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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 squatjet 21 minutes ago
FYI, this happens to me as well in Act 1, I made a post
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=960108#Post960108
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
macOS Game freezes before/after cutscenes [Act 1] squatjet 27 minutes ago
I’m coming from PS5 and decided to try Baldur’s Gate 3 on macOS Tahoe, and it is completely unplayable. I see a lot of similar posts here, so I’m creating this one in the hope that Larian might notice it.

System / Setup:

- MacBook Pro with Apple M3 Pro Max, 36 GB RAM
- macOS Tahoe installed 26.2 (25C56)
- Around 500 GB of free SSD space and 1TB SSD total
- BG3 purchased through Steam
- Game files verified through Steam; Steam Cloud disabled
- In-game settings set to Medium where possible
- Display mode set to Borderless Window (FPS cannot be changed directly), FPS cap set to 60 both in game and via macOS (same result)
- Slow HDD mode enabled
- No mods installed; clean game and save
- Latest Steam version of the game as of today


This is a new playthrough, currently in Act 1. The game constantly freezes either right before or right after cutscenes. This happened in camp when trying to talk to someone, and when trying to enter the crypt with the dead.

Basically, when you click to interact, the game freezes and shows the macOS “rainbow” spinning circle, and the only option is to Force Quit the game. This does not appear to be a memory issue as Activity Monitor shows only around 12 GB of RAM in use.

These bugs were somewhat manageable. To work around them, I had to wait about 10 seconds before interacting with camp members or the crypt door.

However, there is a critical bug that completely blocks progression. When you reach the tiefling grove and see the cutscene of goblins attacking the grove, the fight starts. Once all goblins are defeated, the game freezes and the only option is to Force Quit. This time, I can’t control the “wait 10 seconds” workaround because it happens immediately after the cutscene.

I’ve tried this fight about five times, attempting various things such as stopping BG3 from being indexed by macOS Spotlight and disabling ESET protection, but nothing helps. I’m completely stuck and cannot progress any further.

I started looking for people with similar issues and found many recent posts here from other users.

Larian, please check this bug and fix it.
Thanks!
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General Discussion Jump to new posts
Attractive romance options + Better character creation Erwin Smith 2 hours ago
Better character creation: Possibility to create beautiful/handsome characters, more robust, more options, sliders, colors etc.. (Divinity: Original Sin 2 was IMPOSSIBLE to create a beautiful character, their faces were abominable.)

Attractive romance options: I don't like the male options in Baldur's Gate 3, Most of the men in BG3 world are ugly. The only moderate exception for me is Gale.
Come on, give me handsome men! Ex: Nathan Drake, Chris Redfield, Deacon St. John, Leon, Carlos Oliveira, Solid Snake, Cal Kestis, Cullen Rutherford etc.. (Not just humans, you could also make hot elves and lizards.)



[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
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General Discussion Jump to new posts
Re: Divinity - General Discussion Retnaburn Yesterday at 11:50 PM
Originally Posted by jinetemoranco
Originally Posted by Retnaburn
These people are just nutjobs who jump from trend to trend to have something to fight over and try to control people. They're sick in the head.

I thought I'd look at the conversations you mentioned as they sound easy to find. You're on there calling everyone slurs, N-word included, and shortening your AI derangement syndrome to "AIDS" for the joke. I'm not surprised people might have strong opinions when talking to you if this is how you approach them.

When people think of "the n-word" you know full well that they think of the word "nigger" and not "nigga". Nigga is not a slur; it's slang. I've never called anyone a nigger in my life. Stop being manipulative. And yes, the acronym of AI Derangement Syndrome is AIDS. It's ridiculous to suggest the intensity of their opinion came after my reply to them, especially considering you could see the context of the conversation, and knew they were deranged before I typed a word to them.

I'm not surprised that you chose to attack my character (with deception) instead of my argument. I'm also not surprised that you failed to mention that the majority of people involved in those discussions you found while e-stalking me were activists, because it would prove me right.

