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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Elemental Weapon and Magic Weapon disappears on zone change Ussnorway 7 hours ago
zone change is a plot device and yes its by design that changes happen
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Tuco 8 hours ago
Originally Posted by ldo58
So storywise, the region is much larger than shown on the map, and you'll have to use your imagination to make things fit.
Well, that's completely irrelevant and if anything an aggravating factor.

Because one way to represent it -the one where the two places are put as separate areas- conveys the illusion of that scale, without the need to build an entire landscape to sell it... While the other simply doesn't.
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Imryll 8 hours ago
I should have been clearer. I'm fine with lizards looking however Larian would like them to look.

As for elves, they did indeed suffer from a distortion in DOS 2. At least, they never looked like that in the earlier Divinity games. I'd prefer to for their appearance in DOS 2 to go the way of magical and physical armor in that game. That said I think that there is plenty of room for compromise between the appearance of elves in DOS 2 and elves as pointy-eared humans. I also feel much more positive about the way their culture was developed in DOS 2 than about the way they looked.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo Yesterday at 07:23 PM
so I first did the exclusion for one drive, and ran into a autosave. error still persisted. Uninstalled one drive, still getting error
Failed to remove dir:
C:/Users/___/OneDrive/Documents/LarianStudios?divinity Original Sin Enhanced Edition/PlayerProfile/charactername/Savegames/AutoSave_2

Also sorry it took me this long to reply, didn't see a reply or get notified in my email that I had a reply or I'd be here sooner
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Ixal Yesterday at 12:37 PM
Originally Posted by For Khaine
Originally Posted by Ixal
Homogenizing races is sadly an ongoing trend in entertainment for various reasons.
1. Some people started to virtue signal by accusing WotC that D&D race X represent ethnicity Y (they could not even agree on which one) and that them being different is racist. Sadly instead of ignoring them WotC caved and thats the reason why suddenly everything in D&D is a multicultural utopia.
Following minorities in fantasy genre never leads to anything positive. It was really sad to see fantasy race NPCs with afro/asian faces in bg3(In Fantasy World!). For any developer this is like shooting yourself in the foot. We speaking here about PC game, where the players do not have the real freedom of actions, you had no chance to skip all afro/asian faces in bg3. It is not a tabletop rpg with GM and players, where people creates the story, where the presence of modern extremely stupid trend lies on the shoulders of the players/GM.
Originally Posted by Ixal
Motion capturing is expensive...
Originally Posted by papercut_ninja
But I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming.
This is the only correct way to overcome and create better animations for each race to highlight their differences. A real progress from part to part, Players will no longer be impressed by simply new spells/abilities. The story, lore, true fantasy atmosphere, cool fantasy characters(NOT reskinned humans), better animations than bg3 - the only way!
Originally Posted by Ixal
As mentioned Larian worked hard to attract the Romfantasy crowd...
Romfantasy or not, this is not an excuse for creating an absolutely stupid mess from reskinned humans and call them as Fantasy Races.
I've wrote much already about "Salad", mix of fantasy races(just reskinned humans). Each fantasy race is an independent entity with its own culture, physiology, history, and global goals/not global. The small amount of mixing is possible in fantasy setting like Divinity, where we can see different fantasy race members living in specific place together. It should be clear why this phenomenon is present here, shown competently to not ruin Fantasy Atmosphere, not induce vomiting by extremely stupid and merciless modern diversity.
And in this regard, BG3 completely failed the fantasy genre.

If it is really necessary to implement the "tolerance" content, then make a customization for human race only in the next Divinity game. Here we can still "fit a square peg into a round hole" with great effort and grinding noise, that the humans of the southern lands have black or swarthy skin in fantasy world. And only because we know it from the real world.
Under no circumstances should fantasy races be changed or distorted to suit the destructive desires of minorities! This is the path to destruction!
Keep the standarts of Divine Divinity & Divinity OS2 in Fantasy Setting, Larian Team!
Do not start with the "they are not white" nonsense.

The problem I mentioned has nothing to do with humans of different ethnicies, but for example some influencers started with "Orcs represent black (or asian, as I said they never agreed on which one) people so them being evil is racist!!!!" back when such statements gave lots of clicks and likes.
Thats why orcs are now just humans with a bit of paint and live in multicultural cities now or why there suddenly are udadrow who are all nice (forcing Larian to have Lolthsworn drow as separate race choice to use the classic drow culture) or why in the new version there are no half elves or half orcs anymore as "being half of something" is racist.

And that leads to everyone and everything becoming more and more human.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Tuco Yesterday at 10:18 AM
Originally Posted by Erwin Smith
Many open-world work this way. And it's never been a problem for me.
I will always prefer a alive world, I want immersion, BETTER than a static world. 👍
Me neither.
It's also OBVIOUSLY responsibility of the game designers to model things to work sensibly.

It's fine to be refused the services of a shopkeeper if you visit him in the middle on the night.
It's another thing entirely to have an NPC who's waiting for some life-or-death update about a certain urgent situation to refuse to talk to you because he's a bit sleepy.

