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Baldur's Gate III - Modding Jump to new posts
Re: Game Crashes in certain areas Tizflint47 Yesterday at 07:39 PM
I couldn't go to those places either, I found out that some areas can't handle more than the 3 default companions you can have. So if you have party expanding mods like Party Limit Begone or Ultimate Cheat Collection like me, you should to dismiss your extra companions then try it out.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Oh I'm gonna get that music box! Shadowbart 14/11/25 11:13 PM
Can't be moved or used? Stuff in the way that can't be moved? Can't even play it?


[Linked Image from i.imgur.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Isobel can get stuck on top of furnace davor 14/11/25 07:58 PM
During Isobel abduction attempt, Isobel jumped on the furnace in the middle of the inn. After the encounter, she remains there stuck and Jaheira is all worked up in her room...

I managed to use Dimension Door scroll to teleport her to Jaheira, and that triggered a cutscene that I think solved the issue, but this is clearly a potential bug that should be fixed.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Shovel as a Storm Sorcerer as of 4th of July 2025 Shadowbart 14/11/25 06:46 PM
Originally Posted by Tav'ith'sava
To be fair, it wouldn't be the Shovel, but conjuring further Quasits should be possible.

Yeah, if Shovel is a unique being, multiple wizards memorizing it would be like this:

Wizard summons Shovel:
"Ahh, a spellshite! What are we pillaging today? Oops, someone else is summoning me. Cya! (zomps away)"
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Jaheria and the artefact davor 14/11/25 05:34 PM
Originally Posted by Alithea
Originally Posted by Timmyboi
I explicitly avoided showing jaheria the artifact but she some how knows about it.

Right, I didn't tell her about the artifact but she knew. It is immersion breaking. As well as the 'put it back in the pack' animation.

Indeed, I explicitly waited for the last big patch to start a "hopefully bugless" playthrough. It is 2 years after this bugreport and this relatively small but important issue is still there. There was no "put it back in the pack" animation that I observed, only her saying "Protected by the artifact, you can infiltrate ... Until then, we'll keep drinking wine when we meet." So even the sentences seem to contradict each other.

Why they put a DC of 21 to keep the artifact hidden if the story line assumes Jaheira knows about it is beyond me. I spent 3 inspiration dice on my honour run to pass that check...
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: [BUG] - 'Free The Artist' Quest Continuity In Shambles K!EF 14/11/25 04:20 PM
Just experienced this myself in Patch 8. Right after another bug with Ravengard. And countless more before that. Do they even care?
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Baldur's Gate III - General Jump to new posts
Re: Videos, Musik & FanArt - Baldur's Gate 3 ldo58 14/11/25 02:11 PM
I liked this video. The music may be mediocre, though having played through several endings, it does strike a chord... . But I found the visuals escpecially amazing. With AI lke this, incredible "movies" could be made of followup adventures of our beloved characters.

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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Shovel as a Storm Sorcerer as of 4th of July 2025 Tav'ith'sava 14/11/25 01:46 PM
To be fair, it wouldn't be the Shovel, but conjuring further Quasits should be possible.
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Chat (German) Jump to new posts
Re: Divine Divinity Ralf 14/11/25 09:53 AM
Ich hab' inzwischen übrigens mit "Divinity II" angefangen - bin aber noch nicht weit gekommen, weil mich irgendwie nervt, daß ich bei jedem NPC entscheiden muß, ob ich Erfahrungspunkte ins Gedankenlesen investieren soll oder nicht. Klingt albern, aber das hält mich aktuell tatsächlich ein wenig vom Weiterspielen ab - fear of missing out und so ...
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Shovel as a Storm Sorcerer as of 4th of July 2025 Halycon Styxland 13/11/25 07:59 PM
Yeah they fixed that you can get two Shovels a while ago.

Pretty annoying they did, too. In the original rulesystem if you can write your spell as a Wizard spell, you can then also write a scroll for this spell. So you could give yourself as many Shovels as you wanted, as long as everyone is a Wizard.

Getting it as an innate spell of course is different, and sorcerers couldnt learn the spell from a scroll at all.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Would bard/hexblade be a good combination ? Halycon Styxland 13/11/25 05:37 PM
Originally Posted by fylimar
You don't need six levels in warlock for two beams, they scale with character level, not class level.

Indeed.

Like all Cantrips.

TWO levels of Warlock however allow to add the Charisma modifier to every beams damage, and to make the blast push people.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Karlach heart resolution suggestions ldo58 13/11/25 01:35 PM
Nice ideas to make the story look more robust. But I think the Raphaël deal would not be so rosy as depicted.
I base this on the lot of the souls you meet in the House of Hope, and the stories behind the 3 soulcoins from Flo. Karlach only wanted to live, in her city,, with her friends. No devil, including Raphaël will let this happen, but will gleefully corrupt that wish to something horrifying. An eternity that would likely be very much worse than roaming through the fugue plain under supervision/protection of Withers, after dying on the docks.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Karlach heart resolution suggestions Tiffany 13/11/25 08:21 AM
I've thought about it quite a bit and here's some additional variations I'd suggest:

If you manage to complete Act 2 with Gale's approval high without using his...
Scroll of True Resurrection
...and you have Dark Urge and/or Karlach in the party, he will reveal that he has it and that it could be used to restore the Dark Urge's memories, or Karlach's heart. Provided, either would have to trust him enough to allow themselves to die first, and in Karlach's case she'd have to have the infernal engine removed post mortem.

