Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
General Discussion Jump to new posts
Re: Wishlist for Divinity TheRomanRuler 26 minutes ago
As i said in another thread (but it belongs here better), i really hope at least for multiplayer they give us easy way to have more than 4 characters. I usually play solo, but when i do play with friends it can easily exceed 4 character limit so some of us can't play with others. Making party cap soft cap instead of hard cap would be fantastic, i think if you could toggle it as option with disclaimer that it may mess with balance and cause unexpected issues it would be fine. Even less polished experience with some issues here and there but with everyone being able to participate is more enjoyable than splitting the group or some of us not playing.

other:
-Less gear tiers and bloat than in DOS2. Makes each piece more meaningful and less micromanagement, small stat differences should instead be done by runes and other player controllable things, not counting legendary unique gear and such
-While generic stuff can vary in quality and stats as game progresses, truly legendary unique piece of gear should remain legendary even in late game.
-More visual armor/outfit customisation options
-Ability to pre-plan my max level character in-game
-Less floor is lava compared to DOS2
-Less missing in combat than in BG3
-More detailed quest log to record important previously done choices better. Game is long, its really difficult to remember every decision.
8 410 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? TheRomanRuler 44 minutes ago
I really hope at least for multiplayer they give us easy way to have more than 4 characters. I usually play solo, but when i do play with friends it can easily exceed 4 character limit so some of us can't play with others. Making party cap soft cap instead of hard cap would be fantastic, i think if you could toggle it as option with disclaimer that it may mess with balance and cause unexpected issues it would be fine. Even less polished experience with some issues here and there but with everyone being able to participate is more enjoyable than splitting the group or some of us not playing.
6 337 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Clean unmodded version crashing on startup Float 45 minutes ago
Seems to be fine when (Larian - Crash on startup):

"Try exiting out of the Steam client, or Galaxy for the GOG version, and starting the game directly from the '..\SteamApps\common\Baldurs Gate 3\bin' folder, by right clicking the executable (bg3.exe for Vulkan, or bg3_dx11.exe) and running as administrator."

So I closed steam and game ran fine running directly. So why is steam causing the crash?
1 13 Read More
General Discussion Jump to new posts
Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity Erwin Smith 46 minutes ago
I have no problem with adult content. I appreciate it, but only when the adult content is BALANCED for men and women! Equality.

I hate games that only sexualize girls, the "male fantasy".

Will the game feature hot female characters? Female fanservice? Female sexualization, nudity, jiggle physics?

Okay... but also include hot male characters! Male fanservice! Male sexualization, nudity, jiggle physics!

EQUALLY wink
10 1,320 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Clean unmodded version crashing on startup Float 1 hour ago
The game launches one without or with audio (both vulkan and dx11) then instantly crashes after trying to launch second time. After verifying files or restarting PC I can do the same loop again.

What I've tried:
* Closing Steelseries gg / Sonar
* Closing MSI Afterburner / Rivatuner
* Changing threads / Closing Process Lasso
* Enabling/Disabling Windows audio enhancements
* Launching game directly with launch commands on steam
* Disabling Radeon overlay
* Disabling Steam overlay
* Deleting AppData/Local/Larian Studios folders
* Reinstalling vcredist

For me personally it seems like audio issue, at first it tries to set audio device but fails (saves it to config) then second launch tries to attach the same corrupted audio config and crashes immediatly. I'm unsure what to do.


runlog.txt:

