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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Act III) Shadowheart Romance Scene Skips Strato Incendus 1 hour ago
I've maintained for a while that changing Shadowheart's character arc in Act III rather than Act II is more in line with traditional storytelling, where she'd double down on her misbelief at the midpoint, rather than already overcoming it.

This however seems to prevent Shadowheart's Act III sandcastle romance scene...


because she only starts it by saying she wants to wash off the remnants of the shadow curse, which Sharran Shadowheart has no reason to want. I was expecting this line of dialogue to come up after saving Shadowheart's parents, but it does not - in fact, the party banter lines still treat Shadowheart as a Dark Justiciar in that case, which is one of many immersion-breaking things in Act III (like, conversely, Halsin commenting on Shadowheart learning to swim before that scene has even played).

I am confused, though, because the sandcastle scene was rendered with both of her hair colours
- implying it was supposed to be possible for this scene to play with a formerly Dark-Justiciar Shadowheart. In fact, this used to be a bug - I got it on my very first run, too - where Selûnite Shadowheart's hair would turn back to black during the sandcastle scene. I also remember Larian announcing that they fixed this bug in one update post.

So is it now a bug in turn that this scene can't be triggered with a converted former Dark-Justiciar Shadowheart?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Ending) What causes the game to skip Karlach's ending? Strato Incendus 1 hour ago
So, I'm a little confused regarding Karlach's ending, as it sometimes seems to be skipped altogether, and sometimes forces you into one outcome:

On my Honour-Mode run, I didn't do the Steel Watch or Iron Throne, effectively skipping the Act-III part of Karlach's quest, as allying with Gortash is easier when you try to beat the game any way possible.
I expected the usual scene on the docks at the end (I blew up Gale), but instead, Karlach's scene was simply skipped, and she showed up to the Epilogue party as if she had gone to Avernus by herself.

Then I repeated this process on another run (not Honour Mode), except this time, I defeated the brain, rather than blowing up Gale. On that run, I was a gith and went with Lae'zel at the end, assuming that, because I once again skipped the Steel Watch and the Iron Throne, that Karlach's ending would be skipped the same way. But instead, she died on the docks, as is commonly expected when going with Lae'zel, as Lae'zel always leaves before Karlach makes her choice.

In both cases, I didn't do the Ansur quest either, so Wyll just remained the Blade of Frontiers on both runs.

So what's the deciding variable here that skips Karlach's scene on the docks? Blowing up Gale? Not being a gith / not going with Lae'zel?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Act 3 Lower City: Large Blue Circular Artifacts on Floors and Walls WardenOfAsh 2 hours ago
I am seeing a strange visual artifact in certain Lower City interiors, and I am trying to determine if this is a known BG3 issue or something specific with my setup.

The artifact appears as large, faint blue concentric circles (almost like a target pattern) on some walls and floors. It is most noticeable on reflective hardwood floors and other shiny surfaces.

A few observations:
-The circles move with the camera
-They become much less noticeable when I zoom in closer
-They are visible in screenshots
-Acts 1 and 2 were fine as far as I could tell
-Rivington is completely fine
-Even parts of the Lower City are fine
-The issue only seems to occur on certain Lower City interiors, specifically upstairs of the Blushing Mermaid

Troubleshooting I have already tried:
-Vulcan and DX11
-HDR on and off
-DLSS on and off
-Different AA settings
-Lowering graphics settings
-Fullscreen and borderless
-Clean NVIDIA driver installation
-Clearing NVIDIA shader cache
-Clearing BG3 level cache
-Reinstalling the game

System Specs:
-RTX 5090
-Ryzen 7 9800X3D
-240HZ OLED monitor


Other games are totally artifact free, and I have not noticed any visual issues outside of a few specific interiors in the Lower City.

Has anyone else seen this before or been able to reproduce it? I am mainly trying to determine whether this is a known lighting/reflection artifact in Act 3 or if there is a setting I am overlooking.

Video attached

[video:google]https://drive.google.com/file/d/1ROK5KhfUTWQTBMggdcXwbPVjb0oCLRSf/view?usp=sharing[/video]

Screenshots attached

[img]https://drive.google.com/file/d/1gN_6QNMSZ4y_VLFexgAD0u9C5pl1iTPX/view?usp=drive_link[/img]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Save Vanra/Help The Hag Survivors still bugged Bethra 2 hours ago
So I have had this issue with this quest for a couple of months now, before that I could get it to work but not anymore. Game up to date so I think it must be a recent patch causing the issue?

Hag dead in Act 1. Act 3. No sign of Fake Grizzly in the Blushing Mermaid, Show invisible doesn't show her - she's simply not there at all.
In the basement lair I can do show invisible, kill a shroom or 3, chuck faerie fire, create water and just about anything else with my party and no sign of Ethel whatsoever - invisible or otherwise.

I see this is an issue reported countless times on steam forums, reddit etc and still bugged?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Default API? Alphaonic Yesterday at 03:46 PM
You don’t need Vulkan to play. I run the game with DirectX11 just fine. Vulkan is only the default option, so you can switch to DX11 in the launcher and keep playing.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: Xbox and PC crossplay, PC host crossplay broken Tzarevich Yesterday at 09:40 AM
Hello,

I just wanted to say that I have also had this issue. We had just gotten to the Iron Bank and we were mid fight when my connection crashed. I was the host so I continued playing so I could save after the fight. But next time we tried to play no-one could join via crossplay. The one PC player and one Steamdeck player could join via other means.

Would also love a way around this as the only issue is the Xbox player as they have no other options for joining. It's an honour mode run as well, so we cannot re-load a previous save.
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General Discussion Jump to new posts
Re: So why play Divinity ? Halycon Styxland 08/06/26 08:32 PM
OK.

I think we dont really disagree on much, if anything.
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