Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Story & Character Discussion Jump to new posts
Sazza made three...tactically sus decisions Shadowbart Yesterday at 11:55 PM
In the form of Marcus and Astarion making tactically suspect decisions, Sazza takes the cake with not one, not two, but three sus choices.


So I play the minigame of trying to save Sazza. After rescuing her, I meet in the goblin camp at MInthara's hangout. I have to negotiate a careful path through the dialog to make Sazza afraid of them, so she doesn't join them against me when the fight starts.

This leads to a tough fight as for some reason, all the gobbos including Minthara make a beeline to attack her, and her 14 hp doesn't last long. It's worse than saving Isobel from Marcus and three winged horrors.

Anyway, I have great luck, and wipe Minthara and the two gobbos straight off. Sazza is green and joins us in fighting. Oh no!

With the three locals dead, she spies an opponent outside the room. She dashes, and keeps dashing to the hall to attack a hall guard, because the hummball has warned others before Lae'zel or I can toss it into the gorge. Now I've gotta save her from the hall goblins which she's intent on soloing.

This happens, but but by that time, Dror Ragzlin & friends have seen her through the broken wall, and now she's pulling in the final goblin leader fight all on the same play. Sazza had no chance against two hall guards. Good luck against Dror.

Fine, I run in and we take them out and Sazza is still alive. But at some point, she decides she's our enemy now, and tries to kill us.

Well, I plan to save her anyway, so I turn off automatic reactions and make a bee line for the nearest exit, which is the worg pen. The three gobbos guarding that door of course object.

I manage to make all four of us through the door, which is a mini-zone change, and boom! Up pops the save Sazza success reward. Hooray! And miracle of miracles, she doesn't follow us through.

Unfortunately, the worg pen is now pulled. We're getting pretty dry on spell slots, so it's up to The Wiffer and I to do the vast bulk of the work.

Success! Halsin is saved, gobbo kids not killed, Sazza not killed, completed, three major and two minor encounters all in one continuous, rolling fight!
0 24 Read More
Baldur's Gate III - General
Re: Enemy Health Turned Off Halycon Styxland Yesterday at 08:36 AM
Originally Posted by Shadowbart
[...]

If you can think of a better mechanism than hitpoints for modeling combat damage, then go ahead.

Meanwhile yes hitpoints arent realistic but neither is your own idea of "realism".

Sure, in reality a single hit MAY take you out, but it may also not.

And there are countless strategies in reallife how to handle combat that show that a single hit has no guarantee to take you out.

For example the whole "stopping power" discussion for firearms, where nobody has yet come up with a valid definition of what "stopping power" really means, except that those guns with high stopping power have a better chance to take out an opponent in one hit than those with less stopping power. Even the smallest gun can still kill on one hit though.

A fully realistic simulation of combat would have to model the whole physical body and take all the many factors into account. Also healing would take weeks, sometimes months. I will have to argue thats not practical and nobody would like it over the yes massively oversimplified hitpoint bar.
8 1,408 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Save Soft-Locked due to Save Issues haggs 29/06/26 11:24 PM
I'm playing BG3 on PC where I have roughly 30 hours on my save, and suddenly I cannot save anymore. The game is fully playable, all game mechanics work except for saving. Quicksaving does not work, and when in the in-game menu is pulled up, the option to save is greyed out. When I hover over the button, a popup saying "This menu is not available at this time" appears. I would greatly appreciate any help, tips, or tricks to recover this save. Thanks!
0 42 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: How did Gale and Shadowheart get aboard the nautiloid? Aulis Vaara 29/06/26 10:05 PM
Originally Posted by Bethra
hmm for what it's worth -
I think the artifact was kept in Vlaakiths city on the Astral not on Faerun at all. Something that important Vlaakith would want close at hand not in a creche nowhere near her.
Clues from Moonrise towers led me to believe that Gortash (and thus the Absolute) was the main mover and shaker in the theft of the artifact and he certainly had the clout to talk the Sharrans in Baldurs Gate into helping - plus he had a pet Illythid by this time to pilot a stolen Nautiloid- after all the Absolute has a few captured ships and we see them later in Act 3.

