Overpowered Two-Handed Weapon
btnialan
5 hours ago
I didn't want to use a two-handed weapon after maxing a sword mastery perk and having Dragon armor set. However, I encountered a two-handed sword and axe that have a passive effect: Frost (2) which basically let you freeze anyone you hit. 100% success rate and works on EVERYONE including the final boss while the magical spell 'frost' can be blocked many times when you try to cast it, most of the really strong enemies have resistance to it. Also, I maxed out the characters agility, so he can better evade and land attacks. My max was 94% to hit and 23% to evade (this includes holy buff that you can learn in the final desert act).
Also, does anyone know what this CHOKE effect do? This is a weapon skill, and can't be learnt, and I was only able to find a definition of it online which seems to be the following:
Choke (without activation) - This spell literally squeezes the air out of the enemy's lungs. A suffocating enemy will not immediately rush into battle.
What does it mean/do?
0
30
Read More
|
|
Re: Divine Divinity Cut Content
btnialan
6 hours ago
Well aside from content cut, I would also add QA/testing. I have come across two things that potentially are bugs:
1) Sorry I don't clearly remember but I think it was a plate on the floor in one of catacombs or caves. Basically it is interactive, you click on it and you enter the hidden room that if I remember correctly had a post with a scroll in the center of the room which you can open and read but nothing happens. I did search online and people speculate that Larian built and wanted to use that location but left it unfinished 2) Quest 'Finding the Holy Weapon': if you touch tombs before you find three artifacts and talk to a statue, you can't complete the quest. Is it a bug or a feature?
5
4,265
Read More
|
|
Re: Can't change resolution
btnialan
6 hours ago
Try launching in a window mode. It helped for me. Not sure if the configuration tool allows you to toggle on and off the window mode before launching the game, but you can also make it work if you are on Linux and use Bottles to launch the game, you can enable window mode and resolution before launching
1
860
Read More
|
|
Re: I would love to see a remaster of this in a modern engine
btnialan
6 hours ago
I beat this game two times recently, I really like it, but I don't think it is worth remastering. I am skeptical about remasters as what would it be? New graphics but old bugs? New graphics but same mechanics? A little bit of everything? This game is masterpiece, so we should leave it as is. The only way to meet your expectations would be Divine Divinity 2 (not sure if that is even doable with having Beyond Divinity from what I understand is ~20 years after a Divine Divinity's storyline). This way we preserve the old classic masterpiece and create a new chapter with enhancements
2
1,307
Read More
|
|
Re: Larian, please, make a full glossary (codex) on the game world in Divinity, icluded in the game
Taril
6 hours ago
it is just that the first one is basically giving you the answer as opposed to you to be able to figure it out based on dialogues and random books/notes in the games, and I can tell you it is pretty satisfying to have this uncomfortable feeling of having unanswered question which finally you can find answers for after investing decent amount of hours (or using Wiki after giving up which is fair). As I said, the way Swen designs games, he want you to dive deep into this storytelling and you need to figure it out yourself. Both things are not mutually exclusive. You can have exploration AND a codex. You simply don't fill the codex completely from the beginning of the game. If you start off with a basic codex full of stuff your character should know (It's always kind of silly that you play a character who lived in the region until adulthood but don't know the most basic things...) but further details must be uncovered before they are put in the codex. I've played some games that did this, where the text pop-ups in chat simply said "????" until you had discovered through dialogues and lore notes about the faction in question (With the details shifting as you discovered more information over time) Think of it more like a journal that your character is writing down details in as they discover them, rather than a meta-game codex full of all the answers from the get go. So it doesn't replace exploration, but simply allows you to refer back to things you've discovered (Whilst providing access to those unfamiliar with the base level lore from the start)
5
358
Read More
|
|
Re: Attention Larian and fans; thoughts on real time pause?
btnialan
6 hours ago
Sounds like it would make Larian to replace half of their devs just to make it happen  only because it would be a completely different vector of the game development in my opinion. Most of their recent games are turn-based by design and they mastered by now, but this would be a fresh start. Not saying they can't or it won't be successful, just saying it would be a significant shift. Since you mentioned, try Divine Divinity. You can pause the game in real time which is handy.
1
459
Read More
|
|
Re: New Games - XCOM The next Larian Development?
btnialan
7 hours ago
This would be an absolute banger!
My two cents: - XCOM has lots of games with multiple timelines. Where would Larian's XCOM fit? - Larian's games give you full control and ability to control during the fight while XCOM has a strict positioning format like chess and those objects (i.e. trees, cars, buildings, big rocks) that soldiers can use as covers
I am pretty sure that are much more things to question and discuss
3
1,697
Read More
|
|
Will Larian Allow Customizing NPCs in Divinity?
btnialan
7 hours ago
Just found out we have a 'Suggestions' thread on the forum, so I am copying it from 'Divinity-->General Discussions' over here:
Historically, all RPGs are about creating and customizing your own (main) character, but how about if you could also preset how NPCs and surroundings look like in the game? For example, to be able to adjust the following:
- gender - voice - music / ambient / theme - race - face characteristics - type of weather
Of course, it is pointless to have a setting "make all side quest NPCs to look like chubby elves", and to make it work we need percentages/ratio/probabilities to apply those settings. For example:
- Make side quest NPCs to look like chubby elves - 33% (every third side quest NPC will look like a chubby elf) - Make ALL merchants to look like dwarves with curly hairs - 100% (every merchant will look like dwarf with curly hair) - Make humans to look like this **customize your preferred average look** - 66% (two of three humans in the game will try to look like what you selected with some deviation to avoid having them look alike. However, having 66% already assumes that the rest 34% humans will be randomized in terms of their appearance/face)
Nobody done this yet. This would be a game revolution and an instant GOTY. I don't think this is difficult to implement especially with having AI tools nowadays. Thoughts?