However, his study of the Weave and a basic rudimentary knowledge of how the spell functions has indicated to him that the Netherese magic imbued into the tadpoles would prevent using it to resurrect them without it, as they would be considered part of that person's mind. While technically possible, they would be severely mentally degraded to the point of uselessness, permanently. Though he had at least considered it.

This will only come up if Gale is romanced and has not been led down the path to using the Crown of Karsus for himself, and it occurs after the encounter with Oren. Though regarding that...
If someone died to her on the altar, it's also an option to use it to resurrect them instead.

If the player is Karlach or Gale origin, he's also able to ask Mystra to remove Karlach's infernal engine and restore in its place a normal heart. Though Mystra will only do so if he uses his Orb to destroy the Absolute as she wishes, or is able to defeat it on its own and returns the Crown of Karsus to her. This is perhaps the happiest ending for her.

Elminster can be asked to fix Karlach's heart, regardless of the above conditions, and he will admit that it is within his capability to do so; however, Mystra has forbidden his intervention in such a way.

Mizora can be asked, though Zariel has forbidden it regardless of the delightful price she can personally think of asking for in exchange.

Shar can be asked if the player is Shadowheart or Karlach, and Dame Aylin was slain and Karlach was romanced by Shadowheart (regardless of which of you is her). Shar will facilitate this after she has completed the task asked of her, though all of her love must be for Shar alone. Bittersweet, but Karlach's savior nonetheless.

Dame Aylin can be asked, though Selûne will grant Karlach a new life within her divine realm, the Gates of the Moon, within the shining silver hall of Argentil, at her Twilight. That will happen in the epilogue when she would otherwise burn up. Though it can only be asked of Dame Aylin after siding with her against Lorroakan. It's somewhat bittersweet as well, as she has to leave Baldur's Gate ultimately. Though she does later gush about how nice it is in the later epilogue. Though she's an Aasimar like Dame Aylin, albeit with her original face shape and hairstyle but with silver hair and ice blue eyes. One of her better endings, all things considered.

Vlaakith can be asked, though she demands you kill the one inside the artifact. And, well, considering it's a game over it's unclear if she ever had any intention of honoring it.
Of course she doesn't.

Raphael can be asked, though he requests the Crown of Karsus. And the heart's restoration is only to be delivered upon the delivery of the Crown. He does, however, make good on his deal, provided Gale hadn't been convinced to use it to become a god instead. He'll even give you the Orphic Hammer upfront so you can free Orpheus if you'd like. It's perhaps one of the happiest endings for Karlach, provided you're willing to accept what the heck Raphael is going to do with it.

If Gale becomes a god and Karlach is still alive he can be asked to restore Karlach's heart—and does. No conditions, no hoops to jump through. Just at a snap of his fingers. Though if the player is Karlach and romanced him, he will of course ascend her to become a goddess as well if she wants that. Whether Karlach went with Wyll, alone (if she's the player), or with the player, it results in a fairly happy ending for her. There are even romance scenes with her after as an additional bit of epilogue if she was romanced.

The idea is that it respects player intelligence that they'd at least try to ask some of these, and lore, but putting conditionals on most of them so most won't be encountered on most runs. But in existing they'll reward players that are clever or met certain conditions, or are willing to pay the price. Plus with Elminster, Mizora, Vlaakith, and Raphael all able to be asked without conditions—regardless that three of those are dead ends—it at least will appear like you're at least able to shoot your shot and try. And you should be able to take Raphael's deal on nearly every playthrough, even if you wouldn't meet the conditions of the others, albeit with a price.

I had considered having the Dame Aylin one also being conditional on if Karlach is romanced or the player is Karlach on top of that as it might risk make giving her a happy ending too common. But upon reflection, you're already having to do three conditionals to get it: first saving Aylin, then informing her of Lorroakan, then siding with her against Lorroakan. Even if you do one of those you might not do one or two of the others.

That makes it so there's two options on nearly every playthrough, with at least one option at minimum (Raphael). If you have or are Gale you have 3 more options, though might not necessarily realize it and they're mutually exclusive but it does allow ways of stumbling into the conditions of one of them. And if you're an evil Shadowheart you have another option, provided you romanced Karlach. Though Karlach origin also gets an option if she romances an evil Shadowheart, but with a cost. But even Karlach with a good Shadowheart has an option if she plays her cards right. Everyone could technically get that option with the right choices, even if you don't have Shadowheart at all.
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General Jump to new posts
Can't change resolution JRR 12/11/25 10:06 PM
Whenever I change the resolution from native (1920x1080) the game just launches into a black screen. I've tried multiple resolutions, but nothing other than native works.

