Re: Pandirna has fallen and she can't get up
Poulpie
1 hour ago
Sorry, I know this thread is old, but patch 8 allowed me to play it again and find a solution, I don't know if it's useful to explain it after so much time aha but , by using the "help" action it debugs it and opens the dialogue without healing it though.
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Re: A point about trading and its current issues.
MarvelS
3 hours ago
I mostly stick with one trading style and just ignore the other, because once you notice how easy it is to game prices, it stops feeling like a real decision and more like busywork. I don’t enjoy swapping items between characters just to squeeze a few extra coins out; it breaks immersion and slows the pace. I’d rather have prices feel stable and tied to the group as a whole, so I can trade with whoever is nearby and move on. Less micro-management usually means better gameplay flow.
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Re: Commission a Mod for specific loot item
krasota4445
12 hours ago
If you’re still searching for a skilled 3D modeler, I strongly recommend @pogpashokpian5980 and @verter175. They have extensive experience in creating high-quality character, prop, and environment models. Their work is consistently clean, optimized, and fully game-ready. They’d be an excellent fit for any project that requires reliable and professional modeling expertise
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Re: Game crashes to desktop every few minutes
Cael1978
Yesterday at 08:45 PM
Today I reinstalled my Windows 11 via recovery usb stick, with a clean user profile, clean registry, clean driver installations, etc.. -- and the game still continues to crash after a few minutes.
At this point I choose to believe that I was simply lucky for the last months since August to not have experienced any crashes of BG3, and that I must simply forget the idea of playing it again any time soon. It's simply to unstable for that at the moment, with no hint of a solution in sight, thanks to the near useless log files that give no hint whatsoever why the game simply closes/crashes.
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Re: Letter from an old Larian fan
cichy45
Yesterday at 07:34 PM
I am glad I am not the only one still thinking about the Divinity 2 DKS. I played it a long time ago but never finished it. I returned to it this summer and it was immediately high in my top 10 and this is very hard to tick all my check boxes of preferences in video games. I understand that Swen might personally feel that this part was forced into such shape by third parties, but still for me it was a great game. I am not a big fan of turn based games, so I really hope that sometime Larian might decide to experiment with the DKS gameplay style again and give us some Dragon Knight protagonist.
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Game Crashing After Adding Mods
Boonerbelldrum
Yesterday at 07:01 PM
I recently switched from using mod manager to just using the in game mods. I downloaded some mods yesterday and the game was playing just fine. No freezing or nothing. I got out of the game for like 20 minutes and tried getting back in and the loading screen froze. After it crashed I tried getting in again and it loaded, but then it deselected all of my mods when I tried loading my save. Whenver I select the mods back and try loading game again it crashes at 81% load screen. I can't figure out how to attach photos here, so I'm just going to list what mods I have. I also have script extender from when I was using Mod Manager. I tried removing it, but when I did, the game wouldn't open at all so I had to put it back. They're really only cosmetic mods, so I don't understand what the issue could be.
-Alyssa CC Head Preset by cedastarions -ASTRL Hair Color Supplement -Corsy's Head Count -Daughter of the Grove Set [1.0 Version] -Dint999_Hairstyles -Aridis - Tiefling Head Preset -Eternal Queen Set -FearTaylor's Camp Clothes (No Spells) -ImpUI (ImprovedUI) -invisi-bee Heads -Jingle Tieflings by cedastarions -Koralina's Aesthetics-Even More Heads -Mantis' Fantasy Face Presets -Mantis' Le Printemps Preset Collection (BT1 and 2) -Mantis' Tiefling Duo Presets -Marielle Head -Moon-Head Preset -Moonlight Horn Collection -November Heads -Onyx Head -PK Horns 2 -Rogue Tattoo -Rox's Other Heads-Rhea -RS Tiefling Horns -Skirbie's Comfy Clothie/Underwear -Tasha's Cauldron of Faces -Tasha's Cauldron of Hairstyles -Tav's Hair Salon -Weightless Consumables -Weightless Gold
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Re: Divinity - General Discussion
neprostoman
Yesterday at 06:41 PM
First and foremost, huge thanks to the entire team. We know all too well how game studios, once they reach the top, tend to lose their edge and turn into factories churning out sterile, safe, meticulously calculated products.
Which is exactly why it’s so valuable to see that you haven’t just held onto your balls-to-the-wall energy — you’re deliberately flooring the gas pedal. While the industry lines itself up into neat rows of identical “correct” releases, you kick the door in and hurl sacrifices, orgies, and vomit-soaked imagery straight into the audience’s face. Loud. Filthy. Without apologies.
This is art that doesn’t ask to be loved — it provokes, irritates, repels, and at the same time refuses to let you look away. A constant walk along the razor’s edge of “this is too much” — and that’s exactly why it deserves gratitude.
