It's really not. Most of the time Voice Actors are SEVERELY underpaid.
Like, we're talking a few HUNDRED dollars to VA a protagonist for an entire game (Not hundreds of thousands or hundreds of millions. But hundreds. Less than $1000). Due to terrible rates (Normally fixed price per session and then only needing a handful of sessions for a reasonable VA that doesn't require lots of retakes)
It only becomes expensive when hiring high profile actors who charge obnoxiously high rates (Where you're simply paying for the prestige of their name rather than necessarily any quality as less prolific VA's can still do stellar jobs).
The main factor to consider is time. Finding VA's and scheduling them to go to the studio to record their lines. With it being made more awkward due to the timing, as it will have to happen after all the writing is done (Then any rewrites needs you to get the VA's back in to record the new lines and changes).
I get the Auntie Ethyl's hair choice popup, and then Marina starts her post-fight yapping. Both are up at the same time. I decide to do the Marina dialog first, click on one of the choices, crash to desktop.
I've been playing through as a Berserker Barbarian Dark Urge, and I just have to say "thank you Larian, for the Barbarian". The dialogue options are so good and so much fun.
Update: Part 4, Chapter 34 is now published. Jaheira and those with her arrive in Ysgard with Demogorgon right on their tail. Will the already battered Ark of Kwalish make it beyond the borders of Jotunheim, or will the dangers they face end the journey of old heroes prematurely? Hope you enjoy it!
BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.
If they had orcs, imps, dwarves, lizards and undead as companions, I hope there would be at least three human or elven companions or hirelings to fill my party.
Possibly a bit more information for the real expert tech minded people - like where exactly you were when it started etc might be helpful. Try verify the installation - you can do this in either Gog or Steam. In steam the option is under Installed Files and click Verify File Integrity.
I've only had this happen once and it was because the game was stuck thinking I was in dialogue with someone, I just had to find them and chat to them again but this was ages and several patches back so probably not much help.
As far as I know the respect works just fine. I can respect Shadowheart and Astarion to give them booming blade for example. I do you a mod that auto does that so maybe that is part of why I can manually change it. Not sure. I think the mod is called "booming blade for all" or something close to that. As for respecing Tav, it should work fine when respecing also. The only things you cant change are your actual race or sub-race, your origin background and MAYBE your sex? Might be able to change sex, not sure. But thats with the magic mirror if you can I believe. I think Larian made it possible to change Shadowheart and Astarion cantrips in one of the patches but maybe not. If this is not what you're meaning then I'm sorry, I'm not sure what else you mean. Please try to explain more Happy to help.
THANK YOU! I honestly though Larian was going to do this when then mentioned and "all" button for mods. But theirs simply turns EVERY mod on/off at the same time. It doesnt work like yours does. Your's is way better. I got it a couple days ago and the only thing i dont like is that after I click the "conform all" i can not then re-select the newly dissabled mods to re-enable them for existing games. I use a bunch of dif mods but not always all the same ones with dif saves. Like if im playing a dragonborn I will load the dragonborn mods but if I play a non-dragonborn I dont load them. But I'll take it! THANK YOU very much!!
I started a Wyll origin run. And got to the point where Volo offers to remove the parasite, but it's not possible here because Wyll has only one good eye. So the permanent "see invisibility" buff is not available to him. Which made me wonder. The stone eye could itself give some kind of buff in the origin run. Why not "see invisibility" ? It's not very useful until act 3 anyway. But it would remove this "handicap" with respect to the 2-eyed PC's who can get it from Volo.
I expected it to to not work to attack githyanki commander before you talk to him and cinematic would start before you could. But it's this common and simple to break this, Vlaakith, artifact, Astral Prism, Lae'zel being betrayed quest timeline then. Larian didn't try to stop you from not doing this the intended way.
I'd honestly love to see slider-based body customization return in more RPGs, but only if they can do it without the armor looking completely ridiculous.
Nothing ruins immersion faster than a cool set of heavy plate armor stretching like spandex or clipping through your character's arms just because you wanted to make them slightly taller or broader. Larian did a phenomenal job with the distinct body presets in BG3, but if they ever move toward full sliders in their next game, I really hope they find a way to dynamically adjust the gear models so we don't end up with that uncanny, distorted look.
The only option I managed was, doing the display capture to stream it. One downside is, if you minimize the game, your screen is displayed so make sure you don't have any personal stuff on your screen. (For single monitor setup)
And another "Songs of the realms" videoclip. Yea the music is always very similar and not very original, but I find the clips every time very impressive, for the way they follow the game visuals, and (to be honest) stometimes very moving, when gaming has given a strong liking to some of the origin characters.
DOS2 was not for me, but BG3 was. I'm saying that games where the world, the story and the characters are bland or irritating are not for me, even if the game mechanics are good.
I would wait and see. Larian has been betting better with every release. In D:OS1 the story was an afterthought, and they tried harder with D:OS2. BG3, again, is on another level in presentation, quest complexity, branching story, character work etc.
Sven has been on record that he is working toward his ideal RPG - so overall, I expect for this new Divinity to build on their previous titles, not walk back.
