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Baldur's Gate III - General
Re: Challenge Run Ideas (Baldur’s Gate III) Strato Incendus 2 hours ago
Well, the Walker as a dedicated skill is indeed one of the most powerful ones in Lemmings (especially the fan remake “NeoLemmix”), in particular for cancelling other skills and turning lemmings around.

Applied to BG3, this skill-cancelling would include things like kidnapping characters by picking them up and cancelling the throw / improvised melee attack action — and we all know how broken that gets. wink

The main thing that would make a Lemming playthrough of
BG3 even possible is the game Lemmings 2: The Tribes, which added a bunch of new (and oftentimes redundant) skills, including the Fencer, which would allow a lemming in BG3 to use swords and rapiers.

In vanilla Lemmings, the most powerful skill is the Builder, which creates a staircase — or, in BG3, a box tower. laugh
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General Jump to new posts
What difficulty level for a new player? Roymar Yesterday at 07:39 PM
Hey. I guess this is my first post, so nice to meet you. I've never played this game before. I generally like a real challenge in games, but all I can find is how especially punishing hard mode is in this one. Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating? Thank you.
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Baldur's Gate III - General
Re: Help me choose Lotus Noctus Yesterday at 07:21 PM
You've actually already answered your own question. Modding is THE reason why I never recommend anything other than the PC Steam version of BG3. Especially for the really big future mods such as:



Simply bcs there are always major delays, as was the case with Macintosh, or because, as mentioned in related Q&As, it never gets released for consoles.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Quest ('Investigate Kagha') incompletable due to a bug ShadowBug Yesterday at 02:10 AM
As the title says the quest is incompletable.

The problem is i cast fog in the area for easier pickpocketing and stealing. In doing so,
I accidently and and unknowingly hit the Shadow Druids in rat form with the spell, which caused them to freak out, run around a bit, and then permanently despawn. I confirmed this by loading an old save and casting fog on them again. Same thing happened, and they never respawned after exiting or resting, etc. So now after speaking with Kagha and convincing her to see reason, there is no fight with the now despawned shadow druids afterward. As a result the 'Save the Refugees' subquest 'Investigate Kagha' is forever stuck on 'fight the (non-existent) Shadow Druids'.


Now I'm worried this is going to block progress at some point. Plus i'm also just annoyed by the bugged entry in the quest journal. Is there anything to be done?
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Baldur's Gate III - General
Re: Custom mode with Honor difficulty? Lotus Noctus 07/04/26 08:28 PM
I asked a question; I didn’t make a claim. I certainly didn’t say it was wrong... I’m just wondering why anyone quotes someone else after three years and seems to expect an answer. wink
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: When a compatriot, or you, for that matter, dies, why do you resurrect the tadpole? Taril 07/04/26 05:06 PM
Originally Posted by Shadowbart
Cleric's spells were always prayers. That's why they can cast them while wearing heavy armor. The RP reason against armor is it interferes with delicate hand movements.

Actually, the more accurate thing is that they're a conduit for divine power rather than directly manipulating it themselves.

Which is why Druids, Paladins and Clerics get the full spell list automatically, they don't have to learn to manipulate the power into a useful form. They just access the power and funnel it into the world.

Whether you RP this as them "Praying" to channel the divinity or some other method of calling their power is non-canonical (At least, I can't recall any references directly stating any Divine casters having to pray to a deity and have the deity cast things on their behalf)

If divine casting was based on praying to a deity, then Druids would make no sense. Since they don't necessarily follow a deity (Shadow Druids are a thing that exist, as well as other sects that don't follow say, Sylvanus) and if they did, they'd be Clerics not Druids...

That said, some Cleric abilities ARE based on prayer. Such as Divine Intervention, where you specifically call upon your deity to aid you (And it is a one time thing because ain't no-one demanding a god to attend to them more than once...)
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game Shadowbart 07/04/26 04:26 PM
The battle with Kethric is one such battle.

The first time I fought him downstairs...
I used everything I had. Surprise! He was just the warm up! Exactly as designed, well done!

There I stood, casters on empty, me, a fighter with that purple-red halberd, and Whiffmistress Lae'zel.

No knowledge of any of this:
1. Use Doomhammer, or at least those arrows that do the same thing.
2. No knowleldge the little bulges in the circle were outside his no-heal aura radius.
3. Potions of hill giant strength

Soon even severe savescumming could not do the trick. Even if he missed he still did some damage and I was out of heal potions, not farming those, either, no haste scroll, nothing.

The solution was to drop the difficulty down mid-fight, which worked, but golly, bards won't be singing about my effort any time soon!
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