Thank you for the courage to be uncomfortable, for the willingness to shock, and for staying alive in an industry where that’s becoming increasingly rare. ^^ Pretty much this! The importance of this cannot be overstated. Don't let cynical people who don't see the people behind the company discourage you. I agree to 100%. Every company has people behind them, even EA. That doesn't change that for many, Larian included, earning money takes priority over artistic integrity and so things get changed to cater to customers. You've already made your point, I think? Why write same thing again and again? No need to repeatedly crash other people's party, imo... Suit yourself though.
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Re: A mistake to avoid in Fantasy setting since BG3
papercut_ninja
Yesterday at 06:30 PM
I was also wondering about the cost of mocap when races physique differ largely from that of the actor. I would guess that tweaking these specialised technologies can drive the production cost up very rapidly. You use short people for mocap scenes involving short people. Something which also provides job opportunities for actors who belong to that minority group. Which is just another reason to include it. Which helps for one specific size of short race. Which is not necessarily the same as all short fantasy races. Little people in real life don't have a physiology the same as the standard fantasy Dwarf whom are traditionally very stocky and wide. Even with other races like Imps, Goblins and Halflings there are (Or may be in the case of Halflings which have never made an appearance), overall body proportions are different to what little people have. To say nothing of races of different biology? Elves that have more elongated proportions? Lizard people (Especially when it comes to facial animations)? Orcs that have wildly different proportions to humans? That is true, but I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming. In the end I'd rather see a unique lizard race which may have some issues with clipping and animations than less variety just so everything can be perfect for cinematics.
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Re: Mechanics are the most important part to get right.
Ixal
Yesterday at 04:18 PM
There will always be one superior build. The questions are how easy it is to find and how far ahead it is of other builds. With Google (and now Google AI), it is extremely easy to find. And as @Aulis says, it then becomes very boring to play the game even the first time, let alone replay the game. As much as I dislike DnD mechanics (for very different reasons), the one awesome thing it has going for it is its classes system whereby you can make and play a huge range of different characters all of whom are (roughly) equally viable and fun to play. LLMs can only regurgitate what is written in their training data. So unless the best build is obvious and people agree on it AI will only tell you who shouts the loudest. Ideally there will be several builds that all perform similar to each other so thats either impossible to tell without a mathematical model which one is really the best, or that the best build is only a slight upgrade over other builds, instead of it being so much more powerful that everyone can instantly tell it is the best build.
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Equipment bug PS5
pierce museheart
Yesterday at 04:02 PM
PS5 version does not allow characters to equip weapons/gear when meeting stat requirements from bonuses.
For example, a weapon that gives you +1 Strength and gloves that require 11 strength. Equipping the sword does not allow you to equip the gloves.
Using the same sword and gloves and removing all other gear, I I was able to equip the gloves on the PS4 version, but I can't do it on the PS5 version.
Characters can learn skills with augmented stats but unless your character naturally has the required stats, you can't equip weapons/armor.
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Game Lags and FPS Drop Post Crash, Audio Seemingly Fine
tenebrals
Yesterday at 11:00 AM
Hey all,
Ran into an issue last night that I'm completely stuck with.
Been running BG3 on my Acer Nitro 16 with AMD Ryzen 7000 series processor and NVIDIA geforce rtx for the last two years with no issues save for the occasional crash. Everything has been smooth as butter.
Last night I'd been playing for around six hours on my modless honour mode save. Had had a smaller crash earlier in the day but it seemed pretty normal, and the game opened up as normal after. However in the main hall of Moonrise post Myrkul I went to open dialogue with an NPC when the screen stuttered then froze. Audio played out as normal, and my cursor was fine for a few seconds before everything froze completely. Then, black screen. Laptop crashes entirely, couldn't even send a crash report. Upon restarting I reinstalled and updated my graphics drivers as the NVIDIA app said they weren't installed any more, and checked that everything else with my PC was running smooth (CPU and everything are fine). Then tried to reopen the game to resume playing.
Immense lag even from the Larian logo, and the loading screen was stuck on 100 for about five minutes. When I eventually got to the main menu there was similar lag, the animations on the title screen were incredibly choppy. However all audio and sound cues were as normal, including the chain sound when you click the button to access the menu, and the button clicking sounds themselves. Everything in the game seems to be accessible, like I tried loading into my two most recent saves and could get in, though with the same issue of normal audio and laggy framerate 1-5 seconds behind the audio. Went into settings to check that everything was optimised, that I was using the actual graphics card, and everything was exactly the same as it had been pre-crash. I tried turning on FPS cap and setting everything graphics-wise to low. No dice.
