Friendly NPC steals my turn in battle?
Strato Incendus
21 minutes ago
I’m in Honour Mode during the Moonrise Towers battle, and Jaheira just got herself killed by stealing my turn (and thus, giving the entire enemy army an extra turn). This happened because of a game behaviour I didn’t expect to happen:
I snuck through the entrance with my party right up to the border of the enemy sight cone, hoping to get some surprise attacks in. Gale (Abjuration Wizard) was at the front, so he was pulled into the conversation with Z’rell, and into battle afterwards. Since he has the Alert feat, he was first in the turn order, with Jaheira right behind him.
I only realised my other party members hadn’t been pulled into combat once an entire round of enemies had completed their turn. Thus, when Gale’s turn came back around, I switched to my Tav to pull my other characters into battle. At that moment, though, I saw Jaheira just continue her turn (as said above, she was in the turn order AFTER Gale), and the turn order continued from there, skipping Gale’s turn even though I hadn’t passed it yet.
Of course, Jaheira, lacking any basic survival instincts, was right in the middle of the enemies, in Panther form, but that didn’t give her enough HP to survive. And in contrast to Wyll, who can be revivified if he dies in the Emerald Grove fight, Jaheira is gone for good (and, as a result, I won’t be able to recruit Minsc, either).
Since combat usually freezes when it’s one of your own characters’ turn, I must admit I do feel kind of cheated. Usually, I start combat encounters with Shovel, and even if only Shovel is in combat and enemies get a turn right after that, once it’s Shovel’s turn again, I always had all the time I needed to guide my party into combat.
I had no way of knowing Jaheira would just continue the turn order when I clicked away from Gale to my Tav, without actually passing Gale’s turn.
When the dialogue with Z’rell ended, I expected everyone to be pulled into combat as usual. The fact that didn’t happen was on me, since this can happen when group sneaking. We were all standing within a red sight cone at that point, so I thought all of us had been spotted, and were therefore in combat. Guess the sight cone the other three party members were standing in was that of the Harpers.
So maybe sneaking up to the front gate was a dumb idea on my part, even though it’s usually not a disadvantage to sneak, and certainly feels smarter than just walking straight through the front door unhidden, like I used to do on previous playthroughs.
But the game simply skipping my in-combat character’s turn when I switch characters, because a friendly NPC is right after me in the turn order? Has this happened to anyone else? Is it specific to Jaheira, or can this happen with any friendly NPC that comes after you in the turn order (or may technically share initiative with you)?
I’m playing unmodded, as the Honour-Mode achievements wouldn’t work otherwise.
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Re: Game crash while trying to load any save from act 3 (PS5)
OrdepYodog
5 hours ago
Hi everyone,
I'm having the same issues that VBRN has discribed. I've already tried the same solutions and nothing worked.
Act 2 save games loads just fine as it should, any of my act 3 saves (being 3 diferente manual saves and 5 auto saves in diferente points of the game) dosen't load. The loading time stops at 75% and the game crashes to the PS5 home screen.
I'm around 50 hours in game. Never installed any form of mods. Game is in it vanilla mode since the begginig.
Hope that there is a solutions soon.
I do have a save in the end of act 2 (about 2 hours to enter act 3), will try to enter act 3 againg, just make a new save and see what will happened. I'm assuming that it wil crash the save, as VBRN has already done. Bring news soon hope that, untill then, a solution will happen.
Thanks Larian!
(been playing Divinity 2 on the Switch 2, amazing, by the way)
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Re: Spoilers - How do you resolve the Nere situation?
Shadowbart
15 hours ago
It doesn't matter if you make a deal with the Duergar or not. The minute you blow the blockage, they will run right over and stand in the fire and then they will all attack you. This game really has the greatest artificial stupidity ever. Just finished the spectator fight, the one with the statues. Quite a struggle because I F5'd at a precarious, stupid moment. Anyway, after many reloads finally finished it off, went into the cut scene but had no choice but to fight the happy guys I just freed because I wanted teh icy, part 2 starting running on empty, succeed there too. Fight over, party is all over the place but we're still grouped, so they all run up to me. Gale runs through his own blade cloud.
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Which of the 3 copies has best loot?
crpgnut
18 hours ago
I like supporting Larian; especially DivDiv, Beyond Div, and Div-2 so i have bought multiple copies of these games. I wish to play through Div 2 again and I own 3 versions disk, DKS Steam and Dev Cut. Is there any differences in the loot tables? I always felt the disk version had better drops for some reason.
P.S. I haven't done BG3 as I'm not a D&D guy but prolly should try it one day. Lol, I've been a member for 22 years.
