Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
General Discussion Jump to new posts
Companions tehwildmage 1 hour ago
I mean think it dos2 and bg3 we had some companions and since this is turn based strategy having a few companions is probably what will happen. (on a side note I hope we can bring all the companions, all of them to the battle like in fe4 have large battles). I mean if the companions are anything like those in bg3/dos2 it will be nice to see what a darker world since the trailer maybe have an orc companion or Malady etc. Not sure what people might want but I am hoping well that we can make them better or worse depending on the goals of the specific play though.
0 11 Read More
General Discussion Jump to new posts
Re: Divinity - General Discussion Taril 1 hour ago
Originally Posted by Dext. Paladin
Companies did this because it's cheaper and easier to implement.

Old game (cRPGs) didn't do it because, usually, no voiced line that use the word his/her.

There will be extra cost to record extra line exclusively for another gender.

It's cheaper and smarter just streamlined dialogue lines into one, instead of recording twice just to call you him/her, so they use "them" or avoid using it altogether because #somebody always going to notice when it used "them" too often.

Except many of the companies that do this still have gendered dialogue. Sometimes it's tied to "Body Type" sometimes they have a selection for what gender you are (That is separate from body type, genitals and voice).

Meaning they still go through all the effort of making gendered differences, but still call it "Body Type A" and "Body Type B" instead of Male and Female just because non-binaries are afraid of said terms.

Originally Posted by Dext. Paladin
Historically in cRPG, gender never matters, what matters is your background or skills, that define your character.

Actually, it has mattered on occasion. Namely regarding what romance options you have. Some have also had equipment that was gender locked (Ones that were trying for more realism as opposed to the whole magically size altering nature of what we're used to - Whereby you can loot some armour being worn by a Half-Orc and then equip it on your Halfling and it fits just fine... Rather than being like that scene in LotR where Gimli puts on a human sized chainmail which trails onto the floor)

Ironically, gender defined romance options has actually fallen away while gendered dialogue has increased over time. More modern games have romance options being playersexual, whilst also making more of a point to include gendered dialogue.

There are exceptions of course, Rogue Trader for example is more classic, with gendered romance options and lack of gendered dialogue (You are always "Lord Captain" and never referred to by pronoun)

Originally Posted by Dext. Paladin
Your background in Baldur's Gate 3 stays relevant the entire game, your background in Mass Effect matters once or twice at most in the entire trilogy.

Your background in Baldur's Gate 3 is never relevant. The actions for your inspirations are largely irrelevant fluff. Thus arguably background in ME means more because it's directly referenced 3 times and determines 2 missions. While in BG3 your background is never once referenced, not even a single fluff dialogue option (There are class dialogue options but no background ones)
123 7,281 Read More
Divinity - Original Sin - Technical Issues Jump to new posts
Error code at ALL autosaves Nazakoo 1 hour ago
I decided to play with my brother last night and every time it did a auto save there was a error code. The error says the following. "System error Failed to remove dir: C:/Users/ /OneDruive/Documents/LarianStudios/Divinity Original Sin Enhanced Edition/PlayerProfiles/Nazakoo/Savegames/AutoSave_4"

I have tried troubleshooting this problem already the following are what I've done:
Ran the Exe as admin
made the following exceptions in my anti virus
Game Executable:
...SteamApps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Game Installation Folder:
The entire installation folder, which is typically found at ...SteamApps\common\Divinity Original Sin Enhanced Edition\
Save Game and Configuration Folder:
The entire Larian Studios folder in your documents, usually located at ...\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\
Those were copied off google but those steps have been done

Lastly i went to my doc folder and located the levelcache folder and deleted that as well. None of the above steps have worked so figured it's time to reach out. I can manually save with no issue it's just annoying every auto save brings up a system error.
0 4 Read More
General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Taril 1 hour ago
Originally Posted by Tuco
Originally Posted by Taril
When did I say that they would be "Better on average"?
In your previous post and you are reiterating the same point in this one. I'm not sure how did you miss it.

You are explicitly suggesting that the baseline of "random drops" used as the backbone of the loot table should include +1, +2 and eventually +3 equipment.
I'm saying that I disagree and I don't think it should. Common loot should remain limited to the low tier stuff. Stuff which is supposed to be everywhere in the setting, cheap and plentiful.

Ahh okay, I see, you just want everthing that isn't a unique to always be pure total garbage and never usable in any way, shape or form. You ONLY ever want to see items hand placed into the world ever have even remotely usability.