0
18
Read More
|
|
Re: When is Larian turn to be bought by Microsoft?
btnialan
7 hours ago
I mean sure, but that would happen on the same day when/if Swen retires meaning it won't be Larian anymore. With all my deep respect to Larian Studio employees and partners who helped Larians to become Larians we know today, I would guess they won't stay if Swen leaves because they could explore other opportunities and start-ups elsewhere as oppose to serving Microsoft by sacrificing creativity. And if they stay because they need a job which is not their fault but how our social/financial system is designed, would it be the same team in terms motivation/creativity/engagement or no? Makes me think of Blizzard and Bioware
8
8,433
Read More
|
|
Re: Discord requires a phone number
btnialan
7 hours ago
Sounds like a typical Discord. Leaking bunch of bio data (faces) and other were not enough, so now it is time to collect phone numbers. Nice. The part that we can't fix is that people comply, they are okay to give up personal information for non-essential services. The moment we stop using Discord, Reddit, etc, the world will start healing
6
984
Read More
|
|
Will Larian Allow Customizing NPCs in Divinity?
btnialan
8 hours ago
Historically, all RPGs are about creating and customizing your own (main) character, but how about if you could also preset how NPCs and surroundings look like in the game? For example, to be able to adjust the following:
- gender - voice - music / ambient / theme - race - face characteristics - type of weather
Of course, it is pointless to have a setting "make all side quest NPCs to look like chubby elves", and to make it work we need percentages/ratio/probabilities to apply those settings. For example:
- Make side quest NPCs to look like chubby elves - 33% (every third side quest NPC will look like a chubby elf) - Make ALL merchants to look like dwarves with curly hairs - 100% (every merchant will look like dwarf with curly hair) - Make humans to look like this **customize your preferred average look** - 66% (two of three humans in the game will try to look like what you selected with some deviation to avoid having them look alike. However, having 66% already assumes that the rest 34% humans will be randomized in terms of their appearance/face)
Nobody done this yet. This would be a game revolution and an instant GOTY. I don't think this is difficult to implement especially with having AI tools nowadays. Thoughts?
0
24
Read More
|
|
invisible main-menu options and crash after selecting an item (Bazzite/Wayland)
btnialan
9 hours ago
I’m trying to run the CD-installed version of Beyond Divinity on Bazzite under Wayland.
The game launches, but the main-menu options—“New Game,” “Load Game,” “Options,” and “Quit”—aren’t visible. The menu responds to the keyboard: arrow keys appear to move the selection, and pressing Enter produces a response sound, but confirming a selection crashes or closes the game. Clicking the menu doesn’t appear to work.
The opening videos play, but there is no intro text to assess. If I open the configuration tool, its text appears as question marks, so I can’t read its options. After an unsuccessful launch, the game may say it was closed incorrectly and offer to open the configuration tool.
The game is set to windowed mode at 800×600. Different Wine runners in Bottles produce the same menu problem. Faugus can launch it, but the invisible-menu issue also happens there. I haven’t been able to enable D7VK in Bottles which theoretically should be helpful to translate applications into 32-bit format
Any ideas?
0
32
Read More
|
|
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
06/11/26 05:36 PM
Update: Divinity Apocalypse: Part 1 Chapter 5 is now published. This is the beginning of the final book of the saga. And yes, the name of this final fanfic book is a shout out to Larian. I partially chose the name "Divinity Apocalypse" because of their Divinity games. However, it was also a fitting title for this final book, and I'm sure you'll see why before it draws to its final conclusion. And yes, this is the final book in the entire saga. The Demon Hunters began it all, followed by the Afflicted - though the two were written at the same time because of the Baldur's Gate 3 Early Access and Pathfinder: Wrath of the Righteous games. Nevertheless, from a story perspective, Demon Hunters begins the tale. The Afflicted is the continuation. Hellraisers is the sequel to Baldur's Gate 3, and Divinity Apocalypse is then the sequel to Hellraisers. It wraps up the entire story, showing how they all intertwine into one grand epic. Hope you enjoy it! BG3.75 - Divinity Apocalypse (Fanfiction) Baldur's Gate 3.75: Divinity Apocalypse - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: Hellraisers. It picks up immediately after the events of Hellraisers, which immediately took place after the events of Baldur's Gate 3. Characters from the previous fanfics - Zeth, Kieralyn, Jade, Trynn, Dyce, Ivrini, Fiovay, Kai, Aelun, Vlyn, and the other members of parties throughout the entire saga - travel to other worlds including Eberron, Krynn, Mystara, Birthright, and the dreaded Dark Sun. Their quest is to collect the black obelisk fragments, restore the seven obelisks, and undo the cataclysmic magic that was unleashed over a hundred years ago. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
243
150,296
Read More
|
|
Re: Worldbuilding: the Nautiloid (for a Fanfic)
ldo58
06/11/26 05:28 PM
That also makes me think of the Brain Drain machine aboard the BG3 model: there are two pieces of artwork depicting this mysterious device, but its function remains unknown and its presence is almost incidental. Any idea what the devs had in mind for it? https://www.artstation.com/artwork/PX5m9oThat machine immediately made me think of the Zaith'isk. It is mentioned in the game that this "cleansing machine" was based on mindflayer technology. And the name Brain Drain Machine" also points towards a precursor of Vlaatkith's memory drainer.
7
424
Read More
|
|
|
|