Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
General Discussion Jump to new posts
Re: Crafting. Please improve ldo58 Yesterday at 02:39 PM
I was thinking of the original Advanced Dungeons & Dragons and the basic-epxpert DND ruleset. Here you were encouraged to hire henchmen, not so much for fighting, but as torch bearers or as carriers of loot. You had to find them first in a town and pay them of course. This concept could maybe be copied for all kinds of camp or "offline" tasks. For instance, you hire an alchemist, provide them with a wage and ingredients, and equipment, and they will craft things for you in camp while you're exploring and adventuring.
5 169 Read More
RPG Chat Jump to new posts
Re: Question to Consider When Developing Your Own Games MoloF Yesterday at 09:01 AM
I gathered a lot of information on existing games and realized that DOS2 and BG3 are far from ideal and suffer greatly in terms of balance, although DOS2 is actually better—it offers a more responsive and varied combat experience, while BG3 is very user-friendly and intuitive; however, the two games operate on different levels.

That’s exactly why I decided I had to create a hybrid that would solve the problems of long battles, offer a robust and engaging progression system, and provide a steady stream of content to players—all while releasing a new version of the game every 6–7 years.

The conditions I arrived at:
1. The world must grow alongside the player’s progress; this makes logical sense—the world doesn’t stand still while we develop.
2. The combination of possibilities increases with level; enemy difficulty is determined by composition, roles, abilities, and behavior—but never by their number.
3. Every battle must be automatically tested to ensure it stays within balance parameters; the turn-based RPG genre fully meets this requirement.
4. Continuous game updates instead of creating separate parts; older parts—including the storyline—don’t become obsolete; the entire game is constantly being developed and optimized, while its core remains unchanged; developing a new game is always more expensive than refining an existing one.
1 159 Read More
General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 geala Yesterday at 08:19 AM
Given the popularity of the WASD mod for BG3 (coupled with a better camera mod) and the great improvement it brings as option I'm really baffled why Larian (or better, one of the developers) had announced not to integrate WASD into Divinity. I hope they'll change their minds.
3 275 Read More
General Discussion Jump to new posts
Re: Please build transmog into Divinity natively geala Yesterday at 08:08 AM
Absolutely should be a feature. Without the transmog mod I wouldn't play BG3 any longer, and waiting for mods sometimes is bad.
6 350 Read More
General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics geala Yesterday at 08:04 AM
As an option, maybe, although modders also should have some tasks. I don't like male fantasy curvy women, so it's surely not what "everybody" thinks and just don't dare to say.

Ideally we had lean, "normal", "curvy" and muscular bodies, both for males and females. Tastes differ. BG 3 females for me are already a bit too curvy on the hip dimensions, I would at least have made my char with smaller hips if possible. BG 3 males are muscle monsters, and I'm not talking about the Halsin monstrosity. We need lean male bodies for Divinity.
11 388 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Re: Shattered Flail "situational use" all the time Taril 29/08/26 07:10 PM
Perhaps something like the Spells Enhanced - Crown of Madness mod might be worth looking into?

Making Crown of Madness have no concentration or save means you can just cast it on yourself and go auto-pilot for 10 turns (Also, opens up more weapon options than just flail)

Honestly, could make for a funny Zerker build. Enrage, go mad, then start swinging and hope everyone else falls before you do. grin
1 87 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Workaround for can't launch BG3 on Mac Gog Galaxy Morac 27/08/26 02:54 PM
I'm posting this in case anyone runs into the same problem I have.

I have an M4 Mac Studio running MacOS 26.6.2 and very frequently run into a problem where if I try to launch BG3 GOG Galaxy version, I get a launcher with an option to pick Intel Rosetta or Arm64 instead of the normal launcher. That launcher doesn't work as if I pick Arm64 it just closes and nothing happened.

The cause of this problem is that the GOG Galaxy version of BG3 runs some kind of stub executable that is supposed to detect the Mac version (Apple silicon or Intel) and open the appropriate launcher. For reasons unknown to me this stub executable simply doesn't detect the correct CPU and launches a broken launcher.

