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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Confirming Safe Removal of ActivatePersistentLevelTemplate Queries in ModWrapper_Gustav? Stoi 1 hour ago
Not too long ago, I posted about a bug in the Modding forum.
Apparently, no one knows what to do with it.

So, I wanted to ask Larian directly:
Plz confirm if removing the 2 queries involving ActivatePersistentLevelTemplate from
ModWrapper_Gustav -> Start -> Test may or may not cause camp trigger failure.

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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist 1 hour ago
also loading tool set and this happened

Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:312
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Trying to fetch 'ActionResourceDefinition' object with id '00000000-0000-0000-0000-000000000000' from data container 'ActionResourceDefinitions' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:52:37:792
Function: ls::ModdableFilesLoader<class ls::Guid,struct eoc::ActionResourceType>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Granite warning: W1006: A resolve request was dropped because there are too many outstanding resolve requests (32).
Category: Code
Timestamp: 16-05-2025 17:52:40:467
Function: `anonymous-namespace'::GraniteLogger::LogWarning
Location: GraniteBinding\src\GraniteManager.cpp (76)
Message: Wrong format for roll addition '3;' in '3;'
Category: Design
Timestamp: 16-05-2025 17:53:28:922
Function: eoc::ParseRoll
Location: EoCShared\Shared\Roll.cpp (502)
Message: invalid boost description '3;' for boost 'EntityThrowDamage'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::ParseBoostData
Location: EoCShared\Shared\BoostData.cpp (518)
Message: Failed to parse boost 'EntityThrowDamage(3;)'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::BoostPrototypeManager::CreateBoostPrototype
Location: EoCShared\Shared\BoostPrototypeManager.cpp (59)
Message: No Global template found with id e3b43362-8078-1bf6-ce5f-23a9d98faaf0
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id 80a1d9ad-2217-50d5-0fbf-7df7212d9f9c
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id VFX_Projectile_MOO_BalthazarCircle_Explode_9fad4f9d-7bce-45d0-8383-7fc5bd8192f4
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: Duplicated effect file names detected for effect 'VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03'. Only one of the effect will be used. Files:
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Rogue/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Ranger/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
Category: Art
Timestamp: 16-05-2025 17:53:29:343
Function: ls::EffectFactory::LoadEffectPaths
Location: GameEngine\EffectFactory.cpp (293)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: RootTemplate 'VFX_END_DragonShadow' is pickable/movable but has no icon set!

Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Cannot create visual with parameters: Generated/Editor/Preview/Resources/Preview_Horizontal_Plane_1x1.Dummy_Root.0
Category: Art
Timestamp: 16-05-2025 17:54:07:083
Function: ls::ResourceManager::InstantiateVisualFromName
Location: GameEngine\ResourceManager.cpp (975)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_OathbreakerKnight', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:840
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_OwlBear_Cub_001', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:841
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_Courier_Dog', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_UND_ScryingEye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_GithDragon', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_TUT_Lab_TrappedDevourer', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GOB_Eye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_PLA_ZhentShipment_Spectator', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_DoppelgangerGiveQuest', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_DevilishOx', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Gale_Tressym', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_YennasCat', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_Doppelganger_Backup', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Boo', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
16 1,950 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing ldo58 2 hours ago
Originally Posted by Staunton
The sfc scan didn't fix the crashes on my machine, although it found and repaired some issues with system files. Good to have this in the toolbox anyway.

Originally Posted by ldo58
Also still no wasy to send crash report. I can fill in a description, but not send it. Only close the form. Hope someone from support reads this forum and that Larian doesn't rely on the volume of crash reports.

With this I had more luck. Yesterday I saw the crash report dialog for the first time and it uploaded my 20-30 collected crash reports from disk and apparently created a ticket for each one of them (they are all the same).

To be fair, I'll add that I'm using WASD and native camera tweaks mod. But they worked fine with patch 8 until hotfix #30 came around (and I simply can't play the game without them anymore).

Any reparations will only be noticeable after a reboot of the PC, but I giess you did that.

