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General Discussion Jump to new posts
Re: A KEY factor to consider in regards to immersion and gameplay Taril Yesterday at 11:28 PM
Originally Posted by Halycon Styxland
Is this thread a parody of some sort ?

No.

Originally Posted by Halycon Styxland
Absolutely no player will care about such minor details.

I guess I'm "Absolutely no player"

Originally Posted by Halycon Styxland
Theres literally bazillion reasons why the key could be nowhere found.

Of which 99.99% of them make 0 sense at all and massively devalue exploration and limits environmental storytelling in favour of "Just lockpick everything and don't ask questions as to why everyone carries around lockpicks instead of keys"
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Baldur's Gate III - Modding Jump to new posts
Re: Mod Request: Fix Sneak Attack in reactions Halycon Styxland Yesterday at 10:46 PM
Thats something you could add back with homebrewn rules.

Anyway, the rule specified by Einstein about physics is "make it as easy as possible, but not any easier". This is also a good idea for rule design for games.

AD&D was definitely not designed with this rule in mind. AD&D was completely bloated with endless individual tables for all kinds of things.

And the central goal of game design is always that the players are enjoying the game. Not realism.

Likewise D&D is designed for P&P. Making the rules easier speeds up the whole game. So in that regard I can see how simplifying the rule about attacks may have been a good idea. Even if its less "realistic".

---

D&D5 solved a lot of essential design problems of earlier versions. The proficiency bonus is an example. In previous editions of D&D, your level 20 fighter would end up with +20 to attack. Which means armor class was worthless, for you couldnt reach sufficient armor class anyway.

Knights of the Old Republic used d20, which was a simplified version of D&D3, and I have seen countless people make characters who focus on armor class and never understood why. I would forgo armor class and just put everything into offense and hitpoints, and I was much more efficient this way. For example a character like that can kill the final boss, who is like a half an hour on a defense focused character, within two minutes or less.

In D&D5 we get only a proficiency bonus of up to +6 from level 17 on, which is much less extreme. Armor class stays meaningful here.

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The real complaint for me about D&D5 is that D&D5 dropped the essential Delay Action. This allowed your character to delay acting until the character later in the initiative queue would act. This was absolutely essential, but yet was "optimized away".

For example on the Nautiloid, when I want to do the final battle, I often reload if I dont like the initiative queue. It makes a huge difference and without Delay, I cannot fix it. You need someone before Zhalk, or after the Mindflayer, otherwise you cannot push the Mindflayer so Zhalk has to move and you get Attacks of Opportunity.

As a consequence, in BG3 absolutely every character has to take Alert as their first feat, unless of course they are Gloomstalker Ranger or Barbarian, who get a weaker version of Alert on level 3 and 7, respectively. Only then all your characters end up at the top of the initiative queue, always, and can coordinate what they do.
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Baldur's Gate III - Suggestions & Feedback
Custom Mode: Reactions Halycon Styxland 14/04/26 07:39 PM
In Custom Mode you can set to reactions prompted. However unless you set that at game start, its ignored.

So either put this setting into the spot at top where the settings reside that cannot be changed anymore once the game started, or fix that so that newly joined characters and newly summoned creatures use the new setting.
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Baldur's Gate III - General
Re: New “bug” after latest hotfix? Nere fight Lotus Noctus 14/04/26 06:22 PM
Not "new", but most likely a recurring bug. Updates/Patches often bring back old previously fixed bugs... That is one of them... Workaround: Smoke Powder bombs or casting Create Water asap, and be careful with bombs, not to dmg crates or other stuff. In previous Patches this was also turning the Deep Gnomes hostile for me...
1 111 Read More
About this website Jump to new posts
Re: Changing Username for Larian Website Raze 14/04/26 09:47 AM
Hello;

Unfortunately it is not possible to change the user name for a Larian account. However, if you delete the account you would be able to recreate it with a new user name, and optionally the same email address.
Deleting the account will automatically disconnect any connected accounts, so you would be able to link them again to the new account.

If you log in to the Larian account website in a browser, when editing the account there should be a link near the bottom to delete it (on a grey background, along with an option to log out of all devices).

The only data that could be lost, other than the account information itself, would be the cloud copies of cross saves, if that function was enabled. The local saves and any platform cloud saves would not be affected.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: When a compatriot, or you, for that matter, dies, why do you resurrect the tadpole? Halycon Styxland 14/04/26 06:29 AM
Tadpole simply doesnt die just because you died.

It has no reason to.

Thats why you can extract living tadpoles from corpses.

If this was realistic then yes, maybe you died because your skull got crushed. But its a game and this detail is handwaved.


Originally Posted by geala
It's almost like in real world religious discussions, as if something really would exist, except in our minds. grin

Yikes. No religion discussions, for f's sake. Also no politics. Bad play. Very bad play.
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