Some dialogues are obviously meant to override scheduling/NPC availability in terms of urgency.
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General Discussion Jump to new posts
Suggestions to Improve Gameplay Quality in Future Titles Ghost_G0d Yesterday at 10:15 AM
Hello Larian Studios team!
First of all, thank you for your amazing games. I really enjoy the depth, freedom, and attention to detail in your RPGs.
I would like to suggest a small quality-of-life improvement related to trading and merchants that could make gameplay more comfortable in future Divinity titles (and similar games).

🔹 Buyback Slot / Separate Buyback Tab for Merchants
In previous games, when the player sells items to a merchant, those items are mixed directly into the merchant’s main inventory. Over time, this causes the inventory to become cluttered with low-value or irrelevant items. As a result, it becomes harder to find the merchant’s original goods or newly refreshed items.

Suggestion:
Add a separate buyback slot or dedicated buyback tab for items sold by the player.

Benefits:
Cleaner and more readable merchant inventories
Easier navigation and less micromanagement
Faster access to merchant stock
Better overall trading experience
This system already exists in some other RPGs and feels very natural from a UX perspective.
Thank you for your time and for continuing to create such high-quality RPG experiences!
Best regards.
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General Discussion Jump to new posts
what are you doing men yet zsthfceyd Yesterday at 09:46 AM
what are you doing men yet
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General Discussion Jump to new posts
New Race Options Ragingcoup Yesterday at 07:07 AM
I'd love to see more race options in the next divinity game, like the Imps, I thought they were amazing when we came across them in Divinity Original Sin 2. I'd love to see an origin story with an Imp who has a lot more complicated interactions because people expect them to cause trouble. And I just want a tiny race smaller than dwarfs, and a bard like class, something about Jamming out and healing people is just amazing too.

Excited to see what comes! ❤️
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General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 13/01/26 02:08 PM
My wishlist:

- Return of DOS2 style OST. It was so much more epic and awesome than what BG3 provided. I still get chills when entering Act 2 in DOS2 when you ride in on the ship with the epic music playing.

- Fully voiced MC. Won't happen though because of Larian's commitment to Blank Slate PC's...

- Origin characters for all. Not just the companions of the game turned into Origins where you just play through their story. But unique backgrounds for different races that allows your PC to fit into the game world (You can still keep your Blank Slate character option for those that prefer it). Ideally some of these will have unique prologues and unique interactions with different people/factions.

- Deeper companions. With inter-companion relationships (With some being so hostile towards each other you cannot recruit both). Also, give them some autonomy, don't just make them things you collect and then will happily sit in camp the entire game while you ignore them, despite them having things they want to do...

- Diverse companions. Don't make them all "Pretty" and don't make them all "Nice and likeable". I want variety. I want characters like Astarion that I dislike. I want characters like Beast who's not conventionally "Pretty". But I also want sweethearts like Lohse and beauties like Shadowheart. Having variety makes things more interesting. Especially if the aforementioned depth means they aren't just Pokemans that you collect every run because there's no reason not to.

- Movement and actions to be separated. Much like how BG3 clearly separates Movement, Standard Action, Bonus Action and Reaction. It would be nice if Divinity kept movement and actions separate, meaning that you (Or enemies) can close the distance/reposition and still do something. (Beyond that I'm whatever about it... Going back to AP would be fine as would D&D style combat. I err towards AP as it's more flexible). You can keep "disengaging" competing with actions, but none of that "The best strategy is to stand still and fling ranged attacks at the enemies whom are using all their AP to move closer and so don't fight back" garbage.

- Enemy turn consolidation. If multiple enemies are taking turns in a row between your character actions (Which is common with Larian's love of large numbers of enemies), have them all take their turns simultaneously rather than one-by-one. So that combat can be sped up, especially in large scale fights. (BG3 has hints of this, as multiple enemies just using Dash and moving closer will occur simultaneously)

- Enhanced Surface design. Separate sufaces into dedicated abilities to create and manipulate them. Meaning that someone who chooses not to deal with them, doesn't constantly interact with them. Meanwhile, improving the depth and complexity of surface combinations and interaction. Thus allowing people to build for messing with surfaces or not. Of of the main issues with the system in prior titles is that it is forced upon you (Then of course the whole "Hitting an enemy makes the ground below them into a blood surface... Hence it just devolving into Necromancy abusing Blood surfaces and/or Electrified Water/Blood) which takes any interesting strategy with it and throws it out the window when every battle just becomes one giant electrified blood surface no matter what (With a few exceptions, like that one encounter in DOS2 Act 2 with the blobs of tar where everywhere becomes fire)
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 13/01/26 01:06 PM
Originally Posted by Imryll
I would also prefer a party of four, and not a party of four supplemented by a gaggle of bench warmers back at camp, but four only. I'd rather get to know a smaller group of characters better and not to be fussed because there aren't enough "good" necklaces (or whatever) to go around.
IF they would do that, then no lizards please.
The Red Prince was probably one of the reasons I gave up on DOS2 fairly rapidly.
Nor wpuld I want a Jarjar Binks or anything similar forced into the party.
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