As such, I guess we'll just have to disagree on this note and end this discussion.

Originally Posted by Tuco
For the sake of economy management, flavor and thematic consistency.

Except that's literally the opposite of what everything being garbage implies.

For economy management, you keep gains low because everything is worthless trash (So everything is then priced low because it's predicated on everything being worthless trash...) then economy gets messed up because if you do make anything remotely valuable accessible (Such as potions, scrolls, unique items) you get overloaded with currency from selling these accessible things worth something in an economy based around everything being trash.

See: BG3 and it's random loot all being garbage but you can still easily buy every single item from every single vendor and still be sitting on 50k+ of worthless gold (Plus full inventories full of unique items worth another 50-100k gold).

For flavour it fails because why would literally everyone only have garbage equipment? Why wouldn't organized forces have actually decent things? Why wouldn't someone have a nice weapon that they use to protect themselves? Especially if these things are commonly sold by vendors.

For thematic consistency it fails, because again, the idea that people only ever own trash is nonsensical. Especially when these things are considered "Common" items and the world is a dangerous place where people will want to have good equipment in order to actually live. Why when you're fighting enemies who have good gear and drop said good gear, would all their containers hold trash that literally none of them ever use?

BG3's creche shows some actual thematic consistency. All the Gith in the creche use magic Gith weaponry which are +1 weapons. Their containers will have in them magic Gith weaponry which are +1 weapons. This is consistency, as what the enemies actually use are what are stored in their containers.

The only thing where consistency would relegate things to be garbage, is for containers found in places where good things shouldn't exist. Like, a poor destitute farmer who has no money and nothing valuable, shouldn't have an armory of potential +3 gear... But this goes back to my earlier point about drops actually making sense. This poor destitute farmer wouldn't even have a weapons locker in the first place for weapons to even drop because he's a farmer not a warrior.

Even then when you factor in where containers that would actually contain equipment are located, you can still adjust RNG chances based on the location. You find a weapons locker found in some ad hoc militia for a destitute village? Well that's going to be mostly trash and rarely will contain something a bit better. While you find a weapons locker in the middle of the main antagonist's military base and it's going to be full of good stuff.
18 287 Read More
Baldur's Gate III - Story & Character Discussion
An idea I had about the thorm family members [spoilers] KethericsBoss 1 hour ago
Act 2 has some of the strongest side bosses in the game (the Thorm family), but currently skipping them has no downstream consequence. I think there’s a missed opportunity here.

If the player encounters (or even decides not to encounter) but does not resolve these bosses, it would be incredibly impactful to have them appear during an un-skippable section of the
Moonrise Towers assault — not alongside Ketheric, but as a mid-raid culmination of neglected threads.

Because each Thorm can already be persuaded into self-destruction individually, this encounter could preserve BG3’s ethos by allowing players to manipulate them into turning on each other, rewarding attention and roleplay rather than just combat.

This would turn exploration into responsibility, deepen Act 2’s themes, and add replay-ability without punishing players — only acknowledging their choices.

It feels like all the ingredients already exist.

Thank you for reading my first time post, I have other ideas but not able to put them into words just yet.
0 6 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: The Main Menu won't load on Xbox Series X. RadDreams 2 hours ago
Been having the same issue. I hope this gets patched. I just wanna play the game again 😭
1 25 Read More
Divinity - Original Sin 2 - General
Can PS5 cross-save with Switch 2? ZeroVoid 2 hours ago
I bought the new DOS2 Switch 2 version and I upgraded my PS4 version to the new PS5 version, but I can’t figure out how to turn on cross save.
0 10 Read More
General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. Taril 2 hours ago
Originally Posted by Alodar
As noted classless systems with no restrictions already give you want you want. You can create your cookie cutter archetypes to your heart's content.
I can create a variety of characters tailored exactly to how I want to play in any given playtrough.

I think the crux of Tuco's opinion is that something like Skyrim's design is inherently uninteresting. When you're fully capable of maxing every skill to 100 and getting every perk point, it doesn't offer any meaningful choices.

Yes, you CAN just ignore all the skills and perks you don't want, but the end result is still not very interesting. You max out all the skills you want and grab all the perks you want and have little thought about it.

Meanwhile a flexible system that does offer limitations would be more interesting, that way you cannot become a "Master of all trades" and also have to decide whether you fully specialize into a specific role or if you sacrifice power for more utility by getting a little bit from other roles too.