I don't know why this breaks periodically, but the work around for this is the following:
  • Find the Baldur's Gate 3, right or option click and pick show package contents
  • Go to the Contents folder, then MacOS
  • There should be 2 files in this folder: "Baldur's Gate 3" and "Baldur's Gate 3 GOG".
  • Rename the "Baldur's Gate 3" file to "Baldur's Gate 3.bad" or some other name.
  • Copy or create an alias of "Baldur's Gate 3 GOG" and name it "Baldur's Gate 3"


At this point you are good to go and running the app will open the correct launcher.

Note, you will need to revert this change by deleting the new "Baldur's Gate 3" file and renaming "Baldur's Gate 3.bad" back to "Baldur's Gate 3" before patching, but at this point there shouldn't be any more patches so this should be a fix and forget.
0 106 Read More
Baldur's Gate III - Latest News Jump to new posts
Information on Larian Account and uploaded saves older than 6 months Salo 27/08/26 02:02 PM
Are you a BG3 fan looking to sell your old PC or console in the next 5 weeks?

Saves made directly to your device won't expire, but if you plan to sell an old device after September 29th, and would like to transfer a save to another platform, you’ll now need to make sure that any cross-saves older than 6 months that you upload are synced and stored locally.

Read more: https://larian.club/cross-save-transfers
0 159 Read More
About this website Jump to new posts
Re: Changing forum username Salo 27/08/26 11:34 AM
Hey there,
I've just swapped it for you!
1 103 Read More
Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 26/08/26 07:53 PM
Update: Little earlier this week because I have things going on. Part 4, Chapter 40 is now published. This is the conclusion of Part 4. Part 5 coming soon. Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
235 134,134 Read More
Baldur's Gate III - General Jump to new posts
Re: I created a novel called <Tara is a dog> teteblackhand 26/08/26 03:43 PM
Since Gale Dekarios became the God of Ambition—ugh, the God of Ambition—since the well-known Mr. Dekarios became the God of Ambition, Mrs. Dekarios locked away his wizard tower. This, of course, presented no difficulty to a clever tressym, so Tara continued to come and go from the wizard tower as usual. And since the tower had been built with the best source of energy that could be found at the time, considering that the tower in question was in Waterdeep, which meant—by extension—the best source of energy to be found anywhere in Faerûn, and since its maintenance systems were still working perfectly well even now, it was hardly surprising that the place still looked as though it were being maintained by a respectable master with good habits. There was no dust on the desk, and even the book Gale had said he would read carefully again once matters had settled was still lying open there. “Assuming it’s a good omen, let’s hope I can be back at my desk very soon,” Gale had said at the time, as cheerfully as he could. The fireplace had been cleaned, a suitable amount of firewood stacked beside it in case it was needed, a high-backed armchair placed by the hearth, a blanket draped over its back, and beside it a small side table with a half-finished glass of water. All around the room, as ever, thousands of books looked down upon everything from their shelves, sorted neatly into their proper places and waiting to be opened at any moment. Tara strode proudly across several familiar carpets, leapt onto the desk, flicked her tail and looked for a while at the flasks and astrolabe more familiar to her than almost anything else, carefully inspecting several places she considered worthy of particular attention, such as the pillow that was very comfortable to lie on, and the balcony from which one could see the sea. Good. Today was another neat and orderly day. If Tara wished, she could even command the piano to play a tune, but she was not in the mood.

Who could have imagined that Mr. Dekarios would choose to ascend to godhood, completing Karsus’s Folly—although perhaps it should now be called Gale’s Folly—and become the God of Ambition? One month ago, he had still been a pet who needed careful tending by a tressym; one month later, he had become one of the residents of Elysium… There was nothing more detestable than taking a son away from his mother. When Tara watched Mrs. Dekarios make up her mind to lock away the wizard tower, she suspected that the woman was about to cry. In the end, she merely gave a bitter smile, had the tower locked, and did not touch anything inside. A mother ought to have received far more consolation than that, especially when she knew perfectly well that her child had gone far away and was almost certainly never coming home. According to tressym theory, this was one of the classic shortcomings of being human: they could not simply bare their claws when they were angry. In any case, from then on Tara and Mrs. Dekarios tacitly avoided speaking of the new god they both knew so well, as though they had known one another from the beginning, rather than having met because some troublemaker had caused a disaster. And yet, after all, a very large part of life had been hollowed out. Later, Tara simply could no longer stand facing Mrs. Dekarios’s guilt. The elegant, good lady had never blamed Tara for any of it; Tara simply found the sensation unbearable, like an itch beneath her fur that would not stop. Especially after remembering that, before all this, she had once encouraged Gale to go to Sorcerous Sundries. “It’s a good opportunity to expand your research.” When Gale mentioned the Netherese Crown, that was the advice Tara had given him, and the books had ended up giving him some rather unfortunate ideas. The tressym thought—or rather, she thought—that she bore some responsibility for the situation as it stood. Once she realized that, Tara used her cat-hole spell to escape into the wizard tower. Tara, back in the wizard tower, had no idea who could possibly be shameless enough to tell such an awful allegorical tale out loud.

