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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Tuco 6 hours ago
Originally Posted by Halycon Styxland
For the record I really hate the term "immersion" in discussions about games..
Not my problem to deal with.

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If your argument to a game feature is exclusively and only "it adds immersion" then very likely its an element that will not add anything to the game itself at all, will annoy most players because its wasting their time, and is just a bad idea overall.
Not "my argument" at all, not to mention not a conclusion I agree with even remotely.

The fact that you don't value the importance of a game selling a specific fantasy (maintaining a convicing sense of adventure without breaking the illusion of the fiction being served to the player) seems to be absolutely a limitation on your part.

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A game is a game is a game. Game elements have to combine to a good experience overall. Anything that merely clogs the experience has to be optimized away.
Abominable.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Stuck In Act ! Psyanna 11 hours ago
Thanks been doing that as well.
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General Discussion Jump to new posts
Re: So why play Divinity ? Tuco Yesterday at 09:46 PM
Originally Posted by Halycon Styxland
For anyone who has played any Divinity game in the past and is looking forward to the new one, why exactly do you like it ?
The short answer would be that I don't. Not particularly anyway.

I'll (probably) "play Divinity" because that's what Larian is working on and what will be served to us, so I'll begrudgingly adapt to what I'm offered, but if I had any personal saying in the decision I'd probably pick pretty much ANY other fictional universe/IP out there over Rivellon.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: How did Gale and Shadowheart get aboard the nautiloid? Shadowbart Yesterday at 09:44 PM
Originally Posted by Sniffinc
I guess these are minor early game spoilers, so


Lae'zel: She had to be support for the dragon riders. She couldn't be trying to recover the artefact yet because she is surprised to see it and doesn't recognize it beyond knowing it's gith in origin.


I love Shadowheart's response to this. Something like "Stole it from some other plane of reality, more like it!"
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About this website Jump to new posts
Re: Can't login to Larian /mod.io BruisedBanana Yesterday at 06:37 AM
Hey Lotus Noctus, can you try logging into the Larian account website again now? https://larian.com/account/login

If that doesn't work, please try a different browser or open a new private browsing session, as well as make sure to disable any browser add-ons that might be causing the issue.

If you're still having issues after trying all of the above, please contact our support team here and they should be able to help you further, no login necessary. smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Hexed weapon suddenly losing condition mid-fight Fiddlewidget Yesterday at 03:47 AM
I have done multiple play-throughs with Hexblades and Hexblade multiclasses, and this is the first time I'm encountering this issue.
My standard post-long-rest buff routine includes:
Shadow Blade -> Bind Hexed Weapon. For the 3rd time in this run, I have started combat with my hexed shadow blade and suddenly found myself getting only one attack because my shadow blade has lost the "hexed weapon" status. I have not unequipped it, dropped it, or any of the obvious things people immediately assume.
Fortunately I'm not playing in honour mode or this could be catastrophic.
Every Google result about this has to do with the opposite - not being able to remove the effect.
I have not tried this with a standard weapon or regular pact weapon so I don't know if it has anything to do with the weapon being a shadow blade or not.
I'm wondering if anyone else has experienced this and knows what could be causing it, or if this playthrough has somehow gotten bugged? I thought I would ask before spending time doing extensive troubleshooting.
The only mod I'm using is the Aasimar race from the in-game mod manager, and I've had that forever without problems.
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Baldur's Gate III - Modding Jump to new posts
Race/Subrace Selector missing on respect and level up. Larion response??? pvpxan Yesterday at 12:22 AM
It seems Larion did not have in mind the idea that Races and Subraces could have spell/passive/other selectors after character creation. The first thing I know people will say is just get IMPUI...but that project is no longer maintained. I mean yes it still works (the XAML looks ok after I went over it) but this is something Larion Studios should have in place.

Does Larion check these forums at all?
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