To the mods that will likely be reviewing this post: "Nigger" was used in discussion of the word itself, not as an attack. Due to the nature of the accusation, its use was necessary to avoid any obfuscation while defending myself.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Request: A Linux MegaThread radelahunt Yesterday at 09:22 PM
For example: as of today, the update for OpenSUSE LEAP 15.6 for nVidia made BG3 playable again.
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General Discussion Jump to new posts
Re: Wishlist for Divinity daedalus7 Yesterday at 06:43 PM
Personally, I would like to see:

- A great character creator like BG3. I really love to spend an good amount of time just trying out different things out. I am very hopeful for lizardmen to have as many scale options as the dragonborn.

- A tiered magic item system. Instead of getting small increments in stats, I'd prefer to see better defined item power levels (a bit like in dnd with +1 to +5 items, but not necessarily with those numbers).

- Upgradable Unique magic items, with their own unique abilities.

- Clear indicators of ability scores and skill limits, so that players have a better understanding of what those numbers actually mean. So, instead of indicating "Strength 20", add some tooltip indicating what is the maximum. Because random numbers without a proper context don't really mean that much, and I'd like to understand what I am doing from the start of the game, not when I am 30 hours in.

- The ability to create character leveling templates. I'd love to see how the leveling works in the character creator, so that I know how to pre-plan my character advancement (I saw it done in Pathfinder, where you can clearly see what each level gives you).

Also, you could get something like a code on the internet for a build, paste it into your character somewhere, and then either get an indicator of what to select at each level up to properly follow the chosen build or have to choice to auto-level up using the selected template.

- Less item bloat in the world. I think that direction in BG3 has been good though, there are less items shown with the highlight button. Please keep that.

- Voiced main character. I know that's difficult to get for all the permutations of races and I am not asking that. I'd be happy if there is just a choice between Male or Female (like in Mass Effect).

- Romantic interest, with clear dialogue icon indicating that that's where things are going. Sometimes I can be a bit dense. smile
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Tuco Yesterday at 10:47 AM
The party size will undoubtedly stick with 4 characters.
Not because it's better. It's not.
Not because it's more interesting or compelling gameplay. It does the exact opposite.

Exclusively for the same reason they did it before, while refusing to admit it: because it's easier to map on a controller and Larian couldn't move out of their comfort zone to save their lives.

P.S. I can promise you it will use the "toilet chain" too.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Lae'zel the lover and the bugs Shadowbart Yesterday at 08:44 AM
No, the bugs have nothing to do with Lae'zel. Rather, she approaches me in the night and wants to fight, some kind of Klingon thing, I guess. So her fellow Gith Green Maxxine whomps her once, twice, action surge, 3 times, she's down. I help her to her feet, she wanders back to her tent, that's that.

Too much for you, Lae'zel? Ah, let's try again, I saved just before that sleep fortunately.

Game reloads, but it's not a mid night wake up. She has her summoned Azore, me Shovel, and we are in combat (Azore seems to be sitting this one out though.)

Anyway, she goes first, suddenly 5 spiders appear. WTH, oh, right, she's the mule to carry the spider sac I never ever use why don't I just sell it.

Casts greater invis on herself, wth. Oh, right, she's also a scroll mule.

Casts darkness, and runs her invis self into the darkness. Well, that's a bit of overkill. I can't see her. I swat at the Azore for the fun of it, then pass the rest.

She runs out of the darkness, tosses something behind me, BOOM, tosses another, BOOM. Oh, right. She's also my smokepowder bomb mule.