So we have a Sharran special forces team on a Nautiloid piloted by Empy which stole the artefact, only one survivor of the Sharrans and shoved into a pod as a 'keep her out of the way so we can get the hell out of here quickly before we double cross the Sharrans' by turning her measure'. So ship is heading to Moonrise. Then Empy discovered the power in the prism and vanished inside it while a few random Illythids which were still on the ship (but had either obeyed the person they believed to be their commander or were controlled by the Absolute to start with) took back control of the ship with no clear idea of what they were supposed to be doing - finding themselves few in number they grabbed a few people from Yartar to replenish their numbers and were in the process of changing them when attacked by the Gith who had probably pursued them across the Astral - Lae'zel actually confirms that Gith chasing a Nautiloid into the hells was unusual so I think at least the higher echelons of Gith knew the prism was on the ship but after the crash had probably searched the wreckage and not found it.

We know time runs differently in the artefact pocket realm so its not inconceivable that Empy had time to sort out the power that was there, at least marginally, to suit himself and thus was able to pop in and out to rescue the party from certain death in the crash. He was after all a fairly accomplished adventurer before he was turned and probably used to thinking fast on his feet (as t'were). It's not that unlikely for that Empy himself organised the attack on Yartar as a way to stop the ship getting to Moonrise safely - something he certainly wouldn't have wanted - it certainly made it easier for the Gith to find the ship and attack it.

She doesn't say this at all but I imagine Lae'zel was caught up in the theft one way or the other - maybe the artefact was kept at HER creche which at least explains why a nautiloid was needed given its on an asteroid. It certainly wasn't on Faerun as there would be no need for a ship to be involved and much less obvious if one wasn't. Or possibly fighters from her creche were the first despatched to get to the nautiloid and get the artefact back which would explain her presence, she may not have known what the objective of the mission was if she wasn't in charge of it and it was organised in a hurry.

I agree Astarion wasn't snatched by the Nautiloid in BG, more likely snatched up by Gortashs folks and transferred to the ship before the theft and kept unconscious while the theft part was ongoing - I would imagine this was entirely a side issue because Gortash wanted to get more dirt on Cazador given he likes to control people and a fairly straightforward way to do that was to turn one of Cazadors apparently loyal followers and its almost certainly the one place that Cazador couldn't enter or send agents to himself, especially if Gortash had a suspicion that Cazador was a Vampire Lord which seems likely.

This is quite reasonable and you're simply being ignored so that the others can keep complaining about what bad writers Larian are. It's not the best story ever, but this part obviously isn't the major plothole the others think it is.

I don't think the theft was at Creche K'liir. For one because creches are not in the Astral plane as far as I understand, and second because young Githyanki apparently have to prove themselves by killing an illithid. Not many of the latter around anymore, their empire is dust. Lae'zel is probably on the same nautiloid by coincidence simply because there aren't a lot of nautiloids left around. She saw her chance for killing illithids but instead was captured.
21 15,037 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Local Coop game changed protagonist mid game Nereian 29/06/26 09:23 PM
Yeah I thought of that as well, but no dice. Thanks!
2 61 Read More
Baldur's Gate III - General
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Shadowbart 29/06/26 08:41 PM
Very clever game mechanics, but I have a tough time wrapping my head around a creature so purely of the mind dying because a muscle-based attribute drops to zero.

RP-wise, I suppose you could argue DEX affects neuron speed. But it sounds like this would work with STR, too, which would be even worse. laugh
3 138 Read More
Baldur's Gate III - Modding Jump to new posts
Introducing Conform All - one-click sync mods with a game on join/load! guidingmoonlight 29/06/26 05:56 PM
It's here!: https://www.nexusmods.com/baldursgate3/mods/23621?tab=description

all my friends use different mods, and I got sick of having to click to turn each one on or off when I joined, or returned to my own local games. So I put in a button to do them all at once!

When clicked, Conform All checks, unchecks AND downloads any mods you're missing/any extra you may have. It's installed outside of the mod manager, so it won't even turn itself off if the host doesn't have it! That took a little extra thought to implement, lol.

If there's interest I may do a fully automated, no-clicking version--let me know, and have fun!

[Linked Image from staticdelivery.nexusmods.com]
0 52 Read More
Baldur's Gate III - Modding Jump to new posts
Re: 15.000 BG3 mods on Nexus ldo58 29/06/26 01:27 PM
Originally Posted by Lotus Noctus
@Ido58 Conform All - One-click sync mods with a host Mod at least available for non-console gamers and only mod.io mods. ;-)
Thanks. when reloading a save after the game crashes for some reason (which happens rarely, but since I play a little bit on almost a daily basis, it does occur at times) the mods are always unloaded . This will help.
10 9,050 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5