So I agree with the point that a classless system isn't inherently good, because things like Skyrim exist which facilitate Master of all Trades builds with a total lack of actual decision making besides "I arbitrarily choose not to partake in things"

But on the other hand I'd disagree that they aren't a net plus, at least when they're done right. It's pretty trivial to make systems that offer flexibility that is far better than a class system where you're stuck with whatever arbitrary things a class contains (Yes, even with multiclass oportunities it's still very limiting in what you can have access to, even more so when you slap on D&D crap like Feat acquisition, Extra Attack acquisition, Spell Slot progression and other such things dependent on having X levels in Y class for non-class specific boosts), whilst providing limitations to prevent the system devolving into universal builds.

As I mentioned in my earlier post, things like Kingdom of Amalur's skill trees, FFX's Sphere Grid, Path of Exile's skill tree and Grim Dawn's Devotion system are all examples of providing flexibility. You cannot become a Master of all Trades with them (Except in FFX if you overlevel and thus can acquire the entire sphere grid) due to them having limitations by way of only granting limited points to place into them.

Meanwhile they offer a lot of depth of choice. You can choose to fully flesh out a particular aspect. Or you can sacrifice potential in an aspect to pick up some other things. With also the potential to become a "Jack of all Trades" where you can do everything, just not very well (With you likely lacking the ability to use the best stuff from each aspect. I.e. You won't have the heaviest armour, the biggest weapons, or the strongest spells)

Heck, in some cases (Notably, GD's Devotion system) there can be such limitation that you cannot even obtain everything from a particular aspect. Meaning even if you go fully into say, Fire Damage, you'll still have to pick and choose which Fire Damage bonuses you actually want to take.
11 272 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
connection problem between switch 2 and switch Chiuchiudog 3 hours ago
Switch 2 version cannot connect with the game party in switch version.

It seems they are not in same version. (Switch 3733 version and Switch 2 3735 version)

Is there upcoming update pack to fix this problem.
0 27 Read More
General Discussion Jump to new posts
Postage to Australia from Merch Store Lendrick Yesterday at 11:59 PM
Larian can you please update your merch store so you can ship to Australia? We don’t mind patient extra in postage or tariff if you have to include that, but it’s not fair we don’t get that shipping option, thanks. That way if the Collectors editions aren’t offered locally (through EB Games or JB HI FI) we can still get them without having to go through a third party shipping company (like what I had to do to get the BG3 Collectors!) Thank you!
0 5 Read More
General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Alodar Yesterday at 11:10 PM
Originally Posted by Ixal
Larian obviously did not listen.

They listened, they just didn't agree.
8 228 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox Series X Version Not Working! Help! RadDreams Yesterday at 11:05 PM
Hopefully someone from Larian sees this thread and can fix the issue 🙏🙏🙏
4 249 Read More
General Discussion Jump to new posts
Re: the gore/smut Sestuna Yesterday at 10:42 PM
Its funny cuz a day or two after i made this thread. Swen in a gamespot interview or one of the others he did simultaneously was like "divinity actually had all this dark stuff but it was text based now its actually on the screen" which is exactly what i wrote in OP so im glad he said that and im glad its the route its going. I wouldve loved to have seen that good witch that went crazy naked on a cross in act 2 in CGI up close, i would love to see a face ripper ACTUALLY rip a face off and we see it instead of just text "his face ripped off" i want to SEE the stuff that was only TEXT in DOS 2. PLEASE MAKE IT HAPPEN SWEN AND CO!!!!!!!!!!!!!!!!
39 1,388 Read More
General Discussion Jump to new posts
Re: While Respecting Diversity, Enhance Character Model Aesthetics and Body Customization Depth in game Sestuna Yesterday at 10:38 PM
BG3 lacked in diversity. i dont mean like no POC and shit i mean the faces for each race type was like what? 6? it was lame. i wanted 20 at least
2 177 Read More
General Discussion Jump to new posts
Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity Sestuna Yesterday at 10:37 PM
IM into femdom i wish more games gave you a femdom option(why i liked BG3 with Mizora and the demon realm)
6 407 Read More
General Discussion Jump to new posts
Re: Letter from an old Larian fan Tuco Yesterday at 09:41 PM
Originally Posted by Sven_
So long, I heavily recommend Drova! Even if pixel art isn't your style, try it. The game started out internally with the project name "Gothic 2D" -- and boy, did they nail that. There's even a day/night cycle, simple NPC schedules (NPCs working/sleeping, patrolling) etc. Plus, same as in Gothic, you start out as a total nobody and have to climb the ranks to earn respect. NO STUPID MAP MARKERS EITHER. Same as in Gothic, you may BUY a map of the areas. Else it's all exploration bliss. My GOTY 2024, and I am not kidding.

if you liked Gothic and Drova keep an eye on Of Ash and Steel.
It' currently broken beyond belief, but the day they manage to patch some of the most egregious bugs there's going to be something genuinely good there. I played it for several hours before putting it on hold waiting for a decent update.

