Re: Will this game FINALLY take world simulation to the next level?
Sven_
25 minutes ago
Day/Night cycle in games that pioneered it wasn't an on/off feature. It was games that, as the title of the thread suggests, aimed for a world simulation. Ultima VII for instance is at least as much of a single-player RPG as it is a world simulation. That said, often even in games where it doesn't impact much, I tend to enjoy it. Even in BG1, where they even had specific music for nighttime... wandering the plains when it's dark outside and a thunderstorm hits is different to doing the same on a sunny day. Video games are audiovisual experiences, after all. Does every game NEED this though? This not. Honestly getting the impression though what Larian /Vincke like about games such as Ultima 7 isn't the full-on world simulation as such, with people "living" their daily lives. Just a portion of it, such as the way you can interact with any object/NPC. And on that front The more they go "Immersive Sim-Like", the better. People classing this as "cheesing the game" be damned. They don't have a clue anyway. "The fact that you can do things in so many different ways, it's a big mess of systems, of storytelling. Because on the other side of that, you have games that are very funnelled, very controlled, very safe. You arrive into a place, the doors close around you, boss fight. I can't stand that, because I'm the guy who prefers to come in, and they haven't seen me yet."
Colantonio cites Baldur's Gate 3 as a major step forward in this regard; while that is distinctly an RPG rather than an immersive sim, he says the game "shares a lot of the same values" and has opened many players' eyes to the notion that any given situation may have multiple solutions based on their playstyle and abilities unique to their characters.People appreciate all the choices that they had, they notice all the consequences, or they notice all the permutations of things that can happen. They appreciate that they can cheat the game through the systems by doing some weird stuff that was not planned by the designers. Those are amazing realisations from a gamer standpoint.https://www.gamesindustry.biz/why-raphael-colantonios-next-game-is-and-isnt-like-dishonored
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Re: Apparel and Appearance
fylimar
1 hour ago
I like the idea of transmog. I use a mod for that in BG3 atm, but it would be nice, if it could be implemented in the new game. I want to be able to give my characters a look that fits their culture and/ or personality.
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Re: Help with Orpheus
ldo58
5 hours ago
From my experience, you can go along with either side if you don't have Lae'zel in the party. With Lae'zel however, you have to fignt and kill her if you decide to side with the emperor. Since "angry alien" (quote Karlach) died before you even got to creche Ylek, you can avoid that place altogether, and there will be no encounters with hostile Githyanky patrols in act 2 and act 3, nor with Voss. Not sure what will happen if you decide to confront Vlaakith at the creche without Lae'zel though. Will Voss still come to bring you the psionic device ? I've not gone that route.
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Re: Mechanics are the most important part to get right.
kanisatha
6 hours ago
Well, first off, that it will not be DnD mechanics is a huge plus for me.
That said, I didn't care for the mechanics in D:OS1 either because I found it to be extremely superficial and shallow, and especially that all you needed to do was to give every single one of your party members a specific set of spellcasting abilities and that was it. None of the other abilities, including especially marshal abilities, mattered by contrast. However, from all the interviews I have seen thus far with Swen, he seems to get this point as well, and seems to understand that mechanics is an area where they need to improve quite a bit over their past games. I fully expect it will be a classless system, because that's what fits their claim of wanting to build a game with maximum player agency. That translates into giving players the ability to be and do anything and everything within one character, as that's what most people interpret as having "agency" (whereas I certainly don't accept this). But I am willing to wait and see if Larian can successfully pull off a classless system where there is NOT just one optimal or "perfect" build.
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Re: An idea I had about the thorm family members [spoilers]
ldo58
6 hours ago
I disagree concerning Malus Thorm If you skip him, you cannot wake Art Cullagh and cannot lift the shadowcurse. IMO, a significant failure for a "good-aligned" party. Even so much later as the House of Hope, you have to tell the architect you were unanle to restore the lands.
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Re: Companions
Ixal
7 hours ago
And I hope that Larians idea of diversity is not just different race/class/gender variations but also includes backstory and personality.
Give me the duty bound soldier uninterested in romance, the desperate husband and father trying to protect his family and not only playersexual, willing companions unbound by any commitment like in BG3.
I don't want just Arueshalae and Regongar, but also Harrim, Sosiel or Argenta.
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Re: Divinity - General Discussion
Ixal
10 hours ago
And yet, the Daisy plot offered a choice and player agency. I played the Early Access since day one and I just don't see it. I have no idea what are you even basing this judgment on, because that's DEFINITELY not how I remember it. It was still a bunch of cutscenes where you were simply having dialogues with HER -so in that sense nothing really changed- except she just wasn't working as a character, because she failed spectacularly at achieving the supposed goal of alluring/convincing the player that she was a credible ally. The overwhelmingly dominant theory among the almost-entirety of the fanbase back then was that her identity was just "the tadpole trying to fuck you over". Which to be fair was a suspect even with the "Guardian", except she was far more convincing at arguing their case and insinuating on the players the doubt she was actually on their side and acting on their best interest. Something that the "Daisy" never achieved for a fraction of a second. With Daisy you had the option to join her "Down by the river", complete with its own music theme.
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Running the game at 60+ FPS
eranar
13 hours ago
Hi there, I've decided to play all of the Divinity games in release order after watching the new trailer for the latest game, starting of course with Divine Divinity.
