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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
LariLauncher.exe and VSync Malph 1 hour ago
LariLauncher.exe won't launch - neither via the “Play” button in GOG nor by double-clicking the exe file.
In addition, a frame rate issue suddenly appeared, which seems to be caused by VSync.
All of these problems started after the latest minor updates. Around the same time, I installed the latest NVIDIA driver. I tried rolling back to the old drivers, but the problems persist.
I can write a feedback in "Larian Crash Reporter" - CrashReporter.exe but I can not send it. The button becomes gray and it stays like that. "Close" button works tho.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: The game stucking makes impossible to play Jackob28 6 hours ago
I’d try lowering the graphics settings and disabling a few expensive effects first. BG3 can be pretty demanding on some Macs, especially in larger areas.

I’d also check that the game is running on the latest version and that there’s enough free storage and memory. If it still freezes like that after lowering settings, then the Mac’s hardware may simply be struggling with it.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: BG3 Proposal 30 - Chestmancy Isend2 19 hours ago
Currently, in BG3, Telekinesis is a level 5 spell that requires Hr'a'cknir Bracers (Act 2), Tressym Collar (Act 3) or a level 9 Wizard (Act 2-3), which ruins the fun of collecting all items since the beginning of the game. Besides, Telekinesis only happens once per turn, and that action economy cannot be optimized, which, again, ruins the fun.
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General Discussion Jump to new posts
Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling? TheRomanRuler Yesterday at 11:58 PM
Originally Posted by Taril
Originally Posted by Tav'ith'sava
innocent villagers being murdered by goblins will be the primary wrong-to-be-righted for heroes


In Mass Effect, no-one cares if you destroy the Reapers (Good ending) or enslave them (Bad ending).

Well in Mass Effect 3 ending was infamously badly done. Its ok with the post launch additions, but it still is disappointing.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Companion reactivity during Haarlep scene asteroid ares Yesterday at 08:46 PM
I love this game, but there's one scene where the game's presentation feels really weird.


During the Haarlep scene, you're sitting there watching Haarlep initiate a sexual encounter with your Tav/Durge and the companions are basically:

🧍 🧍 🧍
“...”

And then:

[Astarion disapproves]
[Gale disapproves]
[Wyll disapproves]

Like??? That's it???

Sure, they have approval reactions to things like removing your clothes, surrendering your body, and fighting Haarlep, but there isn't really a proper response or some kind of visible reaction during the actual scene.

I be romancing Gale and he be standing six feet away watching Haarlep proposition his partner:

Haarlep: “Undress.”

Gale: 🧍

[Gale disapproves -1]

BRO. DO SOMETHING. 😭

And then you have companions like Lae'zel, who canonically has strong opinions about sharing a partner, yet the game's actual response to the Haarlep encounter is still largely an approval/disapproval reaction rather than an immediate reaction.

The game does recognise that the companions have an opinion, and you can obviously talk with them about it afterwards, but that's not the same thing as actually reacting to what they're witnessing.

I don't need Wyll to suddenly pull out a sword and interrupt the scene. I don't even need the companions to physically prevent the player from making the choice.

I just want something like:

Haarlep: makes their proposition

Tav/Durge: 😶

Romanced Wyll: 👁️👁️

Wyll: “...Are you certain?”

Astarion could visibly tense up or look away. Lae'zel could look visibly furious. Shadowheart could look uncomfortable. Anything.

Because right now the visual language is basically:

“This is an extremely significant and intimate situation involving the person you care about.”

Meanwhile the companions:

🧍 🧍 🧍 🧍

[Karlach disapproves -1]

And no, the afterwards dialogue doesn't fully solve it. The game acknowledging the choice afterwards is good, but there's a huge difference between “I disapprove of what you chose.” and “I am watching this happen to someone I love and I am reacting to it in real time.”

Especially for a romanced companion. That's where I'd argue the missing reactivity is most noticeable.

Other players have discussed this too; here's a Reddit thread with examples https://www.reddit.com/r/BaldursGat...ou_think_companions_should_have_reacted/

Basically, in summary: I am not asking for companions to prevent the player from making the choice. I'm asking for contextual animations and dialogue so their presence in the scene doesn't feel meaningless.

Because THAT is the issue.

If they're going to physically stand in the room, make them feel like they're actually in the room. Otherwise, just teleport them outside the boudoir until the scene is over, man. 😭
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