Anyway, the bug is you can overkill her and knock her unconscious. I reload again, get the honor of going first, she goes to 1 hp properly instead of unconscious, no mule burning through goodies (though that was interesting to see all the stuff the AI uses!)
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Chat Jump to new posts
Re: Games that made us gamers pike.spade Yesterday at 07:57 AM
A long time ago, back when dinosaurs ruled the earth, I lived on a distinctly uncivilised continent, teeming with Canadians and other wildlife. I read, probably in PC Gamer at the time, about this small Euro RPG published by CDV with a silly name. When I tried it, I was hooked: the world of Divine Divinity was fully interactive, the game didn't take itself seriously, and I was really engrossed in Rivellon, and promptly registered here as DEATHATTHEDOOR.

That was back in 2003, and I no longer have this account. Many people I spoke to here have moved on, but it's nice to see AlrikFassbauer still posting after all these years. I've since moved continents, got a job in the industry, played many great games, but Divine Divinity is probably the reason I am still playing today. Very few games since have managed to recapture the sheer sense of wonder I first experienced at the tender age of... however old I was back then.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Is something supposed to hit me on the head in the room with the hole in the ceiling? Taril 01/01/26 06:27 PM
Originally Posted by Shadowbart
EverQuest had a falling damage mechanic that was tied to how long you fell. In normal circumstances, the distance you fell (and hence the speed) was proportional to how long you fell, so the math worked out.

But sometimes the game would hiccup, and you'd be "falling" from a very short height, for a long time. Whenever this happened, I learned to sigh and wait for my fate.

Technically, the suspended falling death thing is an actually intended mechanic that many games put in to prevent softlocks.

I.e. If your character gets stuck (For whatever reason) and cannot land on the ground, there will be a built in insta-kill that kicks in after a period of time to allow you to die and thus reset your position.

Meaning the bug is getting stuck in the air, rather than the "Fall damage" from a small height which is intended to help you not get permanently stuck.

Fun Fact: In Elden Ring, this feature also exists for enemies too. There is in fact a cheese for one particular boss (The dragon Greyll) where you get him to jump onto a tree and get stuck in a falling animation, then this mechanic kicks in and insta-kills him.

I have absolutely no idea why they added this mechanic to enemies. Given that they have the ability to reset boss to their initial position (Which is used both when the boss runs too far away from their starting position as well as when you rest at a Site of Grace) which would be the more logical course of action when stuck... But whatever I guess lmao.
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? geala 01/01/26 05:17 PM
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced.
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General Discussion Jump to new posts
Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity geala 01/01/26 04:57 PM
As much as I like the sexual elements in the trailer or the erotic connotations and interactions in BG3, a sex system without a connection with the story seems too much for me. The game shouldn't be a pure porno, let it to modders to make such things possible. The sex shown in the trailer which takes place at both sides of the three big figures and which is mostly interracial seems to have a purpose for the ritual. Maybe to show the missing gods that the races are in accordance, or to use sexual energy, as in some magical systems? Such stuff should be in the game if connected to the story.
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General Discussion Jump to new posts
Re: Apparel and Appearance geala 01/01/26 04:39 PM
As much as I like BG3, I wouldn't enjoy it that much without the most important mod of all, Transmog Enhanced. It would be great if a transmogrify feature would be vanilla in Divinity. Realistical sheaths and the option of visible shields would be nice too.
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ fylimar 01/01/26 01:54 PM
I agree, the races should be more unique in look and playstyle.

I really like the artwork of the original elves and lizards in DOS and would love to see it implemented. I'm tired of seeing elves as 'pretty humans with pointy ears ', I want a more unique feeling.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Honor Mode savefile crash Kaltizdat 01/01/26 10:19 AM
up
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Stuck loading vulkan shaders on linux yhal 01/01/26 05:36 AM
Has anyone managed to make BG3 run on a linux laptop with intel graphics (Meteor Lake-P)? Mine is stuck at "Generating Shader Cache 62%" for hours - if I leave it running overnight it will crash. I tried:

  • Deleting shader cache directory in steam. It will restart from scratch but always hangs at 62%
  • Using latest mesa
  • Using XE drivers instead of i915
  • Switching between different Proton and native versions in steam
  • Disabling shader cache download in steam options


Nothing makes a difference.


