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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: Cross platform couch co-op question FreeQ Yesterday at 02:58 PM
I think I've found the answer!



It's called "Combo Co-op" smile
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General Discussion Jump to new posts
Re: Sleep/Resting mechanic Little Red 30/05/26 09:58 PM
The Baldur's Gate 2 system was similar, but not quite what i'm hoping for.

You didn't decide:

who stood watch
who slept lightly
who was too injured to watch
how secure the camp was

I also don't want to cling to my specific suggestions on how to do it,

just wanted to share the concept that maybe resting could generate stories of its own if done well.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Astarion made a...tactically sus decision ldo58 30/05/26 09:45 PM
I just now had my whole party run into Wyll's hunger of hadar. It didn't kill us, but not turn-based anymore we took a couple of hits before I managed to click to stop it.
I suppose Larian doesn't consider it a bug. They probablly think this is funny. But, I do wish that next game will leave this type of loony tunes humour out. Or they could add a "zany" difficulty mode for the fans .
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Baldur's Gate III - Story & Character Discussion Jump to new posts
I'm sorry, returning to Hell with Karlach would make her heat shed problem way worse, not better Shadowbart 30/05/26 05:23 PM
There, I said it.

Oh, I can technobabble it as goodly as anyone, but the laws of thermodynamics won't be finagled!


Her best bet would be to go to that planet's north pole region.
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General Jump to new posts
Re: High Core Count vs. Low Clock Speed: Trying to run BG3 on a refurbished ProLiant? OrcLv3 30/05/26 08:31 AM
beyond was released back in 2004 and only requires a Pentium 4. Multicore CPUs didn't exist in the consumer market back then, so the game doesn't benefit from them at all.

​Additionally, server CPUs are designed with hypervisors and parallel workloads in mind rather than gaming. Since modern game engines are rarely optimized for massive parallel processing, your Xeon unfortunately combines terrible single-core performance with a high TDP of 185W.
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General Discussion Jump to new posts
Re: Full Character Design ? ArneBab 30/05/26 06:04 AM
Originally Posted by Halycon Styxland
- height
- width
- fat amount
- muscle amount
- length of appendexes (arms and legs) relative to body size
- size of hands and feet relative to body size

Add posture (hunched/upright/?).

And all of these multiply into a testing space. As a typical case take the kissing scenes (putting the hand on the cheek, touching the other hand, kissing, and then hugging). How many different variants of those scenes do you need when you can vary every one of those parameters?

Do you remember the number of bugs in BG3 due to kissing between elves and dwarfs?
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