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Chat Jump to new posts
That Happened 43riel 3 hours ago
ok,
so around almost 2 months ago already a case happened that an user that ALWAYS caused problems and everyone present at time in the chat knew he was problematic, cried WOLF to a specific moderator that came running to his rescue. The moderator clearly didnt read at all what happened in the chat and banned me, along with muting several others at the time in the discord chat.

it would have benn an easy appeal ban right?
i asked for them to check the chatlog when directed towards Larian discord ban appeals, as it was obvious that nothing had happened at all, it was all there, it was only a matter of checking right?

Well no,
apparently that specific moderator (funny part is that when coming to the forums their name also popped on problematic decisions), which a lot of discord users actually dont like (i talk with at least 10 friends that are stilll in the larian discord server), is too big to be questioned at all, even when like i said it was a simply matter of checking the chatlogs of the conversation happening on discord that proved that nothing really had happened except for the moderator having acted wrong or missingformed by one user crying wolf.

But yeah then Larian Discord Ban appeals BANNED ME because i was attacking, being aggressive and having "a vendetta against a moderator" like who wouldnt if they knew it was only a mattter of checking a chatlog to see how this whole thing was moderated wrong? again was just a matter of checking, it was not rocket science.

i probably dont even need to drop their name here, but anyway im glad i've made real friends in that discord server that still to this day keep on telling me the hijinks and weird actions of that mod when it happens.

maybe i should end up this by saying for them to be better, but they probably wont anyway.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Blue Apex? Plot Spoilers- ldo58 3 hours ago
Hi, I know it's a very old topic, but I figured it wouldn' hurt to revive it, as there are only 3 short entries so far.

I came to the "Blue Apex" document again in my current PT, and with all the knowledge from previous PT's (coloured by my personal imterpretations of course) , it occurred to me that taking Blue Apex seriously might resolve some problems that bugged me up to now.

Spoilers ahead:




As a refresher, this is the document:

[Linked Image from i.imgur.com]

When the party confronts the netherbrain in the morphic pool, it explains that it had in fact planned the entire scenario all along, and manipulated the dead three chosen so they would "enslave" it, so that it could break free with your help and set the grand design in motion.

But what if behind the netherbrain there was another power who laid the plan and manipulated the brain ? The illithid Lich (Alhoon) called Blue Apex ?

It woul explain this couple of loose ends to me.

The netherbrain was originally just an elder brain controlling an illithid colony under Moonrise towers. Where did it get all the resources from to execute its plan ? Specifically, the fleet of Nautiloids coming to its aid in the end, whereas Omeluum tells us that they are very rare relics that can't be made again and are rarely, if ever, seen. An ancient Illithid Lich residing in some other plane since the Netherese epoch, or before that, might still command such a fleet.

Omeluum tells us how the normal illithid hives dislike arcanists, because they are wont to break free from hive control. And these arcanists are exactly what the illithid liches like Blue Apex are. Then when we come to fight the netherbrain, its final guardians are actually mindlayer arcanists, using arcane magic like shield and magic missiles. This also seems contrary to how an elder brain would plan its moves. However it would fit perfectly when an alhoon was behind all of this.

( I realize it doesn't pass "Occam's razor test", but I like the way these few blocks seem to fall in place.)

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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Love & Extreme, Utter Disappointment with Leveling: Level 12 Cap Issue Tav'ith'sava 6 hours ago
Good point, there would still be limits like obtaining spell components and learning the rituals (from someone conveniently out of town for the duration of the crisis), but I also keep forgetting that clerics get more than seven spell levels in later editions. You could have left out or limited the really game-breaking ones, but we see 2e-7th level cleric Resurrection (Withers), a group version of Succor (Return to Camp) and Wind Walk in the game. In 2e, Bards and Sorcerers are using wizard/arcane spells, while Druids, Rangers, Paladins and Warlocks/Shamans use (mostly) clerical spells. Bards tend to have a longer learning curve than "proper" wizards, and I guess 2e-sorcerers are a different animal, as they technically work mostly like wizards, except that they're not using spellbooks and sometimes dangerously improvise things to unexpected consequences. They'd still have to spend time to learn the rituals.