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Re: Xbox One X Multiplayer
Bookbomp
18 hours ago
Series X. Same here. My friends keep timing out from my lobbies. Started happening in the late December update and when we reached Act 2. Not sure which was the cause.
Also experiencing the frame drops after 2-3 hours of gameplay or after having saved the game many times or even loading a save many times. Again, not sure the cause, but seemingly all connected.
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Re: Wishlist for Divinity
Taril
Yesterday at 10:12 PM
Are the devs reading this forum? or everything we've said here is waste of time? 🤔 It's likely they're keeping tabs on the forum. Given that: 1) They implemented this subforum this early. When it would be filled with people's ideas and wishes for the next game given the lack of actual information about it to discuss. 2) Larian do entertain player feedback. It's the basis for their overall development. The whole "Early Access" releases are there to get player feedback to shape development and polish of Act 1. With post-release patches being driven by a lot of player feedback. Of course, one does have to take this with a grain of salt. Just because they might look at the forum, it doesn't mean they will necessarily act upon any of the wishes people here may have. Since they still have their own vision for what the game will be, as well as however much development that's already been put into it.
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Re: What races are planned for Divinity and party size? Expecting more or less?
Imryll
Yesterday at 08:51 PM
I didn't mean that there should only be four choices of companion, just that you would need to settle on four at some point. I thought it a bit unnecessary actually to kill off the others as in DOS 2, but I would prefer that at some point your choice would be final. Perhaps the available heroes would need to be divided into two groups to address different problems ... Members of the other group could even show up as non-companion NPCs later in the game. Anyway, I don't see the existence of a lizard companion (whom you might or might not want to include in your party) as depending on how many members a party normally has.
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Armor in Divinity, and why it was bad in BG3
Krom
Yesterday at 04:53 PM
BG3 was something i loved. Almost all the aspects of it were very good, great or above even. The characters, the interactions, the narrative, the branching choices and the consequences were things i really enjoyed. We also know Larian's strengths, and they have already discussed how they want to expand on all the above, adding more permeations and choices. If there was one thing i didn't like in BG3, and i would really want a somewhat different direction in Divinity, it was the character customization as far as armor is concerned. Basically armor-heavy armor especially. How it looks, how you look in it, it didn't click with me at all, especially if you tried to look cool in all-heavy armor, which was like impossible. Besides on personal feelings on what looks good and what looks even better, i will try to make just some bullet points to emphasize a point. And if you guys can, just have them in your mind if that's possible, so that there are more options for heavy armor lovers like me (:p) in Divinity. Obviously, some of these are fixable by mods, but i would like to see them without the need of mods. 1) First of all, there was no transmog system. You found the oathbreaker knight helmet, yay. Now scrap it, because it doesn't have any stats on it :p 2) There was no uniform look on heavy armors. Each piece was almost like it didn't fit with each other. Together with (1), it was a nightmare to find all slots with items that made the look uniform and not like a clown :< 3) Although in EA(up to patch 6 i think) the armors looked fine, in the released version, they were shrunk especially in the joints. Case in point, the EA gith half plate, and the release version. On other armors like plate, when modded in game during EA they looked fine even with the simple metallic boots on. In the released version, no boot model matched any kind of plate armor. Although normally you would expect the kneecaps to lock over your shinguards, which did in fact happen in EA, today in BG3, every boot model does not align with the chest armor(or its kneeguards anwyay). There are gaps at best, makes it look it weird. 4) The only 2 armors that didn't suffer from the previous, since they are uniform in look and actually looked cool, were Ketheric's armor, and Dame Aylin's armor. Both were NPC only. Reaper's caress was accessible yes, but only the chest armor. Ketheric's plate boots and gloves are not in game, even though he wears them when you beat him. Dame Aylin's armor is again not available to players. Number 4 is something i saw in DOS 2 as well. Blackring heavy armor and Paladin armor, 2 of the coolest looking armors, were NPC only again. This is a trend i see continuing with Larian's games, and makes me a bit anxious about the decisions in Divinity. DOS2 did not suffer from the non-uniform armor look at least. So, for Divinity, i kind of expect to see good interactions, good plot and actions and consequences, but i would also like to see something more for the armor and gear we will be wearing, so that it both looks cool and is as convincing as possible that for example this is a knight/paladin/whatever armor. It fits the archetype we are going for. As for the problem with BG3's armors especially leg armor, i am not sure what caused it. But i have seen other games out there, that make kneecaps as part of thigh armor, always struggling to align boots and knees afterwards. The games i don't see struggling with it, either choose to make kneecaps as part of the boot model, or make leg armor as a one mesh unit and both work fine. My 2 cents. I look forward to Divinity, and since the trailer i was honestly stoked. I would also like, however, to see more being put into customization for our characters, and i don't mean the character creator, but the armor we wear, since in the previous game it made me think it was a very low priority. Cheers!