I have natve camera mods, not WASD. There was a new version after patch 8 came out, but hotfix didn't seem to disable it after that.
IF both of these stopped working at the same time, it might be worthwhile to check if the native_mods dll was not restored to the original game version.
16 677 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: BG3 Mechanics that I'd like to see in Future Larian Games Tav'ith'sava 4 hours ago
I sometimes loaded the game with the loading screens disabled (F10) and saw the sun is able to move, so I hoped we may eventually see it linked to short rests. Like, getting from morning to afternoon to evening, or something.
9 407 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Self-same trial changed after patch 8 ? ldo58 6 hours ago
I 'm back in Shar's gauntlet and did the self-same trial, for the 4th or 5th or 6th time, I don't remember exactly. But something seemed different.
Shar was always cheating of course. The so-called replicaa's are not humanoid, so they have resistances against certains spells , shoves, and also attack resistances that your party doesn't have.

But now, I also saw a difference in HP. My Tav has 60 HP, the replica had 94.
There was a replica of Astarion. Astarion has the shadow of Menzoberanzan cap, which he used to become invisible. But, he could also attack and immediately become invisible again.
I had 2 characters with "see invisibility", so when he became visible I cast Tasha's laughter on him, he didn't save and ROFL'd but..... became invisible again nevertheless.
Next time he failed the invis savethrow and popped in sight, I shot an arrow, which hit and... after hitting he became invisible again.

It was a weird and somewhatr hopeless fight, but alltogether we finally did get fake Astarion down. Then WE were punished for cheating by Shar.

This is all on "balanced mode" mind you.
0 31 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Accessibility for dyslexic people PixelAgora 9 hours ago
I am unsure if this is doable or something that's of any interest to Larian, but I figured I will say it anyway:

I'm dyslexic. Reading unbroken text in most fonts is difficult, as certain letters look very similar to one another, and they confuse me. What this means practically is that, much as I may wish to, I don't tend to read most of the books and notes I pick up on my BG3 journey. It's tiresome, and in an environment that already requires me to expend considerable cognitive energy, I have to pick my battles (sometimes literally - hah).

I'd recently discovered a type of font that's designed for easy legibility for dyslexic people (an example is Open Dyslexic, a free to use font) and it has been a game changer. Letters stay where they should be and I don't have to strain to read. For the first time in my life I can glide my eyes over the text and my brain automatically knows what to do with it.

I am wondering if it would be at all possible to introduce a toggle-able option to change the normal BG3 font (beautiful, mind, and aesthetically pleasing as it may be) to something a bit more dyslexic friendly.

I know this is an extremely long shot. I know this is not something people readily think about, and on the laundry list of accessibility features needed in video games, this is pretty far down. There is also a lot that goes into designing video game UI and I know it's certainly not as simple as clicking a single button. I am putting this out here, however, holding out hope for the fraction of a chance that someone will read this and be inspired to keep us dyslexic people in mind, if not in this project, then maybe the next.

Thank you if you've read this far, and thank you for an amazing game I keep coming back to. Cheers!
0 20 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: "Invisible" (not really) NPCs/companions Salo 10 hours ago
The team is aware of an issue with NPCs spawning underground and looking into it. I have passed on the information here about the NPCs showing up as invisible, as it could be related!
2 98 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Camera rotation with mouse button does not always work 1Sascha 11 hours ago
This happens to me quite often (but not always) after coming out of a vendor's trading screen. Game switches back to normal view and none of my mouse-wheel inputs seem to be registering. Using the F-keys to switch to a different party-member will fix this.

Never seen this one before patch 8, so I'm going to assume it's a relatively new bug/glitch.
4 291 Read More
Baldur's Gate III - General Jump to new posts
Re: Share a picture of your character! Ussnorway 17 hours ago
[Linked Image from gog.com]
after the loss of Shadowheart i struggled to come up with a character worth restarting but the show must go on
1,067 611,917 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Re: Why would I ever play anything else than Ice Sorcerer? Halycon Styxland Yesterday at 06:23 PM
My consistent impression of the game is that your protagonist is supposed to be a Lore Bard. They just slaughter dialogue compared to any other class.

Any other class you'd like to play, just pick the appropiate choice of a follower to play that class and go talk to Withers.
12 3,513 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Minthara Hiding Down In Hole In Moonrise Camp Shadowbart Yesterday at 05:27 PM
FYI I stumbled across the knock her out trick by accident. I had never recruited her because I always killed her, but one time I still had knock out toggled on for some other reason. Shoot, she's just unconscious. Shoot, I don't get her worm. I guess that makes sense. There's a half dozen brainiacs around who'd love to know how to extract one without killing the host. "Really? Just click the loot box?" Yeah, not gonna happen.