The game runs and plays with no problems but the framerate seems to be locked at 40FPS with no option to uncap it. Tried both the Steam and the GOG version of the game, tried running the game on Windows 10 and Windows 7, tried playing with the resolution, game options and compatibility modes. It stays locked at 40FPS no matter what I try. I've installed Beyond Divinity too, the problem is also present there which is to be expected as the game engine is the same. I have a modern PC so it's definitely not a hardware limitation.
Now, I know the game can be played at highter FPS as I've seen youtube videos where it runs at much smoother framerate but for the life of me I can't figure how to uncap it.
Any help would be appreciated!
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Error code at ALL autosaves
Nazakoo
19 hours ago
I decided to play with my brother last night and every time it did a auto save there was a error code. The error says the following. "System error Failed to remove dir: C:/Users/ /OneDruive/Documents/LarianStudios/Divinity Original Sin Enhanced Edition/PlayerProfiles/Nazakoo/Savegames/AutoSave_4"
I have tried troubleshooting this problem already the following are what I've done: Ran the Exe as admin made the following exceptions in my anti virus Game Executable: ...SteamApps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe Game Installation Folder: The entire installation folder, which is typically found at ...SteamApps\common\Divinity Original Sin Enhanced Edition\ Save Game and Configuration Folder: The entire Larian Studios folder in your documents, usually located at ...\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\ Those were copied off google but those steps have been done
Lastly i went to my doc folder and located the levelcache folder and deleted that as well. None of the above steps have worked so figured it's time to reach out. I can manually save with no issue it's just annoying every auto save brings up a system error.
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Re: What type of itemization/progression we'll get this time?
Taril
19 hours ago
When did I say that they would be "Better on average"? In your previous post and you are reiterating the same point in this one. I'm not sure how did you miss it. You are explicitly suggesting that the baseline of "random drops" used as the backbone of the loot table should include +1, +2 and eventually +3 equipment. I'm saying that I disagree and I don't think it should. Common loot should remain limited to the low tier stuff. Stuff which is supposed to be everywhere in the setting, cheap and plentiful. Ahh okay, I see, you just want everthing that isn't a unique to always be pure total garbage and never usable in any way, shape or form. You ONLY ever want to see items hand placed into the world ever have even remotely usability. As such, I guess we'll just have to disagree on this note and end this discussion. For the sake of economy management, flavor and thematic consistency. Except that's literally the opposite of what everything being garbage implies. For economy management, you keep gains low because everything is worthless trash (So everything is then priced low because it's predicated on everything being worthless trash...) then economy gets messed up because if you do make anything remotely valuable accessible (Such as potions, scrolls, unique items) you get overloaded with currency from selling these accessible things worth something in an economy based around everything being trash. See: BG3 and it's random loot all being garbage but you can still easily buy every single item from every single vendor and still be sitting on 50k+ of worthless gold (Plus full inventories full of unique items worth another 50-100k gold). For flavour it fails because why would literally everyone only have garbage equipment? Why wouldn't organized forces have actually decent things? Why wouldn't someone have a nice weapon that they use to protect themselves? Especially if these things are commonly sold by vendors. For thematic consistency it fails, because again, the idea that people only ever own trash is nonsensical. Especially when these things are considered "Common" items and the world is a dangerous place where people will want to have good equipment in order to actually live. Why when you're fighting enemies who have good gear and drop said good gear, would all their containers hold trash that literally none of them ever use? BG3's creche shows some actual thematic consistency. All the Gith in the creche use magic Gith weaponry which are +1 weapons. Their containers will have in them magic Gith weaponry which are +1 weapons. This is consistency, as what the enemies actually use are what are stored in their containers. The only thing where consistency would relegate things to be garbage, is for containers found in places where good things shouldn't exist. Like, a poor destitute farmer who has no money and nothing valuable, shouldn't have an armory of potential +3 gear... But this goes back to my earlier point about drops actually making sense. This poor destitute farmer wouldn't even have a weapons locker in the first place for weapons to even drop because he's a farmer not a warrior. Even then when you factor in where containers that would actually contain equipment are located, you can still adjust RNG chances based on the location. You find a weapons locker found in some ad hoc militia for a destitute village? Well that's going to be mostly trash and rarely will contain something a bit better. While you find a weapons locker in the middle of the main antagonist's military base and it's going to be full of good stuff.
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Postage to Australia from Merch Store
Lendrick
Yesterday at 11:59 PM
Larian can you please update your merch store so you can ship to Australia? We don’t mind patient extra in postage or tariff if you have to include that, but it’s not fair we don’t get that shipping option, thanks. That way if the Collectors editions aren’t offered locally (through EB Games or JB HI FI) we can still get them without having to go through a third party shipping company (like what I had to do to get the BG3 Collectors!) Thank you!
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Re: the gore/smut
Sestuna
Yesterday at 10:42 PM
Its funny cuz a day or two after i made this thread. Swen in a gamespot interview or one of the others he did simultaneously was like "divinity actually had all this dark stuff but it was text based now its actually on the screen" which is exactly what i wrote in OP so im glad he said that and im glad its the route its going. I wouldve loved to have seen that good witch that went crazy naked on a cross in act 2 in CGI up close, i would love to see a face ripper ACTUALLY rip a face off and we see it instead of just text "his face ripped off" i want to SEE the stuff that was only TEXT in DOS 2. PLEASE MAKE IT HAPPEN SWEN AND CO!!!!!!!!!!!!!!!!
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