Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938
Hellfist
1 hour ago
also loading tool set and this happened
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx] has failed! Category: Code Timestamp: 16-05-2025 17:51:55:312 Function: ls::FileFormatIO::LoadFile Location: CoreLib\src\FileFormatIO.cpp (53) Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx" Category: Code Timestamp: 16-05-2025 17:51:55:315 Function: ls::Module::Load Location: GameEngine\Module.cpp (193) Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx] has failed! Category: Code Timestamp: 16-05-2025 17:51:55:315 Function: ls::FileFormatIO::LoadFile Location: CoreLib\src\FileFormatIO.cpp (53) Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx" Category: Code Timestamp: 16-05-2025 17:51:55:315 Function: ls::Module::Load Location: GameEngine\Module.cpp (193) Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx] has failed! Category: Code Timestamp: 16-05-2025 17:51:55:315 Function: ls::FileFormatIO::LoadFile Location: CoreLib\src\FileFormatIO.cpp (53) Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx" Category: Code Timestamp: 16-05-2025 17:51:55:315 Function: ls::Module::Load Location: GameEngine\Module.cpp (193) Message: Trying to fetch 'ActionResourceDefinition' object with id '00000000-0000-0000-0000-000000000000' from data container 'ActionResourceDefinitions' but no such object is found Category: Systems Timestamp: 16-05-2025 17:52:37:792 Function: ls::ModdableFilesLoader<class ls::Guid,struct eoc::ActionResourceType>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Deleting scene when still 3 RenderableObject objects attached! Leaks: - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectAxis preset: 0 lifetime: 0.000000 Category: Code Timestamp: 16-05-2025 17:52:38:198 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still 1 Visual objects attached! Leaks: - Visual: Category: Code Timestamp: 16-05-2025 17:52:38:198 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still objects attached! Leaks: - Unknown (DebugComponent not attached) Category: Code Timestamp: 16-05-2025 17:52:38:198 Function: ls::SceneSystem::Update Location: GameEngine\SceneSystem.cpp (134) Message: Deleting scene when still 3 RenderableObject objects attached! Leaks: - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectAxis preset: 0 lifetime: 0.000000 Category: Code Timestamp: 16-05-2025 17:52:38:198 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still 1 Visual objects attached! Leaks: - Visual: Category: Code Timestamp: 16-05-2025 17:52:38:198 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still objects attached! Leaks: - Unknown (DebugComponent not attached) Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::SceneSystem::Update Location: GameEngine\SceneSystem.cpp (134) Message: Deleting scene when still 3 RenderableObject objects attached! Leaks: - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectAxis preset: 0 lifetime: 0.000000 Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still 1 Visual objects attached! Leaks: - Visual: Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still objects attached! Leaks: - Unknown (DebugComponent not attached) Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::SceneSystem::Update Location: GameEngine\SceneSystem.cpp (134) Message: Deleting scene when still 3 RenderableObject objects attached! Leaks: - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectAxis preset: 0 lifetime: 0.000000 Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still 1 Visual objects attached! Leaks: - Visual: Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still objects attached! Leaks: - Unknown (DebugComponent not attached) Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::SceneSystem::Update Location: GameEngine\SceneSystem.cpp (134) Message: Deleting scene when still 3 RenderableObject objects attached! Leaks: - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectGrid preset: 0 lifetime: 0.000000 - Shape name: EffectAxis preset: 0 lifetime: 0.000000 Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still 1 Visual objects attached! Leaks: - Visual: Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::Scene::DetachAll Location: GameEngine\Scene.cpp (518) Message: Deleting scene when still objects attached! Leaks: - Unknown (DebugComponent not attached) Category: Code Timestamp: 16-05-2025 17:52:38:199 Function: ls::SceneSystem::Update Location: GameEngine\SceneSystem.cpp (134) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:215 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:215 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:215 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4 Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_04 for module Gustav Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_05 for module Gustav Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877 Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_07 for module Gustav Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:52:38:497 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Granite warning: W1006: A resolve request was dropped because there are too many outstanding resolve requests (32). Category: Code Timestamp: 16-05-2025 17:52:40:467 Function: `anonymous-namespace'::GraniteLogger::LogWarning Location: GraniteBinding\src\GraniteManager.cpp (76) Message: Wrong format for roll addition '3;' in '3;' Category: Design Timestamp: 16-05-2025 17:53:28:922 Function: eoc::ParseRoll Location: EoCShared\Shared\Roll.cpp (502) Message: invalid boost description '3;' for boost 'EntityThrowDamage' Category: Design Timestamp: 16-05-2025 17:53:28:923 Function: eoc::ParseBoostData Location: EoCShared\Shared\BoostData.cpp (518) Message: Failed to parse boost 'EntityThrowDamage(3;)' Category: Design Timestamp: 16-05-2025 17:53:28:923 Function: eoc::BoostPrototypeManager::CreateBoostPrototype Location: EoCShared\Shared\BoostPrototypeManager.cpp (59) Message: No Global template found with id e3b43362-8078-1bf6-ce5f-23a9d98faaf0 Category: Design Timestamp: 16-05-2025 17:53:29:252 Function: ls::GlobalTemplateBank::GetTemplate Location: GameEngine\GlobalTemplateBank.cpp (149) Message: No Global template found with id 80a1d9ad-2217-50d5-0fbf-7df7212d9f9c Category: Design Timestamp: 16-05-2025 17:53:29:252 Function: ls::GlobalTemplateBank::GetTemplate Location: GameEngine\GlobalTemplateBank.cpp (149) Message: No Global template found with id VFX_Projectile_MOO_BalthazarCircle_Explode_9fad4f9d-7bce-45d0-8383-7fc5bd8192f4 Category: Design Timestamp: 16-05-2025 17:53:29:252 Function: ls::GlobalTemplateBank::GetTemplate Location: GameEngine\GlobalTemplateBank.cpp (149) Message: Duplicated effect file names detected for effect 'VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03'. Only one of the effect will be used. Files: C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Rogue/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Ranger/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx Category: Art Timestamp: 16-05-2025 17:53:29:343 Function: ls::EffectFactory::LoadEffectPaths Location: GameEngine\EffectFactory.cpp (293) Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4 Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_04 for module Gustav Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_05 for module Gustav Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877 Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::ModLoader::HashLoadedMod Location: GameEngine\ModuleLoader.cpp (116) Message: Could not hash dependency DiceSet_07 for module Gustav Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::Module::Hash Location: GameEngine\Module.cpp (285) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:36:484 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:53:313 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:53:313 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:53:53:313 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: RootTemplate 'VFX_END_DragonShadow' is pickable/movable but has no icon set!
