Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Crafting. Please improve Taril Yesterday at 09:19 PM
Would be nice.

DOS2 had some interesting and convenient crafting recipes. Like turning metal fragments into lockpicks or nails into upgrades to apply to boots to prevent slipping.

BG3's "Crafting" was more annoying. Like "Gather 18 billion of this incredibly rare ingredient that only 2 actually exist in the game unless you vendor exploit, then you can craft ONE singular mediocre potion"

I remember hearing rumours that all the Iron and Silver ingots you find all over was supposed to become part of a crafting system too, but it was eventually scrapped... I wonder how it would have turned out?

But yeah, crafting systems can be interesting if done well.

They can offer different scope. From simply altering existing items to tune them to your liking (For example, putting one of a selection of enhancements on an item, or adjusting one of its stats), to outright crafting new items (Be it creating unique things from rare recipes, to utilising existing items to allow you to copy/remake certain effects onto different item types (I.e. Maybe you want Returning Pike's returning feature, but on a weapon other than a Pike))

Not to mention, consumable crafting. Potions, Scrolls, Bombs, Traps, Poisons, Weapon Oils, Elixirs etc. You can provide a lot of options with such things (Also, it can be interesting for builds if you had feats and item effects that played into some of these. Have a sneaky thief reverse pickpocket Bombs and Poisons into people's inventories to harm them without being noticed. Have bonuses for attacking using weapon oils. Grant bonuses to using Scrolls and Traps. Let someone chug a ton of potions for few action points etc)

Heck, if we have something like a central hub place (I.e. Camp but like, one singular location that is somewhere we return to repeatedly over the campaign (Like the Ship from DOS2)) you can also craft upgrades and features for said place. Furniture and decorations. Additional facilities. Improvement to facilities. With enough scope, you could get people spending thousands of hours just decorating their hub.

It just depends on how much time gets put into the system, how much scope it has and how available crafting materials end up being.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics ldo58 Yesterday at 02:10 PM
Oh dear, curvacious females and jiggle physics in a 18+ fantasy game is porn now ?

As Shadowheart would comment ....

[Linked Image from i.imgur.com]

Oh, BTW, I'm signing the petition. grin

To the thread starter, there are already lots of mods available in BG3 to make females more curvy. From natural to extreme cartoonish.
Jiggle physics exists for the male sex, but for females, it seems to be a hard call. The few mods that exist can display some minimal jiggle, but the clipping is horrendous, so not really useablez in game.

Hmmmm... Native male jiggle, but impossible female jiggle. A clear case of Larian discriminating against females !

This is something Larian could improve. If not implementing themselves, at least make it possible for mods to do so.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Workaround for can't launch BG3 on Mac Gog Galaxy Morac 27/08/26 02:54 PM
I'm posting this in case anyone runs into the same problem I have.

I have an M4 Mac Studio running MacOS 26.6.2 and very frequently run into a problem where if I try to launch BG3 GOG Galaxy version, I get a launcher with an option to pick Intel Rosetta or Arm64 instead of the normal launcher. That launcher doesn't work as if I pick Arm64 it just closes and nothing happened.

The cause of this problem is that the GOG Galaxy version of BG3 runs some kind of stub executable that is supposed to detect the Mac version (Apple silicon or Intel) and open the appropriate launcher. For reasons unknown to me this stub executable simply doesn't detect the correct CPU and launches a broken launcher.

I don't know why this breaks periodically, but the work around for this is the following:
  • Find the Baldur's Gate 3, right or option click and pick show package contents
  • Go to the Contents folder, then MacOS
  • There should be 2 files in this folder: "Baldur's Gate 3" and "Baldur's Gate 3 GOG".
  • Rename the "Baldur's Gate 3" file to "Baldur's Gate 3.bad" or some other name.
  • Copy or create an alias of "Baldur's Gate 3 GOG" and name it "Baldur's Gate 3"


At this point you are good to go and running the app will open the correct launcher.

Note, you will need to revert this change by deleting the new "Baldur's Gate 3" file and renaming "Baldur's Gate 3.bad" back to "Baldur's Gate 3" before patching, but at this point there shouldn't be any more patches so this should be a fix and forget.
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Baldur's Gate III - Latest News Jump to new posts
Information on Larian Account and uploaded saves older than 6 months Salo 27/08/26 02:02 PM
Are you a BG3 fan looking to sell your old PC or console in the next 5 weeks?

Saves made directly to your device won't expire, but if you plan to sell an old device after September 29th, and would like to transfer a save to another platform, you’ll now need to make sure that any cross-saves older than 6 months that you upload are synced and stored locally.

Read more: https://larian.club/cross-save-transfers
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About this website Jump to new posts
Re: Changing forum username Salo 27/08/26 11:34 AM
Hey there,
I've just swapped it for you!
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