Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 Wormerine Yesterday at 04:00 PM
Originally Posted by Broke WASD Mod
I'm not asking you to abandon the isometric view — it's clearly core to what you make, and plenty of people love it. But an optional third-person/WASD mode would open the game to a whole group of players who currently need a mod to get past the front door. The mod I used (Ch4nKyy's "WASD Character Movement", paired with Ershin's "Native Camera Tweaks") sits at over 25,000 endorsements on Nexus, has nearly 5,000 comments,
There is a really great third person camera mod, if you are into it:
https://www.nexusmods.com/baldursgate3/mods/23959

Personally, it didn't work for me. It becomes very clear to me that game wasn't designed with that in mind. IMO it plays and looks far better with slightly zoomed up default look.

However, I strongly agree with the WASDa. Now, conceptually I shouldn't. If done correctly (see other cRPGs or any decent RTS) mouse control should provide better accuracy and efficiency of controlling a party of characters. However, clunky chain-system, characters abandoning their current action as soon as you switch, and general clumsiness and unresponsiveness of this control system leaves traditional mouse control feel fairly terrible. THEN there are some genuine issues with hazards - this game doesn't have automatic pause, or autostop when detecting traps, which means characters are highly likely to walk into hazards even if they detect them. And even if by luck I am fast enough to order move order away from a detected traps, it will make the lead character turn back and face the other direction, which may result in party members running behind him and stepping into the hazard anyway. I HATED traps in my first playthrough.

With WASDa though - you press W to move forward, something happens you stop pressing forward and the character stops in its tracks. IMO in general it looks and feels better in BG3 as well. In my first playthrough I ended up sometimes switching between gamepad and keyboard to achieve this effect, but that was very clunky. WASDa mode works really really well.
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RPG Chat Jump to new posts
Re: Development of Tactical RPG game using the GaaS + Live Ops model MoloF Yesterday at 12:17 PM
Important milestones in the game will be recorded below to serve as a sort of changelog.

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We’ve successfully set up a CI build with automated tests and changes pulled in via Git, so any employee can access the latest data.
This makes it possible to commit changes to the dev environment and receive them in real time after a test has been successfully completed,
allowing us to continue working on new features. No one has to wait for anyone else; everyone works with what’s available, and everyone from any department
has the opportunity to view the interim results.
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Baldur's Gate III - Modding Jump to new posts
Re: Broken Visible Shield Mod :( Can you help!?! Lotus Noctus Yesterday at 08:45 AM
Hope dies last it seems. There is this new Visible Shields - Universal(Patch 8 Compatible) mod.
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General Discussion Jump to new posts
Re: Crafting. Please improve Tav'ith'sava 02/09/26 09:41 PM
I didn't collect them all, but at times the crowded camp in early Act 3 felt a bit like having henchies around. It would have definitely been handy to have Dammon and maybe others in camp, although I admit that I was a bit surprised at the beginning that everybody apparently knew where our camp was. To me, that kind of went against how I behave when sleeping outside. It's where you keep your stuff, maybe someone doesn't want you to be there. So, you try to hide it out of sight and keep it secret. Act 1 also has this feeling of paranoia since at that point we hardly know what's going on.

In an explorer scenario, of course it's great! The local crew may also know the language on the old slates in the dungeon, or secretly work for the mummy you're trying to destroy. As a DM, that's always a nice chance to introduce more background and mood of the scenario.
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General Discussion Jump to new posts
It seems we're going to have two 'Divinity 1's Dawit Kim 02/09/26 11:15 AM
( https://rpgwatch.com/articles/divinity-2-qa-with-swen-vincke-96.html?utm_source=chatgpt.com )

In the interview linked above, Swen Vincke referred to Divine Divinity as Divinity 1.

So, wouldn’t it make more sense for the upcoming Divinity game to be called Divinity 3?

It seems we're going to have two 'Divinity 1's... frown
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Chat Jump to new posts
Re: Your hopes for future Larian games ? Jackob28 02/09/26 08:32 AM
For future Larian games, I mostly hope they keep the things that made BG3 feel so good in the first place: real freedom, strong companions and choices that actually change how a story plays out. I’d also really like them to avoid turning the game into a shop with a story attached. I’m totally fine paying for a good expansion or some proper extra content, but I want the buying side to stay simple and out of the way.
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