The wizard tower is my territory. I merely have an obligation to look after my territory, Tara told herself.

Sometimes Tara wondered whether it might have been easier for everyone if Gale had simply accepted Mystra’s offer back then. She, Tara, might then have been able to look forward to meeting Gale again in Mystra’s divine realm. But no. Although gods might have other views on the brief, fragile lives of humans, to a little tressym and Mrs. Dekarios either possibility could only have meant a long, heartbroken mourning. Besides, life had offered no other possibility. In other words, fortunately, life had never offered another answer either. And so Tara returned to the part of her life that remained, the part without Gale in it. She could still run across the rooftops beneath the evening light, sometimes turning her head to see the harbor beneath the sunset. Recently she had grown accustomed to dealing with the ordinary housecats she had once looked down upon. Their minds and desires were simpler; they would never think ascending to godhood was the sort of difficult piece of good fortune one might actually attain. Naturally, the unfortunate part was that their minds and desires were simpler as well. When Tara passed among them with the collar she had finally recovered dangling from her mouth, they gathered around her, meowing curiously: “That’s a collar. You took it off. Did your servant stop serving you?” “Don’t worry. There are always other servants. You can tempt some new servant into taking you on by offering a little grooming.” There had been far too many moments like this for Tara to explain the whole story to them, such as how Gale—oh, no, the God of Ambition—had turned her into a hairless cat at a party because of the slightest fit of irritation, taking her collar with him in the process; how Tara had spent some time finding the collar again and was now wondering whether to ask Mrs. Dekarios to help put it back on, or simply become a collarless free tressym. After all, the collar bore the name Gale Dekarios, and Tara was not certain that asking someone else to help her put it on would be sufficiently polite. Yet the cats had already decided that her servant had run away. To cats, that was a common enough occurrence. Other parts were even harder to explain, including the fact that Gale was her pet rather than her servant; that she had once run all over the place looking for magical items to feed her precious pet; that she had watched him grow from a boy into a man with a terrible beard. Would a tressym spend so much effort on a servant? Now the magical items were gone, and so was the pet. Tara merely licked one paw and told the cats to stop discussing her private affairs.

Yes, private affairs. In truth, the association between a tressym and a human wizard was neither necessary nor important to history. The gods in the heavens were as numerous as the stars, and fell like the stars as well; those were the things worth recording in history. But the day Tara first met Gale was a day that would never enter history. Such was the vast difference between gods and mortals… The God of Ambition had once suggested that Tara pray to him; a sentence or two of prayer, no more, and then he could answer. The tressym was sorry to admit that she had once found herself tempted, but at the same time she knew perfectly well that she could never do such a thing. Trying to see the shadow of Gale Dekarios in the God of Ambition was about as absurd as trying to milk a bull. Back to the day the tressym first met the wizard: Tara remembered that Gale’s father was still there. The parents, upon seeing the magical creature their son had summoned, went through several stages, from stunned—to shocked—to delighted—to belatedly horrified, while Tara hissed furiously about having lost her prey because of the summoning. The two parents, gentlemen and lady that they were, strongly demanded that Gale send the tressym back where she had come from, but because of their teary-eyed son and the extremely limited arcane ability of everyone in the family except Gale, they were forced to accept the fact that a tressym had been added to the household. What they did not know was that Tara could have returned to Starwater Gorge on her own at the time. She was a well-bred tressym and had already learned short-range teleportation. But Gale—always Gale—made a bet with Tara. Gale, still a boy, sometimes walking with an awkward little wobble, promised Tara that within three years he would master precise teleportation and would one day become a great wizard known throughout all Faerûn. The stakes were, respectively, a large vat of fish stew from the Dekarios family kitchen, and Cormyrean parchment with an excellent magical affinity, capable of bearing high-level spell ink. Naturally, the bet was made without the worried parents’ knowledge. From that moment on, they were partners who were a little wicked, but never without a sense of decency, and the worth of that relationship was repeatedly proven by the many pigeons that met their deaths beneath Tara’s instinctive claws and had to be paid for afterward. Still, no one was so conceited as to imagine that such trivial little matters could possibly outweigh the plans of goddesses, or grand events such as the Absolute crisis, could they? Certainly they were not more important than a mortal of Waterdeep ascending to godhood. So they were private affairs, fit only for a tressym to remember quietly while crouched on a rooftop, watching the harbor beneath the sunset—or, in circumstances like this, when the tressym was inspecting her territory and caught the faint scent of dried solvent.