Other games have systems where numerically everything from nanites to the Death Star can take the same amount of damage, it's just way easier to over-damage a fly than a fully grown dragon. Shadowrun used a very dynamic system until at least 3e, where your weapon would have had a code like "9M". You would roll your attack and each success (roll over the threshold determined by how easy it is to hit the target) would raise the M (for medium) to S (severe) and then to D (deadly/dead) and then also the 9 to higher thresholds. The target would have to roll against the accumulated damage of, let's say, 12D with each success over the threshold of twelve reducing the damage over the same steps again until light or maybe not injured at all. What those numbers mean in the game is up to interpretation again, but it handles firearms pretty realistically.
I must admit that I always took stopping power as the amount of energy needed to counter the movement energy of a moving target. To use a non-living example, a huge walker shooting an adamantium bolt at a charging tank that stops it dead in its tracks so that the rear comes up, while the sentry gun on the automated tower would just mint little steel coins on the armour of the tank.
That's a core rule going back to D&D 1e. Unless otherwise described in the effect that causes it, reducing an attribute to zero kills the character. How that physically manifests is either described in the spell or monster entry or up to the DM. So, a collapse of the nervous system is a pretty good guess in this case.
My memories have become a bit foggy, but I distinctly remember
that at least some source in the game claims it was stolen from Vlaakith, who I think never leaves her base of power in Tu'narath and always keeps her secrets close. There are no Crèches in Astral Space as they're specifically used to do things that are physically impossible in the astral, like raising young or growing food. In the Astral Sea time doesn't pass by itself, only by observation, cause and effect. The same is true for space. The Planescape books call it something like the "backstage of the multiverse". That's why Githyanki can show up almost everywhere without long travelling times. In 2e they can just plane shift at will.
If I remember the Emperor's part correctly, he was sent to retrieve it by the Cult of the Absolute, came under the influence of the prism and suddenly had a better idea, improvising with what he had. The Sharrans may have been manipulated to go steal the artifact by Gortash and then taken under mental domination by the elder brain. Maybe the Emperor was their backup plan or even deployed as support. Looking at his personality, I wouldn't even rule out that it was given to him by the Absolute to be a more plausible ally to the Sharrans, but then its tether snapped.
In the form of Marcus and Astarion making tactically suspect decisions, Sazza takes the cake with not one, not two, but three sus choices.
So I play the minigame of trying to save Sazza. After rescuing her, I meet in the goblin camp at MInthara's hangout. I have to negotiate a careful path through the dialog to make Sazza afraid of them, so she doesn't join them against me when the fight starts.
This leads to a tough fight as for some reason, all the gobbos including Minthara make a beeline to attack her, and her 14 hp doesn't last long. It's worse than saving Isobel from Marcus and three winged horrors.
Anyway, I have great luck, and wipe Minthara and the two gobbos straight off. Sazza is green and joins us in fighting. Oh no!
With the three locals dead, she spies an opponent outside the room. She dashes, and keeps dashing to the hall to attack a hall guard, because the hummball has warned others before Lae'zel or I can toss it into the gorge. Now I've gotta save her from the hall goblins which she's intent on soloing.
This happens, but but by that time, Dror Ragzlin & friends have seen her through the broken wall, and now she's pulling in the final goblin leader fight all on the same play. Sazza had no chance against two hall guards. Good luck against Dror.
Fine, I run in and we take them out and Sazza is still alive. But at some point, she decides she's our enemy now, and tries to kill us.
Well, I plan to save her anyway, so I turn off automatic reactions and make a bee line for the nearest exit, which is the worg pen. The three gobbos guarding that door of course object.
I manage to make all four of us through the door, which is a mini-zone change, and boom! Up pops the save Sazza success reward. Hooray! And miracle of miracles, she doesn't follow us through.
Unfortunately, the worg pen is now pulled. We're getting pretty dry on spell slots, so it's up to The Wiffer and I to do the vast bulk of the work.
Success! Halsin is saved, gobbo kids not killed, Sazza not killed, completed, three major and two minor encounters all in one continuous, rolling fight!
Thanks. when reloading a save after the game crashes for some reason (which happens rarely, but since I play a little bit on almost a daily basis, it does occur at times) the mods are always unloaded . This will help.
I know you probably get alot of this but, I heard so much good stuff about this game I am surprised to have an issue like this xD
I wanted to romance Karlach but I cant cause I only fixed her engine in Act 3 instead of Act 2, even tho when I first met him in druids cave, Damon guy clearly said, 'find me in Baldrus Gate and we can get you another upgrade' so I didnt bother to walk through stupid depressing fog world looking for him. How could I know he would hang out and set up a smith shop in the middle of cursed land... thats just stupid. I think they have to unlock that romance so that you can get it at any time not just in Act 2. After looking it up on the internet i found out there is alot of silly stuff you have to do the right way at the right time to get to romance her and its impossible for anyone to guess. I think the should fix that so that its more flexible, just remove the restrictions.
Either way, having that off my chest ;p I wanted to ask if you guys know of a mod that can help me unlock the romance in Act 3. I dont want to go back to Act 2 cause its eww and also cause its a days work away xD