Ah well. Later, whoa, she's standing tall before Kethric!
1 69 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Kar'niss' Moonlantern From The Rooftop Shadowbart Yesterday at 04:50 PM
So I rolled with Kar'niss to get to Moonrise Towers, then he clumb up the side of the tower, cya!

Later, I clicked the red door inside leading to the rooftop. I got frowny-faced by the locals. I clicked it again, now I'm getting in deep, at this point they probably didn't want to sell me a McRibb. Now I was irritated.

I decided to keep clicking it until they attacked, or at least gave me a go to prison option. Click, frowny-face. Click, boom, on the roof!

I made it through. For the fun of it, I tried to solo the roof. I had clicked separated down below, so no companions were companionating.

Lo and behold, success! Not counting Kethric of course.

Got Kar'niss' moonlantern and left.

Now I had 3 moonlanterns. This, the one from Balthazar's room, and the Shadow Lantern, which now provides moonlantern protection, thanks Patch 8!

But Kar'niss' no longer had a pixie whining in it to save and get the protection buff.


On examination, according to the "Examine Lantern" spell thing that appears when you hold it:

Balthazar's: Dead pixie inside. This is illogical because it's a proper moonlantern, not a broken one.
Shadow Lantern: Dead pixie inside. This is logical because we made it with a dead pixie, and it's the shadow lantern, with different properties.
Kar'niss's: No such examine lantern power. I even checked the list of powers from 'i' key, all tabs. It does appear for characters holding the other two.


Did I find a path the famed failsafe devs didn't consider? I'd at least expect the Examine power to appear, even if it gave some technobabble as to why the Pixie was done with me. Also, a dead pixie seems wrong for Balthazar's, that's a lame excuse to not have a secondary one to free. If you don't want that, come up with a better technobabble than contradicting your own lore!



Anyway, I'm not gonna cry as I now have 3 people carrying bright Moonlanterns, and I put Light on myself, so we're running like a supernova through the Shadowlands.
0 39 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Playable race mods are unable to be curated for consoles? Stoi Yesterday at 04:16 PM
And here I was hoping PS5 players were all hyped about my mod... Oh well. At least it helped pinpoint a bug XD
4 249 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: The Final Patch: New Subclasses, Photo Mode, and Cross-Play - Version Number: 4.1.1.6758295 Nobere Yesterday at 03:31 PM
I am a little sad about this being the final patch because Larian never gave us the option of having a Dragonborn Dream Companion.
I know they were the last race to be added, but I still wish they had been FULLY added to the game.
40 23,743 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: patch 8 problems Lotus Noctus Yesterday at 08:42 AM
Originally Posted by Grim13
Myrkul is healing through being bone chilled. It is seriously angering me. Please fix.

Just my two cents but it is probably much wiser to always report the bugs, if not already done and especially different ones, via the official bug report method:
https://larian.com/support/baldur-s-gate-3#modal

Originally Posted by Salo
Thank you all for your bug reports, we have been passing them on to the team approvegauntlet

Please make sure you're also sending reports to our Support Team following these steps: https://larian.com/support/faqs/how-to-submit-a-bug-report_85 as this way they are able to reach back with troubleshooting or to request more information if the team needs it. Thank you again!

It's okay to document it in a thread, but that doesn't mean that it will reach the support team, and if it does,then with some delay. In a collective thread like this, certainly at a somewhat higher rate. ;-)

Assuming that Bone Chill can be fixed faster than some other bugs. Then it would be a shame if it hangs in the queue for too long because it got lost in a thread?
99 43,429 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
some annoying things Hellfist Yesterday at 04:12 AM
First off, the pathing is just dumb, characters walking through fire and acid and such. The constant feeling like if i fart they may not smell it so they stick close to me, can we get a bit of room please. picking up objects, reaching them, going outside a house or room to pull it off the shelf through the wall, really. By the way who ev er did the scratch mod to let him find stuff and as a companion your awesome also the rope mod again great idea, have yet to see a game that lets you do the spells, fly, teleport and many more correctly, or just let me climb over things come on. But dispite this and other issues still was fun and i have begun another run trying to get with Shadow Heart and get the bard to travel with me, again, modder thanks, this time i got the minira to travel with me so i can get minsc. Reinstalling due to last hot fix screwed my game and has caused it to crash
0 64 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Patch 8 Mod Impact Reporting Thread Maidog 14/05/25 10:08 PM
I decided to try new classes and Tactician Enhanced in new patch 8 honour run on Mac. Getting crashes in act 1 quite often and the only fix is to disable tactician enhanced. The crashes will happen when walking around - latest when about to take on the gnolls. After disabling and saving I have been able to re-enable and continue.
15 2,814 Read More
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Run away from Owlbearcub! Tuco 14/05/25 06:34 PM
If you have to, but it''s something I did once and it's really tedious.