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:06:531 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:06:531 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:06:531 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Cannot create visual with parameters: Generated/Editor/Preview/Resources/Preview_Horizontal_Plane_1x1.Dummy_Root.0 Category: Art Timestamp: 16-05-2025 17:54:07:083 Function: ls::ResourceManager::InstantiateVisualFromName Location: GameEngine\ResourceManager.cpp (975) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:07:128 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:07:128 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:07:128 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:08:091 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:08:091 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav! Category: Code Timestamp: 16-05-2025 17:54:08:091 Function: ls::mod::BuildLoadOrderedModulesList Location: GameEngine\ModHelper.cpp (117) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_OathbreakerKnight', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:840 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_OwlBear_Cub_001', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:841 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_Courier_Dog', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_UND_ScryingEye', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_GithDragon', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_TUT_Lab_TrappedDevourer', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GOB_Eye', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_PLA_ZhentShipment_Spectator', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:842 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_DoppelgangerGiveQuest', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:843 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_DevilishOx', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:843 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Gale_Tressym', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:843 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_YennasCat', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:844 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:844 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:844 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_Doppelganger_Backup', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:844 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Boo', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:845 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:845 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager Category: Systems Timestamp: 16-05-2025 17:54:10:845 Function: `anonymous-namespace'::ValidateTagExists Location: EoCServer\Server\TagSystem.cpp (207) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:009 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:009 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:009 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13) Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found Category: Systems Timestamp: 16-05-2025 17:54:11:010 Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey Location: GameEngine/ModdableFilesLoader.inl (13)
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Re: PC Freezing and Game Crashing
ldo58
2 hours ago
The sfc scan didn't fix the crashes on my machine, although it found and repaired some issues with system files. Good to have this in the toolbox anyway. Also still no wasy to send crash report. I can fill in a description, but not send it. Only close the form. Hope someone from support reads this forum and that Larian doesn't rely on the volume of crash reports. With this I had more luck. Yesterday I saw the crash report dialog for the first time and it uploaded my 20-30 collected crash reports from disk and apparently created a ticket for each one of them (they are all the same). To be fair, I'll add that I'm using WASD and native camera tweaks mod. But they worked fine with patch 8 until hotfix #30 came around (and I simply can't play the game without them anymore). Any reparations will only be noticeable after a reboot of the PC, but I giess you did that. I have natve camera mods, not WASD. There was a new version after patch 8 came out, but hotfix didn't seem to disable it after that. IF both of these stopped working at the same time, it might be worthwhile to check if the native_mods dll was not restored to the original game version.
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Self-same trial changed after patch 8 ?
ldo58
6 hours ago
I 'm back in Shar's gauntlet and did the self-same trial, for the 4th or 5th or 6th time, I don't remember exactly. But something seemed different. Shar was always cheating of course. The so-called replicaa's are not humanoid, so they have resistances against certains spells , shoves, and also attack resistances that your party doesn't have.
But now, I also saw a difference in HP. My Tav has 60 HP, the replica had 94. There was a replica of Astarion. Astarion has the shadow of Menzoberanzan cap, which he used to become invisible. But, he could also attack and immediately become invisible again. I had 2 characters with "see invisibility", so when he became visible I cast Tasha's laughter on him, he didn't save and ROFL'd but..... became invisible again nevertheless. Next time he failed the invis savethrow and popped in sight, I shot an arrow, which hit and... after hitting he became invisible again.
It was a weird and somewhatr hopeless fight, but alltogether we finally did get fake Astarion down. Then WE were punished for cheating by Shar.
This is all on "balanced mode" mind you.
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Accessibility for dyslexic people
PixelAgora
9 hours ago
I am unsure if this is doable or something that's of any interest to Larian, but I figured I will say it anyway:
I'm dyslexic. Reading unbroken text in most fonts is difficult, as certain letters look very similar to one another, and they confuse me. What this means practically is that, much as I may wish to, I don't tend to read most of the books and notes I pick up on my BG3 journey. It's tiresome, and in an environment that already requires me to expend considerable cognitive energy, I have to pick my battles (sometimes literally - hah).
I'd recently discovered a type of font that's designed for easy legibility for dyslexic people (an example is Open Dyslexic, a free to use font) and it has been a game changer. Letters stay where they should be and I don't have to strain to read. For the first time in my life I can glide my eyes over the text and my brain automatically knows what to do with it.
I am wondering if it would be at all possible to introduce a toggle-able option to change the normal BG3 font (beautiful, mind, and aesthetically pleasing as it may be) to something a bit more dyslexic friendly.
I know this is an extremely long shot. I know this is not something people readily think about, and on the laundry list of accessibility features needed in video games, this is pretty far down. There is also a lot that goes into designing video game UI and I know it's certainly not as simple as clicking a single button. I am putting this out here, however, holding out hope for the fraction of a chance that someone will read this and be inspired to keep us dyslexic people in mind, if not in this project, then maybe the next.
Thank you if you've read this far, and thank you for an amazing game I keep coming back to. Cheers!
