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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Ixal Yesterday at 11:58 PM
By your logic chess and beach volleyball are the same, the differences are just mechanics.....
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crashes to desktop every few minutes Cael1978 Yesterday at 10:20 PM
Hi there!

So, I have been playing the DirectX11 version of this game on my PC on GOG and Steam (GOG as download, Steam as boxed version that sits on my shelf) since August without any problems or crashes; up until last Sunday that is. Somehow I had the idea to update my graphics card driver and also update the game, and ever since then, the game crashes every few minutes to the desktop, without error message or blue screen. This happens for the DirectX11 version as well as for the Vulkan version, it happens whether I use the GOG launcher or Steam launcher or start bg3.exe or bg3_dx11.exe directly. There is no error message at the moment of the crash, no log entry in the bg3\bin folder after the crash, no entry in windows event log at that point in time.


What I already tried in order to fix the issue:
- I reverted back to both, the previous graphics driver and the previous version of the game => crash still happening. I used AMD's cleanup utility but apparently it does not in fact fully clean up any remains of the driver, some remnants in the registry remained
- I then used DDU to -again- uninstall the graphics driver, the reinstalled it again => crash still happening
- Then I found a restoration point from last week before the update and restored to that point => crash still happening. Apparently the issue seems to persist even through the loading of a restoration point
- I then noticed that there was a TPM-WMI error reported in my event log, regarding a certificate that had been updated but not yet applied. Since October. After some research I found a way to have that update successfully applied (https://www.elevenforum.com/t/how-t...ted-two-methods.42366/page-6#post-680898) => crash still happening though, so that wasn't the culprit either
- I lowered the BG3 graphics setting to low and disabled VSYNC => crash still happening
- I uninstalled BG3 completely (including the Larian sub folders at %appdata%\local) and tested if the issue presisted in a new game installation, in a new game, without any mods installed => crash still happening
- At one point since Sunday I suspected AMD Adrenaline to be the culprit so I left it uninstalled the last time of driver installations around (used ASUS driver hub for driver installation instead of the Adrenaline installer) => crash still happening
- Since nothing else presented itself as possible reason for my issue, I visited https://larian.com/support/faqs/crashes-during-gameplay-pc_61 and tried out each and every one of the suggested fixes => crash still happening.
- I physically checked the graphics card as well as other components in my computer case; no issues there.
- I can play other games without any issues: E.G. Kingdom Come Deliverance 1 and 2, SWTOR, X4 Foundations, Skyrim, Pillars Of Eternity, Fallout 4, etc. The only game showing these CTD's is BG3.

Now I am at my wits end and am strongly considering to reset my Windows completely and hope for the best that this will hopefully purge any underlying hidden issue that causes these CTD's in BG3.


I want to point out that I had this new PC built for me from scratch in a store back in August, with the following specifications:
- OS: Microsoft Windows 11 Home (Version 10.0.26200 Build 26200)
- Processor: AMD Ryzen 9 9900X 12-Core Processor, 4400 Mhz, 12 Core(s), 24 Logical Processor(s)
- BIOS Version/Date: American Megatrends Inc. 1087, 19.09.2025
- Mainboard: ASUS ROG STRIX B850-A GAMING WIFI
- Graphics Card: AMD Radeon RX 9070
- Cooling System: 360mm - be quiet! Silent Loop 3
- RAM: 64 GB
- SSD: 4 TB
- The graphics card is running with standard settings, no overclocking or anything like that happening; it's fast enough as it is
- Average temperature of the GPU when BG3 is running and under Adrenaline stress test: ~40°C/~104F


Here's the last gold log from the time around the crash with no mention of any problem though.
gold.2025-12-19T22-05-58-664819.log:
Quote
[19-12-2025 21:05:59:142][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\DiscordBinding\DiscordAPIManager.cpp 71 dsc::DiscordAPIManager::Init]: Failed to initialize discord core: 4
[19-12-2025 21:06:00:366][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\RenderFramework\vk\API.cpp 1354 rf::vk::API::CreateVkDevice]: Driver info:
ID: AMD_PROPRIETARY
Name: AMD proprietary driver
Info: 24.30.66 (LLPC)

[19-12-2025 21:06:00:702][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\RenderFramework\vk\RenderFrame.cpp 540 rf::vk::RenderFrame::CreateSwapChain]: SwapChain: created
[19-12-2025 21:06:10:699][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit
[19-12-2025 21:06:11:526][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 54 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit

If I find a way to attach files to this post/thread, I can also provide a dxdiag report as well as network.2025-12-19T22-05-58-663968.log.

I apologize for this wall of text, but I really hope to find a solution for this issue here in the forums, since I absolutely love this game as well as all its predecessors and have still so many romance and other options to try out!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
how to start split screen co-op on switch 2? Luckylunayre Yesterday at 08:58 PM
I have tried everything I can think of, both controllers are plugged in.

