Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Things to improve for Wyll ldo58 Yesterday at 10:27 PM
I started a Wyll origin run. And got to the point where Volo offers to remove the parasite, but it's not possible here because Wyll has only one good eye. So the permanent "see invisibility" buff is not available to him.
Which made me wonder. The stone eye could itself give some kind of buff in the origin run. Why not "see invisibility" ? It's not very useful until act 3 anyway. But it would remove this "handicap" with respect to the 2-eyed PC's who can get it from Volo.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Drop corpse when you enter Chok'an Kith'rak Therezzyn commander room immediately Arvin Lundstrom Yesterday at 08:32 PM
I expected it to to not work to attack githyanki commander before you talk to him and cinematic would start before you could. But it's this common and simple to break this, Vlaakith, artifact, Astral Prism, Lae'zel being betrayed quest timeline then. Larian didn't try to stop you from not doing this the intended way.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game MarvelS Yesterday at 12:58 PM
Honestly, if full voice acting is too big of a budget sink, I'd completely settle for a compromise like the old-school RPGs used to do. Just give us fully localized voices for the main companion intros, key story cutscenes, and combat barks.
Leaving the standard exploration dialogue to text-only with just a few atmospheric grunts makes it way less jarring than hearing an entirely different language than the subtitles you are trying to read. Plus, it would save Larian a ton on studio time while still giving the localized versions some much-needed flavor.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? MarvelS Yesterday at 12:56 PM
An imp companion would be hilarious, but considering how Divinity lore usually treats them, I’d bet they are more likely to be eccentric quest givers or a bizarre camp follower rather than a full-blown party member.

Larian absolutely loves their chaotic, small-stature comic relief characters, but writing a full origin story and dynamic reactivity for an imp across a massive campaign feels like a massive design hurdle. Still, if any studio is crazy enough to try to make an imp companion work—and somehow make them romanceable to appease the weirdest corners of the fanbase—it's definitely Larian. I'd love to see them prove me wrong.
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General Discussion Jump to new posts
Re: Full Character Design ? MarvelS Yesterday at 12:55 PM
I'd honestly love to see slider-based body customization return in more RPGs, but only if they can do it without the armor looking completely ridiculous.

Nothing ruins immersion faster than a cool set of heavy plate armor stretching like spandex or clipping through your character's arms just because you wanted to make them slightly taller or broader. Larian did a phenomenal job with the distinct body presets in BG3, but if they ever move toward full sliders in their next game, I really hope they find a way to dynamically adjust the gear models so we don't end up with that uncanny, distorted look.
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Technical Problems Jump to new posts
Re: Divine divinity problem into obs for streaming it AdGoku24 04/07/26 09:30 PM
The only option I managed was, doing the display capture to stream it.
One downside is, if you minimize the game, your screen is displayed so make sure you don't have any personal stuff on your screen. (For single monitor setup)
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Baldur's Gate III - General Jump to new posts
Re: Videos, Musik & FanArt - Baldur's Gate 3 ldo58 04/07/26 03:19 PM
And another "Songs of the realms" videoclip. Yea the music is always very similar and not very original, but I find the clips every time very impressive, for the way they follow the game visuals, and (to be honest) stometimes very moving, when gaming has given a strong liking to some of the origin characters.

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Baldur's Gate III - Suggestions & Feedback Jump to new posts
"Don't ask for the duration of this fight." Shadowbart 04/07/26 02:47 PM
[Linked Image from i.imgur.com]

Of course you can turn it on and off by plowing through a bunch of clicks, but this lets you do it very quickly, as well as turning it back on automatically (or whatever it was) as soon as the current fight is over.

A fine quality of life improvement, and the wise programmer knows how to design products and not just throw wrappers around APIs.
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