3/1/26 02:42:48 0 ---- New session ----
3/1/26 02:42:48 0 Working directory is "B:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Launcher"
3/1/26 02:42:48 0 Version 4.67.74.246
3/1/26 02:42:48 0 System locale is "en-US"
3/1/26 02:42:48 0 App locale is "en"
3/1/26 02:42:48 1 Initializing community
3/1/26 02:42:48 1 Platform Steam
3/1/26 02:42:48 1 Steam authentication requested
3/1/26 02:42:48 1 Steam initialized
3/1/26 02:42:48 1 Checking for mod detection
3/1/26 02:42:48 1 Initializing web component
3/1/26 02:42:49 1 Starting initialization of CEF
3/1/26 02:42:49 1 Initializing SDL
3/1/26 02:42:49 3 Unable to download https://ls-installer-manifest-public.s3.eu-west-1.amazonaws.com/4.1.1.6995620\steam.xml: The remote server returned an error: (404) Not Found.
3/1/26 02:42:49 3 Unable to download the reference file listing
3/1/26 02:42:49 3 Could not find file 'C:\Users\****\AppData\Local\Larian Studios\Launcher\Cache\4.1.1.6995620_steam_manifest.xml'.
3/1/26 02:42:49 1 Site version 182
3/1/26 02:42:49 1 Steam authenticated
3/1/26 02:42:49 1 Starting the driver check
3/1/26 02:42:49 1 No save files found. The profile folder doesn't exist.
3/1/26 02:42:49 3 The specified vulkan version (2.0.373) is not present in the driver version table.
3/1/26 02:42:49 1 Unable to run the driver check Object reference not set to an instance of an object..
3/1/26 02:42:49 1 Done with the driver check
3/1/26 02:42:52 0 Run Game "..\bin\bg3_dx11.exe"
3/1/26 02:42:52 1 Launch executable "..\bin\bg3_dx11.exe"
3/1/26 02:42:52 0 Launched executable "..\bin\bg3_dx11.exe"
3/1/26 02:42:53 1 Storage reads per second: 3916
3/1/26 02:42:53 3 {"message": "Invalid request body"} StatusCode1 BadRequest
3/1/26 02:42:54 0 Launched executable "CrashReporter.exe"
3/1/26 02:42:54 1 Exiting application
3/1/26 02:42:54 1 Releasing community
3/1/26 02:42:54 1 Steam begin shutdown
3/1/26 02:42:54 1 Steam shutdown done
3/1/26 02:42:54 1 Releasing web component
3/1/26 02:42:54 1 Platform Steam
3/1/26 02:42:54 1 Steam authentication requested
3/1/26 02:42:54 1 Steam initialized
3/1/26 02:42:55 1 Steam authenticated
3/1/26 02:42:55 3 Unable to download https://ls-installer-manifest-public.s3.eu-west-1.amazonaws.com/4.1.1.6995620\steam.xml: The remote server returned an error: (404) Not Found.
3/1/26 02:42:55 3 Unable to download the reference file listing
3/1/26 02:42:55 3 Could not find file 'C:\Users\*****\AppData\Local\Larian Studios\Launcher\Cache\4.1.1.6995620_steam_manifest.xml'.
3/1/26 02:42:55 1 Releasing SDL
3/1/26 02:42:55 1 Releasing internals
3/1/26 02:42:55 1 Exit done
3/1/26 02:42:55 3 Errors encountered when trying to gather the vulkan layers:
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.


Seems to be failing to do driver check.

GPU driver 25.12.1 Released at 3/12/2025

Faulting application name: bg3_dx11.exe, version: 4.69.95.620, time stamp: 0x00000000
Faulting module name: ucrtbase.dll, version: 10.0.19041.3636, time stamp: 0x81cf5d89
Exception code: 0xc0000409
Fault offset: 0x000000000007286e
Faulting process id: 0x3c88
Faulting application start time: 0x01dc7cae79bc7625
Faulting application path: B:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin\bg3_dx11.exe
Faulting module path: C:\Windows\System32\ucrtbase.dll
Report Id: 8d048473-bd87-4ade-8320-84655bc09df6
Faulting package full name:
Faulting package-relative application ID:


OS Name Microsoft Windows 10 Pro
Version 10.0.19045 Build 19045
System Name DESKTOP-4OR22N0
System Type x64-based PC
Processor AMD Ryzen 7 7800X3D 8-Core Processor, 4201 Mhz, 8 Core(s), 16 Logical Processor(s)
Adapter Type AMD Radeon Graphics Processor (0x7550), Advanced Micro Devices, Inc. compatible
Adapter Description AMD Radeon RX 9070 XT
BIOS Version/Date American Megatrends International, LLC. 1.D0, 12/16/2024
BIOS Mode UEFI
BaseBoard Product PRO B650M-P (MS-7E27)
Secure Boot State Off
Windows Directory C:\Windows
System Directory C:\Windows\system32
Installed Physical Memory (RAM) 32.0 GB
Total Physical Memory 31.6 GB
Available Physical Memory 21.4 GB
Total Virtual Memory 31.9 GB
Available Virtual Memory 15.9 GB
Page File Space 261 MB
Page File G:\pagefile.sys
Kernel DMA Protection Off
Virtualization-based security Running
1 13 Read More
General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Erwin Smith 1 hour ago
Originally Posted by papercut_ninja
That's some white-ass lineup you got there.

