Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - General Jump to new posts
Re: Steel Watch randomness Shadowbart 2 hours ago
I don't know, but aren't they more likely to challenge you the worse a citizen you are?
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General Jump to new posts
Made a 3D model of Patriarch the Black Arokh 10 hours ago
Despite this game being made literally decades ago I recently replayed it and previously made some artwork of the Patriarch so having bought a 3D printer I made a model of him.

The Patriarch sat on his throne 3D printable model
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Suggestions Jump to new posts
Re: New Games - XCOM The next Larian Development? MSD Yesterday at 10:08 PM
A Larian X-Com?!? 😁That would be amazing!!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Warlock unplayable class JamesWhisky Yesterday at 03:46 PM
Yeah like it totally killed the game for me. I was like after few years thinkin lets try something I didnt played before and now Im like I wont play it until this is fixed. It s the most immersion breakin shti Larian created yet.
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General Discussion Jump to new posts
Re: AI for Companions? Stray Yesterday at 09:30 AM
Its propably no feasable to train your own ai for that at least at this point in time. Consider all the crawling of the internet you would have to do to train the model enough so it has enough material for natural speech and millions of options to respond in a proper way. Also the cost it brings to maintain and implement the ai as well.

If you play the new divinity, there has to be a way to get the AI API of the Larian Server kind of like claude code and the likes, meaning it would not work, if you wanted to play the game offline. And deploying the ai directly onto the users hardware would be a desaster for performance.
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Stray Yesterday at 08:35 AM
Sure nothing should break the game. I think that is very reasonable. I generally agree that there is too much unbalanced stuff.
Originally Posted by geala
I think skills of the classes coupled with coordinated use in the group and positioning should be the main element of combat, not special mighty items/gadgets. I did my first playthroughs (which for the main 3rd act was in Honour Mode) without even knowing of and caring for Reverberation, Radiating, Haste, Elixirs and so on. I had only items I found by chance and playing the main story, which were not very many. I was shocked how much easier the game was when I discovered the broken items and mechanics (by reading), and while I barely used Haste and never Elixirs, I could not resist the beauty of Radiating Orbs etc. And then I had to install mods to increase difficulty. Such a wheel is a bit dump, isn't it?

But would you consider this as a result from items having their own mechanic (effects with conditions) or just radiating orb beeing too strong? Id consider this to be more of a balancing issue. Because that seems like a topic of contention at least between Taril and me.

Also do you prefer the effects that DO2 had over BG3? Perhapts i am in the minority here.
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