Someone once said that being too stubbornly attached to old things was simply another way of refusing to change. Fortunately, Tara was only a tressym, and human notions of that sort did not apply to her. When the cats slipped through a gap in the wizard tower’s protective wards and into the kitchen, Tara swept a paw through the air as if batting away that tiresome human idea. The wizard tower’s monitoring spells sounded an alarm. When Tara reached the kitchen, she saw a cat clinging to a storage basket as it fell from the shelf, sending the food inside tumbling across the floor. The owner had not used the kitchen for far too long, and most of the food had gone moldy and rotten. Tara looked down at the potatoes and carrots scattered across the floor and thought that there was also a shriveled tomato that had turned to mush and smelled strongly of alcohol. Tara hissed sharply at the cats. “Go away! This is my territory!” She raised her tail, arched her back, and then realized that she knew most of the cats in the group. They had been wandering around the rooftops lately. One of the cats Tara knew best stepped forward to sniff her, purring deep in its throat. “But the human isn’t here. And we can get in. Doesn’t that mean the food belongs to us?”

“Go away. This is my territory,” Tara repeated. “This has been my home for a very long time.”

“I know. We followed you here and found this place with you. Your servant ran away. You ought to share the food with everyone.”

“The human here did not run away. He is merely not here for the time being.” The cats looked at one another after Tara said this, and then, tempted by the food, they began exposing the obvious truth to her one after another. “The collar’s been taken off. The servant definitely ran away.” “When my servant was here, he never let me leave the house. He was afraid another servant might steal me, but you wander around outside every day.” “The vegetables have been rotten for ages. He definitely isn’t coming back.” One cat patted a head of garlic that had been reduced to nothing but skins. Finally, one cat voiced what everyone agreed upon: “The servant left ages ago, and you still guard the servant’s house. Are you a dog? Only dogs do things like that.” “Yes, yes, you can’t possibly be a cat. Are you a spy sent by the dogs?” Some of the cats nervously raised their tails and flattened their ears back.

“Absolutely not!” Tara was furious. She felt every hair on her body standing on end. She spread her wings and hissed in the most terrible voice she could manage, “Get out!” Every claw sprang fully extended. “I assure you, none of you cats wants to find out what it’s like to fight a flying magical creature!” She looked genuinely terrifying.

“…A magical creature.” Some of the cats knew enough to understand the difference between cats and magical creatures, and Tara’s wings really were enormous. Most of the cats were frightened. Some backed toward the windows, while a small number of the more indignant ones gave threatening hisses. “You’re a spy sent by the dogs.”

“Hah!” Tara spread her wings and lunged forward. This time, every last cat fled through the windows in turn, leaving only Tara and a floor covered in rotten vegetables. A round little thing rolled to a stop in front of her: a shriveled beholder stalk.

