Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Archdruid Halsin confusing logic Tav'ith'sava 5 hours ago
As someone who played a necromancer, my experience is that snatching bodies and dropping them off elsewhere angers people and confuses the game. Some bodies that have deeper connections to the story can just vanish from your inventory or mess up the storyline, others are instant zombies you can drag along indefinitely; but if you want to see people running and fight some guards, just casually drop a body in a busy street. The bodies of important NPCs should be handled with care, although we did drop off Gortash at the gallows without consequences.
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General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. Stray 7 hours ago
Originally Posted by MisterNya
It's quite sad to speak about RPG and read "optimal build" in it. This is a "disease" at this point as RPGs shouldn't focus on combat so heavily to the point there shouldn't be optimal way to build characters.

I think that is mostly a balancing issue, which is realistically not 100% solvable. Having classes that are exactly even in terms of how good they are is near impossible without them beeing the same. So some things will always be stronger than others and therefore will result into more optimal builds. However i do agree, that the discrepancy of the power levels between different builds should not go so far that you as a player feel stupid for not picking the other class, because it is outright better in every aspect. Everything should have its strengths and weaknessess.


I don't think any developer intends to make a game with different schools or classes just so every player resorts to the same 4 classes because the other 10 feel so weak, that it is really difficult to play through. But to be honest i have never experienced a game, where a class was so bad that you had a hard time finishing the game with it.

I also want to go against the notion of optimizing as a "disease". I for one love to optimize around certain mechanics/abilities/spells and see how good i can make it and yes i even google euqip abilities and so on beforehand. For me the fun lies in crafting the build and see how it plays out in game and once i did a playthrough with that build, i try another one and so on. Perhapts its more the notion that a player knows that they are playing a suboptimal build, that feels particularly bad.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Moonrise 60 Models Fight Arvin Lundstrom 23/09/26 10:42 PM
To trigger this chaotic masterclass engine stressing fight you need to make Drider stay at Moonrise Towers entrance. After you arrive at Moonrise Towers with Kansif and convoy Drider is waiting to talk with Custom Tavern Companion. Ungroup that companion and enter Moonrise Towers with Other Origin Companions. Do this right and Drider go to top cinematic doesn't happen. Then be at max HP and ensure max monsters has survived to Moonrise Towers. Then ungroup all companions and use abilities and spells that spawn max summons. Put Astorion closer to Drow trader, Shadowhearth closer to Bugbear trader, Lae'zel closer to Ogre and don't move Custom Tavern Companion. Then attack anything with Lae'zel before you go closer and trigger Minthara is judged of Ketheric Thorm cinematic. Do ranged attack at anything closer to Ketheric Thorm with Astorion. Tell Ketheric Thorm you can call me death of Ketheric Thorm. General Thorm has recruit so many cultist during his travels and is invincible anyway. Attack anything with Custom Tavern Companion. Attack anything with Shadowheart and move around with 4 companions to make max models see you and move around to make them follow you to the other models in first floor. Move Lae'zel to stairs and enter second floor with jumping misty step and teleport arrows. 60 models having each initiative turn is handled pathfinding, attack rolls and spell effects. Baldur's Gate doesn't display 60 icons at the same time but told it was 39+ the 21 icons. Guards summon multiple guardian of faith and The Warden from prison attack in combat too before I entered prison. Don't kill anything to keep max models in combat. You don't need to do exactly as i do but spread where you move before models leave and heal companions and summons. This push Baldur's Gate 3 right to its absolute coding limits. Multiple monsters of the same kind shared one turn, but the guards didn't. This is a programming trick called Group Initiative. If 15 individual acolytes all had separate turns, the CPU would have to stop and think 15 separate times, which would cause game to crash. By grouping similar monsters together, the engine pathfinding calculations all at once. The named guards and bosses have unique AI scripts, which is why they still demand their individual turns. The AI panic behavior When you saw the guards often using their dash action instead of attacking, you were witnessing the pathfinding AI getting completely overwhelmed. With 60 models blocking the hallways, doorways, and stairs, game coordinate grid becomes completely clogged. The AI cannot find an open path to reach you so its programming panics. going black when enemies moved into multiple rooms happens because of Occlusion Culling. To prevent your graphics card from exploding, the game only fully renders the rooms and models that your active camera can physically see. In other fights you are able to see how many turns fight is but this fight is so stressful to engine that you don't see which turn. Many RPGs use invisible limit on how many enemies can participate in a single fight to prevent the computer from crashing or slowing down. Larian Studios built Baldur's Gate 3 using an engine that allows almost any nearby entity to join the initiative order if they hear the noise of combat. This could crash some computers but not my computer and other Baldur's Gate 3 have. It's quite impressive that game engine can manage that and not crash but you have to wait more then 53 models turns before you are controlling anything. Baldur's Gate 3 60 models fight could be most things in fight at the same time in gaming. You obviously will be always be defeated and can't progress from this. Because it's fun when 60 things fight you attack something, not to complete anything.
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