The eshop listing specifically says the switch 2 version supports split screen co-op, and it's the only reason I bought it. How can I do it?
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 07:54 PM
Update: Chapter 9 is now published. The party infiltrates the Avernus stronghold of Sanver'du in the hopes of locating and acquiring Karlach's heart of flesh. With the help of the devil Bezraen, General of Bel, and Mizora, what could go wrong?

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: connection problem between switch 2 and switch Kthargas Yesterday at 07:44 PM
Same here — I wanted to play DoS2 with my partner over the holidays. Hopefully, it will be fixed soon.
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General Discussion Jump to new posts
Re: Divinity - General Discussion Akorolin Yesterday at 05:56 PM
Originally Posted by Ixal
And yet you are idealizing them.

I genuinely didn’t want to turn my congratulations and words of appreciation for the developers into a public argument. I wrote them out of sincere respect for their work, and it’s from that place that I want to clarify my perspective.

The PEGI rating system in Europe exists for a reason: it clearly informs players in advance about the presence of adult content, including themes of sex, violence, and alcohol use. Baldur’s Gate 3 carries a PEGI 18 rating, and one of the early trailers — featuring a fairly explicit transformation into a mind flayer — set expectations early on for the tone and level of maturity of the story.

I understand that the narrative evolved over the course of early access, and players were able to observe that process firsthand. For me personally, this always felt like a living creative search rather than an attempt to please everyone or to mislead expectations. We could share our feedback — and some of it was taken into account, while some wasn’t. Certain ideas found their place, others were set aside, and I see that as a natural part of preserving the coherence of an authorial vision.

It genuinely hurts to see what has happened over time to projects that once meant a lot to me — Dragon Age, or the endless re-packaging of Skyrim. Against that backdrop, Larian stand out to me as a rare example of a studio that still makes games not out of fear of losing something, but out of a desire to tell their story the way they see it.

I’m not trying to convince anyone or to “win” an argument. I simply want to explain why this approach to game development resonates with me, and why I find it valuable.
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 ldo58 Yesterday at 05:41 PM
I have to think of Bree, a small town at the outskirts of the Shire where we find hobbits and humans living together, in adapted housing. Even some shady half-human/goblins are rumoured to be lurking around. And it"s a transit route for wizards, elves, rangers ,and the occasional dwarf company looking for a rogue in the Shire.

Imagine what a BIG city along a trade route or main road (in peace time) would look like.
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General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. Ixal Yesterday at 03:51 PM
There will always be one superior build.
The questions are how easy it is to find and how far ahead it is of other builds.
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Suggestions Jump to new posts
Good Use of AI (character options) Zirenaux Yesterday at 03:24 PM
I had an idea about using AI in the development of games. Players, myself included, always want MORE options for our characters. Body types, armor types, faces, hair etc.
When one creates an armor in a game models and textures have to be made for each body type available to the player.
What if an AI was made that could make those models and textures given two or three reference points? So real artist(s) would make key models and textures then AI would fill in the gaps for more body types. This way making one suit of armor or set of clothes wouldn’t require an artist to make half a dozen or more models and textures for each armor. I was thinking such an AI might be used across multiple games, a development tool more than attached to a specific game. Someone else probably already thought of this, but in case no one did I suggest it here.
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General Discussion Jump to new posts
Re: Pyramids Aulis Vaara Yesterday at 03:12 PM
Originally Posted by Slayer of Snow
If there will be pyramids of teleporting in this game, please be kind.
In Divinity Original Sin 2, I had a playthrough with 3 friends. I was the last to get a pyramid.
For nearly the entirety of the game, I was constantly trying to catch up to the group, while they simply teleported to each other. I arrived to every fight late, and it ended up being miserable.
By the time I got my pyramid, I couldn't wait for our game to be over. I missed out on everything.
If you add something that lets 3/4 people stay grouped and have fun together, please consider how that will affect the 4th player!
Thank you for considering this, as no matter what I will be playing every game Larian Studios makes. For many, many hours smile

This sounds less like a design flaw and more like your friends are assholes who don't actually like you. Please get some better friends.

Me and my friends frequently threw pyramids around to help each other when needed and in any game we give each other time to catch up if necessary. Seriously, your friends aren't good friends, if they are even actually friends at all.
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General Discussion Jump to new posts
Re: Postage to Australia from Merch Store Salo Yesterday at 11:08 AM
Hello! The Larian merch store does ship to Autralia but the correct locale needs to be selected at the top right (in case it's defaulting to another region for you): https://apac.merch.larian.com/
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General Discussion Jump to new posts
Re: Where's the best place to get info for early access? Salo Yesterday at 11:06 AM
Once we have more news about Divinity we will share them on:

- The Larian Gazette (You can subscribe through https://divinity.com/ )
- Larian and Divinity social media Accounts like https://x.com/divinity or https://bsky.app/profile/divinity.com
- The Larian Studios Discord: https://discord.com/invite/larianstudios
- And the news section here!
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Baldur's Gate III - Suggestions & Feedback
Re: Volo talks to Bosk and the possible Secret Swelis Yesterday at 10:09 AM
I recently stumbled upon this scene with Volo and Bosk, and to be honest, I was a little surprised that the developers didn't reveal this moment fully. It seemed to me that there could be some hidden plot detail or secret character reaction that players haven't discovered yet. It would be interesting to see if it can be activated in some way through other dialogues or items in the game. I am always fascinated when Baldur's Gate III leaves such little mysteries for players.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Please fix the throwing pact weapon not returning bug already Taril Yesterday at 03:09 AM
Originally Posted by Ussnorway
i.e, throwing an item BEFORE combat means its not going to return because it is coded to only return DURING combat

Technically, the stipulation isn't combat, it's it being your turn.