After Gale’s father died, Gale entered Blackstaff Academy. The Dekarios family, which had already fallen out with Mrs. Dekarios over her marriage, began hoping that the good lady would return to the family—or, more precisely, that she would bring Gale back with her. Tara still remembered how some unpleasant children at the Dekarios family estate had wanted to pull at her wings. Before Tara could reach for the Weave, Gale had already taught them a lesson. The affair ended in an overwhelming victory for Gale and Tara, though the reason for their victory was almost absurd: “Because Gale has arcane talent beyond what others can hope to equal. You will respect him.” The family’s efforts to win them back continued even after Gale graduated from Blackstaff Academy. One day they sent an enormous package of magical materials without warning. Gale stood beside the table and unpacked it. “Beholder stalk. Ah-ha. Don’t tell me. Hmm… from a beholder specializing in enchantment.” When Tara leaned closer and prodded the dried eyeball, Gale asked, “Would you care for a taste of beholder eye?”

“I am quite interested,” Tara said, sniffing the dried beholder stalk, “but you are surely aware that this is an excellent material for the manufacture of ink used in enchantment spells, Mr. Dekarios?”

“I have no intention of using it,” Gale replied, his expression turning rather peculiar, particularly because he knew why the material had been sent. So Tara gnawed on the beholder stalk, and from then on she developed an entirely unreasonable fondness for it. She was a tressym, after all, and beholder stalk had such a satisfying chew to it. What else was she supposed to do with a magical material that smelled like food? Tara jumped back into the high-backed armchair beside the fireplace and decided that she was very tired. Even though it was morning, Tara decided she could take a nap. At least the cats had one thing right: at this hour, Gale ought to have lit the fire at Tara’s instruction, spread the blanket over his lap, chosen the thickest brick of a book—history, generally, though a spell-research summary would do—and left it on the table beside him. Sometimes Gale would even have Mage Hand fetch a bottle of good wine, perhaps from Amn, perhaps from Berdusk, perhaps from Silverymoon. Tara would have jumped onto Gale’s lap rather than an empty chair. But the blanket was still draped over the back of the chair, and the fireplace showed no sign of having been lit.

I like eating birds too, Tara thought. She remembered the many times she had eaten other people’s pigeons. There was one wizard named Aquila whose pigeons she particularly enjoyed, although Tara admitted that personal feelings played a role in that. Aquila was an ill-tempered wizard with no family to speak of; the only thing he cherished was the enormous flock of pigeons he took such pride in. He ingratiated himself with the great nobles, then sold them pigeons trained to perform somersaults in exchange for jewels, spell components, and out-of-print books. The sweet words he used to flatter the great nobles were enough to make any bard blush with shame. Tara particularly liked his silly, fat pigeons. There was no one in all Waterdeep who could raise a tastier pigeon. As a result, Tara had been caught once or twice by the magical traps he had set around the pigeon lofts, and she had taken considerable pains to escape them. When Aquila came to the door, Gale gave Tara a look of exasperation mixed with amusement as she pretended to sharpen her claws nearby. Mr. Dekarios then went out to receive the unwelcome visitor, while Tara carefully pretended to be an ordinary cat, peering around the door and mewing softly, pretending that it was simply [a foolish animal, acting according to its nature, unintentionally committing an act contrary to the norms of human society and yet entirely deserving of understanding]. Aquila was in a foul temper and demanded a substantial compensation. Gale, being a gentleman and observing the principles of courtesy, negotiated with admirable smoothness. Tara even wondered whether the dignified Mr. Dekarios was being altogether too accommodating in his attitude. Eventually, whenever one of Aquila’s pigeons died, he would come straight to the wizard tower to complain, and so Tara began going to Aquila’s house to prey upon his pigeons even more frequently. They really were delicious little things, Tara admitted.

“Tara, you owe me an explanation. Why do you always seem to have it in for pigeons?”

“I could provide you with ample evidence as to why pigeons are ideally suited to the tressym palate in both taste and nutritional value. Their small wings, for instance, are particularly suited to the width of a tressym’s mouth, while sparrows are simply too small and gulls have altogether too broad a wingspan. But I rather suspect that is not the answer you were looking for, Mr. Dekarios.”

“Tara, you know perfectly well what I mean. You’re simply far too careless. You’re forever getting yourself into trouble over Aquila’s pigeons. I have no objection whatsoever to eating pigeons, but being caught at it and having the owner come knocking at our door is quite another matter.”

