Re: Corrupted Save Files Fix
fylimar
3 hours ago
Bet you thought you’d seen the last of these.
As it turns out, a few crashes and technical issues were still knocking about, so if you were getting stuck while loading saves, or trying to progress from Act 2 into Act 3, your corrupted saves should now be fixed!
Version numbers: Xbox and PS5: 4.1.1.7143914 PC, Mac and Steam Deck: 4.1.1.7151330 You probably know already, but that hotfix makes vanilla incons in CC dissappear in some games. They still work, but you have to click blindly through them.
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Re: Equipment Data Editor not loading
Flimsy Steve
5 hours ago
I had this same issue and managed to resolve it by making sure the item I was editing had the correct prefix for the armor type (for example, a human male glove in my case.) It had a custom name, but by renaming the visual resource in the create and view resources tab to HUM_M_ARM_WhateverYourModisCalled it was able to recognize it. Some other issues that might be related or you might hit later include assigned the proper slot id (gloves in my case) in the options panel in the resource editor (with your resource selected.)
Possibly unrelated but also something I wanted to document in case you run into it is that if the mod turns the limbs invisible, try leaving the Vertex Color Mask slot in that same panel blank. A lot of tutorials insisted assigning it to a body part but when I did that only the part of the model that had geometry was visible. Not a problem if your glove is bigger than the hand, but I was attaching Bagh Nahk claws which left the entire forearm transparent aside from the claw.
Hope this helps!
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Re: Divinity wishlist
papercut_ninja
8 hours ago
The main issue with this sort of design is of course how the sleeves function.
Rendering them with proper cloth physics is significant computing power (Heck, we rarely see proper hair physics for the same reason) and without that they will clip horribly with many things.
It was passable in older games that had less overall movement so the issue didn't crop up as much, if at all. But these days, we have all sorts of active animations (With Larian even using motion-capture to properly render it)
At this point, Larian doesn't even implement cloaks very well, both in terms of them being more "Cape" than "Cloak" as well as a complete lack of physics involved with them (Which is why they clip through tails...). So I'd question if they'd be willing to properly code these sorts of sleeves...
So while they are certainly an interesting look... I'm not sure how likely they are to appear in modern games. Omg, the capes are so hideous. I installed a mod that made them all invisible because they were such an eyesore to look at. Normally I don't care that much about pretty graphics, but they clashed so much with all the other smoother cinematic visuals.
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[MacOS] Game freezes on almost every dialogue/cutscene
BoogieKnight
9 hours ago
I've replied to a few threads here recently of people having similar issues, but thought I'd start my own thread to bump this topic. I’m playing Baldur’s Gate 3 on macOS Tahoe 26.3 on an M1 Pro (16 GB) via Steam, version 4.1.1.7151330 (Patch 8).
Since the latest MacOS update (Tahoe), I literally can't play BG3.
For context: in Jan 2024 on macOS Sonoma (Patch 6) the game ran on high settings, 60 fps, with almost no crashes and I completed a full playthrough. After updating to macOS Sequoia (~Patch 7/8), I began getting intermittent dialogue freezes (every hour of gameplay or so), but it was still playable. Since updating to Tahoe (Patch 8), freezes occur almost every time (spinning wheel).
I have to force-quit, so no crash report is generated.
Things I've tried: - Clean reinstall of BG3 with full removal of local files - Fresh player profile and new campaign/save - Steam Cloud cleared and resynced with only new save (tried offline too) - No mods present; mod/config/profile files reset - Game files verified; launched outside Steam client - Graphics minimised (lowest settings, low resolution, windowed/fullscreen) - Cache and user folders regenerated - Background apps/overlays eliminated; clean boot tested - CPU priority adjustment (renice) tested
I don't know if this tells us anything but the game runs smoothly when not entering/exiting dialogue or initiating a cutscene. And loading screens are still quite fast.
I'm not sure if there's anyone at Larian still working on the Mac port, but the latest silent patch did not fix these issues.
If anyone has had the same difficulties I'd love to know if a fix was found. I love this game.
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Re: [Luculla area] Sadnstrom Slowed Effect
AdGoku24
22 hours ago
For anyone who finds this thread (just like I did, after getting frustrated by the sandstorm)
Some merchants sell the slow immunity boots. I got one pair from the merchant in silverglen next to alfie(Bjorn). I'm guessing other merchants might as well sell them randomly.
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Glitched quest "To Find a Wizard"
Hellion93
Yesterday at 08:59 PM
Hello there!
I seem to be stuck at the entrance to the Antedivulan Vault. Bellegar doesn't summon any of his waves which deadlocks me from proceeding. Does anyone have a fix for this?
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Re: The game stucking makes impossible to play
BoogieKnight
Yesterday at 07:57 PM
It's nice to know that they're replying!
I find the opening sequence in the game generally works, up until you reach emerald grove — that's when the crashes really kick in.
From doing a lot of digging I believe the changes MacOS Tahoe/Sequoia made to Metal, and the way it handles pulling assets, are to blame.
Any time the game is forced to load a bunch of things at once the graphics system stalls or takes too long, Shar only knows why.
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Unintended chompanion changes with patch 8?
Morning
Yesterday at 04:51 PM
La'zael doesn't have astral knowledge anymore, and Shadowheart gets 9 attribute points instead of 8 in dexterity & wisdom. If someone lets me know how to add pictures to threads here, I upload my screenshots.
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Re: ACT 2/3 Softlock bug - Stuck in Wyrm's Lookout, unable to progress to Act 3
llchicken
Yesterday at 01:29 PM
This should now be resolved after today's fix, please make sure to update your game and check if you can now progress! I didn't encounter any problems initially, but after you guys uploaded this update, My PC-Steam Game graphics is actually started experiencing loading delays and Screen flashing every few minute... Congratulations, you guys created more problems in your attempt to solve one.
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Re: Will this game FINALLY take world simulation to the next level?
Tuco
Yesterday at 11:55 AM
I've also thought about this question. For me, the day/night cycle works when it fits organically into the game world, rather than just changing the lighting. It's cool when different enemies appear at night, the characters' behavior changes, or new opportunities for progression open up. But if it's just a cosmetic detail, I quickly stop paying attention to it. Yeah, but even then it would be a minor addition (and probably something TRIVIAL to add, effort-wise) rather than something actively detrimental to the game's quality and it would STILL open a lot of possibilities to modderns who want to leverage the feature. So back to the point: no, even this won't be a sound argument AGAINST having a day/night cycle.
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Re: Screen flashing on and off ONLY while playing BG3. Newer gaming laptop.
llchicken
Yesterday at 11:09 AM
Dude, you're not an exception. I started playing BG3 in 2023 /10 . I didn't encounter any problems initially, but after Larian uploaded this 2026 /02 update, My PC-Steam Game graphics is actually started experiencing loading delays every few minute... Congratulations, Larian created more problems in they attempt to solve one.  I suggest you request a refund first, since we don't know when Larian will fix the problem, or even if Larian will fix it at all.
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Re: Game crash while trying to load any save from act 3 (PS5)
Jellywait
Yesterday at 02:47 AM
Hi, I've never had this bug before but am now encountering it with the new update installed. Is there anyone else still experiencing the issue?
Have just entered act 3, any saves I attempt to load cause game to crash and send me to back to ps5 home screen.
Can safely load save from wyrms lookout camp just before entering Rivington/wyrms crossing.
Playing with mods but had no issues in last couple of play throughs going into act 3 (as recent as jan2026).
Any work around a or help greatly appreciated!
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