Your grindr algorithm must be really narrow.

Sorry, It's not my fault if we don't have many handsome black guys in games.

But if you want representation, I just remembered him now: Lincoln Clay

[Linked Image from i.imgur.com]
2 52 Read More
General Discussion Jump to new posts
Re: Attractive romance options + Better character creation papercut_ninja 3 hours ago
That's some white-ass lineup you got there.

Your grindr algorithm must be really narrow.
2 52 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 squatjet 7 hours ago
FYI, this happens to me as well in Act 1, I made a post
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=960108#Post960108
12 6,069 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
macOS Game freezes before/after cutscenes [Act 1] squatjet 7 hours ago
I’m coming from PS5 and decided to try Baldur’s Gate 3 on macOS Tahoe, and it is completely unplayable. I see a lot of similar posts here, so I’m creating this one in the hope that Larian might notice it.

System / Setup:

- MacBook Pro with Apple M3 Pro Max, 36 GB RAM
- macOS Tahoe installed 26.2 (25C56)
- Around 500 GB of free SSD space and 1TB SSD total
- BG3 purchased through Steam
- Game files verified through Steam; Steam Cloud disabled
- In-game settings set to Medium where possible
- Display mode set to Borderless Window (FPS cannot be changed directly), FPS cap set to 60 both in game and via macOS (same result)
- Slow HDD mode enabled
- No mods installed; clean game and save
- Latest Steam version of the game as of today


This is a new playthrough, currently in Act 1. The game constantly freezes either right before or right after cutscenes. This happened in camp when trying to talk to someone, and when trying to enter the crypt with the dead.

Basically, when you click to interact, the game freezes and shows the macOS “rainbow” spinning circle, and the only option is to Force Quit the game. This does not appear to be a memory issue as Activity Monitor shows only around 12 GB of RAM in use.

These bugs were somewhat manageable. To work around them, I had to wait about 10 seconds before interacting with camp members or the crypt door.

However, there is a critical bug that completely blocks progression. When you reach the tiefling grove and see the cutscene of goblins attacking the grove, the fight starts. Once all goblins are defeated, the game freezes and the only option is to Force Quit. This time, I can’t control the “wait 10 seconds” workaround because it happens immediately after the cutscene.

I’ve tried this fight about five times, attempting various things such as stopping BG3 from being indexed by macOS Spotlight and disabling ESET protection, but nothing helps. I’m completely stuck and cannot progress any further.

I started looking for people with similar issues and found many recent posts here from other users.

Larian, please check this bug and fix it.
Thanks!
0 30 Read More
General Discussion Jump to new posts
Attractive romance options + Better character creation Erwin Smith 9 hours ago
Better character creation: Possibility to create beautiful/handsome characters, more robust, more options, sliders, colors etc.. (Divinity: Original Sin 2 was IMPOSSIBLE to create a beautiful character, their faces were abominable.)

Attractive romance options: I don't like the male options in Baldur's Gate 3, Most of the men in BG3 world are ugly. The only moderate exception for me is Gale.
Come on, give me handsome men! Ex: Nathan Drake, Chris Redfield, Deacon St. John, Leon, Carlos Oliveira, Solid Snake, Cal Kestis, Cullen Rutherford etc.. (Not just humans, you could also make hot elves and lizards.)



[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
2 52 Read More
General Discussion Jump to new posts
Re: Divinity - General Discussion Retnaburn Yesterday at 11:50 PM
Originally Posted by jinetemoranco
Originally Posted by Retnaburn
These people are just nutjobs who jump from trend to trend to have something to fight over and try to control people. They're sick in the head.

