Archdruid Halsin confusing logic
Arvin Lundstrom
Yesterday at 11:41 PM
Custom companion is female light brown gnome ranger beast tamer Frida. I killed and picked up 1 Halsin with Goblins before I entered the grove. After this people frequent talk about Halsin being grove leader, being parasite infected healer, to find and rescue him. Baldur’s Gate make multiple Halsin quest updates you see at map after you killed him at Worg Pens. You see multiple rescue Halsin quests at goblin camp even though he is somewhere else. When Lae’zel have Halsin. When Lae’zel drop Halsin to tieflings you go to prison or they attack you. When you drop Halsin to druids they always attack you. They always become furious but don’t talk about Halsin. Wyll utilized elixir of hill giant strenght Lae’zel switched Halsin to his inventory. Nettie told that she sent birds to goblin camp to find where Halsin was. Directly after i showed Halsin to her and she attacked. After i killed Nettie and Gale is seeing Halsin Gale still tell let’s find that chap Halsin. Gale tell how to save Halsin in Goblin Camp if you return to it even though he killed him. This make me laugh. Quest log doesn’t update that Halsin is defeated unless you drop him. When you pick up an item or a body in Baldur's Gate 3 and put it into Lae'zel or Wyll's inventory, that object enters a sort of hidden zone where NPCs cannot see it. I do think grove humanoids do see that you found and killed Halsin. You are exactly right Larian Studios simply didn't write a unique cutscene path for bringing Halsin's body back to the Grove. Because the game lacks a specific script for shows the Druids that Halsin is dead, the Druids command their standard AI programming. That druids always attack you when other humanoids don’t tell that they are furious that you killed their leader. After i allied myself with Minthara with raiding the grove you get Halsin is unlikely to help us now quest update at Worg Pens when he are dead in inventory. In Baldur’s Gate 3, picking up a dead body like Halsin doesn't always register as completing a quest unless game sees a specific state change. The Dialogue Loop When the NPCs ask Where is Halsin?, programming checks a box Is Halsin Alive. If he is dead, but the Finding Halsin quest is still active, they won't recognize the body in your inventory. Dropping a dead body in front of humanoid or monster is usually flagged as a disturbing Action or a crime. Larian Studios created thousands of different paths for Baldur's Gate 3, but carrying a main character's physical body around in your inventory is something the game's normal conversation system struggles to recognize. The game relies on triggers based on a character being alive, dead in a specific location, or spoken to. They still think he is missing because you haven't triggered the specific discovery scene game expects. In the game's code, those map markers aren't attached to Halsin's physical body. Instead, they are attached to specific coordinates on the map specifically, his prison cell. The game expects you to walk into that specific room to advance the quest. Because you killed him and immediately put him into your inventory, your character never stepped into the exact trigger zone that tells The player has found Halsin, remove quest markers. Nature controlling transform to beasts Archdruid Halsin has spent a century trying to lift the shadow curse and see it as priority mission. When you get sent to prison he end as generic item in evidence chest.