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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Oath of the crown palladin breaks oath when Aylin is freed. Shadowbart Yesterday at 08:53 PM
I suppose the simplest explanation is Lawful-Chaotic is a completely separate axis of philosophy from Good-Evil. Certain Vampire Lords are Lawful Evil, oh, now I'm gonna have to ask Astarion and his boss about that. Arch devils, too, but not demons!
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Where's the extra tadpole? Shadowbart Yesterday at 08:47 PM
So you get one on the ship that may-or-may-not-have-yoinked-you-from-Baldur's-Gate-or-that-other-city-because-you-were-visiting-grandma.

And then you consume one that unlocks your tadpole power up screen. Then you can start placing them. I have 3 to place often at this point.

So...there's the original from the ship, the one you consumed, and the 3 I had in my pocket to place. But that screen only has one in the middle. Is this the original, or the one I consumed. If either, where is the other?

I should have 5 tadpoles:
FYI, Larian, your enter-a-bullet-list wizard doesn't work right.
  • The original
  • The one I consumed
  • The three I dropped into powers


But I only see 4 on that brain. The central one is "Illithid Persuasion", you can use this to control cultists. But I could do this long before I "consumed" that other one. Ergo it is the original.

So where's the one I consumed?


It is still in a jar in your pack, because you can have other party members consume it and join the party, too!

But that's a funny definition of consume. laugh
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RPG Chat Jump to new posts
Re: Development of Tactical RPG game using the GaaS + Live Ops model Jackob28 27/10/26 08:52 AM
Originally Posted by MoloF
I think getting the structure right before the project gets bigger is probably the smartest move. Once several people are adding quests, mechanics and other content at the same time, even small changes can cause unexpected issues, so having a shared test environment would make a huge difference. I’d also keep the data format and rules well documented so new developers can jump in without having to figure everything out from scratch. I came across holyspinclub.com while browsing gaming platforms, and its review got me thinking about how much the overall experience depends on organizing lots of different content clearly. It breaks down the game selection, promotions and payment information into separate sections, making a fairly broad platform easier to navigate. Your project is obviously more complex on the development side, but that same focus on clear structure could help as you add more teams and features. The real test will be whether updates remain easy to integrate without disrupting what already works.
What stands out to me is how much this could lower the barrier for people who have creative ideas but no real experience with level design. I’d love to experiment with building my own locations without having to learn a complicated editor first. The biggest thing for me would be seeing how much freedom modders have to make their environments feel unique rather than generated from the same patterns.
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