Also, any Gothic fan should give their full attention to Archolos, but that should be old news at this point.
3 81 Read More
Chat (German)
Re:Phantastik-Netzwerk Alix Yesterday at 07:30 PM
Ich lese kaum noch neue Romane! Die Bücher sind alle so fürchterlich realistisch! Wahrscheinlich werde ich alt oder die reale Welt zu anstrengend.... Ich kehre gerade zurück zu den alten Büchern wie David Eddings Belgarion Saga.
470 602,823 Read More
Chat (German)
Re: Baldrian Alix Yesterday at 07:26 PM
Baldrian Tee statt Buads Tee.... das waren noch Zeiten
6 2,890 Read More
Chat (German)
Re: Divine Divinity Alix Yesterday at 07:24 PM
Originally Posted by AlrikFassbauer
P.S. : Die "Larianer" sollten mal so langsam die "Divinity" Saga zu Ende machen ... wink

Ähm ... bauen die jetzt nicht gerade an einem neuen Divinity? Ich fand das Video gruslig. Ich weiß nicht ob man unbedingt ein P18 Spiel bauen muss... DOS:2 war auch schon brutal aber mit der BG3 Grafik und darüber wird es für mich schon fast nicht mehr spielbar.
22 9,521 Read More
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: UUID for Necromancy of Thay Lotus Noctus Yesterday at 04:48 PM
5 842 Read More
Baldur's Gate III - Suggestions & Feedback
Re: Turn order system and ACT III are frustrating Taril Yesterday at 04:13 PM
I mean... Just have NPC's avoid AoE's would do wonders.

Would help in all cases where random non-combat NPC's (Whom are not bound by turn based timer and can run around freely while you do combat) can and often do run directly into spells that kill them, or at the very least turn everyone hostile.

In addition, it could also help allied NPC's in the fight not go suicide into their own AoE's *Cough*Kagha*Cough*

NPC's should also end concentration on spells when combat ends (For the player isn't slightly more complicated as there are times where you might want to keep it up, such as if you've only aggro'd a portion of an upcoming fight and will be continuing to engage afterwards)
2 60 Read More
Help/Tips/Tricks
Re: Find the White Cat / Stormfist Castle Wizardia Yesterday at 02:55 PM
I hadn't at first but even after I finished the dishes I walked around the castle in and out around for like an hour, but it did not work for me frown. I saw some previous person said they had to go clockwise and not counter clockwise in the hallway for it to work, so I even tried that a few times but I gave up because I missed playing and started a new save. Thanks for the reply!

Since I entered the castle too early with my teleport cubes and talked to Janus before the invitation, I guess I messed it up.
5 219 Read More
Baldur's Gate III - Technical & Gameplay Problems
Re: Game Slowdown Wdude Yesterday at 02:53 PM
Let me guess.The moment you crossed the first bridge behind with the cutscene the game's fps tanked?
1 250 Read More
Divinity - Original Sin 2 - General
Re: D:OS3 Features I would like to see ICastIceLance Yesterday at 02:12 PM
To be honest, I would love to have the armour types removed because they kinda restrict builds, you either optimise for physical armour or magical amour, dangling between the two is kind inefficient at best. Adding a new amour type would not solve that problem but rather more complications.

Amour + Elemental Resistance are the best IMHO
3 1,946 Read More
General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? Ixal Yesterday at 01:18 PM
Originally Posted by Swelis
To be honest, I'm a little worried about possible changes to the lore. On the one hand, I want the new game to be accessible to newcomers, but on the other hand, I don't want to lose the details and the world we knew from the previous instalments. It would be great if Larian could strike a balance: make the plot understandable for new players, but at the same time not ruin the story for those who have played all the previous games. I wonder if they are planning only light references to old events, or if there will be some serious retcons?
Its a bit different as it was not their own IP, but in BG3 they did not really care for established lore and invented and retconned as they pleased.
2 170 Read More
Page 1 of 2 1 2
Powered by UBB.threads™ PHP Forum Software 7.7.5