As a necromancer, a nice lab with a smattering of bones, pickled tentacles, brains in a jar and a bunch of quest items spread untidily on the table were a must. At the Dockland Camp this may have escalated a bit, but it was a funny mini-game!

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That said, there's also the whole thing in the lore about how the characters have been "Deleveled" by the tadpole.
Maybe it's like just doing a number of levels as a "True Soul [class]", like in 3e, while losing access to your original class(es) and levels. It depends on your head canon, I guess. Sava was a lab potato occasionally venturing into the wild to keep her operation going, so starting as level 1 made sense, with practical experience turning theoretical knowledge into skill, but we know that Gale, probably Wyll and likely Shadowheart, Lae'zel and Karlach, must have previously held a (much) higher level to explain their backstories.

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Withers doesn't strike me as the sort who's really big into the whole "Manual labour" aspect of camp maintenance...

This reminds me of a player completely misunderstanding the "shady mystic on the edge of town"-NPC who was helping the player's slouch solve a case of missing squatters in a Shadowrun game as part of his own fight against dark forces. Maybe because he was new to Shadowrun or RPGs in general, the player didn't pick up on any of the horror elements surrounding the NPC or his hut in the woods and thought he'd found some sort of deputy/assistant. "...and make 50 copies of these posters, will ya? See you tonight!" (door slams shut, car starts with tires screeching)
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Ps5 still crashes on act3 after hotfix 36 Philange 16 hours ago
On PS5, I have a custom compaign with singlesave at the Lower City in Act 3, which was saved before Patch 7. I loaded it with no issues, exited to the main menu (the game auto-saved), and then reloaded it — everything was perfectly fine.

I've never installed any mods (not even downloaded them) and have barely encountered any crashes. So I’m wondering if the crash issue you mentioned might be related to mods, even when they’re disabled?
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Aulis Vaara Yesterday at 06:05 PM
Thank you for answering.

I don't really understand your remark about realism though. In what way is it unrealistic? I don't see people walking around with health bars in real life?

I'm asking in terms of feasibility and difficulty.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Missing Items Tab Halycon Styxland Yesterday at 07:49 AM
So AGAIN I have a character without an items tab.

As explained for example here: https://www.reddit.com/r/BaldursGat...is_missing_the_items_tab_in_the_hotkeys/

This time it was a hireling, so I tried to recruit and dismiss. To no avail, the items tab is still missing.

This is really super annoying, is there any way to fix this without going back to an old save.
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Baldur's Gate III - Modding Jump to new posts
Mod request = play as Shovel Troglodyte Yesterday at 07:46 AM
Can someone make a mod that would allow me to play as Shovel? I mean chose Shovel in character creation and level him/her (not sure if Shovel even has a sex) up like a normal character. I can see Shovel being a bad ass monk. Or can you imagine a raging Shovel! Lol. That would be awesome. Probably give him/her/it some sort of default "weapon" item in each hand to represent the claws. I can't really see Shovel using "big people" weapons so giving him/her/it "claw" items so they can be enchanted would be nice. Other "big people" items like armor would be questionable too but rings and amulets would certainly be a thing. Monks and spellcasters don't wear a lot of armor so maybe lean toward those classes when playing Shovel? Give him/her/it some mage armor "scales" for free since armor would be out. I'd just like to be able to level him/her/it up and gain better stats and HPs, while allowing for use of rings, necklaces, potions, grenades, scrolls, etc.
I really like the idea of a monk and hitting level 6 to grab the necrotic aura for attacks.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: A Bit More Than Honour Mode? Shadowbart Yesterday at 03:52 AM
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Quite frankly there is no good reason NOT to play a Dark Urge.

Not murdering a sweet bard?
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General Discussion Jump to new posts
Re: Arabic support Nasser 27/04/26 09:53 PM
Hello Larian studio 👋 i really love your games and i am looking forward to Divinity i hope i can play it with Arabic Localization text and Subtitles this will help the Arab players to enjoy the game
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