I thought I'd look at the conversations you mentioned as they sound easy to find. You're on there calling everyone slurs, N-word included, and shortening your AI derangement syndrome to "AIDS" for the joke. I'm not surprised people might have strong opinions when talking to you if this is how you approach them.

When people think of "the n-word" you know full well that they think of the word "nigger" and not "nigga". Nigga is not a slur; it's slang. I've never called anyone a nigger in my life. Stop being manipulative. And yes, the acronym of AI Derangement Syndrome is AIDS. It's ridiculous to suggest the intensity of their opinion came after my reply to them, especially considering you could see the context of the conversation, and knew they were deranged before I typed a word to them.

I'm not surprised that you chose to attack my character (with deception) instead of my argument. I'm also not surprised that you failed to mention that the majority of people involved in those discussions you found while e-stalking me were activists, because it would prove me right.

To the mods that will likely be reviewing this post: "Nigger" was used in discussion of the word itself, not as an attack. Due to the nature of the accusation, its use was necessary to avoid any obfuscation while defending myself.
149 15,408 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Request: A Linux MegaThread radelahunt Yesterday at 09:22 PM
For example: as of today, the update for OpenSUSE LEAP 15.6 for nVidia made BG3 playable again.
1 67 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity daedalus7 Yesterday at 06:43 PM
Personally, I would like to see:

- A great character creator like BG3. I really love to spend an good amount of time just trying out different things out. I am very hopeful for lizardmen to have as many scale options as the dragonborn.

- A tiered magic item system. Instead of getting small increments in stats, I'd prefer to see better defined item power levels (a bit like in dnd with +1 to +5 items, but not necessarily with those numbers).

- Upgradable Unique magic items, with their own unique abilities.

- Clear indicators of ability scores and skill limits, so that players have a better understanding of what those numbers actually mean. So, instead of indicating "Strength 20", add some tooltip indicating what is the maximum. Because random numbers without a proper context don't really mean that much, and I'd like to understand what I am doing from the start of the game, not when I am 30 hours in.

- The ability to create character leveling templates. I'd love to see how the leveling works in the character creator, so that I know how to pre-plan my character advancement (I saw it done in Pathfinder, where you can clearly see what each level gives you).

Also, you could get something like a code on the internet for a build, paste it into your character somewhere, and then either get an indicator of what to select at each level up to properly follow the chosen build or have to choice to auto-level up using the selected template.

- Less item bloat in the world. I think that direction in BG3 has been good though, there are less items shown with the highlight button. Please keep that.

- Voiced main character. I know that's difficult to get for all the permutations of races and I am not asking that. I'd be happy if there is just a choice between Male or Female (like in Mass Effect).

- Romantic interest, with clear dialogue icon indicating that that's where things are going. Sometimes I can be a bit dense. smile
8 410 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Tuco Yesterday at 10:47 AM
The party size will undoubtedly stick with 4 characters.
Not because it's better. It's not.
Not because it's more interesting or compelling gameplay. It does the exact opposite.

Exclusively for the same reason they did it before, while refusing to admit it: because it's easier to map on a controller and Larian couldn't move out of their comfort zone to save their lives.

P.S. I can promise you it will use the "toilet chain" too.
6 337 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Lae'zel the lover and the bugs Shadowbart Yesterday at 08:44 AM
No, the bugs have nothing to do with Lae'zel. Rather, she approaches me in the night and wants to fight, some kind of Klingon thing, I guess. So her fellow Gith Green Maxxine whomps her once, twice, action surge, 3 times, she's down. I help her to her feet, she wanders back to her tent, that's that.

Too much for you, Lae'zel? Ah, let's try again, I saved just before that sleep fortunately.

Game reloads, but it's not a mid night wake up. She has her summoned Azore, me Shovel, and we are in combat (Azore seems to be sitting this one out though.)

Anyway, she goes first, suddenly 5 spiders appear. WTH, oh, right, she's the mule to carry the spider sac I never ever use why don't I just sell it.

Casts greater invis on herself, wth. Oh, right, she's also a scroll mule.

Casts darkness, and runs her invis self into the darkness. Well, that's a bit of overkill. I can't see her. I swat at the Azore for the fun of it, then pass the rest.

