Ivra walkthrough PDF
CommenTerry
19 minutes ago
In the pinned posts here in this forum is a thread by Ivra regarding their PDF walkthrough for the game, but the link for it no longer works. Does anyone happen to have this PDF and could re-link it for me, please? I realize there are other walkthroughs out there, but I'm curious about this one. Especially since it's in a pinned post here.
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Fought Marcus, but the game keeps thinking I helped kidnap Isobel
Beeblebrox
3 hours ago
Heya,
So I'm on my first playthrough and a few days ago I started Act 2 after helping the Druids and refugees in Act 1.
Got to Last Light Inn and, as you might expect, got quite surprised by what followed. I rejected Marcus and his proposal to help him kidnap Isobel. Started the fight, tried to heal and save her while fighting enemies, but ultimately failed and Marcus flied away with her, while I was left to deal with the consequences. Long story short, everyone died, from Harpers to refugees I helped in Act 1, including Dammon, Roland, Alfira, Bracus - hell, even Jaheira died during the fight.
My heart sunk, and I couldn't continue playing for a couple of days, contemplating loading an earlier save to try again. But in the end I accepted the consequences and continued playing (only to lose Halsin as well, after he instructed me to guard the portal to Shadowfell, as if losing Last Light Inn wasn't enough).
Fast forward some hours, and I get to Moonrise Towers, where Ketheric for some reason thanks me for helping them get Isobel, and Z'rell as well, saying I got Isobel before she even asked me to do it.
Is this some kind of bug, or am I missing something? It's very annoying to accept horrifying consequences of my actions and choices, only for the game to - hours later - not acknowledge what I actually did, while saying I did the opposite.
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Re: Hopes for Divinity After BG3
WizardPus
3 hours ago
I like multiple start options. Perhaps even something like the original Dragon age and having an Origin story with multiple different origins, and more freedom.
My hope is they also add some additional mechanics --
Mounts - (horse, exotics) In some fashion (perhaps even if its used in overland travel/fast travel)? Its tried often but never fully fleshed out. In a turn based game probably would not be good for the tactical game but for travel only? Camp - Have the camp grow based on what you can carry (i.e. purchase wagon, horse/s, packs and Hirelings? Camp - Add camp upgrades that can do more than serve as a place to eat. But also add upgrades that can give temporary boosts, crafting, invite merchants etc. Camp - Mobile - can move it throughout the maps.
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Re: Game crashes to desktop every few minutes
Cael1978
Yesterday at 08:13 PM
Well, it seems Larian and AMD aren't to blame in my PC's case after all. Yesterday, Memtest86+ showed about 1400 errors in the first few minutes. Seems my RAM is the culprit. Since the PC is still new I brought it back to the store for RAM replacement. Hopefully that means I'll be able to play BG3 again once I get my PC back.
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Baldur's Gate 3 crash help
Kaltizdat
Yesterday at 05:16 PM
Heya! It seems to me that since the last update my honor mode runs stop loading past a certain point at act 2 or 3. I first thought that it was SE related issue, but Norbyte confirmed that it is related to the following: (the crash is while creating esv::IconListComponent on an item in esv::ItemConversionHelpers::SavegameVisit -> esv::EntityManager::CreateItem -> esv::EntityManager::AddItem.) Anyone had an issue like that before? If so, is there a fix? I lost 4 honor mode runs at act 2 and 3 to this and support was of no help.
Thanks!
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Stick Drift Sensitivity
ConsoleGuy
Yesterday at 02:11 PM
Greetings, I'm a big fan on BG3, however, i play on console due to financial irresponsibility. I have stick drift on my controller and it makes it hard to select actions and spells in the selection wheel. If you can, please, add a dead-zone sensitivity to the analog sticks in the settings menu, i'm sure many console players would appreciate it. I would buy a new controller if i had the funds but alas, i do not. Thank you on your hard work and I am looking forward to your next game!
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Divinity Engine: EE Mod merging: Help
BHK
Yesterday at 06:56 AM
Hello all, I was poking around in tutorials for hours and reading the forums and following directions etc. Simply tryin to merge two Steam mods for EE to mess around with. I like the versatility of more character creation, but don't want to miss out on the companions... so I intended to merge the 'Gandos Unlimited Party' mod and the 'Four Character Creation' mod. I thought I did everything right, since only one appeared to edit story code... I loaded both together in Divnity Engine appeared to merge dependencies etc. but game just crashes when I load mine. Any tips would be great. All I'd like to do is be able to have at least 2 companions as intended in vanilla game... with the 2 additional Source Hunter created characters.
Also if I am unintentionally breaking something on forum rules let me know. I read through for a while and didn't see anything that ended up helping specifically with merging two mods of a similar type using Divinity Engine EE.
