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General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. Ixal 34 minutes ago
Originally Posted by kanisatha
Originally Posted by Ixal
There will always be one superior build.
The questions are how easy it is to find and how far ahead it is of other builds.
With Google (and now Google AI), it is extremely easy to find. And as @Aulis says, it then becomes very boring to play the game even the first time, let alone replay the game. As much as I dislike DnD mechanics (for very different reasons), the one awesome thing it has going for it is its classes system whereby you can make and play a huge range of different characters all of whom are (roughly) equally viable and fun to play.
LLMs can only regurgitate what is written in their training data. So unless the best build is obvious and people agree on it AI will only tell you who shouts the loudest.

Ideally there will be several builds that all perform similar to each other so thats either impossible to tell without a mathematical model which one is really the best, or that the best build is only a slight upgrade over other builds, instead of it being so much more powerful that everyone can instantly tell it is the best build.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Equipment bug PS5 pierce museheart 50 minutes ago
PS5 version does not allow characters to equip weapons/gear when meeting stat requirements from bonuses.

For example, a weapon that gives you +1 Strength and gloves that require 11 strength. Equipping the sword does not allow you to equip the gloves.

Using the same sword and gloves and removing all other gear, I I was able to equip the gloves on the PS4 version, but I can't do it on the PS5 version.

Characters can learn skills with augmented stats but unless your character naturally has the required stats, you can't equip weapons/armor.
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 For Khaine 1 hour ago
"...shady half-human/goblins are rumoured to be lurking around." - The expreriments of Saruman closer to War of the Ring events, all Tolkien' orcs(goblins) are just a bio-robots, i would say. Their only purpoes is to destroy and kill.

Hobbits and Humans - lands very close to each other, potential exchange and small trade. Naturally looking relationship.
The same can not be said about BG3, i do not feel the "healthy" fantasy world through this game. The behavior of different races(characters) in BG3 is no different from each other, just a humans with the ears, noses, beards or fangs. Except goblins and some giths maybe.


By the way, The quest "Charmed, I'm Sure" from DOS and the ideas from the previous divinity games about orcs. A clear example of the contact between different races and their cultures, where noone wants to live with orcs together. We don't see orcs in any city at all, one exception in DOS and one instance in Divine Divinity(friendly orc exile, later chosen to council). Most of the orcs have always chosen the side of the demons, Blackring(demon worshippers), the side of evil, due to their warlike nature. Accordingly, we cannot see them in the cities in any Divinity game, and During the events of DOS2 the orcs completely abandoned civilized lands(lore in game).
Yes, other races are more loyal to each other, but they also have Completely different(since DOS2) cultures and lifestyles in Divinity. Especially after the events of DOS2, some problems should arise in the relations between the races, caused by the "Holy Deeds" of Divine Order, no doubts.

I really hope, this was just an announcement trailer showing off the different playable races. Hope, that BG3 experience hasn't affected Larian's vision of Fantasy. I do not want to see the reskinned humans, mixed in the salad in the new Fantasy game.
Originally Posted by Ixal
Good point.
Put it on the pile of all the "compromises" and downsides of a romance/sex focus.
Yes! More complex relationships with companions, depending on the player's chosen race.
Can you recall a single moment in BG3 when someone reminded your hero of the race, and it played a significant role? Very "raceless" game for Fantasy, i would say. But the gameplay, action, and animation are all top-notch. ActI and II offer good atmosphere of Fantasy Adventure!
Anyway, Looks more like a testing phase between DOS2 and the next Divinity.
Originally Posted by Taril
Hopefully their quote for this new game being "Larger and deeper in breadth and depth than ever before" will mean that we do get to visit a variety of locations. Meaning we can get a much wider and deeper look at each races unique culture deeper into their territory, whilst also getting to visit large trading cities where cultures have mixed.
Hope for that too. smile
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General Discussion Jump to new posts
Re: Divinity - General Discussion Ixal 3 hours ago
Originally Posted by Holger1405
Originally Posted by Akorolin
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.

Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.