“Mr. Dekarios,” Tara replied with feigned shock, “I had no idea you possessed such remarkably flexible moral standards. Whatever happened to the gentleman Mrs. Dekarios raised?” Then she saw the knowing little smile on Gale’s face, the slight crinkle of one eyebrow that always accompanied that smile when they were sharing some mischief, as though he had some unspoken thought he was keeping to himself.

“Very well. I can hardly pretend that I don’t dislike Aquila myself,” the master of the tower concluded.

Tara curled herself up, wrapping her tail around herself. The empty chair was somewhat cold. Fortunately, a tressym had wings, and wings were useful for keeping warm when one was cold. She rested her head between her forepaws, her vision gradually growing hazy as sleep came over her. In a daze, she saw a bright afternoon. Gale and she were crouched together on the balcony of the wizard tower, and there were many pigeons beating their wings across the sky, some of them even doing somersaults. Gale moved his fingers, his lips moving faintly as he murmured a spell, and a pigeon bound by arcane magic appeared before Tara. Tara stepped forward, pawed at it, and bit through its neck. Behind her, Gale grumbled:

“Good heavens, Tara, that is rather bloody…”
1 93 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Add blinding smite to bard magical secrets Zuen 25/08/26 10:43 PM
I kinda like a personal thing, but I think that most of the lvl 3 spells that you can get from Magical Secrets don't have any good melee combat spells. Ik you guys are done updating the game but i would really want to see that be in the game
0 89 Read More
Chat Jump to new posts
Re: AI controversy in games Taril 24/08/26 11:57 AM
Originally Posted by Halycon Styxland
We simply dont actually know what intelligence is.

We do. It's cognitive ability.

Nominally, it's the ability to interpret and solve problems.

It also comes with a level of self-awareness and the ability to utilise logic rather than instinct.

That we know what intelligence is, is how we are able to classify various animals as intelligent; Dolphins, Octopodes, Corvids, Elephants, Chimpanzees etc.

They stand out because of their use of logic to interpret and solve problems. Using a higher level of thought than the pure instinct of other animals. With Chimps notably being in their own Stone Age with them regularly creating and utilising stone tools to assist them with tasks.

Originally Posted by Halycon Styxland
Thus we cannot create an artificial version of it.

Our inability to create an artificial version of it stems from our lack of knowledge on the exact processes behind it. Notably, we don't fully understand how a brain works, nor can we recreate one. As such, we cannot reproduce the result.

We have only been able to create rudimentary facsimiles of "Learning" by way of "Reinforcement" which is reliant entirely on applying a reaction to specific actions as opposed to any actual understanding of what is occurring.

With the most obvious example being MLMs whereby you just get a program to run thousands of iterations and any one that doesn't perform as desired is deleted and ones that do perform as desired are kept for future iterations until you get a copy that has randomly acted in a way that you wanted without any knowledge of why or how.

Originally Posted by Halycon Styxland
What we would want is create artificially the genius of our actual grand thinkers. Like, say, Albert Einstein.

At the base level, we don't necessarily need genius AI.

All we need is something that is capable of thought, deduction and adaptation.

Like, if we take current usages of "AI", we have things like ChatGPT whereby you'd want an intelligence that is able to take a question you ask it and then respond to it using its own logic - Such as searching online for credible sources of information, or providing an actual opinion based on accrued knowledge.

GenAI would want an intelligence that is able to understand prompts and then actually create something based on it (Not just mash together existing media, but actually make something brand new)

Automatons would want an intelligence that is capable of adapting to change, providing the intended outcome despite variable inputs (I.e. Being able to do QA in production settings)

Of course, one of the dreams that mankind has had for yonks is robot companions, which require enough capacity for thought and learning to be able to have a unique personality and be able to express this.

Genius AI is only a small sample of what we could use (And has its inherent flaws in that it can outpace our own ability to understand rendering it either obsolete or causing us to rely too heavily on it and become complacent and regress our own capacity for intelligence)

Originally Posted by Halycon Styxland
There is something fundamentally different about living beings compared to machines, and I doubt any increase in computing power will ever overcome this. A machine is simply not a being.

I mean, theoretically, we could create machines that feel pain.

Pain is a relatively simple process that is based on sensory input being interpreted and resulting in the feeling of distress.

Emotional pain is more complex due to it being based around chemical reactions influencing cognitive pathways (The latter being not fully understood).

