Honestly, if full voice acting is too big of a budget sink, I'd completely settle for a compromise like the old-school RPGs used to do. Just give us fully localized voices for the main companion intros, key story cutscenes, and combat barks. Leaving the standard exploration dialogue to text-only with just a few atmospheric grunts makes it way less jarring than hearing an entirely different language than the subtitles you are trying to read. Plus, it would save Larian a ton on studio time while still giving the localized versions some much-needed flavor.
An imp companion would be hilarious, but considering how Divinity lore usually treats them, I’d bet they are more likely to be eccentric quest givers or a bizarre camp follower rather than a full-blown party member.
Larian absolutely loves their chaotic, small-stature comic relief characters, but writing a full origin story and dynamic reactivity for an imp across a massive campaign feels like a massive design hurdle. Still, if any studio is crazy enough to try to make an imp companion work—and somehow make them romanceable to appease the weirdest corners of the fanbase—it's definitely Larian. I'd love to see them prove me wrong.
I'd honestly love to see slider-based body customization return in more RPGs, but only if they can do it without the armor looking completely ridiculous.
Nothing ruins immersion faster than a cool set of heavy plate armor stretching like spandex or clipping through your character's arms just because you wanted to make them slightly taller or broader. Larian did a phenomenal job with the distinct body presets in BG3, but if they ever move toward full sliders in their next game, I really hope they find a way to dynamically adjust the gear models so we don't end up with that uncanny, distorted look.
The only option I managed was, doing the display capture to stream it. One downside is, if you minimize the game, your screen is displayed so make sure you don't have any personal stuff on your screen. (For single monitor setup)
And another "Songs of the realms" videoclip. Yea the music is always very similar and not very original, but I find the clips every time very impressive, for the way they follow the game visuals, and (to be honest) stometimes very moving, when gaming has given a strong liking to some of the origin characters.
Of course you can turn it on and off by plowing through a bunch of clicks, but this lets you do it very quickly, as well as turning it back on automatically (or whatever it was) as soon as the current fight is over.
A fine quality of life improvement, and the wise programmer knows how to design products and not just throw wrappers around APIs.