As far as official D&D canon goes, Abdel Adrian was the protagonist of the Baldur's Gate novels. In terms of gaming material from the tabletop, Baldur's Gate (and Neverwinter) pretty much disappeared from the continuity in 1368DR and only returned for 5e over a century later. They existed on the map, but if there had been an earthquake or mystic atom bomb, the fishing village just up the coast wouldn't have felt it. From what I could dig up in BG3, the name didn't stick out while I was playing, although I'd probably have to revisit a certain crypt to be sure.
During dialogue, you can't press f1/f2/f3/f4 to switch to another character, you have to use the mouse to select the portraits instead. This issue did not occur in patch 6, it seems to be a new bug with patch 7. The npc you're talking to also won't face your character when switching, they'll keep looking wherever they were before you initiated dialogue.
I figured it out. you can switch characters but you can't do it with the function keys any longer. When you're in a conversation and it's your turn to respond, you have to click the Character Select button in the lower right corner.
After my last game was totally bugged after someone got caught stealing in the Druid Grove... he still doesn't want to be named and still claims that it wasn't his fault. At least it ended with Halsin standing at the goblin party in my camp and acting like nothing had happened.
In my new game, however, things don't run completely smoothly and Astarion surprises me with texts in unexpected places in the game ...
On the first night I expressed my distrust of him and I found his reaction funny...
After that night he actually would have told my Dark Urge that she looked sick etc., but he didn't and I thought "Ok, probably because I told him my distrust of him".
Then nights later... at the goblin camp... my Dark Urge had an intense conversation with Liam...
Astarion has an exclamation mark over his head? ... Here? ... Why?
Have you had the same problem since patch 7 that the texts are often mixed up or missing?
Where do you come from now? It's not your turn yet.
While not related to cutscenes, the Underdark has a few places in which the banter overlaps badly with other banter, which is equally annoying. If you discover the sussur tree from the Myconid Colony, the comment about the tree overlaps with the comment about the scratch marks which the hook horror left. If the same character gets to make both comments the first dialogue just breaks off, otherwise they talk over each other.
However the worst offender is discovering the UD through the spider pit. It will trigger random party banter, discovering the crushed bones and noting the earth quake all at the same time. I understand that this is tricky because the nodes for these comments have to be at spots very close to each other but maybe it could be possible to somehow time them a little better or prevent banter from playing if there already is a conversation going on.
As for cinematics, the sequence that plays when you enter the rapport spores for the first time can also cut off party banter.
I play on console (PS5) and we don't have the option to do the mini game like in that video shown which means I am stuck with multiple of the items in my inventory OR forced to use mods but given that removes my achievements/trophies I don't want to have to mod the game to have my inventory sorted nicer.
I really hope that Larian fixes this as part of the newest Hotfix/Patch!
if i don't feel like playing my own campaign but fiending for some bg3, i like to try to join a public lobby in multiplayer. as far as i know, you can only name the lobby when starting a campaign, so it'd just default to [user]'s lobby or whatever language equivalent if they're notably later in the game. i'd love to see more support for an almost "matchmaking" system, it'd be a great opportunity for something like streaming interaction with viewers (though, need to check, can there only be 4 tavs in any one campaign? wasn't certain on that) - say you could use a character configuration/preset so upon joining, you can load up a character and go at it. obviously, this'd be more tuned to gameplay/combat over roleplaying/story with a lot more people to account for, but just thought it'd be neat. thoughts ?
On the Playstation the highlight option like ldo58 mentioned is to HOLD the right toggle stick down (that shows dead bodies and other loot) that is "Show World Information" Alternatively you can HOLD the X button (that opens a menu of items which are around your character which you can then select other options to Loot or Examine, it doesn't let you send to camp through this way though), this is "Active Search".
I do agree that more accessibility improvements would make the game more user friendly for a larger user base!
I agree that the skip dialog needs to be a different button on controller/console or at the very least change it to be HELD. The amount of times I have accidentally selected a dialog that I did not want because I skipped but got the prompt to select what option I wanted in dialog is highly frustrating.
Please consider fixing this as part of the newest patch Larian!
What would be cool is to have characters we've played and become attached to could be used in a friend's multi player game. I've played different games where characters are put into a roster lime list.
I’m going to suggest that, if folk would like to discuss the dice roll dialogue mechanic in the full release, a new thread is started to avoid confusion. This one was from Early Access and I don’t think all the info in it is actually true of the game as eventually published.
Resurrecting an old thread for new discussion on an old topic can sometimes be appropriate, but in general we should draw a line under Early Access feedback and sometimes even that from earlier patches so we don’t end up with muddled discussions that mix up old and new info and end up with people replying to posts that no longer apply or restarting old arguments, not realising they were from years ago.
I’m going to lock this thread, but anyone interested in the topic is very welcome to open a new one.
(Personally, btw, while I’d like more in the way of fun results from low rolls, I still really enjoy the element of randomness introduced by the dice.)
Hi, I’d suggest we don’t resurrect a thread whose last post was back in early September with a criticism of contributors to it. At this stage, folk have had their say and it feels best to let things lie.
(Necro-ing threads can sometimes be appropriate if you have something new to say on an old topic and want a new discussion of it, but once a couple of weeks or so have passed the conversation has moved on so the time to engage with or respond to the original participants has been and gone.)
I would like to add to this thread too. I wholeheartedly agree with everything said in the initial post.
And I am ESPECIALLY disturbed by the complete lack of reaction to
Dark Urge dying when they reject Bhaal. They DIED for gods' sake! Meanwhile, Astarion got a heartfelt reaction to being singed by the sun - which I think is very nice, but on the other hand, the protagonist's DEATH isn't acknowledged. If not for Withers, the Dark Urge would have died permanently! No one knew that Withers would intervene, he's been decidedly neutral about everything. Moreover, if one of our companions is romanced, their lack of reaction is downright hurtful.
That's okay. I don't know if there's an agreed difference between, but I think an Easter Egg is usually something that's hidden. Like in a video game, you have to perform a specific action in order to see it.