The whole thing about "Artificial Intelligence" is that when actually achieved, there would be little difference between machine and organism besides the structure of their body.

Literally, "Artificial Intelligence" is such a misnomer because if we create it, like truly actually create an actual intelligence then it wouldn't be "Artificial" it would simply be intelligence.
11 3,885 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Race/Subrace Selector missing on respect and level up. Larion response??? Halycon Styxland 24/08/26 11:43 AM
I mean the option to change the basically useless firebolt cantrip on all the elves and halfelf companions would be nice, yes.
3 790 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Feats every 3 levels - does it exist, if not a request, or how hard to execute? Halycon Styxland 24/08/26 11:38 AM
As long as you stay within the 12 default levels, you may as well just add an origin feat at level 2.

I cant say I like the feats in D&D5 much. That you get so few and have to waste so many on ASIs doesnt help individualize the character.

With BG3 its worse because maxlevel is only 12, so we will never see that character at its designed maxlevel of 20.
2 135 Read More
General Discussion Jump to new posts
Re: Discord requires a phone number Halycon Styxland 23/08/26 09:34 AM
And now you know why I never do stuff like Discord.
3 216 Read More
General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Halycon Styxland 23/08/26 09:31 AM
Originally Posted by ldo58
Originally Posted by Halycon Styxland
You cant kill Gale.

You can leave him to his doom when you first meet him. But thats the last chance you get to kill him.

I mean OK, you can get him to -50 approval, attack the grove, etc. So you can get rid of him.

Cant kill him, though.

You can also tell him to leave after he reveals his "condition" right ? I never chose that option, but I assumed that he would leave if you told him to.

Thats was one of the "etc".
37 8,742 Read More
General Discussion Jump to new posts
Re: Abdel, who? Halycon Styxland 23/08/26 09:26 AM
Originally Posted by Halycon Styxland
Btw I'm not aware that you have to do anything before freeing Halsin.

AFAIK what you have to do is to stop the kids from ringing the alarm, because then the whole camp would be alarmed.

Oh and you have to tell Halsin to stand down, or send him to camp. If he joins you in his bear form, well theres only combat after that. Halsin helps, but doesnt help THAT much, so if you didnt do anything else at this point, expect a huge battle.
30 2,548 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Combat Encounters (Random Spawns Lite) LHCH4 22/08/26 11:24 PM
Looks like its back now, just checked.
3 531 Read More
Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Tav'ith'sava 17/08/26 01:48 PM
Chat bots seem to have huge issues keeping the different editions and systems of D&D apart. My players often use AI assistance to get clarity on rules, but both Gemini and ChatGPT often try sell them a 4e house rule or a bard spell from a video game as official 2nd edition. One chat bot even invented a fictional reference from an existing book that I however had as a PDF and could fact check.

There's 1e D&D from 1977, but there's also Advanced Dungeons & Dragons with two editions (1977 & 1989) which are generally referred to as first and second edition. In a way, Wizards of the Coast dropped AD&D and instead continued D&D with their more simplified rules. I was referring to second edition AD&D, where low intelligence makes it more likely for your spells to fail and also lowers the number of spells you can learn in total. If you would fall below the prerequisite intelligence of 9 for the Wizard class, you would lose your ability to cast spells. You can find the table here.
9 1,521 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Re: Not useless Arcane Trickster guide/build Halycon Styxland 17/08/26 02:44 AM
Why yes Arcane Trickster is the way to go if you want a pure thief. Pure Swashbuckler might also be good.

For example on AT you can place your invisible Mage Hand next to any mob and always get Sneak Attack.

Assassin(3) is for Gloomstalker, Thief(3) is for all kinds of builds that want an extra bonus action. Both classes are very frontloaded, with little afterwards.
1 411 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: LariLauncher.exe and VSync Malph 15/08/26 07:29 PM
I fixed the problem.
I uninstalled the GOG software and then reinstalled it.
It didn't recognize BG3. Before manually specifying the game folder, I deleted the contents of the “Launcher” folder in BG3.
I went back to the GOG Launcher and manually located the game folder.
It automatically started the update/verification process, and after that, everything worked normally.
Previous attempts to “Check/Repair” were unsuccessful.
It’s probably enough to just delete the contents of the “Launcher” folder and run verify/ repair.

