Larian Banner: Baldur's Gate Patch 9
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Divinity - Original Sin - Enhanced Edition Jump to new posts
Someone german speaking interested in coop? Hafenguy 7 hours ago
Hi is here someone who is speaking german and Santa to play this game in coop?

Best regards
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
joining random games healcaster 9 hours ago
if i don't feel like playing my own campaign but fiending for some bg3, i like to try to join a public lobby in multiplayer. as far as i know, you can only name the lobby when starting a campaign, so it'd just default to [user]'s lobby or whatever language equivalent if they're notably later in the game. i'd love to see more support for an almost "matchmaking" system, it'd be a great opportunity for something like streaming interaction with viewers (though, need to check, can there only be 4 tavs in any one campaign? wasn't certain on that) - say you could use a character configuration/preset so upon joining, you can load up a character and go at it. obviously, this'd be more tuned to gameplay/combat over roleplaying/story with a lot more people to account for, but just thought it'd be neat. thoughts ?
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Suggestions Jump to new posts
Multi player Tenfour 9 hours ago
What would be cool is to have characters we've played and become attached to could be used in a friend's multi player game. I've played different games where characters are put into a roster lime list.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Early Access UI Sfx Dext. Paladin Yesterday at 11:45 AM
Weird ask I know, but would it possible to give player choices to use Early Access UI sfx?

I personally prefer meaty "thocc" audio when clicking to dialogue compared to current "kaching!" sound.

(if there is a mod for it pls inform me lol)

Example:
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Baldur's Gate III - Modding Jump to new posts
Tactician Enhanced - Adjustable Party Limit Black_Elk 01/12/24 04:24 PM
Just had my first TPK wipe in this new mode...



Kith'rak Therezzyn got the drop us! hehe

[Linked Image from i.ibb.co]
[Linked Image from i.ibb.co]


So far it's pretty entertaining. I'm enjoying this combination of the 6 person team with the extra enemy actions. It's been keeping us on our toes for sure.

Alfira Joins the Party felt like a good fit too. She had the singing sword and everything, right up until we all hit the floor with that shocker lol. Good times though! I liked how she kept strumming for moral support even when the chips were down. I'd like to see more of those 'NPCs as companions' type mods to go along with this enhanced Tactician thing. Barcus and Isobel, Kagha and such, like a dozen maybe spread out across the acts. Might be fun, now that there's a scheme to make it work.

Anyhow, well done on those mods!

I think they're definitely my top favs along with the dragon wings and the black dyes hehe. Ace mods
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Baldur's Gate III - Modding Jump to new posts
Syncing issues after updating to patch 7. xJPDx 01/12/24 02:13 AM
I did a clean install of the game, and updated to patch 7. The issue is at the start screen my game goes into a ''syncing'' phase. I have to wait for this to end before I can hit continue and load the game, sometimes this takes minutes. Ive installed mods from both the in game mod manager, and from Nexus and managing it all with the BG3 Mod Manager. If I have even one Nexus mod installed, the syncing happens. I've tried several different Nexus mods and it doesn't matter, I still get the syncing. Any ideas would be appreciated. I'm at a loss. I successfully modded the patch 6 version of the game for months with no issues. I would add a pic of the syncing but I don't see any option to add an image.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Dialogue Transparency in regards to Companion Approval.. Seerow 30/11/24 08:23 PM
This is gonna be a simple idea but I think a lot of people would love it to be implemented. I think a + or - indicator should be shown at the end of a dialogue option if it risks altering a companion's Approval within your current party. I know for one, I've played the game many times and it's pretty huge, and seeing as I have a bad memory I think it would be nice if this was implemented to relieve strain on my brain lol. I think others would agree it would be a nice quality of life improvement. Please let me know what you think about this and hopefully, it will be considered for a future update.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Psionicist class as DLC!!!! SorcererVictor 30/11/24 06:02 PM
Psions are quite rare in RPG's, I can only think in Wizardry 6~8, NWN1 with PRC mod and KoTC2 has it.

