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Baldur's Gate III - Suggestions & Feedback
Re: macOS performance Ussnorway 5 minutes ago
yes its possible and no its not planned... adding Mac was an after thought late in the dev cycle
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 1 hour ago
I can't help but wonder how much of Lae'zel's popularity comes from Devora Wilde's voice acting. If she had spoken like  Ghustil Stornugoss, or quartemaster  A'jak'nir Jeera, that might have reduced the attractiveness, IMO. Her voice and facial movment are really well done. I WANT to go talk with her because she's fun.
And Karlach, despite the tail and the horns, her face is really beautiful. And her humor , sadness and genral way of being make her very likable and "human".

Were they pushed to really alien manners of speech and manners in general, my guess is that they would be far less popular.
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Divinity - Original Sin 2 - Projects In Progress Jump to new posts
Re: Chronicles of Divinity [Campaign Expansion] Young Sage 2 hours ago
Is it still being worked on or abbandoned? been waiting for this mod for years
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General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 3 hours ago
Oh, I just remembered my biggest gripe in all CRPG's:

- Have the "Show Items" function being a toggle.

Such a pain to have to constantly hold the button down when moving through an area and wanting to check what items and interactables are around. Let us just toggle it on or off as we need it.

It's almost as annoying as that popular mechanic in ARPG's where you press a button and such things are highlighted for a few seconds (Meaning most of your gameplay consists of pressing the button every few seconds to be able to see items...)

Just screw off with that garbage and make it a toggle. (Ideally without any other side effects... Like the whole thing of playing Batman Arkham Asylum constantly in Detective Mode because that highlights enemies and interactables... But it makes the visuals garbage)
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Well, that's interesting. <-- No exclamation point Shadowbart 4 hours ago
Entry #3 So approaching the creche, there are ways to get through the door after the "incident" with the sweet little gnome, without adventuring the long way around. I found an interesting way, I'm sure it's documented on YouTube.

I chug a vault jump, and leap into the cut scene. It occurs as usual, they kill the gnome, and go through the door and close it.

Cut scene ends, I complete my vault, boom! Am in combat with them. I still can't open the door, so one of three things will happen: It will bug out, they will go away and combat will end, or they will enter combat and come back out.

The latter happens. I take care of business, boom, the door is open!

But that's not the interesting thing <-- No exclamation


So I work my way around backwards back up, and come down through the little leaping closet, open the door, grimishkas attack!

But most of my group is still up on the roof. Downstairs I wade into them.

But a bunch of grimishkas come up through a bolt hole to the roof! I had no idea it was there! <-- The interesting thing.


Lae'zel's up there! I guess she's got some wiffing to do. laugh
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Baldur's Gate III - Technical & Gameplay Problems
Re: "Not Found" Clintjohnston39 21 hours ago
Solved! If anyone else runs into this, here's how:
"Delete Specific Loca Files: Go to \Baldurs Gate 3\Data\Localization\English\ and delete the english.loca file"
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General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? MisterNya Yesterday at 03:00 PM
They never really totally respected their own lore. The way they released their games to build the whole timeline created that issue, and most likely we will see it again in their next title. Nothing world breaking, but always a bit weird when you play their games one after the other.
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General Discussion Jump to new posts
Re: Begging for GM Mode MisterNya Yesterday at 02:54 PM
GM mode usually make dev' storytelling quite bland and usually shows that they're bad DM.
The Solasta GM mode is great, and available campaigns are usually more interesting from a roleplay perspective than what they've done with their main scenario.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation fylimar Yesterday at 12:12 PM
Originally Posted by Tav'ith'sava
I guess I'm just ugly, then. silly

As others said, the companions can just not be interested in you or reject you, if certain things are happening. They also can end a relationship, if you behave in certain ways - those mechanics are actually pretty good.

The only thing, that is a bit jarring is, that you have to lock into a romance during the tiefling party latest ( apart from the late comers Halsin and Minthara). In my first run, I found Karlach shortly after I freed Halsin and had the party and during doing side quests. I know, where she was, since I played early access and a friend told me, that she is still in the same spot, but somehow, I ended up doing the main quest before doing the Risen Road.

( And your gith lady is gorgeous)
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