Re: Will this game FINALLY take world simulation to the next level?
NorthbyNorth
14 hours ago
The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.
Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player.
I totally agree!
It is possible to make a very realistic game.
Day and night cycle, complex scheduling of NPCs, weather with consequences, very tough resource management, realisticly constrained time, very limited capability growth during the game etc.
A treat for a small group of players, but I bet a lot on a big turnoff for the vast majority