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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashes to desktop every few minutes lilianrexford 3 hours ago
I’d also like to add that I had a very similar issue after updating my GPU driver — constant crashes to desktop with no errors. Rolling back to the previous driver version fixed it for me.

You could also try verifying game files, disabling overlays, and resetting graphics settings. Since it happens on both DX11 and Vulkan, it really looks more like a driver problem than the game itself.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game loads to 100% but stuck on loading screen (audio works, no display) LasKoKuz 5 hours ago
Thanks for the reply, I appreciate it.

I already tried that. I did a clean uninstall and also checked for leftover files.

I even renamed the AppData folder to force the game to generate a completely new one from scratch, so it should be a clean environment.
Unfortunately, the issue still persists exactly the same.
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Baldur's Gate III - Suggestions & Feedback
Chances of ever getting mouse support on PS5 Muffo Yesterday at 11:46 PM
I played for about 20 hours on PS5, but the game never really clicked for me with the controller.
I’d like to start another play through and wanted to check if there is any chance of PS5 ever getting mouse support before I buy the game on Steam - and most likely a more powerful PC to play it.
Thanks!
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Shadowchasers Yesterday at 03:10 PM
In February, they released a hotfix that made the game unplayable on my machine, and the machines of many other people. They have said they are "aware" of the problem in private responses to bug reports, but they haven't made any public announcements or given any indication on when it will be fixed. Like I explained just a few posts above the one you clearly read?

I had to go to GOG and buy the game again so I could choose to only install up to the previous hotfix, in order to start a new game and play it again.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac Consistent GPU crash in local split-screen — Underdark area Eyoka Yesterday at 01:26 PM
Hardware/Software:

MacBook Pro M4 Pro (Mac16,8), 14 cores, 24GB
macOS Tahoe 26.3.1 (25D2128)
BG3 v4.1.1.7151330 (latest as of March 2026)
External 4K monitor, lid closed (clamshell mode)
Xbox controller + PS4 controller
Problem:

Local split-screen crashes every ~5 minutes in the Underdark. Single-player does not crash. Act 1 wilderness in split-screen was stable for hours — the crashes started once we progressed to the Underdark.

What I've tried (none helped):

Visual settings reduced to Medium
Disabled cloud sync
Disabled Game Mode
Stopped all background processes
Verified file integrity
Crash analysis (6 reports, all identical pattern):

All six crashes are EXC_BAD_ACCESS (SIGSEGV) / KERN_INVALID_ADDRESS on Thread 0 (main thread). The faulting address is different every time (wild/garbage pointers), which points to a use-after-free or dangling pointer rather than a consistent null dereference.

Crashing call stack (consistent across all 6):

AGXMetalG16X ComputeContext<...>::setBuffer_impl<AGXBuffer>() + 68
Baldur's Gate 3 rf::RendererCommandBuffer::Submit() + 160
Baldur's Gate 3 ls::GameRenderView::FinishRecording() + 88
Baldur's Gate 3 rf::RenderFrame::FinishRecording() + 144
Baldur's Gate 3 ls::RenderThread::Update() + 4268

I can provide the full crash reports if helpful.
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