This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.

Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare.

^^ Pretty much this!
The importance of this cannot be overstated.

Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%.
Every company has people behind them, even EA.
That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game Lags and FPS Drop Post Crash, Audio Seemingly Fine tenebrals 5 hours ago
Hey all,

Ran into an issue last night that I'm completely stuck with.

Been running BG3 on my Acer Nitro 16 with AMD Ryzen 7000 series processor and NVIDIA geforce rtx for the last two years with no issues save for the occasional crash. Everything has been smooth as butter.

Last night I'd been playing for around six hours on my modless honour mode save. Had had a smaller crash earlier in the day but it seemed pretty normal, and the game opened up as normal after. However in the main hall of Moonrise post Myrkul I went to open dialogue with an NPC when the screen stuttered then froze. Audio played out as normal, and my cursor was fine for a few seconds before everything froze completely. Then, black screen. Laptop crashes entirely, couldn't even send a crash report. Upon restarting I reinstalled and updated my graphics drivers as the NVIDIA app said they weren't installed any more, and checked that everything else with my PC was running smooth (CPU and everything are fine). Then tried to reopen the game to resume playing.

Immense lag even from the Larian logo, and the loading screen was stuck on 100 for about five minutes. When I eventually got to the main menu there was similar lag, the animations on the title screen were incredibly choppy. However all audio and sound cues were as normal, including the chain sound when you click the button to access the menu, and the button clicking sounds themselves. Everything in the game seems to be accessible, like I tried loading into my two most recent saves and could get in, though with the same issue of normal audio and laggy framerate 1-5 seconds behind the audio. Went into settings to check that everything was optimised, that I was using the actual graphics card, and everything was exactly the same as it had been pre-crash. I tried turning on FPS cap and setting everything graphics-wise to low. No dice.

So far I've tried:

- Disabling Steam overlay
- Verifying installation and checking file integrity
- In the game settings, capping FPS, changing quality to low
- going into the NVIDIA app and changing some settings
- on laptop control panel, making sure the game is interacting with the correct graphics card. Have tried a few settings.
- launching through Vulkan (I usually use DX11) - this gave me a Fatal Error, Failed to Enumerate Physical Devices. I don't know enough about hardware to really know what this means, but I guess it's something to do with how my graphics card interacts

Currently trying a full reinstall as nothing else has worked, but not feeling optimistic. Has anyone else had similar issues and knows of any fixes? I'm not very well versed in pc hardware so my only guess is something's gone awry with the graphics.

Any help would be greatly appreciated, I really want to get my game back to normal!

PC Specs are:

- Graphics - NVIDIA GeForce RTX 4060 Laptop GPU, 8GB
- Processor - AMD Ryzen 7 7735HS
- 16 GB of RAM
- 983 GB of storage
- 64-bit OS x64-based processor
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General Discussion Jump to new posts
Re: So ARPG or Isometric turn based? Tuco 5 hours ago
Originally Posted by kanisatha
Oh goody. Thanks for giving me incentive to stay on here and keep posting on this game despite my lack of strong interest in it, given how much you apparently love my posts!

[Linked Image from media1.tenor.com]
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Chat
AI controversy in games Arokh 6 hours ago
First of all my stance on AI. Whilst I do use AI as a tool and to generate art for my own personal use the best to frame and put on my walls I do not agree with it replacing human artists. Nor should people sell AI art; theres loads on Deviantart.com and Etsy which I think is wrong and takes money away from real artists.

You can see why. I created the Patriarch from the divinity games sat on a throne. Honestly it's very good. Link to my deviant art as I cant link directly to images.

I would be greatful for anyone's opinions.

https://www.deviantart.com/adriansmith31
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: connection problem between switch 2 and switch Gavling 8 hours ago
Neverwinter nights 2 works great cross-play on Switch/Switch 2, for anyone craving for RPG co-op.
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Technical problems Jump to new posts
Divinity2 DC Large Font hotmac 10 hours ago
Is there a mod or fix for the current Steam version of this game to make fonts larger.
I play at 4K and the fonts are a bit too small for my old eyes.
Since this is a Steam version of the game, I cant fine and therefore edit the config.lsx file
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Help/Tips/Tricks Jump to new posts
Re: [instruction] Font enlargement patch DD V2.00 MikeZanuda 12 hours ago
Greetings everyone!