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Re: Camera rotation with mouse button does not always work
1Sascha
11 hours ago
This happens to me quite often (but not always) after coming out of a vendor's trading screen. Game switches back to normal view and none of my mouse-wheel inputs seem to be registering. Using the F-keys to switch to a different party-member will fix this.
Never seen this one before patch 8, so I'm going to assume it's a relatively new bug/glitch.
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Re: Minthara Hiding Down In Hole In Moonrise Camp
Shadowbart
Yesterday at 05:27 PM
FYI I stumbled across the knock her out trick by accident. I had never recruited her because I always killed her, but one time I still had knock out toggled on for some other reason. Shoot, she's just unconscious. Shoot, I don't get her worm. I guess that makes sense. There's a half dozen brainiacs around who'd love to know how to extract one without killing the host. "Really? Just click the loot box?" Yeah, not gonna happen.
Ah well. Later, whoa, she's standing tall before Kethric!
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Kar'niss' Moonlantern From The Rooftop
Shadowbart
Yesterday at 04:50 PM
So I rolled with Kar'niss to get to Moonrise Towers, then he clumb up the side of the tower, cya!
Later, I clicked the red door inside leading to the rooftop. I got frowny-faced by the locals. I clicked it again, now I'm getting in deep, at this point they probably didn't want to sell me a McRibb. Now I was irritated.
I decided to keep clicking it until they attacked, or at least gave me a go to prison option. Click, frowny-face. Click, boom, on the roof!
I made it through. For the fun of it, I tried to solo the roof. I had clicked separated down below, so no companions were companionating.
Lo and behold, success! Not counting Kethric of course.
Got Kar'niss' moonlantern and left.
Now I had 3 moonlanterns. This, the one from Balthazar's room, and the Shadow Lantern, which now provides moonlantern protection, thanks Patch 8!
But Kar'niss' no longer had a pixie whining in it to save and get the protection buff.
On examination, according to the "Examine Lantern" spell thing that appears when you hold it:
Balthazar's: Dead pixie inside. This is illogical because it's a proper moonlantern, not a broken one. Shadow Lantern: Dead pixie inside. This is logical because we made it with a dead pixie, and it's the shadow lantern, with different properties. Kar'niss's: No such examine lantern power. I even checked the list of powers from 'i' key, all tabs. It does appear for characters holding the other two.
Did I find a path the famed failsafe devs didn't consider? I'd at least expect the Examine power to appear, even if it gave some technobabble as to why the Pixie was done with me. Also, a dead pixie seems wrong for Balthazar's, that's a lame excuse to not have a secondary one to free. If you don't want that, come up with a better technobabble than contradicting your own lore!
Anyway, I'm not gonna cry as I now have 3 people carrying bright Moonlanterns, and I put Light on myself, so we're running like a supernova through the Shadowlands.
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Re: patch 8 problems
Lotus Noctus
Yesterday at 08:42 AM
Myrkul is healing through being bone chilled. It is seriously angering me. Please fix. Just my two cents but it is probably much wiser to always report the bugs, if not already done and especially different ones, via the official bug report method: https://larian.com/support/baldur-s-gate-3#modal Thank you all for your bug reports, we have been passing them on to the team  Please make sure you're also sending reports to our Support Team following these steps: https://larian.com/support/faqs/how-to-submit-a-bug-report_85 as this way they are able to reach back with troubleshooting or to request more information if the team needs it. Thank you again! It's okay to document it in a thread, but that doesn't mean that it will reach the support team, and if it does,then with some delay. In a collective thread like this, certainly at a somewhat higher rate. ;-) Assuming that Bone Chill can be fixed faster than some other bugs. Then it would be a shame if it hangs in the queue for too long because it got lost in a thread?
