Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Stuck at the Watchful Sentinels In Boreas Prison raiskader 5 hours ago
I will necro this thread as it was my first result on google in 2026 to add what I found by trial and error since I had neiher fire res or tp I could use.

- The dead center is a vision free zone
- Smoke arrows will allow you to create dark pockets for character(s) to pass through undetected
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Tav Refuses to Move ldo58 6 hours ago
I suppose from above that this only happens to Tav, but that the other companions do move normally.
If something got corrupted with Tav, maybe a way out is to kill them and use the revify scroll to restore them.
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 01:29 PM
Update: Part 3, Chapter 27 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Taril 21/05/26 10:30 PM
Originally Posted by Halycon Styxland
I never said rests are necessary for that.

You literally just did. Twice:

Originally Posted by Halycon Styxland
Rests are necessary for that IN PEN AND PAPER.

Rests are not necessary for this.

Originally Posted by Halycon Styxland
Because its a simple way, and the simpler the better for P&P.

It's no simpler than auto-refresh out of combat. In fact, it's more complex since you have to actively keep track of resources over time (Even more so if there are any non-combat related resource uses, such as using spells to bypass obstacles or taking damage from traps). Rather than an auto-refresh system where you only have to track resource usage during a fight.

Rests are not the simplest way to manage resources.

Rests are the simplest way to manage actions.

Which is relevant in both TT and video game design.
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