If I switch to DX11, it works but is quite laggy and the sound stops soon after loading the main menu.
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General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. Taril 01/01/26 05:19 AM
Originally Posted by machinus
One of the succeses of the refined D&D class system is that many distinct mechanics and spells are good, so players can choose what is fun and not google "best build"

Though one of its biggest issues is that there's quite a lot of not as good stuff. Then you add on limitations to such things to promote "Different pathways" that just further pushes people towards good stuff.

In fact, it's a sentiment that's been brought up a number of times on these forums. Especially in relation to party size. Whereby things like spell selection pushes them towards the few good spells and there's not enough freedom to pick up or use more niche spells that might be fun.

I.e. Why would a Sorcerer who only gets 3 level 3 spell slots pick things like Daylight, Gaseous Form or Hypnotic Pattern when things like Fireball, Counterspell, Lightning Bolt and Haste exist?

This also ends up being true for classes and subclasses. Many people dunk on Rogue outside of Thief multiclass just for Fast Hands. Why would anyone play a Monk that isn't Open Hand? Why ever play Ranger when Paladin and Fighter (And Sword Bard) exist?

This isn't unique to BG3 either. Thoughout all editions of D&D there's been a constant struggle with class balance, especially in regards to classes like Rogue and Ranger and the absolute stack that is Fighter and their excess of bonuses (Where at times Fighters even pushed out casters because why play a caster and have to suffer through dogwater early game when even your peak is eclipsed by the Fighter swinging his Greatsword 20 times a turn infinite times per day?) and of course scenarios when magic is just utterly bonkers and a single high level caster just wins every encounter alone.

Balance disparities between classes can be a major issue. Both leading to "Obvious Best Builds" but also leading to the easy way out... The dreaded "Homogenization" band-aid. Where classes lose their uniqueness (Thus players their build choice) so they all have the same base kit and thus function around the same power.

The most clear example of this would be the Dragon Age series. Dragon Age: Origins had diverse builds and party compositions that really mattered... Though the result was that Mages are OP. By far. Not only have way more options than Rogue or Warrior but vastly more power to boot. Fastforward to Dragon Age: Wokeguard and classes don't matter, the only difference is what gimmick your ranged attack uses (With a side of resource generation disparity) and party composition doesn't matter because everyone does the same thing regadless of class. Everything is homogenized into pure nothingburgers.

Originally Posted by machinus
A skill system that is too open can remove variability and diversity which makes campaigns feel repetitive and boring. So the class design needs to have some way of keeping characters distinct and allowing many different pathways to be effective.

At the end of the day it's all about providing many options, but having sufficient limitations.

The more options you have, the more diversity you can have.

While the limitations keeps things in check so you can't eat your cake and have it too.

This is the difference between "Good systems" and "Bad systems". A bad system won't have enough options or limitations so builds all end up very samey, either due to lack of choice (Not enough options) or a lack of restriction (Not enough limitation).

It's here that the aspects of "Class" system present itself. A "Class" system inherently has limitations through you only accessing what a class is pre-prepared to obtain. The cost is the lack of options, which can be mitigated by making a LOT of classes and/or having multiclass functionality, but still persists.

It's also where the ability for a "Classless" system to fail is shown. With no inherent limitations, these instead need to be specifically designed and implemented to make it succeed, else it becomes "Master-of-all-trades". But of course the benefit of proper design is unparalleled options.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Best none GWM fighter build for Lae'zel Taril 31/12/25 09:04 PM
Originally Posted by Varlak
Is trowing penalized when someone is in melee range of you like archery ?

Yes, if you are engaged then you get disadvantage on throwing just as if you were using a bow (Or non-touch range spell)

Of course, as a Throwing build prioritizes Strength, you are very much capable of Shoving an enemy that is engaged with you away allowing you to then throw without disadvantage.