She runs out of the darkness, tosses something behind me, BOOM, tosses another, BOOM. Oh, right. She's also my smokepowder bomb mule.




Anyway, the bug is you can overkill her and knock her unconscious. I reload again, get the honor of going first, she goes to 1 hp properly instead of unconscious, no mule burning through goodies (though that was interesting to see all the stuff the AI uses!)
0 31 Read More
Chat Jump to new posts
Re: Games that made us gamers pike.spade Yesterday at 07:57 AM
A long time ago, back when dinosaurs ruled the earth, I lived on a distinctly uncivilised continent, teeming with Canadians and other wildlife. I read, probably in PC Gamer at the time, about this small Euro RPG published by CDV with a silly name. When I tried it, I was hooked: the world of Divine Divinity was fully interactive, the game didn't take itself seriously, and I was really engrossed in Rivellon, and promptly registered here as DEATHATTHEDOOR.

That was back in 2003, and I no longer have this account. Many people I spoke to here have moved on, but it's nice to see AlrikFassbauer still posting after all these years. I've since moved continents, got a job in the industry, played many great games, but Divine Divinity is probably the reason I am still playing today. Very few games since have managed to recapture the sheer sense of wonder I first experienced at the tender age of... however old I was back then.
47 26,976 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity MarcoNeves Yesterday at 01:53 AM
Originally Posted by geala
I would like
- a "relaxed" item progression
- no shields system hindering mixed magical/physical groups
- a twisted and complicated story with some turns and surprises and grey elements
- a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like)
- several distinctive areas with diversity in them
- many companions, some sexy, some complicated, maybe not necessarily all with the same deep story
- diverse armor and clothes, from practical to skimpy/sexy
- a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...)
- a decent amount of sex and connected stuff, as long as it fits into the story
- some random combat elements, connected to traveling maybe
- some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling)
- a transmog system for items

I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it?

Yes, it's more costly, but I think Larian is now finally in a position to make it happen. Make it an option so that way everyone is happy, and there's no backlash. Some can play voiced, others can play silent, and Larian pleases everyone. Win-Win-Win.
8 410 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Taril 01/01/26 06:46 PM
Originally Posted by geala
The playable races should depend on the story. Some races may not make sense then. I don't know how an Imp would fit into it for example.

Theoretically, there's always the potential to use Origins as a way to enable some different races.

It would take a lot of work, basically making a new storyline for each race (At least initially, there might be a converging mid-point where all storylines merge).

But you could technically, create Origin characters that are customizable, but locked to a specific race. Thus they can enter the story in a way that makes sense. Having like a unique Prologue and Act 1 that sets them up.

Not too unlike Dragon Age: Origins prologues, which were unique based on race (Dwarves had their own pair of prologues) and class (Mages had their own prologue)

The more work put into such Origins and thus how much they diverge from the Blank Slate start will determine how unique the race will feel in the story.

Of course, the caveat is that you might upset Blank Slate enjoyers that want to play a certain race and headcanon something completely antithetical to the actual story, universe and overall lore...

But honestly, having a unique Origin story for many (If not all) races would be ideal, in order to provide more depth to characters. But I'm apparently strange in my like of characters that have ties to the world given Larian's constant use of the Blankest of Blank Slates for their games (With even their "Origin" characters going through the most generic possible starts because they all need to end up in your party 0.2 femtoseconds after the game begins)
6 337 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Is something supposed to hit me on the head in the room with the hole in the ceiling? Taril 01/01/26 06:27 PM
Originally Posted by Shadowbart
EverQuest had a falling damage mechanic that was tied to how long you fell. In normal circumstances, the distance you fell (and hence the speed) was proportional to how long you fell, so the math worked out.

But sometimes the game would hiccup, and you'd be "falling" from a very short height, for a long time. Whenever this happened, I learned to sigh and wait for my fate.

Technically, the suspended falling death thing is an actually intended mechanic that many games put in to prevent softlocks.

I.e. If your character gets stuck (For whatever reason) and cannot land on the ground, there will be a built in insta-kill that kicks in after a period of time to allow you to die and thus reset your position.