If your character has ridiculous initiative, you can throw to start combat just fine as you will go first and thus it will work.

This is why it can also bug out if you end your turn before it returns to you during combat (Most likely to happen when it gets randomly delayed because it's falling through a large enemy, if you're too trigger happy on ending turn after throwing you get screwed)

As for if they can fix it so it works even when it's not your turn? Maybe. Though they're working on other games right now rather than any more fixes for BG3 it seems.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo Yesterday at 01:08 AM
Additional note, the error also appears when deleting saves in game
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox Series X Version Not Working! Help! KorvisKaine Yesterday at 12:26 AM
This seems to be an ongoing issue for multiple ppl.
I bought the game digitally from the Xbox store, installed it, and every time I start it I get as far as what I assume would be the menu screen, but alas no menu or options at all. Just a pretty graphic and some nice music. Does not respond to any input at all.
Tried all the things. Restarting game, restarting console, deleting save file (as if it had any saves), uninstalled and reinstalled numerous times.

Obviously this is an issue Larian needs to address.
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Baldur's Gate III - General
Re: Help with Orpheus Ussnorway 18/12/25 09:48 PM
yes you can side with Orpheus over the Emperor without Lae,zel in your party... yes the exact steps are tricky because the bigger question is bug or no bug which changes how Orpheus reacts to you
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General Discussion Jump to new posts
Larian please make an in-game quest based of AI-drama neprostoman 18/12/25 09:41 PM
First off, I want folks at Larian to know that I support you immensely whether you use it or not. Your games are rare treats that make me happy when little else does. I love your work and wish you big success with Divinity.
I think this is THE perfect time for Larian fans to show their support to this developer, not when everything is okay, but when they might actually need it. Not a rallying cry, just a thought of mine.

Anyway, what about translating this whole situation into a quest in the actual game? Would be a witty way to brush off this peculiar event, I love such stuff...
I mean, ironically the trailer already shows some parallels - there is literally a guy being burned alive buy the joyous clueless mob which is in any case an overkill.

Maybe wrap it in-game as some sort of metaphor on technological advancement? Like a device that can store and release source, make it available and useful in humanitarian endeavour, but being held back by both anti-sorcerer dudes aka magisters and elitist sorcerers at the same time? think
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: The Main Menu won't load on Xbox Series X. Faded Endings 18/12/25 09:08 PM
I deleted the game and redownloaded it and it works now
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General Discussion Jump to new posts
Re: Apparel and Appearance fylimar 18/12/25 07:55 PM
I like the idea of transmog. I use a mod for that in BG3 atm, but it would be nice, if it could be implemented in the new game.
I want to be able to give my characters a look that fits their culture and/ or personality.
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Suggestions Jump to new posts
Re: DOS 1/2 or BG 3 on Switch 2 Count Dooku 18/12/25 04:26 PM
Divinity Original Sin 2 is now on Nintendo Switch 2.
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Suggestions Jump to new posts
Re: If you want a Baldur's Gate port on Switch 2 show how much you love Larian Studios and BG3. Count Dooku 18/12/25 04:25 PM
Sorry for the late answer:
YEEEESSS
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: An idea I had about the thorm family members [spoilers] ldo58 18/12/25 03:19 PM
I disagree concerning Malus Thorm
If you skip him, you cannot wake Art Cullagh and cannot lift the shadowcurse. IMO, a significant failure for a "good-aligned" party.
Even so much later as the House of Hope, you have to tell the architect you were unanle to restore the lands.
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General Discussion Jump to new posts
Re: Companions Ixal 18/12/25 02:12 PM
And I hope that Larians idea of diversity is not just different race/class/gender variations but also includes backstory and personality.

Give me the duty bound soldier uninterested in romance, the desperate husband and father trying to protect his family and not only playersexual, willing companions unbound by any commitment like in BG3.

I don't want just Arueshalae and Regongar, but also Harrim, Sosiel or Argenta.
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General
Re: Is it possible to run Divine Divinity at 60+ FPS? eranar 18/12/25 10:11 AM
I'm having the same exact problem, guess it's not a recent thing at least. Hopefully now after the announcement of the new Divinity game, the first game will get some more attention and someone will come up with a fix for the locked framerate.
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