Not to mention... You can still actually melee with a throwing build. Like, you are very much able to throw at the start of the fight, then when enemies start to get close run in to melee and start meleeing and absorbing damage. You're not necessarily bad at melee, it's just it won't be anywhere near as strong as your thrown attacks (Which are ridiculously strong thanks to Tavern Brawler feat)
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox series x memory leak? and crashes DarkWolf500 31/12/25 07:50 PM
As I have been playing, I've noticed that after running the game for some time (maybe an hour or so), I start to experience large performance drops that eventually make the game unplayable. The performance issues are only fixed once I restart the game; it reminds me of some kind of memory leak issue, but I don't know. I've also experienced some crashes, usually right after I complete a quest or fight, and there's a lag spike while I quick-save the game. The save goes through, but the game crashes.
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Divinity - Original Sin - Enhanced Edition Jump to new posts
Missing Profiles on macOS – The "One-Profile-Behind" UI Bug ukaphy 31/12/25 12:58 PM
Hi everyone,

If you are playing Divinity: Original Sin Enhanced Edition on macOS and your newly created profile does not show up in the menu, it is likely NOT a permission or iCloud issue. It is a specific UI refresh bug where the menu always lags one entry behind.

The Discovery: The game successfully creates the profile folders in your local directory, but the UI fails to display the most recently created profile. It only refreshes the list when a new profile creation is triggered.

The Fix:

  • Open the game and create your desired profile (e.g., "MainPlayer"). It will not show up yet.
  • Immediately create a second, dummy profile (e.g., "RefreshDummy").
  • As soon as the second profile is created, the list updates and your first profile ("MainPlayer") will finally appear and is fully playable.


Optional Cleanup: If you want to keep your folders clean, you can go to
Code
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles
and delete the "RefreshDummy" folder. The game will keep your "MainPlayer" visible in the menu for the rest of your session.

Summary: The UI always hides the latest entry. To see your actual profile, just "push" it into the list by creating a second one right after it.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Can't launch the EoCapp EXE Stenlund 31/12/25 11:59 AM
I have this problem where I can't launch the game through the EoCapp EXE file. I can launch the game just fine through the conventional Larian client. But when I try to launch the game through the EoCapp file, the screen goes black as if to launch, and then it automatically closes down. So far, I have tried to verify the game files, run as administrator and let it pass through the firewall. None of these efforts have been successful. Not sure if it's relevant but I got the game from GOG

Anyway, would be grateful for any help
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Divinity 2 - Ego Draconis Jump to new posts
Re: Need help to understand content of .xml asset files Drakosha 31/12/25 05:51 AM
Ok, so I managed to figure it out by disassembling the game code.

Structure of block is:
u32 - total amount of nodes
u32 - total amount of properties on all nodes
u32 - total size of string table
u8 * total size of string table - string table itself, act as a queue; where you see string, asume that string should be popped from this queue

next follow nodes. Node layout is:
u8 - node flags
u32 - node id (some random number, it's fine to have absurd big number here)
if have name:
string - node name
if have properties:
u8/u32 - property count
next follow properties. Property layout is:
u32 - property type (not data type actually, assume it as property name; on different nodes, properties that form similar groups with seemingly similar purpose have same types)
string - property value
if have children:
u8/u32 - children count
... - end of block, following bytes define children nodes; when child node have it's own children, it should write them before we move to the next node on same depth

Node flags are:
0x01 - does node have name
0x02 - does node have properties
0x04 - does node have children
0x08 - do property/children counts take 1 byte or 4 (raised flag means 1 byte, i.e. compact number, 4 byte otherwise)

I hope that will help someone doing codding stuff for that game <3
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Bug – Counselor Florrick stuck at Waukeen’s Rest (Act 1, Patch 8) Jokaidai 31/12/25 02:48 AM
sadly i tried all of the above i even reloaded a save before going close to the inn made a long rest to reload all the zone that even advanced the quest of wyll but same result ... i don't now what to do anymore ... do you guys think reinstaling the game could help ? i already checked game file integrety twice
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Daisy, the Absolute, and the Emperor [SPOILERS] TP Rope 31/12/25 12:23 AM
"Seductive" Daisy was already a rejected version when it was released the first day of the Early Access.

