Re: What BG3 missed but what would have made it 5 times better game
NorthbyNorth
2 hours ago
But there needs to be something more than just random guessing. Player needs to feel that outcome is not just random, but with benefit of hindsight player needs to feel that it makes some sense. Like if player chooses to be the hero who goes save someone even when we are told there is no time, then it should have consequences. Player has knowingly taken a risk, so they understand why it would have consequences. Player would not know if it happens, or what happens, but they can understand why it would happen. ....
This is a great idea! Could also have something where frightened people attacked by third party also attacks you, but its out of fear and panic and once the main threat has been dealt with, you might be able to reason with them. Yes, I like that! Maybe also some companions always choose more pessimistic alternatives and/or vise versa, if you not try to persuade them otherwise it might be a unhealthy spiral? And navigate among superstition and conspiracy rumors. Maybe one solution is to follow an old complicated puzzle that might give the right result, or take a more scientific shortcut that may turn locals against you.
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Re: Full Character Design ?
NorthbyNorth
15 hours ago
- height - width - fat amount - muscle amount - length of appendexes (arms and legs) relative to body size - size of hands and feet relative to body size Add posture (hunched/upright/?). And all of these multiply into a testing space. As a typical case take the kissing scenes (putting the hand on the cheek, touching the other hand, kissing, and then hugging). How many different variants of those scenes do you need when you can vary every one of those parameters? Do you remember the number of bugs in BG3 due to kissing between elves and dwarfs? In the end it very much comes down to priorities. Do you prefer realistic, scalable armor to the expense of world design, story elements or voice acting? There are limited resources and the amount of work it is possible to put into even tiny elements are staggering. I am not sure a majority of players actually care that much about realistically behaving armor or slider scale of all bodily measurements. My wife, who has a esthetique sensibility that can be rather overpowering, has never mentioned armor clipping, scaling or body types as problems in BG3. She has always gone for the standard female body type. Color schemes, design of outfits, look of combined elements, hair alternatives and faces, on the other hand ..... I do think the look of the characters are important, but for most players it may not be in the same sense as for us "super nerds".
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Panels From Hell?
Parn2
Yesterday at 08:35 PM
Hi Any plans for some kind of events like BG3's Panels From Hell? That was fun to watch. Also, when we can expect some new stuff about the game?
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Baldur's Gate 3 Third Anniversary Stats
Salo
Yesterday at 04:22 PM
It's that time of year again, you naughty number-loving nerds. Mods pictured: Bald Mod by wa_rouk: https://mod.io/g/baldursgate3/m/baldgate3#description Car Wildshape Mod by wa_rouk: https://mod.io/g/baldursgate3/m/car-wildshape#descriptionWhether you chose violence or call it an accident, these NPCs found their demise in your playthroughs. Not sure what Volo did to you all to deserve this. ![[Linked Image from i.ibb.co]](https://i.ibb.co/SDcgphFX/bg3-2-A-corrected.png) More non-Dark Urge players have managed to murder Alfira than Dark Urge players. Spawn of Bhaal or not, maybe it’s time to stop pointing fingers. Some of you faced the Absolute with the most powerful weapons, others decided to bring a charcuterie board to a fight with a giant brain. Speaking of weapons, you’ve been very skilled at finding the rarer ones in the game. Shout out to the folk who willingly wielded the rusty Poo-Scraper in Act 3. ![[Linked Image from i.ibb.co]](https://i.ibb.co/q319VcLf/bg3-3-2.png) For some of you, the strategy has been getting the entire party pissed before entering combat. Bottoms up for Drunken Master Monks, we suspect you are partially to blame for these. ![[Linked Image from i.ibb.co]](https://i.ibb.co/Gvpy52xM/bg3-4-2-1.png) Kinda weird, but not judging:
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Re: A Request
NorthbyNorth
Yesterday at 12:23 PM
I am not a mod developer, though I love a thriving mod community. Is it worth getting a toolkit in advance, even if it may break ever so often during development, losing/gaining significant feature on the way?
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Re: the gore/smut
NorthbyNorth
Yesterday at 07:32 AM
As for the gore bit, is it not that trailer may look very gory, while a corresponding game will seem much less so?
In BG3 and DoS2 I literally waded through blood and gore for long stretches in the games without thinking of it as offensive. However, a detailed cinematic of the same thing would certainly made me feel uncomfortable.
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Re: Divinity needs to learn from BG3 Romance Problems
papercut_ninja
Yesterday at 06:42 AM
Which would also highlight the fact that IF the player successfully initiates a romance with them, it's because the player managed to grow close enough to them in order for it to happen. Rather than BG3 where it's just assumed that every companion will automatically be lusting for the PC and no-one but the PC (Despite Wyll's, terrible, attempts to woo Lae'zel and Shadowheart in dialogues when roaming around together in a party) There was also Lae'zel who would hook up with someone else at the tiefling party if rejected and Shadowheart who will confess to having lustful thoughts about Halsin once or twice, or more. But the latter led to death threats towards the writer, so though I personally would really enjoy some more dynamics, drama and conflict within the companion relationships, maybe the gaming community isn't mature enough for it.
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Re: What races are planned for Divinity and party size? Expecting more or less?
NorthbyNorth
Yesterday at 06:37 AM
Larian has statistics what races are most popular. I think it was half-elves, but I'm too lazy to look it up . What I do remember is a statement from Swen Vincke , long ago, saying something like " we gave you horns and tails, use them". But despite this encouragement for players to immerse in tailed and horned characters, it didn't really seem to have worked. Elves and half-elves and humans remained the preferred races;
So yea, I guess the majority prefers to play a hero that looks somewhat human. I know I do. Actually I think I played mostly drow and half-drow. But I also played a Duergar and a halfling. But never a dragonborn , gnome or a tiefling. I think it has a lot to do with esthetiques and fashion. There is a reason why many players spend (me included) hours in Character creation. They want themselves and the team to look good. I introduced my 60 year old wife to her first ever computer game (not even tetris or solitaire before). She got hooked, and have spent ages in character creation and finding nice looking armors in stores. She also have very strict preferences, dragonborns look weird and unnatural, so do Giths, but Laezel have a great personality. the skin color of Drows is ugly and small races do not look pretty in armor and do not look good in dialogs. She usually prefers humanlike races (humans, elves and mixes) but also loves tieflings, since they look good in her prefered armor sets. Clipping is not an issue for her, I have never heard her comment upon that. But she cringed when we played co-op and I was a dragonborn, "you look so weird in dialogs". That said, I do not think it is coincident that hairmods are very popular. Then we have the min/maxer who makes choices due to stats. I am not sure who big the remaining group is, those who want to explore a true diverse mix of races and looks.
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Re: Origin character's voice actors could work as narrators for the played origin characters
NorthbyNorth
Yesterday at 05:07 AM
Since it would give us more of the excellent voice acting I am all for!
But I have to say, I love the narrator voice in BG3, it is a treat to listen to, even after playing the game 15 times.
Voice acting in general is great, excellent voice acting on the other hand, blows your mind! I am very happy with Larions decision to not pay a premium for known actors. To me, having Keanu Reeves making Johnny Silverhand felt more like a cameo than a game character I would like to know better.
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