Re: Larian needs to make the world of Divinity more interesting! 🙏
Tav'ith'sava
55 minutes ago
To be fair, Duergar and Githyanki were monster book entries when they began their D&D-careers. Due to Duergar and their god being exiled by Moradin (head of dwarven pantheon) they lack the ability to ever feel satisfied. Originally being Grey, or Deep Dwarves, they're extremely susceptible to sunlight, and surrounded by enemies they live in militaristic dictatorship city states in the Underdark. Tieflings used to be rare and highly mistrusted due to their ancestry from the Lower Planes (The Nine Hells, the Abyss, Gehenna, Hades,...). Thus, they often only found work in sketchy areas which only confirmed the bias people held against them. Githyanki are pretty well explained in the game itself and were portrayed pretty close to the source material. For the rest, I think that Larian's take on species was that they're pointy-eared humans. That was okay within the setting of Baldur's Gate, since you often find expats and exiles near great port cities who pick up the lifestyle of their chosen homes, but generally BG3 elves don't look or act very D&D-elvish. For gold dwarves on the other hand, I think it worked pretty well.
From what I understand, Wizard of the Coast, the company publishing D&D, isn't exactly easy to work with. One thing I've heard from several people and found confirmed in one of Larian's statements was that the people in charge change way too frequently for consistent work. You begin a project with an enthusiastic team, but then eventually everybody gets replaced, decisions of former members of the team or their management get revoked, and you have to start over or rework several times. As an affiliate of Hasbro Inc. their orientation is commercial, not creative. They understand the gamer as some sort of hobbyist, like people who like to go fishing or play the piano, and treat us according to the Hobbyist section in their Marketing for Dummies book. This is often great to grab public attention and make huge sales, but never ages well.
So, as much as I would have loved a Tourmaline Depths DLC or one where you go to Cania to get some coolant for Karlach's improved infernal steel heart, I completely understand how corp people just get in the way of creative processes and just hope they'll put all the gained experience into something awesome.