Any help is greatly appreciated.
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Baldur's Gate III - General Jump to new posts
Minthara vs Orin, The Missing Confrontation Jan K 12/11/25 10:03 PM
In Act 2, Minthara directly mentions Orin and speaks of vengeance…
yet in the entire game, there is no confrontation, no dialogue, no recognition between these two characters.

It feels like something is missing a scene that should exist, especially considering how important both are to the story of the Absolute.

I would love to see a mod, a cut scene restoration, or even an official explanation someday.
Their dynamic could have been incredible:
power vs cruelty, discipline vs madness, vengeance vs chaos.

What do you think?
Should Minthara and Orin have had at least one moment of confrontation?
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Combat Improvement - Reactions HFA 12/11/25 05:45 PM
Things that break the game are the only things that are considered bugs to be hotfixed from what I can tell.

For example, if you had saved the Tieflings and had the party with them, but from then on everyone would think you destroyed the Druid Grove and you'd find no Tieflings at Last Light Inn because of that. Or if you save Nightsong, but when you come out of the Shadowfell you find Last Light Inn succumbed to the shadow curse with Isobel, Jaheira and all residents either dead or walking around cursed and everyone acting like you killed Nightsong. Other things could be (parts of) combat not working as intended, like specific skills doing unexpected amounts of damage, being unable to perform actions while you're not paralyzed or restrained in any other way, etc. Beyond that, they won't be making any more changes to the game.

With BG3 having had the last update and being in maintenance mode though, even some actual bugs are still in the game after months. I made a thread about a bug with Lyrthindor's encounter, something that's been around ever since the Patch 8 stress test in January. It's been widely reported and talked about, like here, here, here, and here. I got a "Thank you for your report, this issue is known and may be fixed in a future update." as response to my bug report, but considering the bug has been around for 11 months now, I don't expect a hotfix to come anytime soon for anything being reported.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 11/11/25 10:15 PM
Update: Chapter 4 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Would bard/hexblade be a good combination ? fylimar 11/11/25 06:06 PM
Originally Posted by Ussnorway
a one level dip gives you medium armour, all weapons and the option to have her main weapon use charisma instead of str or dex... at level 6 it also gives two shots with her blast which may sometimes be worth if charisma is high
the curse is extra damage against one target so best used against a boss with the typical scenario being to run upto the mob; use her action to activate Falar Aluve [shreak] and her bonus action to curse whatever target needs killing most

with both Falar Aluve and curse on the target your sorcerer now magic missiles its ass into the grave so if you don't want your bard up in their faces consider giving Falar Aluve to Lae'zel instead

p.s, yes lore Bard really wants that level 6 but that one level dip gives more normally... a single level is all i would consider because 11-1 bard is so much better than 10-2 without the second magical secrete

You don't need six levels in warlock for two beams, they scale with character level, not class level.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Messed up character portrait... clause 11/11/25 12:48 PM
This bug still happens in patch 8. For me, it's Minsc
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Would bard/hexblade be a good combination ? Halycon Styxland 10/11/25 08:14 PM
Bard with two levels of Warlock are a standard build, really.

You get a Cantrip which you can use as your main attack throughout the game.

This works for any Bard subclass and any Warlock subclass.
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RPG Chat (German) Jump to new posts
Re: Baldurs Gate 3 Halycon Styxland 10/11/25 07:28 AM
146 GB
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Combat Improvement - Reactions Surge90sf 10/11/25 05:24 AM
Yes I know the last patch dropped. Idk if they have a stance on what entails "hot fixing" though. I was thinking if it was really simple improvements they might do it.

Im not sure but I don't think my suggestion for reactions requires much more work than a handful of bug fixes. Maybe, maybe not.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Combat Improvement - Reactions fallenj 10/11/25 04:27 AM
They already released the last update, presuming it's going to be hot fixes for now on. If anything I'd recommend hitting up there discord for mod suggestions or this forum. Truthfully though, its more active on discord than here for mods at least.

It was a discussion before the implementation, I think it was before paladin class was released but don't quote me on that. Any discussion about the reaction system that is live now, I have no idea. I stopped coming here a while back and just dropped in cause I've been digging around the toolkit again.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Combat Improvement - Reactions Surge90sf 10/11/25 01:51 AM
Wow I did not realize the forum was this dead. I was going to post about another couple of small fixes that would improve the combat system, but maybe it is pointless now.

Regarding reactions, yes it does feel kind of disruptive the way it is. I am not talking about slow motion with a shaking camera and effects and so on, naturally. More like a slow motion function to increase the fluidity of the combat -> the moment you choose the reaction you want normal game speed resumes.

Idk what kind of solutions were being discussed before but people could have misinterpreted something. Seems a bit off if most people think the current implementation is fantastic.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Combat Improvement - Reactions fallenj 09/11/25 03:39 PM
Well your late to the argument, there were at least one major thread about this before they implemented reactions. Originally they were just passives on the action bar that had a circle swirling around them when they were on.

I said the same thing about reaction system, it would interrupt the game play especially during co-op. I was the minority (majorly), to the point where it felt like I was just trolling the forums.

Cool suggestion btw.
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