otherwise described in the effect that causes it, reducing an attribute to zero kills the character. How that physically manifests is either described in the spell or monster entry or up to the DM. So, a collapse of the nervous system is a pretty good guess in this case.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: How did Gale and Shadowheart get aboard the nautiloid? Tav'ith'sava 5 hours ago
My memories have become a bit foggy, but I distinctly remember
that at least some source in the game claims it was stolen from Vlaakith, who I think never leaves her base of power in Tu'narath and always keeps her secrets close. There are no Crèches in Astral Space as they're specifically used to do things that are physically impossible in the astral, like raising young or growing food. In the Astral Sea time doesn't pass by itself, only by observation, cause and effect. The same is true for space. The Planescape books call it something like the "backstage of the multiverse". That's why Githyanki can show up almost everywhere without long travelling times. In 2e they can just plane shift at will.

If I remember the Emperor's part correctly, he was sent to retrieve it by the Cult of the Absolute, came under the influence of the prism and suddenly had a better idea, improvising with what he had. The Sharrans may have been manipulated to go steal the artifact by Gortash and then taken under mental domination by the elder brain. Maybe the Emperor was their backup plan or even deployed as support. Looking at his personality, I wouldn't even rule out that it was given to him by the Absolute to be a more plausible ally to the Sharrans, but then its tether snapped.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Sazza made three...tactically sus decisions Shadowbart Yesterday at 11:55 PM
In the form of Marcus and Astarion making tactically suspect decisions, Sazza takes the cake with not one, not two, but three sus choices.


So I play the minigame of trying to save Sazza. After rescuing her, I meet in the goblin camp at MInthara's hangout. I have to negotiate a careful path through the dialog to make Sazza afraid of them, so she doesn't join them against me when the fight starts.

This leads to a tough fight as for some reason, all the gobbos including Minthara make a beeline to attack her, and her 14 hp doesn't last long. It's worse than saving Isobel from Marcus and three winged horrors.

Anyway, I have great luck, and wipe Minthara and the two gobbos straight off. Sazza is green and joins us in fighting. Oh no!

With the three locals dead, she spies an opponent outside the room. She dashes, and keeps dashing to the hall to attack a hall guard, because the hummball has warned others before Lae'zel or I can toss it into the gorge. Now I've gotta save her from the hall goblins which she's intent on soloing.

This happens, but but by that time, Dror Ragzlin & friends have seen her through the broken wall, and now she's pulling in the final goblin leader fight all on the same play. Sazza had no chance against two hall guards. Good luck against Dror.

Fine, I run in and we take them out and Sazza is still alive. But at some point, she decides she's our enemy now, and tries to kill us.

Well, I plan to save her anyway, so I turn off automatic reactions and make a bee line for the nearest exit, which is the worg pen. The three gobbos guarding that door of course object.

I manage to make all four of us through the door, which is a mini-zone change, and boom! Up pops the save Sazza success reward. Hooray! And miracle of miracles, she doesn't follow us through.

Unfortunately, the worg pen is now pulled. We're getting pretty dry on spell slots, so it's up to The Wiffer and I to do the vast bulk of the work.

Success! Halsin is saved, gobbo kids not killed, Sazza not killed, completed, three major and two minor encounters all in one continuous, rolling fight!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Save Soft-Locked due to Save Issues haggs 29/06/26 11:24 PM
I'm playing BG3 on PC where I have roughly 30 hours on my save, and suddenly I cannot save anymore. The game is fully playable, all game mechanics work except for saving. Quicksaving does not work, and when in the in-game menu is pulled up, the option to save is greyed out. When I hover over the button, a popup saying "This menu is not available at this time" appears. I would greatly appreciate any help, tips, or tricks to recover this save. Thanks!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Local Coop game changed protagonist mid game Nereian 29/06/26 09:23 PM
Yeah I thought of that as well, but no dice. Thanks!
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Baldur's Gate III - Modding Jump to new posts
Introducing Conform All - one-click sync mods with a game on join/load! guidingmoonlight 29/06/26 05:56 PM
It's here!: https://www.nexusmods.com/baldursgate3/mods/23621?tab=description

all my friends use different mods, and I got sick of having to click to turn each one on or off when I joined, or returned to my own local games. So I put in a button to do them all at once!

When clicked, Conform All checks, unchecks AND downloads any mods you're missing/any extra you may have. It's installed outside of the mod manager, so it won't even turn itself off if the host doesn't have it! That took a little extra thought to implement, lol.

If there's interest I may do a fully automated, no-clicking version--let me know, and have fun!

[Linked Image from staticdelivery.nexusmods.com]
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