The Emperor existed from the get-go.
> BALDUR'S GATE 3 DEVELOPERS EXPLAIN ITS CONTROVERSIAL ENDINGS, BELOVED CHARACTERS, AND MAKING THE BEST RPG OF 2023 - IGN

Get-go? Likely ~07/09/2017 - First BG3's story drafted by then
> Eurogamer | Larian on signing Baldur's Gate 3, approaching a new era, and games you've never heard about

05/03/2020: While commenting on the BG3 cinematic released in February 2020, Larian's Lead Writer Adam Smith speaks directly to the game’s plot logic, outlining the Emperor’s narrative role without naming the character.
> Baldur's Gate 3 writer takes us behind the scenes of legendary RPG sequel

Voice actors: Ethan Reid is brought for the tone "trustworthy, very grounded with a kind authority".
Both actors recorded two versions of Daisy: the seductive persona used in EA, and the protective version ultimately delivered for release.
> Unofficial PlayStation Magazine | Interview w/ Ethan V Reid: The Voice behind Baldur's Gate 3's Dream Guardian

-> The 3 Daisy dreams got released day one of the EA but never got reworked (?)

Game files (EA and release) and the Artbook: “Daisy” is an internal label, a place holder name used to designate the dream interlocutor who appears to the infected characters during long rests.
In EA, interlocutor names didn't accompany dialogue lines displayed on screen; it's only since the late Patch #9 Daisy finally revealed as "Dream Visitor".

The Emperor was concealed. It was referred to as ‘the Companion’ during casting while a voice actor was being sought.
> EXCLUSIVE INTERVIEW: SCOTT JOSEPH TALKS BLOWING MINDS AS THE EMPEROR (AND MORE!) IN ‘BALDUR'S GATE 3' - NERDS AND BEYOND
(+ Some other twists were not in the Artbook despite the spoiler trigger, as for the Dark Urge.
> Eurogamer: The making of the Dark Urge in Baldur's Gate 3)

The "Dream Visitor" is already present in D&D lore, referring to "the Adversary", a former human who survived ceremorphosis, became a renegade illithid, and intruded into the dreams of chosen individuals to recruit them against mind flayer schemes.
> A Darkness Gathering

Down by the River was created as the main theme, not specifically for Daisy.
> Godisageek | Interview with Baldur's Gate 3 composer, Borislav Slavov

Daisy was not the tadpole.
The EA companions assume that Daisy is a manifestation of their tadpole since no alternative explanation is provided to them at that stage. But in both lore and BG3 (EA and Release), the tadpole is unable to articulate complex thoughts.
> Lords of Madness: The Book of Aberrations

All iterations of the Dream Visitor/Daisy share the same core function, only the tone of the dreams shifted.
> Parsed Dialogues (EA #5) nexusmods.com/baldursgate3/mods/17671
> Parsed Dialogues (Release, from roksik-dnd) tumblr.com/roksik-dnd/725479264465666048/bg3-parsed-dialogue-03082023-google-drive

Everything tends to indicate that the Dream Visitors have always been the Emperor.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves tadcalabash 30/12/25 08:50 PM
FYI, I had this same issue and finally figured out how to solve it. The problem is a conflict between the game and OneDrive backing up the Documents folder.

To fix I removed Documents as one of the backed up folders for OneDrive. Went to OneDrive Settings -> Sync and Backup -> Manage Backup, from there deselect the Documents folder. It'll ask you if you want to confirm, so say "Stop backup and choose where to keep files", then select "Only on my PC". It might orphan some files on the OneDrive cloud storage, but you can manually download those or delete them as needed.
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