The surefire way to solve the issue is to kill the second Owlbear first, the mother second and then the cutscene of the cub eating her corpse can trigger reliably.
3 353 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Patch 8 list of bugs & oddities (April 2025) Grim13 14/05/25 06:04 PM
There is so much broken atm that I’m just going to put the game down.

Enemy spell casters are casting while silenced. Enemy es are healing while bone chilled or having been hit with an Arrow of Ilmater.

Honor mode Myrkul is outright broken now.
11 3,269 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Justice for Minthara Buba68 14/05/25 04:35 PM
Having fun with my latest daft idea - "I can fix her!" - by way of persuasion through the efforts of my hawt! Drowboy priest of Lollth smile
Custom, with Honour dificulty.
I used the "hack" to ignore the Goblin Camp versus Druid Grove drama and head to Moonrise Towers and recruit Best Girl ASAP.
Easy if - quoting Gurex - "You really know what you're doing!" laugh
I did not expect Minty to be THAT overpowered - she is level 6 and the rest of the part is 3 ...
From my previous experiments with taking Minthara into Act 1 I know that several oddities (e.g. attacking the rest of the party when inside the Shattered Sanctum) may be expected. This time I noticed that in the Wilderness she refuses to share camp, but goes to her office in the Shattered Sanctum.
Maybe I should go sleep in the Montain Pass area? Will test sleeping in the Underdark and/or various basements first.
615 257,628 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Broken Visible Shield Mod :( Can you help!?! llchicken 14/05/25 12:05 PM
Originally Posted by Ranxerox
Originally Posted by llchicken
Originally Posted by Ranxerox
Very disappointing. Was a great Mod, rather annoying that this was done on the "FINAL" patch. Wonder what the reasoning or lack thereof was?

I personally think that.....the reason is [Photo mode]


That makes sense, good call. I will miss that Mod if it can't be fixed.


Don`t Miss it Man~ Let Larian know we want [ Visible Shields Mod] , not [ Photo mode ]

This is also what frustrates me, this mod has 20,000 likes on https://mod.io/g/baldursgate3/m/visibleshield and 115,000 Unique DLs in https://www.nexusmods.com/baldursgate3/mods/492 , but now so few people have complained about it being invalid QQ
11 1,372 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Just some video i feel like someone in Larian should see ... KiraMira 14/05/25 11:41 AM
Originally Posted by avahZ Darkwood
When playing the embrace Durge, you are actually playing Bhaal. You are the manipulator, you chose the path Durge took, you are the Father.

This is a valid interpetation I feel, I like it.

The blood cloning Sceleritas mentions would support it.
And if it is true, then it would mean even Bhaal has some humanity or had when they where human. As you have the option to resist and be kind to your fellows.

Personally I feel embrace Durge is a happy ending. Not perhaps for the world, but for my PC.

She never smiled so much in the whole game as she did in that ending cutscene. It's really well done. Good job Larian!
8 533 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game Crashes Xenonian 14/05/25 11:11 AM
Could be that maybe something got corrupted in the process and it got rectified through checking of game file's integrity through steam, did you by happen do this?
Sometimes that can explain a redownload of necessary files in the effort of getting repaired and all I can presume not knowing what platform you play the game from.

Just one tip, if the game persistently crashes on a certain specific moment of the game, it can sometimes (not always) indicate of game file/cache corruption or somethin´g with your system setup causing it, but I'd wager a wild guess you sent a bug report directly to Larian about this so it can be investigated further.

https://larian.com/support/faqs/how-to-submit-a-bug-report_85
5 182 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Roleplay Dialogue AGayWaffle 14/05/25 12:43 AM
I'm not even concerned about skill checks, is the thing. I just want to be able to not be pointlessly hostile. To have more empathy, even if it does nothing
2 234 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Years later, the complete lack of formation control is still incredibly grating. Ranxerox 13/05/25 09:11 PM
It is dreadful, and I fully expect it to be replicated verbatim in the next Larian game.
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