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General Discussion Jump to new posts
Re: So why play Divinity ? snowstalker77 25 minutes ago
I'm really looking forward to adventure in a world where my actions have consequences, and I can stand up to evil and beat it flat (3 most satisfying moments in BG3:
Beating Auntie Ethel the first time, saving Isobel, and then beating Auntie Ethel again
)

It's not just about beating difficult encounters: It's about standing up to the bad guys when you could have just walked away (and they even try to bribe or induce you into doing so).
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game snowstalker77 30 minutes ago
Make the story's progression and choices even more contingent on the players' competence?

We're gonna need something that's even easier than story mode, maybe. Also, it means that we either have to have a lot more combat, or half again the work for the writers and programmers to add in further branching storylines (if they just had to account for the characters choosing between to fight or not to fight, they now have to account for characters choosing not to fight, fighting and winning, and fighting and losing).

I liked
rescuing Isobel
, BTW. And my other favorite moment in the game where the happy ending was dependent on my preparation and planning was
defeating Auntie Ethel
.
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Baldur's Gate III - Technical & Gameplay Problems
Re: Deprecated version Honor mode lost save file Davenader 1 hour ago
I'm having the same issue on X-box. I've been doing a crossplay in Honor mode with my mate, which doubly sucks. We saved it on Wednesday and I noticed the depreciated version error this evening.
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Baldur's Gate III - Technical & Gameplay Problems
Re: What a lying, lying game! Shadowbart Yesterday at 09:22 PM
Just went to the Underdark by way of Zhentarim hideout. Buff up, go down ladder, leap over traps, attack nearby minotaur.

First hit, 95% chance, hit.
Action surge
Second chance, 85%, not sure why, but whatever. Should I do feinting attack to get advantage? Nah, let's just go for it.

Critical miss.

Really? This isn't an outlier. This is the average thing.

Well, time for the awesome power of F9.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 PrometheusN7 Yesterday at 05:07 PM
Just bring back the cut Minthara pregnancy if you're gonna keep patching the game
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 PrometheusN7 27/03/26 10:02 PM
If y'all bring back pregnant Minthara I'll pretend none of the nonsense these past 2 months ever happened.
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Baldur's Gate III - Technical & Gameplay Problems
Re: Door problem still there. ldo58 27/03/26 08:50 PM
Beautiful example of the buggy doors.

Sneaking up on the Githyanki, Wyll can't cast a surprise eldritch blast because the door opening blocks the way.

[Linked Image from i.imgur.com]

But they can still sneak 50 cm further on,to pass across the door opening , and then the spell can hit target.

[Linked Image from i.imgur.com]

Please avoid this in your future games, Larian.
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Baldur's Gate III - Technical & Gameplay Problems
Re: unplayable since last hotfix Not-The-Durge 27/03/26 06:22 PM
I don't know it's my my case specifically but I still get mad frame-time fluctuations form 8.6ms to 14.14/15.65ms, maybe it's caused by shader cache being built due to me doing a clean install of BG3 maybe?
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 27/03/26 06:16 PM
Update: Part 3, Chapter 21 is now published. This is the beginning of Part 3 of the Hellraisers story. The adventure continues, but will the Hellraisers survive after being captured by Auntie Ethel, Minerva, and Iggwilv, the Queen of Witches?

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems
Re: Inventory screen is randomly opening. Xyhis 27/03/26 03:04 PM
This is happening to me, and it is a relatively new glitch I hadn't previously encountered. I always quick save and reload to remedy it.
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Baldur's Gate III - Story & Character Discussion
Re: Mystic Carrion is such an underrated character Tav'ith'sava 27/03/26 01:55 PM
Well, Imhotep surely craved the affection of Evelyn and Anck-su-namun, but it's hard to tell if that was actually his softer side or the kind of insane and obsessed selfishness we see with Count Strahd and Tatyana Federovna.
While I can't tell if there are any known fictional characters that inspired Mystic Carrion, that line surely hit home for my tabletop campaign. I have a rather powerful good-aligned (think crypt keeper knight) mummy NPC friendly with the player characters who once complained to a player that even years after being awakened, their bodies still have reflexes left over from being alive, like wanting to draw breath when startled although they too keep their lungs in a pot, developing cravings for food they can't eat, or expecting pain when cut or panic when they can't breathe, but then only feeling numb and dead. The warmth of a living being and feeling a heartbeat are calming to them.

In AD&D, other types of undead are usually tied to the Negative Energy Plane which comes with an innate hate for anything positive or living, although some higher undead can control this urge. Mummies, however, get their regeneration and rotting touch powers from their connection to the Positive Energy Plane which replaces their natural life force. If you're a real mummy nerd, the ba remains with the mummy, while the ka moves on to the Outer Planes and gets replaced.
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Baldur's Gate III - Modding Jump to new posts
Re: Mod Request: Fix Sneak Attack in reactions Tav'ith'sava 27/03/26 01:23 PM
I don't mean to disrespect anyone who started on newer D&D rules, or who got them working for their group, but it's actually still mind-boggling to me that people have been playing D&D for a quarter of a century with WotC combat rules. The original AD&D (2e) rules were convoluted, confusing, often frustrating and showing signs of age, but they only needed a cleanup (do I have to roll high or low for this?), some fresh concepts (Saving Throws, damage flavours,...) and maybe a little less anti-player bias. But, WotC seems to have confused the often counter-intuitive AD&D rules themselves. Or maybe in some sense, D&D 3e continued only old D&D's straightforward simple but far less granular rules, while AD&D was discontinued. However, seeing how the rest of the rules were treated, I have severe doubts that this was by design.

The 2e-based combat rules I use at the table have combat phases (determined by initiative, number of attacks and speed factor of weapons/spells/actions), combat rounds (which combatant's turn it is - duh, but we're playing in German) and combat turns which renew after every combatant has used up their actions. This means the first one to act would use their first attack, then the next character would use their first attack, or maybe draw the attack to parry for higher AC, retreat or do whatever. Then you'd proceed to second attacks and so on. Dropping combat phases has led to this awful taking of turns with attacks (you hit me thrice, then I hit you thrice) that made everything post-Y2k unplayable for me. In 2e, thieves and (some of) their subclasses can use backstab on any surprised opponent. To use this ability, the thief must be behind the victim and the victim must be unaware that the thief intends to attack them. This usually boils down to one backstab per combat encounter, as you'd expect a comrade dropping to the ground with a knife in the back to be a bit of a giveaway, but this is a limit that can be pushed with magic, clever use of terrain or skill.
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