For those who play Divine Divinity on Linux and would like to apply the patch for larger fonts,
I recreated the original .bat script in bash, so you can run it in a terminal.

Here's the script itself on Github with instructions:

https://github.com/mikeshp/divine-divinity-larger-fonts-patch-linux

Here's how to use it:

  • Download the patch archive from the original post above
  • Unzip the patch archive in your game's /fonts directory
    for me it's ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/ but may vary for you
  • Download the DD_font_patch_Linux.sh script from Github into the same directory
    if you can't figure how to download from Github, then inside the very same directory create an empty file and name it DD_font_patch_Linux.sh
    then open the script on Github, select the code as it is and copy
    then open the newly created file with whatever text editor and paste the code, save and close
  • Open a terminal inside the very same directory
    you can either find an option under Right-Mouse-Click menu, or just open terminal and enter the command:
    Code
    cd ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/
    just don't forget to edit your directory accordingly
  • Make the script executable by running the command:
    Code
    chmod +x DD_font_patch_Linux.sh
  • Execute the script by running the command:
    Code
    ./DD_font_patch_Linux.sh
  • The rest will be prompted in your terminal window.


Enjoy your game, have fun!
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Baldur's Gate III - Modding Jump to new posts
Weapon mod becomes invisible when dropped on ground Nigel the Honest 14 hours ago
I am working on a custom weapon mod for a item that can be equipped as a torch, or sidehand weapon. The weapon is working great except that if I place it on the ground it becomes invisible. What is extra weird is that when mousing over to select the invisible weapon, instead of the cursor becoming a hand, it becomes a bow-and-arrow icon, like how it would appear if mousing over an enemy or maybe a lever.

The item uses the physics of WPN_Wood_Woad_Club as well as the parent root template ID.
Is there any other information I can provide which might help?
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General Discussion Jump to new posts
Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity MarcoNeves 15 hours ago
Stop this, OP. Just stop.

Shie Shie.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Ixal Yesterday at 11:58 PM
By your logic chess and beach volleyball are the same, the differences are just mechanics.....
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crashes to desktop every few minutes Cael1978 Yesterday at 10:20 PM
Hi there!

So, I have been playing the DirectX11 version of this game on my PC on GOG and Steam (GOG as download, Steam as boxed version that sits on my shelf) since August without any problems or crashes; up until last Sunday that is. Somehow I had the idea to update my graphics card driver and also update the game, and ever since then, the game crashes every few minutes to the desktop, without error message or blue screen. This happens for the DirectX11 version as well as for the Vulkan version, it happens whether I use the GOG launcher or Steam launcher or start bg3.exe or bg3_dx11.exe directly. There is no error message at the moment of the crash, no log entry in the bg3\bin folder after the crash, no entry in windows event log at that point in time.


What I already tried in order to fix the issue:
- I reverted back to both, the previous graphics driver and the previous version of the game => crash still happening. I used AMD's cleanup utility but apparently it does not in fact fully clean up any remains of the driver, some remnants in the registry remained
- I then used DDU to -again- uninstall the graphics driver, the reinstalled it again => crash still happening
- Then I found a restoration point from last week before the update and restored to that point => crash still happening. Apparently the issue seems to persist even through the loading of a restoration point
- I then noticed that there was a TPM-WMI error reported in my event log, regarding a certificate that had been updated but not yet applied. Since October. After some research I found a way to have that update successfully applied (https://www.elevenforum.com/t/how-t...ted-two-methods.42366/page-6#post-680898) => crash still happening though, so that wasn't the culprit either
- I lowered the BG3 graphics setting to low and disabled VSYNC => crash still happening
- I uninstalled BG3 completely (including the Larian sub folders at %appdata%\local) and tested if the issue presisted in a new game installation, in a new game, without any mods installed => crash still happening
- At one point since Sunday I suspected AMD Adrenaline to be the culprit so I left it uninstalled the last time of driver installations around (used ASUS driver hub for driver installation instead of the Adrenaline installer) => crash still happening
- Since nothing else presented itself as possible reason for my issue, I visited https://larian.com/support/faqs/crashes-during-gameplay-pc_61 and tried out each and every one of the suggested fixes => crash still happening.
- I physically checked the graphics card as well as other components in my computer case; no issues there.
- I can play other games without any issues: E.G. Kingdom Come Deliverance 1 and 2, SWTOR, X4 Foundations, Skyrim, Pillars Of Eternity, Fallout 4, etc. The only game showing these CTD's is BG3.