VSync problem is under bg3.exe which is Vulkan.
DX_11 works normal.
2 474 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Cannot give Wulbren a thing Shadowbart 14/08/26 04:49 PM
I saw a comment somewhere that it was funny to give him a giant weapon looted (well, weapon-dropped) from an ogre or minotaur, so that's what I was trying to do. Evidently he's perfectly capable of picking up things like that, forbidden from PCs by code.

The problem was it's apparently too big to toss to him through the bars. You keep getting a no path warning. This is a change from one other time I did it long ago.

I don't know if this was just a side effect of design, or they wanted to disallow him from ever holding that weapon, which would be bad, because it's funny. He'll hold a full-sized maul no problem, and whack the walls down in one go.


Anyway, for that special case, he will take it in barter mode, after you approve the warning he ain't paying you squat for it. laugh
3 565 Read More
Chat Jump to new posts
Re: Games that made us gamers EinTroll 14/08/26 08:17 AM
As one of them 90's kids, the earliest I can remember is a simple DOS based racing game.
A little bit later, mostly settled on RTS as a genre, having spent time with the more classic RTSs (like Dune 2 or Red Alert 2), but ended up spending years with a more obscure game known as Outpost 2. To the point where I had a whole high-school project centered around making a map mod for it where I implemented the board game of monopoly using the in-game chat to hook into to supplement the player input that would need to go into the code in an easy enough format. All with the help of the small community that kept that title alive through the 2000s.
Never was a genre purist, as some other titles of the time caught my attention, like the Descent games, Hellbender, can't deny having played Doom 2 and some other of those early titles where so many more things could fly in terms of games as they do today. BG1 and 2 were also in there somewhere.

So, factually, I can't actually name a title that made me a gamer. It was more the exposure to games as a whole. In fact, to even list my whole repertoire of games played to date would be largely impossible, as I'd have to count the titles from before I had access to legally purchasing games. A short teaser would include stuff like The Incredible Machine (3, maybe), Empire Earth, Fire Emblem titles (5 through 7, really), even the Sims 2 and 3, diablo 1 and 2, emperor: battle for dune, C&C games down to Generals, the aforementioned titles in this post and on and on. Admittedly, my young adult life was vastly spent with an inordinate amount of play time in Path of Exile, but by this point in time, I have a steam history can rely on for a recap. Prior to that is purely memory-based and we all know how reliable that can be.

I'm not sure how much of a stretch it would be to say that if my Steam library consists of some 200 games from about 2010 onwards, there could easily be another 1-2 hundred titles that I've spent *some* time with at some point prior.

To be fair, I do have clinical ADHD and each game can only hold my attention for *so* long, depending on how much of said game there is to learn and toy around with. I will also not hide from the fact that I had ample time to spend on playing games during a decade-long depression cycle where vegetable wasting daylight playing vidja games would not be a stretch to describe my functionality back then.
50 41,020 Read More
General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game EinTroll 14/08/26 07:36 AM
It's a little difficult to convey that notion that "even the greatest heroes can end up adventuring with mismatched socks", when the socks may be mentioned once, but the focus will remain on the heroic deeds anyway.

Highlighting hubris is indeed a theme we could do more with, especially given nowadays. Grew kind of attached to a simple quote "The road to hell is paved with good intentions", as it is a simple form for many meanings, ranging from faking good intentions to actual good intentions that went too far and still got one to the same destination. It also includes good intentions that were only perceived as being good, when ,in fact, they were kind of destructive. Like overbearing.
I remember Kreia from Kotor 2, who was mostly lecturing on how both good and evil are largely misguided and their intent can end up causing the opposite they set out for. Of course, this does involve the temporization factor.

But overall, actually making a game where a certain decision earlier on in the story actually leads to a cascading effect where the characters will not even end up in the same locations due to the stuff set in motion by said decision presents the conundrum: how do you make alternate routes that reflect something that happened earlier on whilst also somehow guaranteeing the main plot is followed and the character(s) still feel like they had freedom of choice. But it tends to just be that all roads lead to plot (and Rome).
16 3,069 Read More
Page 1 of 2 1 2
Powered by UBB.threads™ PHP Forum Software 7.7.5