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Re: Abdel, who?
Halycon Styxland
3 minutes ago
Btw I'm not aware that you have to do anything before freeing Halsin.
AFAIK what you have to do is to stop the kids from ringing the alarm, because then the whole camp would be alarmed.
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Re: LariLauncher.exe and VSync
Malph
Yesterday at 07:29 PM
I fixed the problem. I uninstalled the GOG software and then reinstalled it. It didn't recognize BG3. Before manually specifying the game folder, I deleted the contents of the “Launcher” folder in BG3. I went back to the GOG Launcher and manually located the game folder. It automatically started the update/verification process, and after that, everything worked normally. Previous attempts to “Check/Repair” were unsuccessful. It’s probably enough to just delete the contents of the “Launcher” folder and run verify/ repair.
VSync problem is under bg3.exe which is Vulkan. DX_11 works normal.
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Discord requires a phone number
Redglyph
Yesterday at 04:40 PM
Why do the users need to give their phone number to verify the identity?
Firstly, it's a little disappointing from a privacy point of view. I have no idea who's going to have access to that information, nor how it might be used. Privacy in the US isn't much of a concern most of the time.
Secondly, it doesn't allow to verify the identity, as it claims to do, so I'm not sure what the point is. The only possibility it offers is preventing people from using two different accounts, I suppose, although I'm not sure it actually does (I don't have two accounts nor the motivation to try).
Has this requirement been enabled by mistake, and would it be possible to remove it?
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Re: Divinity needs to learn from BG3 Romance Problems
Elrodeus
Yesterday at 03:49 PM
...
The main concern with the original quote is more so the inability to actually differentiate your own personal goals with interactions.
It happens a lot in RPG's where any dialogue option that is in anyway positive is taken to mean "Romance" and the only options to not pursue a romance are "Be a massive jerkface".
So if you are talking to some NPC to find out more information about them or the world... If they're not a romance option then it's fine, you can talk to them all day without issue and develop a friendship. If they are a romance option, you either get locked into a romance with them or you don't get to talk to them at all.
Whereas the ideal would be for there to be options for platonic relationships alongside options for romantic ones. While having the option to turn down advances without being a colossal jerk (As even if you try to be platonic, NPC's can still fall for you due to other actions) I see what you're saying here and agree it can use some work. I had the issue in BG3 where Gale was trying to "teach magic" to me and the moment I said yes things got 1000% gay. I mean that's cool if that's what you're going for and I'm glad it's there for people that want it, but for me it went from 0mph to 1000mph and from straight to gay very very quickly. One second I'm asking him about the girl he's in love with, the next second he's standing uncomfortably close to me and looking deep into my eyes. That whole scene always bothered me because of how jarring it felt. I suppose the kind of lame way Bioware used to do it with a heart next to the message would at least warn you not to click it. But I'm not so sure I want icons displaying next to dialog choices. But yea, either way relationships both platonic and not can always use more time to simmer, more options to lead it, and more options to back off or put the petal to the metal. The ever present concern is player freedom vs character building.
Playersexual NPC's provide the most player freedom as someone is free to romance anyone they wish regardless of their character.
However, such a thing can detract from the character's personality.
Of course, one does have to consider how much of a person's personality is their sexuality? Your average Twitter user it's their entire personality, but for sane people it's barely a mention. Agreed. Unfortunately I don't think there's a right or wrong answer here. I think it's mostly in the hands of the devs on how they want to handle it and it definitely has an effect on the way the relationships feel to the player but I guess it comes down to choosing the right design for the right game.
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
14/08/26 06:14 PM
Update: Part 4, Chapter 38 is now published. Bye Bye, Castle Greyhawk.  Hope you enjoy it! BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Re: Cannot give Wulbren a thing
Shadowbart
14/08/26 04:49 PM
I saw a comment somewhere that it was funny to give him a giant weapon looted (well, weapon-dropped) from an ogre or minotaur, so that's what I was trying to do. Evidently he's perfectly capable of picking up things like that, forbidden from PCs by code. The problem was it's apparently too big to toss to him through the bars. You keep getting a no path warning. This is a change from one other time I did it long ago. I don't know if this was just a side effect of design, or they wanted to disallow him from ever holding that weapon, which would be bad, because it's funny. He'll hold a full-sized maul no problem, and whack the walls down in one go. Anyway, for that special case, he will take it in barter mode, after you approve the warning he ain't paying you squat for it.
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