Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Please add German voice acting to the game Tuco Yesterday at 09:16 PM
Originally Posted by geala
It couldn't be German voice acting alone, they had then to do it in other languages too. My main concern would be the lip phasing. I could not endure the German voiced text in Starfield for example because it was so different from the lip movement. Only with the AI mod for German Lip Synchronisation I can switch to the German language.
An overwhelming amount of the work of lip-syncing these days is done through automated software solutions rather than manual fine-tuning of the animations.

That said, given that not long ago even just the notion of having a CRPG fully voiced was already considered prohibitively expensive (and just recently we started to move toward a market where it's considered a necessary cost that more or less repays itself) any expectations of having it done in multiple languages is more than just a bit naive.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Things to improve for Wyll ldo58 05/07/26 10:27 PM
I started a Wyll origin run. And got to the point where Volo offers to remove the parasite, but it's not possible here because Wyll has only one good eye. So the permanent "see invisibility" buff is not available to him.
Which made me wonder. The stone eye could itself give some kind of buff in the origin run. Why not "see invisibility" ? It's not very useful until act 3 anyway. But it would remove this "handicap" with respect to the 2-eyed PC's who can get it from Volo.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Drop corpse when you enter Chok'an Kith'rak Therezzyn commander room immediately Arvin Lundstrom 05/07/26 08:32 PM
I expected it to to not work to attack githyanki commander before you talk to him and cinematic would start before you could. But it's this common and simple to break this, Vlaakith, artifact, Astral Prism, Lae'zel being betrayed quest timeline then. Larian didn't try to stop you from not doing this the intended way.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? MarvelS 05/07/26 12:56 PM
An imp companion would be hilarious, but considering how Divinity lore usually treats them, I’d bet they are more likely to be eccentric quest givers or a bizarre camp follower rather than a full-blown party member.

Larian absolutely loves their chaotic, small-stature comic relief characters, but writing a full origin story and dynamic reactivity for an imp across a massive campaign feels like a massive design hurdle. Still, if any studio is crazy enough to try to make an imp companion work—and somehow make them romanceable to appease the weirdest corners of the fanbase—it's definitely Larian. I'd love to see them prove me wrong.
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General Discussion Jump to new posts
Re: Full Character Design ? MarvelS 05/07/26 12:55 PM
I'd honestly love to see slider-based body customization return in more RPGs, but only if they can do it without the armor looking completely ridiculous.

Nothing ruins immersion faster than a cool set of heavy plate armor stretching like spandex or clipping through your character's arms just because you wanted to make them slightly taller or broader. Larian did a phenomenal job with the distinct body presets in BG3, but if they ever move toward full sliders in their next game, I really hope they find a way to dynamically adjust the gear models so we don't end up with that uncanny, distorted look.
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