Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
It seems we're going to have two 'Divinity 1's Dawit Kim 24 minutes ago
( https://rpgwatch.com/articles/divinity-2-qa-with-swen-vincke-96.html?utm_source=chatgpt.com )

In the interview linked above, Swen Vincke referred to Divine Divinity as Divinity 1.

So, wouldn’t it make more sense for the upcoming Divinity game to be called Divinity 3?

It seems we're going to have two 'Divinity 1's... frown
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Chat Jump to new posts
Re: Your hopes for future Larian games ? Jackob28 3 hours ago
For future Larian games, I mostly hope they keep the things that made BG3 feel so good in the first place: real freedom, strong companions and choices that actually change how a story plays out. I’d also really like them to avoid turning the game into a shop with a story attached. I’m totally fine paying for a good expansion or some proper extra content, but I want the buying side to stay simple and out of the way.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Large hit box interferes with gameplay Shadowbart 8 hours ago
I know they probably had no idea there would be a mod that kept adding the same buff over and over again (but not stacking). This causes another problem they probably didn't design for. There's a hit box that intercepts mouse clicks to the "world out there", that's as wide as the row of icons and as high as all four characters (whether the other 3 have so many or not.) Everything in the world inside the box cannot be clicked, not just chests and people, but move-to or even cam rotate of middle mouse button.

Anyway, at this point I can scarcely play the game as I have to rotate the camera until what I want to click on is on the right half of the screen. When it was smaller it wasn't so bad but it's really becoming a gamebreaker at this point.

Yes I could abandon the mod (it's one of the skeleton mods, which gives you a buff that if you are killed you pop back up like a good little undead.) But it adds this every single time you long rest.

I don't hold out much hope the mod or the devs will address this issue. Are there any UI or other fixes (like collapse multiple icons and use a number instead) that will compensate?

[Linked Image from i.imgur.com]
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General Discussion Jump to new posts
Re: Crafting. Please improve ldo58 31/08/26 02:39 PM
I was thinking of the original Advanced Dungeons & Dragons and the basic-epxpert DND ruleset. Here you were encouraged to hire henchmen, not so much for fighting, but as torch bearers or as carriers of loot. You had to find them first in a town and pay them of course. This concept could maybe be copied for all kinds of camp or "offline" tasks. For instance, you hire an alchemist, provide them with a wage and ingredients, and equipment, and they will craft things for you in camp while you're exploring and adventuring.
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