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Baldur's Gate III - Technical & Gameplay Problems
Missing Items Tab Halycon Styxland 28/04/26 07:49 AM
So AGAIN I have a character without an items tab.

As explained for example here: https://www.reddit.com/r/BaldursGat...is_missing_the_items_tab_in_the_hotkeys/

This time it was a hireling, so I tried to recruit and dismiss. To no avail, the items tab is still missing.

This is really super annoying, is there any way to fix this without going back to an old save.
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Baldur's Gate III - Modding Jump to new posts
Mod request = play as Shovel Troglodyte 28/04/26 07:46 AM
Can someone make a mod that would allow me to play as Shovel? I mean chose Shovel in character creation and level him/her (not sure if Shovel even has a sex) up like a normal character. I can see Shovel being a bad ass monk. Or can you imagine a raging Shovel! Lol. That would be awesome. Probably give him/her/it some sort of default "weapon" item in each hand to represent the claws. I can't really see Shovel using "big people" weapons so giving him/her/it "claw" items so they can be enchanted would be nice. Other "big people" items like armor would be questionable too but rings and amulets would certainly be a thing. Monks and spellcasters don't wear a lot of armor so maybe lean toward those classes when playing Shovel? Give him/her/it some mage armor "scales" for free since armor would be out. I'd just like to be able to level him/her/it up and gain better stats and HPs, while allowing for use of rings, necklaces, potions, grenades, scrolls, etc.
I really like the idea of a monk and hitting level 6 to grab the necrotic aura for attacks.
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Baldur's Gate III - Suggestions & Feedback
Collab idea: Dead by Daylight x Baldur’s gate 3 Fernalope 27/04/26 04:20 PM
I was just thinking about how Dead by Daylight already has a dungeons & dragons chapter, one thing I’ve always wanted for it was Baldur’s gate 3 origins legendaries for the bard survivors in that chapter. Could you imagine doing generators as the Dark Urge?! (Who would be the first like fully non-human survivor not counting the elf)

Or healing survivors as Astarion!

I feel like a LOT of people would pick up the legendaries, I know I’d buy all of them!

Okay thanks for looking at my post made with copium, I just reached prestige 100 with the bards and god do I wanna play the dark urge in dead by daylight as a survivor.
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Baldur's Gate III - Modding Jump to new posts
Mod Requests: Subclass + Makeup / Facial Scar EchoGG 26/04/26 02:51 PM
Hello! I am looking to work with a modder(s) for getting a homebrew subclass I created added into the game and for a custom makeup/facial scar option to be added.

I'm new to the forums overall, but here are the details for my requests;

Subclass:
https://homebrewery.naturalcrit.com/share/3WFnIOTI2fIq

Makeup / Scar option:
[img]https://media.discordapp.net/attach...format=webp&width=960&height=960[/img]Image Attached/Available upon request if the link doesn't work.


Thank you!
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General Jump to new posts
Coming from DD, wondering about difficulty level Eckhardt 25/04/26 04:47 AM
Hi, I'm currently playing Divine Divinity, planning to start Beyond Divinity next. I'd like some advice about the difficulty/tuning for Beyond Divinity.

For context: I finished Original Sin 2 in the highest difficulty, and enjoyed it. I play most games in the highest difficulty. I'm playing Divine Divinity in Hard difficulty as a melee warrior, and it's... not fun. The one-shotting boss type enemies are not interesting. I have seen post after post after post talking about how "you should just use the scorpion traps", or "just use a bow", or "just use magic", but being that this is a single character RPG, I expect a melee build to be minimally viable in hard difficulty.

Now, that said, I am almost finished with the game playing only melee (no bows/ranged attacks used or built for). It's not impossible. It's taken a lot of avoiding boss enemies and coming back for them later, and using some amount of "cheese" like polymorph (which frankly is OP). It's just not enjoyable; the majority of the game is really good and balanced, and I love that I have to play tactically, but when an unremarkable zombie one shots me in an area where all enemies were doing maybe 1/10th to 1/8th of my health per hit, that is not my idea of fun.

With that said: what is the difficulty in Beyond Divinity like? Likewise for Divinity 2 if that's okay to ask here. I'm wondering whether there are certain builds I should just flat-out avoid, or if the difficulty tuning is more in line with what Larian achieved in Original Sin 2.
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Baldur's Gate III - Technical & Gameplay Problems
No audio [PC] [SOLVED] Sparviero 17/04/26 03:11 PM
Hi, I play BG3 in the past without problems. After some months of stop, I come back to play and... no sound at all. Not even at logo, as I read in similar users post. Obviously in some months since last play I may update some nvidia driver, but nothing unusual. My system is W11 - 7800x3D - X670E (realtek audio)- RTX 5090 - 64GB DDR5. It quite obvious to say that others tens of games sound normally. Here what I tried:
- uninstall/install the game
- uninstall/install audio driver
- update gfx driver
- delete BG3 cache
- delete BG3 appdata
- chage audio output (let me say that the output seems to detect BG3, becuse it is reported in the list of active app for the output device).
- skip launcher
- run in window/full screen
- run as administrator
- run in dx11 or Vulkan