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
Yesterday at 02:51 PM
Update: Part 2, Chapter 12 is now published. The Hellraisers delve into the vaults of Az'gran, hoping to find Karlach's heart of flesh. BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Cannot load any kind of saves, even fresh New Game
BadutCat
Yesterday at 12:02 PM
I was playing fine 2 days ago and saved in the middle of a battle against Loric because I was getting sleepy (It's possible and I've done it multiple times before so why not). I went to play again the next day only to find that I cannot load my previous saves. I thought this was simply a bug from saving mid-battle, but I also tried reloading a past save where no battles are happening, it still has the same error code. The error: something about the program not being able to copy the save files from the player profile subfolder to the levelCache folder, code 119, 120
Now I know I am not the only ones who had this problem, I've already tried the solutions to the error code from other threads but it's still happening.
I even got to wiping the entire drive and reinstalling the game over again, it still produces the same code.
Loading a New Game file also produces the same error code.
I tried verifying the game file integrity multiple times. Still error :""(
Is this a problem with my drive? Or the save files? Or the game? I was just getting hooked on the game u_u I don't want to abandon it
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Re: Not All Who Wander
JPCoutelier
Yesterday at 10:59 AM
So what I'll do is focus right now on writing her as a companion for Tav. Then go over it again adding some Durge and Origin specific stuff - I have some thoughts there. Maybe some Race & Class specific stuff as well; like if you're a Gnome or Bard you can geek out with her over Chiktikka Fastpaws stories, Wizards over magic and 'science'. Maybe Elves can teach her how to Reverie since she might have been too young when she was taken to have learned to do that properly.
For class, right now I have her as a Knowledge Domain Cleric. Nature Domain would be appropriate for Baervan, but originally of course she was a multi-class Wizard/Cleric. Knowledge Domain is probably the closest you can get in one class.
As for her being starting so low-level, I've thought about a few ways to handle that. Like maybe she's already encountered Mindflayers who tried to scramble parts of her mind to make her less of a threat, so she needs time to recover her full strength. Or maybe she is actually very powerful but is pretending not to be so as not to upstage you, because she's nice like that (obviously not serious there, but it could be a fun fanfiction or something). Honestly I don't really worry about level too much. When you encounter Jaheira and Khalid in BG1 they're supposed to have already been adventuring with Gorion over a decade before.
DID YOU KNOW: The word 'geek' came from 19th Century Circus Performers (likely deriving from Dutch and German words meaning fool or freak), who would bite the heads off live animals. Don't worry; Aerie is in fact a geek in the more modern sense of the word.
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Re: A mistake to avoid in Fantasy setting since BG3
Taril
Yesterday at 10:57 AM
Is that so? I thought it was mainly for technical game reasons, less waste of resources f.e. for armor. It's both. Depending on developers. Some developers really do listen to those that are highly vocal about absolute nonsense (For example, Bioware) so they heed stupid arguments like how Tolkien was racist because Orcs = Black people. Others will humanize races simply due to technical issues. It being a lot easier to have a single base model for animations and meshes. I'm not a fan of many different races, I don't see much sense in it. The main thing about having alternate races, is the ability to develop unique lore regarding them and their culture. More races means more groups of people with completely unique cultures and values (As well as aesthetic designs). For example, the Githyanki in D&D are a race who's culture is based around strength. They are completely ruthless and revel in violence. Which is a stark contrast to modern human values (As well as typical fantasy humans who are often based around modern human values) These differences allow for a lot of variation in overall worldbuilding too. Locations can differ wildly based on the cultural designs and practices of the race that inhabits them. To say nothing of the unique political interactions caused by races with different values clashing (For example in Divinity and D&D we have the Imps and Tieflings both vilified due to their ties to Devils). In short, it adds more variation to the setting. Which keeps things interesting. With of course, the potential for players to create characters of different races, which provides more options in terms of visual identity as well as role playing possibilities. I don't care, in the end I played human in BG 3 and will play as human in Divinity, despite abilities.  That's an interesting view. Personally, I played primarily humans in BG3 (As they had the face I found most aesthetically pleasing) and played humans in DOS2 (Though I was tempted to make an Eternal just for the gameplay of throwing posion everywhere, but I didn't want to do another Lone Wolf run and Fane is the only Eternal companion meaning that 2 party members would be harmed by such gameplay). But I still enjoyed seeing other races in the games, delving into their cultures and values was interesting as well as seeing characters with unique designs. Though in other games, I often do entertain other races besides human. Depending on their aesthetics (Such as my Miqo'te in FFXIV who's the cutest cutie patootie ever  )
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MacBook Pro M2 Game Crash
SweatyRunwayRave
Yesterday at 04:18 AM
I play on my MacBook via Steam. Started having game freeze up after loading into my most recent save this week. I hadn't done anything different, no computer updates, I don't play with mods, and I always close all other apps/windows before loading game. I'm at level 12 in act 2 and this is the first issue I've had with the game since downloading it. This freeze causes my computer to completely shut down.