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some annoying things
Hellfist
Yesterday at 04:12 AM
First off, the pathing is just dumb, characters walking through fire and acid and such. The constant feeling like if i fart they may not smell it so they stick close to me, can we get a bit of room please. picking up objects, reaching them, going outside a house or room to pull it off the shelf through the wall, really. By the way who ev er did the scratch mod to let him find stuff and as a companion your awesome also the rope mod again great idea, have yet to see a game that lets you do the spells, fly, teleport and many more correctly, or just let me climb over things come on. But dispite this and other issues still was fun and i have begun another run trying to get with Shadow Heart and get the bard to travel with me, again, modder thanks, this time i got the minira to travel with me so i can get minsc. Reinstalling due to last hot fix screwed my game and has caused it to crash
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Re: Patch 8 Mod Impact Reporting Thread
Maidog
14/05/25 10:08 PM
I decided to try new classes and Tactician Enhanced in new patch 8 honour run on Mac. Getting crashes in act 1 quite often and the only fix is to disable tactician enhanced. The crashes will happen when walking around - latest when about to take on the gnolls. After disabling and saving I have been able to re-enable and continue.
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Re: Run away from Owlbearcub!
Tuco
14/05/25 06:34 PM
If you have to, but it''s something I did once and it's really tedious.
The surefire way to solve the issue is to kill the second Owlbear first, the mother second and then the cutscene of the cub eating her corpse can trigger reliably.
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Re: Patch 8 list of bugs & oddities (April 2025)
Grim13
14/05/25 06:04 PM
There is so much broken atm that I’m just going to put the game down.
Enemy spell casters are casting while silenced. Enemy es are healing while bone chilled or having been hit with an Arrow of Ilmater.
Honor mode Myrkul is outright broken now.
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Re: Justice for Minthara
Buba68
14/05/25 04:35 PM
Having fun with my latest daft idea - "I can fix her!" - by way of persuasion through the efforts of my hawt! Drowboy priest of Lollth  Custom, with Honour dificulty. I used the "hack" to ignore the Goblin Camp versus Druid Grove drama and head to Moonrise Towers and recruit Best Girl ASAP. Easy if - quoting Gurex - "You really know what you're doing!"  I did not expect Minty to be THAT overpowered - she is level 6 and the rest of the part is 3 ... From my previous experiments with taking Minthara into Act 1 I know that several oddities (e.g. attacking the rest of the party when inside the Shattered Sanctum) may be expected. This time I noticed that in the Wilderness she refuses to share camp, but goes to her office in the Shattered Sanctum. Maybe I should go sleep in the Montain Pass area? Will test sleeping in the Underdark and/or various basements first.
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Re: Just some video i feel like someone in Larian should see ...
KiraMira
14/05/25 11:41 AM
When playing the embrace Durge, you are actually playing Bhaal. You are the manipulator, you chose the path Durge took, you are the Father. This is a valid interpetation I feel, I like it. The blood cloning Sceleritas mentions would support it. And if it is true, then it would mean even Bhaal has some humanity or had when they where human. As you have the option to resist and be kind to your fellows. Personally I feel embrace Durge is a happy ending. Not perhaps for the world, but for my PC. She never smiled so much in the whole game as she did in that ending cutscene. It's really well done. Good job Larian!
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Re: Game Crashes
Xenonian
14/05/25 11:11 AM
Could be that maybe something got corrupted in the process and it got rectified through checking of game file's integrity through steam, did you by happen do this? Sometimes that can explain a redownload of necessary files in the effort of getting repaired and all I can presume not knowing what platform you play the game from. Just one tip, if the game persistently crashes on a certain specific moment of the game, it can sometimes (not always) indicate of game file/cache corruption or somethin´g with your system setup causing it, but I'd wager a wild guess you sent a bug report directly to Larian about this so it can be investigated further. https://larian.com/support/faqs/how-to-submit-a-bug-report_85
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Re: Roleplay Dialogue
AGayWaffle
14/05/25 12:43 AM
I'm not even concerned about skill checks, is the thing. I just want to be able to not be pointlessly hostile. To have more empathy, even if it does nothing
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