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Baldur's Gate III - Modding Jump to new posts
Re: 15.000 BG3 mods on Nexus ldo58 Yesterday at 09:24 PM
Originally Posted by Lotus Noctus
Originally Posted by ldo58
Only annoyance is that sometimes, like after a patch comes out, all mods are disabled, and there is no "enable all" button in the ingame modmanager, so you must click every one separately to enable it.

But there is this button by now, even if it still didn't work 100 % in the last major patch.

[Linked Image from i.imgur.com]

I bought a new gaming laptop and installed BG3 on it.
I 'm using nearly all the same mods as I have on my desktop, only the NSFW mods are not installed on the laptop.
Since that moment, I have to re-enable mods almost all the time (say 4 times out of 5 ) when I start a game. Both on laptop as on desktop. I'm not loading saves fromone machine on the other. They have different campaigns.
And, as you can see, even though I have the latest version of BG3, there is no "enable all" button. I have to click and click and clickety-click each one in turn.

[Linked Image from i.imgur.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Games keeps crashing at "Inn of Light" justl Yesterday at 08:50 PM
hi, maybe this helps:

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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: [QOL] - Please Improve Item Stacking Tav'ith'sava Yesterday at 12:42 PM
What I found a bit confusing was that some items, like bedrolls, would share the same item symbol in the inventory, but would unpack to be either rolled out, so a character could lie down on them, or be just a decorative rolled-up camp thing.

Quote
nowhere near as practical or comfortable as a more traditional "click and drag to select"

Even unmodded, I had to move over a dozen thralls by Act 3. Setting up an ambush for a larger battle or sneaking into an area could easily take half a gaming session. I mean, I wasn't on the clock during those late-pandemic weekends and exploring the world this way was at least thorough, but when I had to do it twice because I messed up, just c&d'ing all the skeletons would have been handy!
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