Now I am at my wits end and am strongly considering to reset my Windows completely and hope for the best that this will hopefully purge any underlying hidden issue that causes these CTD's in BG3.


I want to point out that I had this new PC built for me from scratch in a store back in August, with the following specifications:
- OS: Microsoft Windows 11 Home (Version 10.0.26200 Build 26200)
- Processor: AMD Ryzen 9 9900X 12-Core Processor, 4400 Mhz, 12 Core(s), 24 Logical Processor(s)
- BIOS Version/Date: American Megatrends Inc. 1087, 19.09.2025
- Mainboard: ASUS ROG STRIX B850-A GAMING WIFI
- Graphics Card: AMD Radeon RX 9070
- Cooling System: 360mm - be quiet! Silent Loop 3
- RAM: 64 GB
- SSD: 4 TB
- The graphics card is running with standard settings, no overclocking or anything like that happening; it's fast enough as it is
- Average temperature of the GPU when BG3 is running and under Adrenaline stress test: ~40°C/~104F


Here's the last gold log from the time around the crash with no mention of any problem though.
gold.2025-12-19T22-05-58-664819.log:
Quote
[19-12-2025 21:05:59:142][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\DiscordBinding\DiscordAPIManager.cpp 71 dsc::DiscordAPIManager::Init]: Failed to initialize discord core: 4
[19-12-2025 21:06:00:366][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\RenderFramework\vk\API.cpp 1354 rf::vk::API::CreateVkDevice]: Driver info:
ID: AMD_PROPRIETARY
Name: AMD proprietary driver
Info: 24.30.66 (LLPC)

[19-12-2025 21:06:00:702][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\RenderFramework\vk\RenderFrame.cpp 540 rf::vk::RenderFrame::CreateSwapChain]: SwapChain: created
[19-12-2025 21:06:10:699][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit
[19-12-2025 21:06:11:526][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 54 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit

If I find a way to attach files to this post/thread, I can also provide a dxdiag report as well as network.2025-12-19T22-05-58-663968.log.

I apologize for this wall of text, but I really hope to find a solution for this issue here in the forums, since I absolutely love this game as well as all its predecessors and have still so many romance and other options to try out!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
how to start split screen co-op on switch 2? Luckylunayre Yesterday at 08:58 PM
I have tried everything I can think of, both controllers are plugged in.

The eshop listing specifically says the switch 2 version supports split screen co-op, and it's the only reason I bought it. How can I do it?
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 07:54 PM
Update: Chapter 9 is now published. The party infiltrates the Avernus stronghold of Sanver'du in the hopes of locating and acquiring Karlach's heart of flesh. With the help of the devil Bezraen, General of Bel, and Mizora, what could go wrong?

