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General Discussion Jump to new posts
Re: Abdel, who? Taril 7 hours ago
Originally Posted by ldo58
Only, when you free Halsin, he says he cannot cure you, but that infiltrating Moonrise towers is your best bet to find out what is special about the tadpoles and possibly find a cure. So that shifts the objective. Now, passage to Moonrise Towers is priority. Halsin can't help you much with that (just warn you about the shadow curse) but Minthara can not only get you there, but also offer you credentials to be accepted. So an evil character could then switch loyalties, killing Halsin who is no longer needed and side with Minthara.

Aye.

But sadly, that doesn't work out well. As in order to free Halsin, you need to kill all the leaders (Or at the very least, incapacitate Minthara).

Which is part of why "Evil route sucks" is a thing.

Had you been able to infiltrate the goblin camp and free Halsin, he could give you the information about the tadpole and direct you to Moonrise.

With then the choice being about killing the Goblin leaders and getting Halsin as a guide through the Shadow-cursed Lands. Or killing the Tieflings and getting Minthara plus a fancy pixie lantern to take you directly to Moonrise.

Throw in the tadpoles themselves being exclusive to the Evil path and now you have a situation where both good and evil characters rescue Halsin because that's the primary thing you're told to do and the best source of information at the time. But then a choice is made. One is a good path that gets the Grove and Tieflings as allies (And will lead to Last Light Inn as a friendly hub). The other is an evil path that will get you more power and take you directly to the source you want to investigate (Plus it could set you up to obtain more tadpoles by doing errands for people in Moonrise enabling more power)

This could, in theory, also open up additional avenues of how the routes play out.

An evil character could still side with Halsin because remaining allies with the people who seem to actually know about the existence of the tadpoles can be a solid strategy.

While a good character could try and convince Minthara to not attack the Grove and do something else to ally with her as getting direct passage to Moonrise is a logical plan.

Thus creating some depth to choices, where you think about how you deal with the information you're provided. As opposed to walking a specific one-dimensional path.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: LariLauncher.exe and VSync Malph Yesterday at 07:29 PM
I fixed the problem.
I uninstalled the GOG software and then reinstalled it.
It didn't recognize BG3. Before manually specifying the game folder, I deleted the contents of the “Launcher” folder in BG3.
I went back to the GOG Launcher and manually located the game folder.
It automatically started the update/verification process, and after that, everything worked normally.
Previous attempts to “Check/Repair” were unsuccessful.
It’s probably enough to just delete the contents of the “Launcher” folder and run verify/ repair.

VSync problem is under bg3.exe which is Vulkan.
DX_11 works normal.
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General Discussion Jump to new posts
Discord requires a phone number Redglyph Yesterday at 04:40 PM
Why do the users need to give their phone number to verify the identity?

Firstly, it's a little disappointing from a privacy point of view. I have no idea who's going to have access to that information, nor how it might be used. Privacy in the US isn't much of a concern most of the time.

Secondly, it doesn't allow to verify the identity, as it claims to do, so I'm not sure what the point is. The only possibility it offers is preventing people from using two different accounts, I suppose, although I'm not sure it actually does (I don't have two accounts nor the motivation to try).

Has this requirement been enabled by mistake, and would it be possible to remove it?
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Elrodeus Yesterday at 03:49 PM
Originally Posted by Taril
...

The main concern with the original quote is more so the inability to actually differentiate your own personal goals with interactions.

It happens a lot in RPG's where any dialogue option that is in anyway positive is taken to mean "Romance" and the only options to not pursue a romance are "Be a massive jerkface".

So if you are talking to some NPC to find out more information about them or the world... If they're not a romance option then it's fine, you can talk to them all day without issue and develop a friendship. If they are a romance option, you either get locked into a romance with them or you don't get to talk to them at all.

Whereas the ideal would be for there to be options for platonic relationships alongside options for romantic ones. While having the option to turn down advances without being a colossal jerk (As even if you try to be platonic, NPC's can still fall for you due to other actions)

I see what you're saying here and agree it can use some work. I had the issue in BG3 where Gale was trying to "teach magic" to me and the moment I said yes things got 1000% gay. I mean that's cool if that's what you're going for and I'm glad it's there for people that want it, but for me it went from 0mph to 1000mph and from straight to gay very very quickly. One second I'm asking him about the girl he's in love with, the next second he's standing uncomfortably close to me and looking deep into my eyes.

That whole scene always bothered me because of how jarring it felt. I suppose the kind of lame way Bioware used to do it with a heart next to the message would at least warn you not to click it. But I'm not so sure I want icons displaying next to dialog choices. But yea, either way relationships both platonic and not can always use more time to simmer, more options to lead it, and more options to back off or put the petal to the metal.

Originally Posted by Taril
The ever present concern is player freedom vs character building.

Playersexual NPC's provide the most player freedom as someone is free to romance anyone they wish regardless of their character.

However, such a thing can detract from the character's personality.

Of course, one does have to consider how much of a person's personality is their sexuality? Your average Twitter user it's their entire personality, but for sane people it's barely a mention.

Agreed. Unfortunately I don't think there's a right or wrong answer here.

I think it's mostly in the hands of the devs on how they want to handle it and it definitely has an effect on the way the relationships feel to the player but I guess it comes down to choosing the right design for the right game.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 14/08/26 06:14 PM
Update: Part 4, Chapter 38 is now published. Bye Bye, Castle Greyhawk. smile Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Cannot give Wulbren a thing Shadowbart 14/08/26 04:49 PM
I saw a comment somewhere that it was funny to give him a giant weapon looted (well, weapon-dropped) from an ogre or minotaur, so that's what I was trying to do. Evidently he's perfectly capable of picking up things like that, forbidden from PCs by code.

The problem was it's apparently too big to toss to him through the bars. You keep getting a no path warning. This is a change from one other time I did it long ago.

I don't know if this was just a side effect of design, or they wanted to disallow him from ever holding that weapon, which would be bad, because it's funny. He'll hold a full-sized maul no problem, and whack the walls down in one go.


Anyway, for that special case, he will take it in barter mode, after you approve the warning he ain't paying you squat for it. laugh
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Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Shadowbart 14/08/26 04:37 PM
My favorite was the line in the old INT table that said something like 5 -- Here or lower, character can only be a fighter.


Then there's this fun with Google. laugh

[Linked Image from i.imgur.com]
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Chat Jump to new posts
Re: AI controversy in games Taril 14/08/26 11:41 AM
Originally Posted by EinTroll
I personally do not see what we use today as actual "AI"

Which is reasonable since it is objectively not "Artificial Intelligence"

It's literally just a bot that runs pre-scripted code.

That's all current "AI" is, in its various forms.

It's only being called "AI" because it tricks people (Notably, investors) into thinking it's actual AI, but it's not.

This isn't bad in of itself (Outside the economic concerns of this investor hype, with it massively impacting prices of computer components and causing lots of Data Centres to get built which suck up all the water and use tons of electricity)

The main controversy surrounding "AI" comes from the way that the current fad iterations function. Which is by training a dataset to regurgitate to users.

For LLMs this means that it will often confidently state wrong information making it a terrible source of data. With the worst aspect being its programmed "Agreableness" where it reinforces particularly dangerous ideas (Like pushing someone towards terrorism or self-deletion - Things that have literally happened)

For Gen-AI this means it goes around and steals tons of real artists work in order to copy/paste it into the stuff it "Produces". Thus not only is its usage tied directly to replacing artists, it's also outright plagiarising them to do so.
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