SOLVED
Process Lasso config was the problem. Besides no specific settings were applied to BG3, something seems interfere with it, like reported here https://www.reddit.com/r/BaldursGate3/comments/15iigfs/process_lasso_and_bg3_with_no_audio/
The point is that the automatic management of BG3 by Process Lasso may interfere with audio. I just set the CPU affinity to ALL the cores and audio works normally.
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Baldur's Gate III - Suggestions & Feedback
Custom Mode: Reactions Halycon Styxland 14/04/26 07:39 PM
In Custom Mode you can set to reactions prompted. However unless you set that at game start, its ignored.

So either put this setting into the spot at top where the settings reside that cannot be changed anymore once the game started, or fix that so that newly joined characters and newly summoned creatures use the new setting.
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Baldur's Gate III - Technical & Gameplay Problems
[MacOS M4] Whitescreen on loading ponchikdemon 13/04/26 02:55 PM
Hello, i have a trouble, when i`m runing bg3 it loads with whitescreen, i can hear all the music, it reacts on clicking mouse, i see a pointer (hand in armor). But thats it, i cant play. I`m tried check local files via steam, tried run without Larian launcher, tried restart Mac. It all wan`t help. If anyone know the solution of this problem?

MacOS Tahoe 26.4.1
Mac mini m4 256 gb
game installed at SSD 1tb
steam version
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General Discussion Jump to new posts
Divinity board game should learn from Descent (1st & 2nd Edition) Seth234 11/04/26 12:11 PM
Hey everyone,

Long-time DOS2 fan here. I recently came across Divinity: Original Sin – The Board Game and gave the previews an honest look, but something kept bothering me: it doesn't really capture what made DOS2 special on the tabletop. The thing I miss most is the map and encounter design — the way every fight in DOS2 is a little puzzle of terrain, elevation, and elemental interactions.

So if Larian (or whoever ends up making the next Divinity board game) is listening, I'd like to make a case for looking at two games as a reference:

- Descent: Journeys in the Dark (1st Edition, 2005)
https://boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark
- Descent: Journeys in the Dark (2nd Edition, 2012)
https://boardgamegeek.com/boardgame/104162/descent-journeys-in-the-dark-second-edition

(We can quietly pretend the third edition never happened.)

What made these games legendary:

- Opening chests for unique loot that actually felt like a discovery
- Tactical positioning to control enemies and protect teammates
- Action economy and turn-based decisions that mattered
- Diverse class and weapon combinations
- Custom character creation (especially in 1st Edition)

This is the kind of design space DOS2 lives in. Surfaces, high ground, line of sight, choosing who to lock down first — Descent already proved 20 years ago that this can work on a table.

But the real reason I'm posting: the Overlord system.

You might assume Descent is just another co-op dungeon crawler. It isn't. Descent has an Overlord player — a real human sitting across the table, controlling the monsters, springing traps, and playing cards to mess with the heroes' plans.

Heroes get cooperative party play, long-term character progression, and the satisfaction of pulling off a combo. The Overlord gets resource management, long-term scheming across a campaign, and the power to shape the battlefield turn by turn.

If the heroes use the terrain, the Overlord creates it. That asymmetry is exactly the kind of dynamic DOS2 hints at with its scripted encounters — except now it's a real person on the other side of the table reading your moves.

Why this matters for a Divinity board game: DOS2's signature isn't just "RPG with choices." It's tactical map design where the environment is a weapon, deep build customization, strategic readable combat, and asymmetry between sides — one party of misfits against a world that's actively hostile.

A pure co-op dungeon crawler can't reach that ceiling. A Descent-style asymmetric design absolutely can. If a future Divinity board game took that direction, I'd be first in line.

Curious if anyone else here has played the Descent games and feels the same way. And if any Larian folks see this — please consider it for the next swing at a tabletop Divinity. There's a real classic waiting in that direction.
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General Jump to new posts
What difficulty level for a new player? Roymar 08/04/26 07:39 PM
Hey. I guess this is my first post, so nice to meet you. I've never played this game before. I generally like a real challenge in games, but all I can find is how especially punishing hard mode is in this one. Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating? Thank you.
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General Discussion Jump to new posts
Exp problem Griffin1000 07/04/26 11:15 AM
Has anybody noticed that in divine divinity when you get experence it does not match, just in stormfist castle throne room and should have got 25,000 x3 but what i got was 9,000 3 times from janus i feel cheated in a game when expierence is soo important it s worth complaining about , is this a game bug or down to gog maybe?
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Player & Player Romance KiraKorrupt 02/04/26 08:52 PM
With all the modding and money this game has made, why all these years later do we still not have a way for players to have romances with one another instead of just with NPCs?
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