Meaning the bug is getting stuck in the air, rather than the "Fall damage" from a small height which is intended to help you not get permanently stuck.

Fun Fact: In Elden Ring, this feature also exists for enemies too. There is in fact a cheese for one particular boss (The dragon Greyll) where you get him to jump onto a tree and get stuck in a falling animation, then this mechanic kicks in and insta-kills him.

I have absolutely no idea why they added this mechanic to enemies. Given that they have the ability to reset boss to their initial position (Which is used both when the boss runs too far away from their starting position as well as when you rest at a Site of Grace) which would be the more logical course of action when stuck... But whatever I guess lmao.
3 139 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? geala 01/01/26 06:17 PM
The playable races should depend on the story. Some races may not make sense then. I don't know how an Imp would fit into it for example. If the trailer has a meaning and the uncommon concord of the races shown (Orcs were only enemies in earlier Divinity titles) does play a role in the story, all these races should be playable. Personally I need one playable race, Humans (although in DOS 2 I played as an Elf), but others might have much higher expectations. grin

It may be an unpopular sight, but I prefer a group of 4. It is more difficult to balance combat with bigger groups and it is for me, as single-player-only player, of course easier to learn and play 4 classes/roles than 5 or 6. In BG 3 I was not able despite several trials to get a satisfying gameplay with more than 4 chars in the party. It always felt too difficult or (mostly) too easy. In the end I played with 4 with the difficulty mods installed to justify 5 party members.
6 337 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Is something supposed to hit me on the head in the room with the hole in the ceiling? Shadowbart 01/01/26 06:11 PM
EverQuest had a falling damage mechanic that was tied to how long you fell. In normal circumstances, the distance you fell (and hence the speed) was proportional to how long you fell, so the math worked out.

But sometimes the game would hiccup, and you'd be "falling" from a very short height, for a long time. Whenever this happened, I learned to sigh and wait for my fate.

I wondered if this game had the same mechanism, but as that was the only place I'd ever seen such a thing, I didn't think so.

We'll leave for another discussion how in a number of places you just auto-path off a roof and take falling damage.
3 139 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity geala 01/01/26 05:53 PM
I would like
- a "relaxed" item progression
- no shields system hindering mixed magical/physical groups
- a twisted and complicated story with some turns and surprises and grey elements
- a deep visual character creator (I liked it in BG3, face types instead of sliders are fine; but more face options and also body sizes like "lean, normal, muscular, fat" would be nice, although personally I got exactly the faces I like)
- several distinctive areas with diversity in them
- many companions, some sexy, some complicated, maybe not necessarily all with the same deep story
- diverse armor and clothes, from practical to skimpy/sexy
- a similar combat system to DOS 2, but with lesser emphasis on surfaces (will not happen of course ...)
- a decent amount of sex and connected stuff, as long as it fits into the story
- some random combat elements, connected to traveling maybe
- some gore elements beyond the overdone blood splatters of BG3 (as option, f.e. cutting heads or disemboweling)
- a transmog system for items

I would also prefer a voiced main character, however that may cause a lot of/too many recources bound to it?
8 410 Read More
General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? geala 01/01/26 05:17 PM
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced.
27 1,479 Read More
General Discussion Jump to new posts
Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity geala 01/01/26 04:57 PM
As much as I like the sexual elements in the trailer or the erotic connotations and interactions in BG3, a sex system without a connection with the story seems too much for me. The game shouldn't be a pure porno, let it to modders to make such things possible. The sex shown in the trailer which takes place at both sides of the three big figures and which is mostly interracial seems to have a purpose for the ritual. Maybe to show the missing gods that the races are in accordance, or to use sexual energy, as in some magical systems? Such stuff should be in the game if connected to the story.
10 1,320 Read More
General Discussion Jump to new posts
Re: Apparel and Appearance geala 01/01/26 04:39 PM
As much as I like BG3, I wouldn't enjoy it that much without the most important mod of all, Transmog Enhanced. It would be great if a transmogrify feature would be vanilla in Divinity. Realistical sheaths and the option of visible shields would be nice too.
7 482 Read More
Page 1 of 29 1 2 3 28 29
Powered by UBB.threads™ PHP Forum Software 7.7.5