I tried some troubleshooting: turned off steam overlay, verified game files, uninstalled and re-installed game, loaded older saves (same issue), restarted computer, and finally updated my Mac OS. Was still having issues so I put my crash log into ChatGPT (don't @ me I don't know anything about coding or anyone who does) to see if it could give me any further info. AI seems to think the issue is a kernel panic caused by rendering actions but that is really out of my wheel house so I'm unsure what to do. I managed to get into GeForce Now and create a safe save so game progress is OK but would love to see if anyone has experience with MacBooks or may be able to help. I do still have a copy of the crash log saved if that would be helpful? Any assistance greatly appreciated!
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Xbox Series X “Timeout” and frame drops
Bookbomp
Yesterday at 01:07 AM
Game: Divinity: Original Sin 2 - Definitive Edition
Console: Xbox Series X (Each friend has a Series X as well) 3 of us in total.
Mode: Story
Session Type: Multiplayer
Context: Friends have been having an increasing amount of trouble connecting to my game. The message I see after they’ve tried connecting for a certain period of time is “[gamertag] has timed out”.
What time it occurs: This occurs both when we’re first trying to get everyone in my lobby and when we try loading any save. I’m unsure if it occurs upon entering a new area as well.
When it started occurring: With the previous update towards the end of December and also shortly after reaching Act 2; I’m unsure which one is responsible because we updated the game around the same time we started exploring Reaper’s Coast.
Frame Drop Bug: There is another bug that occurs from prolonged game sessions roughly 2-3 hours. The game frame drops intensely to what looks like even 5-10fps, though it is remedied for each player by each player closing their game and reopening it. Once everyone reopens their game and joins my newly created lobby, the 2-3 hour *timer* starts for the next extreme frame drop to occur again. Started occurring when we first started playing the game from Act 1 and played for 2-3 hours for the first time.
Final Thoughts: The frame drop is manageable and there are temporary fixes we as players can do. The ‘timeout’ issue however…now *that’s* an issue that has made the game unplayable with my friends on Xbox to the point we’ve completely stopped playing.
That is all :-]
My friends and I eagerly await a patch for this, and I’ve seen others have as well.
Also, I had already sent an email to supportdos2@larian.com about a week and a half ago now. The email contains effectively the same text as this post.
My friends and I are rooting for you devs. We eagerly await a fix/patch/workaround
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Re: (Bug) Halsin can’t cast Thunderwave or Healing Word
Strato Incendus
15/01/26 10:42 PM
Little update here: As I’m finally playing unmodded again (for achievements / Honour Mode), I can confirm this bug exists in the unmodded game. I’m also pretty good at replicating it now:
Whenever Halsin concentrates on a spell, he can’t cast Healing Word. Right now, I tried with Moonbeam:
- casting Healing Word first, then Moonbeam —> works - casting Moonbeam first —> Healing Word is greyed out on all levels - cancelling Moonbeam —> Healing Word remains greyed out briefly, but changing back and forth between tabs on the hotbar makes it available again
This issue only occurs during combat. Outside of combat, Healing Word can be cast while concentrating on a different spell.
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Re: A single sameless map is unnecessary and counterproductive effort
Taril
15/01/26 07:47 PM
At least in Europe, that's the history of many major cities' districts. Paris used to be an island in a river. Many of its modern-day core arrondissements and later banlieues started off as such gate towns. As a european, this is not the case for any town or city I've looked at the history for. Even for cities that were built around a castle and thus had the similar situation as Baldur's Gate with having a wall separating the inner castle and the outer farm land... The entire thing is still considered an extention of the city. Those living outside the castle walls were not considered a separate town. In fact, this is more true of Europe than say America. Since the entire thing about why European cities are so well built is because they were organically expanded, so that access to facilities remained easy as places built up over time. But I said nothing about graphics. You mentioned: getting lost in a frameless pretty painting, or endless loading times/other performance issues. These are issues of graphics. Not map design. Loading times and performance issues are based on graphical intensity. (Which is why games with low graphical intensity, such as Minecraft, can have massive worlds with low performance requirements - To the point that there are mobile versions of Minecraft) A "Frameless pretty painting" is based on graphic design.
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