So far I've tried:
- Disabling Steam overlay - Verifying installation and checking file integrity - In the game settings, capping FPS, changing quality to low - going into the NVIDIA app and changing some settings - on laptop control panel, making sure the game is interacting with the correct graphics card. Have tried a few settings. - launching through Vulkan (I usually use DX11) - this gave me a Fatal Error, Failed to Enumerate Physical Devices. I don't know enough about hardware to really know what this means, but I guess it's something to do with how my graphics card interacts
Currently trying a full reinstall as nothing else has worked, but not feeling optimistic. Has anyone else had similar issues and knows of any fixes? I'm not very well versed in pc hardware so my only guess is something's gone awry with the graphics.
Any help would be greatly appreciated, I really want to get my game back to normal!
PC Specs are:
- Graphics - NVIDIA GeForce RTX 4060 Laptop GPU, 8GB - Processor - AMD Ryzen 7 7735HS - 16 GB of RAM - 983 GB of storage - 64-bit OS x64-based processor
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Re: So ARPG or Isometric turn based?
Tuco
Yesterday at 10:58 AM
Oh goody. Thanks for giving me incentive to stay on here and keep posting on this game despite my lack of strong interest in it, given how much you apparently love my posts!
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Divinity2 DC Large Font
hotmac
Yesterday at 06:12 AM
Is there a mod or fix for the current Steam version of this game to make fonts larger. I play at 4K and the fonts are a bit too small for my old eyes. Since this is a Steam version of the game, I cant fine and therefore edit the config.lsx file
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Re: [instruction] Font enlargement patch DD V2.00
MikeZanuda
Yesterday at 04:44 AM
Greetings everyone! For those who play Divine Divinity on Linux and would like to apply the patch for larger fonts, I recreated the original .bat script in bash, so you can run it in a terminal. Here's the script itself on Github with instructions: https://github.com/mikeshp/divine-divinity-larger-fonts-patch-linuxHere's how to use it: - Download the patch archive from the original post above
- Unzip the patch archive in your game's /fonts directory
for me it's ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/ but may vary for you - Download the DD_font_patch_Linux.sh script from Github into the same directory
if you can't figure how to download from Github, then inside the very same directory create an empty file and name it DD_font_patch_Linux.sh then open the script on Github, select the code as it is and copy then open the newly created file with whatever text editor and paste the code, save and close - Open a terminal inside the very same directory
you can either find an option under Right-Mouse-Click menu, or just open terminal and enter the command:
cd ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/ just don't forget to edit your directory accordingly - Make the script executable by running the command:
chmod +x DD_font_patch_Linux.sh - Execute the script by running the command:
- The rest will be prompted in your terminal window.
Enjoy your game, have fun!
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Weapon mod becomes invisible when dropped on ground
Nigel the Honest
Yesterday at 02:10 AM
I am working on a custom weapon mod for a item that can be equipped as a torch, or sidehand weapon. The weapon is working great except that if I place it on the ground it becomes invisible. What is extra weird is that when mousing over to select the invisible weapon, instead of the cursor becoming a hand, it becomes a bow-and-arrow icon, like how it would appear if mousing over an enemy or maybe a lever.
The item uses the physics of WPN_Wood_Woad_Club as well as the parent root template ID. Is there any other information I can provide which might help?
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
19/12/25 07:54 PM
Update: Chapter 9 is now published. The party infiltrates the Avernus stronghold of Sanver'du in the hopes of locating and acquiring Karlach's heart of flesh. With the help of the devil Bezraen, General of Bel, and Mizora, what could go wrong? BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Good Use of AI (character options)
Zirenaux
19/12/25 03:24 PM
I had an idea about using AI in the development of games. Players, myself included, always want MORE options for our characters. Body types, armor types, faces, hair etc. When one creates an armor in a game models and textures have to be made for each body type available to the player. What if an AI was made that could make those models and textures given two or three reference points? So real artist(s) would make key models and textures then AI would fill in the gaps for more body types. This way making one suit of armor or set of clothes wouldn’t require an artist to make half a dozen or more models and textures for each armor. I was thinking such an AI might be used across multiple games, a development tool more than attached to a specific game. Someone else probably already thought of this, but in case no one did I suggest it here.
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Re: Pyramids
Aulis Vaara
19/12/25 03:12 PM
If there will be pyramids of teleporting in this game, please be kind. In Divinity Original Sin 2, I had a playthrough with 3 friends. I was the last to get a pyramid. For nearly the entirety of the game, I was constantly trying to catch up to the group, while they simply teleported to each other. I arrived to every fight late, and it ended up being miserable. By the time I got my pyramid, I couldn't wait for our game to be over. I missed out on everything. If you add something that lets 3/4 people stay grouped and have fun together, please consider how that will affect the 4th player! Thank you for considering this, as no matter what I will be playing every game Larian Studios makes. For many, many hours  This sounds less like a design flaw and more like your friends are assholes who don't actually like you. Please get some better friends. Me and my friends frequently threw pyramids around to help each other when needed and in any game we give each other time to catch up if necessary. Seriously, your friends aren't good friends, if they are even actually friends at all.
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