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Suggestions Jump to new posts
Good Use of AI (character options) Zirenaux Yesterday at 03:24 PM
I had an idea about using AI in the development of games. Players, myself included, always want MORE options for our characters. Body types, armor types, faces, hair etc.
When one creates an armor in a game models and textures have to be made for each body type available to the player.
What if an AI was made that could make those models and textures given two or three reference points? So real artist(s) would make key models and textures then AI would fill in the gaps for more body types. This way making one suit of armor or set of clothes wouldn’t require an artist to make half a dozen or more models and textures for each armor. I was thinking such an AI might be used across multiple games, a development tool more than attached to a specific game. Someone else probably already thought of this, but in case no one did I suggest it here.
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General Discussion Jump to new posts
Re: Pyramids Aulis Vaara Yesterday at 03:12 PM
Originally Posted by Slayer of Snow
If there will be pyramids of teleporting in this game, please be kind.
In Divinity Original Sin 2, I had a playthrough with 3 friends. I was the last to get a pyramid.
For nearly the entirety of the game, I was constantly trying to catch up to the group, while they simply teleported to each other. I arrived to every fight late, and it ended up being miserable.
By the time I got my pyramid, I couldn't wait for our game to be over. I missed out on everything.
If you add something that lets 3/4 people stay grouped and have fun together, please consider how that will affect the 4th player!
Thank you for considering this, as no matter what I will be playing every game Larian Studios makes. For many, many hours smile

This sounds less like a design flaw and more like your friends are assholes who don't actually like you. Please get some better friends.

Me and my friends frequently threw pyramids around to help each other when needed and in any game we give each other time to catch up if necessary. Seriously, your friends aren't good friends, if they are even actually friends at all.
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General Discussion Jump to new posts
Re: Postage to Australia from Merch Store Salo Yesterday at 11:08 AM
Hello! The Larian merch store does ship to Autralia but the correct locale needs to be selected at the top right (in case it's defaulting to another region for you): https://apac.merch.larian.com/
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General Discussion Jump to new posts
Re: Where's the best place to get info for early access? Salo Yesterday at 11:06 AM
Once we have more news about Divinity we will share them on:

- The Larian Gazette (You can subscribe through https://divinity.com/ )
- Larian and Divinity social media Accounts like https://x.com/divinity or https://bsky.app/profile/divinity.com
- The Larian Studios Discord: https://discord.com/invite/larianstudios
- And the news section here!
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Baldur's Gate III - Suggestions & Feedback
Re: Volo talks to Bosk and the possible Secret Swelis Yesterday at 10:09 AM
I recently stumbled upon this scene with Volo and Bosk, and to be honest, I was a little surprised that the developers didn't reveal this moment fully. It seemed to me that there could be some hidden plot detail or secret character reaction that players haven't discovered yet. It would be interesting to see if it can be activated in some way through other dialogues or items in the game. I am always fascinated when Baldur's Gate III leaves such little mysteries for players.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Please fix the throwing pact weapon not returning bug already Taril Yesterday at 03:09 AM
Originally Posted by Ussnorway
i.e, throwing an item BEFORE combat means its not going to return because it is coded to only return DURING combat

Technically, the stipulation isn't combat, it's it being your turn.

If your character has ridiculous initiative, you can throw to start combat just fine as you will go first and thus it will work.

This is why it can also bug out if you end your turn before it returns to you during combat (Most likely to happen when it gets randomly delayed because it's falling through a large enemy, if you're too trigger happy on ending turn after throwing you get screwed)

As for if they can fix it so it works even when it's not your turn? Maybe. Though they're working on other games right now rather than any more fixes for BG3 it seems.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo Yesterday at 01:08 AM
Additional note, the error also appears when deleting saves in game
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox Series X Version Not Working! Help! KorvisKaine Yesterday at 12:26 AM
This seems to be an ongoing issue for multiple ppl.
I bought the game digitally from the Xbox store, installed it, and every time I start it I get as far as what I assume would be the menu screen, but alas no menu or options at all. Just a pretty graphic and some nice music. Does not respond to any input at all.
Tried all the things. Restarting game, restarting console, deleting save file (as if it had any saves), uninstalled and reinstalled numerous times.

Obviously this is an issue Larian needs to address.
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Baldur's Gate III - General
Re: Help with Orpheus Ussnorway 18/12/25 09:48 PM
yes you can side with Orpheus over the Emperor without Lae,zel in your party... yes the exact steps are tricky because the bigger question is bug or no bug which changes how Orpheus reacts to you
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