Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Sleep/Resting mechanic Halycon Styxland 1 hour ago
If I get a choice about that, I would rather have no resting in a computer game.

Otherwise what the OP suggests isnt exactly new. Thats basically what Baldur's Gate 1 and 2 had around 2000 already.
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General Jump to new posts
Re: High Core Count vs. Low Clock Speed: Trying to run BG3 on a refurbished ProLiant? OrcLv3 1 hour ago
Beyond Divinity was released in 2004 and has a Pentium 4 listed with its miminum specs.
Multi core wasn't a thing back then and is not needed to run the game.

On a different note, server cpus are objectively bad for gaming, since even modern games aren't optimized for using more than a handful of cores. Also mind the extra wattage.
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General Discussion Jump to new posts
Re: Full Character Design ? ArneBab 4 hours ago
Originally Posted by Halycon Styxland
- height
- width
- fat amount
- muscle amount
- length of appendexes (arms and legs) relative to body size
- size of hands and feet relative to body size

Add posture (hunched/upright/?).

And all of these multiply into a testing space. As a typical case take the kissing scenes (putting the hand on the cheek, touching the other hand, kissing, and then hugging). How many different variants of those scenes do you need when you can vary every one of those parameters?

Do you remember the number of bugs in BG3 due to kissing between elves and dwarfs?
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Baldur's Gate III - General
It`s 3 glitches with Arabella at grove Arvin Lundstrom 9 hours ago
Update is that Locke and Komira is conversing with druids about releasing Arabella. They didn`t talk to druids before update, the save arabella quest was triggered when you enter druid chamber and see her. You are supposed to enter sacred pool with going to where the locke, komira and druids cinematic happen facing the druids. Update is elevator at the hollow but you can`t utilize it before you enter sacred pool. But you are able to jump and taking damage from elevator at the hollow to sacred pool. When you go to where Locke and Komira cinematic happen from behind you are teleported to be facing druids where you are supposed to be. This make you able to skip this cinematic and getting quest from Locke and Komira with enter druid chamber before trigger it. Because you don`t get Kagha quest from Locke, Komira and druids cinematic. When you talk to Kagha the conversion is different as before update. The Locke, Komira and Arabella cinematic is different and as before update. You are able to target Arabella before you get too close and the cinematic is triggered in druid chamber. Hitting Arabella with ranged attack make her not smooth fall move to lying pose. She just clip from standing to lying dead with blood. You get the snake killed Arabella quest update but druids attack you which they normally don`t. You are able to pick up humanoids, beasts and monsters that isn`t too heavy compared to companion strength. If you drop Halsin or another corpse or steal idol before you enter druid chamber and Arabella cinematic begin. Dropping beasts you picked up don`t cause this. The druids and tieflings kill themselves outcome is triggered. The druids leave druid chamber to fight tieflings. When you enter druid chamber Arabella is removed. You see blood where Arabella normally spawn but she is gone and spawn nowhere else.
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Baldur's Gate III - General
I got to ancient forge at grymforge in day 2 Arvin Lundstrom 9 hours ago
The chosen companion is female light brown beast tamer forest gnome sage ranger Frida. Frida start with abilities STR 13 DEX 15 CON 11 INT 15 WIS 12 CHA 11. Lae`zel is companion in mind flayer ship but then isn't the time to when you are able to defeat githyanki close mountain pass before update In update version Lae`zel spawn right after Gale, Astorion and join you. The goblin attack close to the gate on tieflings and humans happen with Lae`zel this time. Things is peaceful and enhanced after. You are supposed to go north, enter the grove, talk with them what is happening currently and find things to complete. But there is nothing stopping you from going west to goblin camp, ally yourself with goblins, drows and kill Halsin before you enter the grove. This sequence breaking screw up quests and conversions. I did no more fights after fight close grove entrance to to make it to worg pens. Doing this make you go to level 3 when you reach goblin camp quick from entering area XP. Companions killed Halsin and Lae`zel picked up 1 Halsin. Baldur`s Gate 3 is very flexible with saving progress. You are able to save anytime except during conversions. You are able to load any of many saved status and ongoing events in areas the time you saved. You are able to load saves anytime except during cutscenes. You are able to have infinite saves. If you fail ability check you keep loading save to when you succeed. This make you able to succeed any ability checks that you don`t have to get max roll that`s higher then your modifier max. I utilized detect thoughts INT check with Frida to overcome goblins in blighted village and goblin camp with no fight. Lockpick box items doors and intelligence checks has often succeeded in 1 try. If you don`t kill Halsin, talk to goblin priestess and Minthara you keep actions. I went west close to halfling trader and entered priestess quarters door in goblin camp. I skipped fighting the 2 minotaurs and bulette with jumping. Just Lae`zel had to make it to myconoid colony and other companions fast traveled to waypoint. Sell all items you don`t need in fight, buy, utilize useful items like elixir of hill giant strength and smoke powder bombs. Glut being able to revive the minotaur the temple outpost killed as spore servant ally is useful. Minotaur doesn`t begin with max HP. But when you drop health potions you are able to select them at ground with minotaur and be healed to max HP. I surprised attacked duergar with minotaur at beach. All companions died except Frida. Frida couldn't leave with boat during combat but i fled combat with Gekh duergar alive. I did go to camp, to underdark beach again and saved. Then just Frida and her beast did sail away with boat. You are supposed to kill all duergars at beach before sail with boat but i didn`t need After going to camp and to underdark beach Glut spawn where you are. I failed the duergar boat charisma check many times and did keep hearing no way a mushroom killed Gekh. Get her fellas. With 2 HP i often was defeated immediately when duergar began and hit Frida. When you always succeed ability check if you keep load save i did do so. Duergar think i killed Gek but i didn`t. I anchored sequence breaking at grymforge before i been to and talked to any humanoid and got any quests in the grove. I resurrected Gale, Shadowhearth and Lae`zel at grymforge with Withers. I did collect idol of shar, did make it to ancient forge in grymforge and fought armor enemies in day 2. Before the first mind flayer tadpole guardian cinematic happened. Then my action was spent and i had to end the day.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Astarion made a...tactically sus decision Halycon Styxland 9 hours ago
I really hate Astarion because he is full of bad ideas.

