Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Crafting. Please improve Tav'ith'sava 2 hours ago
I didn't collect them all, but at times the crowded camp in early Act 3 felt a bit like having henchies around. It would have definitely been handy to have Dammon and maybe others in camp, although I admit that I was a bit surprised at the beginning that everybody apparently knew where our camp was. To me, that kind of went against how I behave when sleeping outside. It's where you keep your stuff, maybe someone doesn't want you to be there. So, you try to hide it out of sight and keep it secret. Act 1 also has this feeling of paranoia since at that point we hardly know what's going on.

In an explorer scenario, of course it's great! The local crew may also know the language on the old slates in the dungeon, or secretly work for the mummy you're trying to destroy. As a DM, that's always a nice chance to introduce more background and mood of the scenario.
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General Discussion Jump to new posts
It seems we're going to have two 'Divinity 1's Dawit Kim 12 hours ago
( https://rpgwatch.com/articles/divinity-2-qa-with-swen-vincke-96.html?utm_source=chatgpt.com )

In the interview linked above, Swen Vincke referred to Divine Divinity as Divinity 1.

So, wouldn’t it make more sense for the upcoming Divinity game to be called Divinity 3?

It seems we're going to have two 'Divinity 1's... frown
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Chat Jump to new posts
Re: Your hopes for future Larian games ? Jackob28 15 hours ago
For future Larian games, I mostly hope they keep the things that made BG3 feel so good in the first place: real freedom, strong companions and choices that actually change how a story plays out. I’d also really like them to avoid turning the game into a shop with a story attached. I’m totally fine paying for a good expansion or some proper extra content, but I want the buying side to stay simple and out of the way.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Large hit box interferes with gameplay Shadowbart 20 hours ago
I know they probably had no idea there would be a mod that kept adding the same buff over and over again (but not stacking). This causes another problem they probably didn't design for. There's a hit box that intercepts mouse clicks to the "world out there", that's as wide as the row of icons and as high as all four characters (whether the other 3 have so many or not.) Everything in the world inside the box cannot be clicked, not just chests and people, but move-to or even cam rotate of middle mouse button.

Anyway, at this point I can scarcely play the game as I have to rotate the camera until what I want to click on is on the right half of the screen. When it was smaller it wasn't so bad but it's really becoming a gamebreaker at this point.

Yes I could abandon the mod (it's one of the skeleton mods, which gives you a buff that if you are killed you pop back up like a good little undead.) But it adds this every single time you long rest.

I don't hold out much hope the mod or the devs will address this issue. Are there any UI or other fixes (like collapse multiple icons and use a number instead) that will compensate?

[Linked Image from i.imgur.com]
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