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General Discussion Jump to new posts
Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling? Taril Yesterday at 11:41 PM
Originally Posted by secher
I just don't enjoy evil runs.

Neither do I. But that's because most "Evil Runs" are done terribly.

There's no nuance or any tangible believability. It's just "Haha, be a jerk and murder everyone because you're a stupid jerk who's a jerk and stupid"

Originally Posted by secher
I play video games because life is dark and challenging enough; I want to lose myself in a space where I can look forward to a happy ending, or at the very least a bittersweet one. Misery and relentless darkness just hold no joy. I like being the scrappy hero who romances Morrigan and Shadowheart, who gets a kick out of redemption arcs and not abusing the weak.

Ironically, Grimdark settings play into this.

Happy endings and redemption arcs hit harder when the world they're taking place in is dark and overbearing.

Meaning these things happening are exceptional, not the de facto result.

This is one of the main draws to Grimdark. The world sucks. Everything is horrible. Yet, if you try hard enough, you can find that glimmer of hope and push on for a good ending.

It's not just Hello Kitty where everything is nice and comforting and nothing bad can ever happen. So anything good happening doesn't feel rewarding.

Originally Posted by secher
We see in forums and social media people asking all of the time for darker games or more evil play-throughs, or more misleading and anxiety ridden choices. From the proliferation of these posts, it is easy to think that it is a majority of players asking for this, but my suspicion is that it is far from the truth.

Debatable.

Grimdark gets a pretty big following as a genre. Like, the entire Warhammer IP is based on it and that's one of the largest in the world. Not to mention popular IP's such as Witcher or Game of Thrones.

Also, a lot of people asking for these things are frustrated in the complete lack of representation. Both in terms of IP's that include these themes, but also games within a series trending away from them (For example, Dragon Age: Origins was Grimdark. But as the series went on it left it behind more and more)

Originally Posted by secher
People who loved BG3 or DOS2 don't complain about the game being not dark enough

I've seen people who loved DOS2 complain about it not being dark enough.

Though DOS2 is plenty dark in of itself. There's quite a lot of awful things happening in that game. I mean, you start off in a camp of slaves. With a crazy torture chamber underground (That features countless body parts strewn about the place, as well as a mound of them on the other side of its sewage pipe) guarded by a bunch of people who have been mutilated and lobotomised. Even as you go to leave the island, you face sentries of people mutilated so horrifically they shoot death lasers out of their face at you.

Even after that, when you start learning Sourcery, the whole thing is you rip the soul out of people to fuel it.

Baldur's Gate (And D&D as a whole) isn't quite as dark as Divinity. It has its moments, especially with plenty of racism and otherworldly horrors. But generally it's more chill given its basis being in providing a generic fantasy setting for people to make their own stories in. Unlike other TTRPG's that do create a Grimdark setting (Like Vampire: The Masquerade, Cyberpunk, Blades in the Dark, Witcher, Dark Heresy etc)

Originally Posted by secher
I just hope Larian uses what people actually played; the roles, the 'alignments', the romances, the alliances, as the basis for balancing Divinity, rather than listening to the squeaky wheels.

The issue with this is that many people didn't play "Evil" route in BG3 because BG3's evil route was so bad.

Which is the problem with this sort of data, it's heavily influenced by confirmation bias.

The good route was more fleshed out and supported, ergo, more people played it.

Even then, having actual "Evil" routes makes for better "Good" routes. As decisions about trying to be a hero are less obvious and straightforward. There will be more nuance in how you choose what to do because it will not just be half-arsed comically evil option vs blatantly beneficial heroic option. You'll have more shades of grey where things aren't so clear cut as well as things like "Evil" options that are legitimately enticing without being obviously wrong.

That said, Larian themselves advocate doing stuff because they want the stuff there rather than focusing only on popularity. This is why they like to add non-Human/Elf races despite Human/Elf being by far the most popular choices.

Originally Posted by secher
If people want more fleshed out evil run options, fine, but just don't make the entire world darker and more miserable for the majority of us who want games that let us experience joy and an aspect of being a hero in a real life where being a hero is ever more challenging and rare.

The thing is... Divinity already IS a dark and miserable world.

That's how it has been portrayed across its games. Especially Original Sin, which very much revolves around the Grimdark aspects of the setting.

People advocating for the new Divinity to be dark are wanting more of what has been established, rather than the brighter and more hopeful nature of BG3. Or the watering down that many other series are afflicted by because modern studios are too afraid to maintain the Grimdark settings that made their worlds interesting.

This doesn't mean you can't be a hero and every ending has to be bad (A la Cyberpunk 2077). It just means that the overall world is one where hardship and suffering is commonplace. You can still rise up to be a hero and make a difference, with such actions having far more impact due to the dark nature of the setting.
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Walkthrough for Divinity - Original Sin MSD Yesterday at 09:00 PM
Hey, just wanted to give you a thanks for making this guide!!
Salute🫡
26 134,480 Read More
Scripting Jump to new posts
script for the dialogue after the NPC’s death Stepan Yesterday at 04:57 PM
Please help implement the dialogue after the NPC’s death; the Narrator is showing an error after the NPC has died.
script text
IF
CharacterUsedItem(_Player, CONT_Humans_Citz_Chest_A_002_be75935d-928f-4279-abbf-5bbe567e468d)
AND
CharacterIsPlayer(_Player, 1)
THEN
Proc_StartDialog(0,"Raven_Attake",CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);

IF
DialogEnded ("Raven_Attake",_)
THEN
ProcSetRelationToPlayers(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729,0);

IF
CharacterDied(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
DB_DeathFlag(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);

IF
CharacterDied(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)0
AND
NOT DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
Proc_StartDialog(0, "Dead_Raven_Speak", CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);
DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);
0 49 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Combat Encounters (Random Spawns Lite) LHCH4 Yesterday at 02:09 PM
Anybody know what happened to the English version of this and Random Spawns. Just the CHS versions show up on search in the in game mod manager. I had just loaded the former in the last two weeks now its gone.
0 61 Read More
General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game ldo58 Yesterday at 01:44 PM
Originally Posted by Halycon Styxland
Originally Posted by NorthbyNorth
BG3 had some twists like that. Esther -> Evil hag, Guardian -> manipulator, Lazael development, Nine fingers guild. But there can more, and more layered.
I know of no way to make Laezel turn good.

She at best switches from one evil master to another.

She does open diplomatic talks with the leader of the Githzerai. Diverting from the Githyanki bellicose culture of conquest and tyranny to one of culture and wisdom.
14 2,053 Read More
About this website Jump to new posts
Re: Can't login to Larian /mod.io Salo Yesterday at 12:44 PM
Hello!

The hosting provider was doing some maintenance yesterday and the website might have been down on certain regions. It should be accessible now!
4 546 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Halycon Styxland Yesterday at 07:43 AM
You can literally give Drow regular human skin color in BG3, without even enabling "all skin colors".
85 31,453 Read More
General Discussion Jump to new posts
Re: Full Character Design ? Halycon Styxland Yesterday at 07:15 AM
If you dont care about clipping then realistic plate armor should be even less of a problem.

By the way realistic plate armor is absolutely trivial compared to realistic cloth or realistic chain armor.

Plate is just rigid. The actual behavior of cloth or chain is enormously complex.
13 1,845 Read More
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