But he also has the most overpowered special ability of all origins. A +1 on all skills, saves, attack rolls ? For free ? Considering how D&D5 works, this is just huge.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game ArneBab Yesterday at 10:41 PM
German voice acting would be awesome!

I know that it’s hard to pull off, but it would be great.

And with the current conflict between German voice actors and Netflix, there may actually be far more talented people available to hire than usual.

I’m usually comfortable playing games in English, but many people I want to play with are not. And the voice acting really adds a lot to the game.
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 01:35 PM
Update: Part 3, Chapter 28 is now published. A vile and evil entity turns the already nightmarish reality of the Abyss into an even deeper, darker horror as the Hellraisers explore further into the secret sanctum of an ancient, deceased astral elf explorer and her crew.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: My feedback and my hopes for BG3 Halycon Styxland Yesterday at 10:38 AM
They have of course moved on.

Though we will still get bugfixes and theres still stuff to bugfix.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Cannot remove my friends character.... hedgehogs_fly 28/05/26 11:23 PM
I cannot dismiss my friends character. I did alot of googling and I guess when your friend makes a Dark Urge character..... you can no longer dismiss it.

But the problem goes beyond that... the game somehow has designated that my friends character as the main one. All the important cut scenes and dialogues automatically go to the dark urge character.

Which really sucks smirk wish this was known or I would have asked him not to create Dark Urge.

Kind of a big bummer.
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Baldur's Gate III - Modding Jump to new posts
Brutal mode mod turns off legendary actions? Shadowbart 28/05/26 11:16 PM
Installed brutal mod which makes some fun changes to make the game harder. However, it seems to have turned off legendary actions. I set up a custom with all tactician, which normally does legendary actions, but nope. No diamond skin on you know what, no owlbear mate.

Anybody know how this mod interacts with that?
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Baldur's Gate III - General
Re: Enemy Health Turned Off Shadowbart 28/05/26 04:58 PM
In reality, most fights are one punch kinds of things, one stab (even though attacker may not give up) or one shot. The idea of health draining away until you collapse is what's decidedly unrealistic.

Even D&D itself counsels against thinking, for example, a high level character somehow has more "life force" than a low level one. Instead, you should think of hp as a generalized competency during a fight, until the one and only actual serious hit lands, taking the person down. Such a mess up would tend to happen earlier for the untrained and later for the highly trained.
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