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Re: EE pak extractor
Serp
Yesterday at 12:25 AM
The download link is dead I still have the files from years ago and my question is: Is there a documentation for how to use it with command line (want to unpack alot of mods at one time)? It says this: Usage: -l, --loglevel[optional]... Set verbosity level of log output
-g, --game[optional]... Set target game when generating output
-s, --source... Set source file path or directory
-d, --destination... Set destination file path or directory
-i, --input-format[optional]... Set input format for batch operations
-o, --output-format[optional]... Set output format for batch operations
-a, --action... Set action to execute
-p, --package-version[optional]... Set package version
-c, --compression-method[optional]... Set compression method
--gr2-options[optional]... Set extra options for GR2/DAE conversion
--conform-path[optional]... Set conform to original path
--use-package-name[optional]... Use package name for destination folder but no info how these should look like. eg what "action" is valid? How must be the "game" defined? And so on  edit ANSWER: the github page is this for download: https://github.com/Norbyte/lslib/releasesAnd here one can see the arguments and the allowed values for the command line usage: https://github.com/Norbyte/lslib/blob/master/Divine/CLI/CommandLineArguments.cs
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Hammered Achievement/Trophy bug
Mornayak
Yesterday at 12:05 AM
With the new PS5/XSX update I tried to obtain Hammered in all ways, deathfog Alexander, talking to Dallis, wait till everyone leaves and tp her out of range and killing her, tp her with all other enemies are near her making them enter combat and killing her, tp her with a bait character on the beach while archers stand in the tower near the stairs where you can access Fort Joy without activating the conversation making them out of range and not making them enter combat and killing her, throwing +1000 whatever weight system they use in the game on her head. All this try popped her dragon form and make her flee, but the achievement/trophy don't pop. Thanks in advance
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Too many effects icons interferes with clicking on things
Shadowbart
21/12/25 10:38 PM
I have a play-as-a-skeleton mod, which gives you a skeleton-oriented buff. It's buggy and keeps re-applying, but that's not the report here. The report is when there's too many of these icons, it seems to interfere with clicking on things underneath it. This appears to be much thicker, up and down, than just the thin row, perhaps the layer intercepting the clicks is budgeting for info popup overlay space? ![[Linked Image from i.imgur.com]](https://i.imgur.com/OuD0wdf.jpeg) It's a bit squirrely so there may be more to it than that, but that's my first guess.
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Can't join friends game
Springini
21/12/25 06:30 PM
My buddy just downloaded divinity original sin enhanced edition on xbox. (I am also on xbox) We can't join each other's game. I dont think it's a nat type problem as we have no problems playing any other game together. It just keeps saying connection failed. We have tried inviting at character creation also after creating characters we have tried inviting and nothing works.
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Re: Well, that's interesting. <-- No exclamation point
Taril
21/12/25 06:19 PM
It depends.
If you go past the area to trigger the flames actually existing, then both will die if you progress time (I.e. Go to camp)
Once you initiate getting into the place, an explosion denotes when the fire starts spreading (Rapidly) towards the trapped guy, while the woman is pretty safe inside her room. This puts the guy on a timer before he dies to the flames, while the woman is never in danger.
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Re: Divinity - General Discussion
papercut_ninja
21/12/25 04:59 PM
I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area. But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.
For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game. Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *
it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.
*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game. If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care. If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point. Give me dadbods and butchqueens or give me death! Well, I agree with you, not really the end of my life. But it would be nice...please
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Re: Letter from an old Larian fan
Seho
21/12/25 03:32 PM
Divine Divinity remains my favorite Larian game to this day. I've played all the other games and enjoyed them, but none of them quite matched the original. I hope the new Divinity at least comes close to the first game in terms of story and immersion.
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Re: Mechanics are the most important part to get right.
kanisatha
21/12/25 02:38 PM
Generally, it's more of a case of making the optimal build not so obvious in game. So that people can play the game without just clearly seeing or easily stumbling on the best build in the game. Ideally there will be several builds that all perform similar to each other so thats either impossible to tell without a mathematical model which one is really the best, or that the best build is only a slight upgrade over other builds, instead of it being so much more powerful that everyone can instantly tell it is the best build. When I played D:OS1, I didn't initially go looking for the optimal build. As a devout non-min-maxer and roleplayer, I just started playing the game, and after a few hours of playing was easily able to identify those abilities that were way superior to other abilities. So, I restarted my game and this time made sure to get those abilities for all my party members and develop my characters that way. Then, out of curiosity, I went and looked up "optimal" builds. And guess what? My builds ended up being very close to the optimal build that others had created and posted online. By contrast, in the Pathfinder games, it is practically impossible to end up with optimal builds simply by playing the game. You can only come up with optimal builds by looking them up online. So, it depends on the complexity and depth of the game's character building and development systems. In the D:OS games, those systems were very simple and shallow, so it was easy to innately come up with one "best" build. In the Pathfinder games, by contrast, those systems were so very complex and deep such that it was impossible to come up with one ideal build for any character unless you looked up something that someone had spent a ton of time on crunching the numbers.
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Re: Pandirna has fallen and she can't get up
Poulpie
21/12/25 11:04 AM
Sorry, I know this thread is old, but patch 8 allowed me to play it again and find a solution, I don't know if it's useful to explain it after so much time aha but , by using the "help" action it debugs it and opens the dialogue without healing it though.
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Re: A point about trading and its current issues.
MarvelS
21/12/25 08:36 AM
I mostly stick with one trading style and just ignore the other, because once you notice how easy it is to game prices, it stops feeling like a real decision and more like busywork. I don’t enjoy swapping items between characters just to squeeze a few extra coins out; it breaks immersion and slows the pace. I’d rather have prices feel stable and tied to the group as a whole, so I can trade with whoever is nearby and move on. Less micro-management usually means better gameplay flow.
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