Larian Banner: Baldur's Gate Patch 9
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Re: A KEY factor to consider in regards to immersion and gameplay NorthbyNorth 13 hours ago
You certainly have limited experience with old houses and generational homes.

My grandparents homes, 150-250 year old houses, were probably typical.
Each of them had a big bowl with 20-30 unknown keys of different age and size. In each home there were also a couple of old containers or wardrobes with missing keys, and an occasional severely damaged chest that had experience an attempt to bypass a missing key lock.
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Re: Will this game FINALLY take world simulation to the next level? NorthbyNorth 14 hours ago
Originally Posted by Halycon Styxland
The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.

Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player.


I totally agree!

It is possible to make a very realistic game.
Day and night cycle, complex scheduling of NPCs, weather with consequences, very tough resource management, realisticly constrained time, very limited capability growth during the game etc.
A treat for a small group of players, but I bet a lot on a big turnoff for the vast majority
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Re: Are we going to see an Imp companion? papercut_ninja Yesterday at 08:26 PM
An overwhelming majority of players will likely choose to play as either elf or human.

Which is why we need companions of other races to create a good mix of stories and themes.
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