Considering how this campaign revolves around Mindflayers, this would imo makes perfect sense. Psionics appears in all D&D editions since 2e in complete psionics handbook.

edit > The class in 5e : https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf

The class in 3.5e https://www.d20srd.org/srd/psionic/classes/psion.htm
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Custom Containers With Autosorting OR at least Renaming Containers Karolina123001 30/11/24 09:37 AM
Im not sure if Larian is even reading this but as it is a suggestion forum I will try my luck!

Can we please get a function with auto sorting containers OR custom containers that have a look and the correct name for Potions, Arrows, quest items, weapons, Poisons, greandes and so on, and so on OR at least a function to rename containers in game?

There are so many items and the inventory is just a mess after the first few hours especially when using equipment/dyes mods etc. and we cant just put everything in random containers because all of them look same, have no names and can't be renamed.
We only have a backpack and few diffrent chests but with no option to rename.

On Console we dont have access to any mods like this, there is one mod BUT It is not functional
(not a single person on console seems to be able to use this mod ), there seems to be a fixing mod but not for consoles ( not approved since 70 Days ) so probably won't come to consoles anymore.

Beside of this it would be great to have it in the base game and not as a mod because if the mod gets delted otr buggy, imagine all of the items inside are gone, so actually everything you had.
This would be a pretty disaster, especially if you're in mid/late game.

Please, this function is always highly requested if you look into reddit and steam forums.

Thank you for reading and I hope it would be possible.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cant load saves JamesWhisky 29/11/24 09:51 PM
Okay I already put this to the official support but after week waiting didnt get single results even when I sent save files they asked me for.
So Im askin here. The game refuses to load any save I created. Disabled cloud saves and autosaves whcih helped me little cos the game even when it s disabled still autosaves and cloudsaves whcih okay I get it personal prefeerences arent supported but why cant I load the game? When I try to load the game, it says that im playin on single save file(DUH IM playin on honor mode) and cant load previous save file....? Which previous save file arou talkin about? There is only one file to load what previous save file are you talkin about? Is the game so dumbly made that it cant recognize there is only one save I wanna reload or am I fuckin missin somethin? Alredy created 47 new games and the problem is in every single one of them Doesnt matter is it is any difficulty at all. Doesnt matter if it modded or vanilla.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Lags (10-20fps) in main menu Grubsone 29/11/24 04:23 PM
By shortly, im currently losing my mind due to this, i asked for help everywhere, and nothing and nobody cant help me. More informations on screenshot.

PS. I have also find out that i cant unsubscribe any mods (but i had them off when i was playing), and even i cant delete them from %appdata%, they somehow recover everytime i run the game.
Also I find out that game cant go over 20fps, if it somehow does, the game is dropping to 1fps, and makes music and screen stuttering.

[img]https://imgur.com/Cw1MJzP[/img]
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Baldur's Gate III - Modding Jump to new posts
Mod that lets you choose your Background skill profs? X GAMER 29/11/24 12:35 AM
Despite all the very nice mods that make the game feel more & more like D&D, I'm surprised there isn't one like this.

Basically, I want to recreate my 5e D&D characters as closely as possible in BG3. In D&D Beyond, what I do is that I make a custom background with either the same description or a new kind of background, select a background feature, & choose different skill proficiencies. For instance, rather than my Human Barb with the noble background (princess specifically) taking Persuasion & History as her two skill profs, she instead has Survival & History since she's more of an explorer than a prim & propper noble.

It's a shame that there isn't such a mod for BG3's official mod support. There was one made on Nexus before the official mod support, but it didn't work & hasn't been updated.

So, if anyone is willing, please make this hyper-specific dream a reality if it wasn't made already! Also with custom background support plz.

Thanks for reading & have a great Turkey today (at the time of writing this)
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
A plea for Mage Hand Legerdemain Nebuul 28/11/24 09:35 PM
I did not think Larian was doing more for this game, but then you announced the new patch with 12 subclasses, etc. This brought me hope.

And with that hope, comes a humble plea to finally flesh out an ability that has been . . . non-fleshed-out? since release: Arcane Trickster's Mage Hand Legerdemain

Can you give us the legerdemain that tricksters deserve? One that can hold a single inventory item and pick locks/pockets/disarm traps? That's all we (would-be arcane trickster players) want. It would be an entirely new way to play the game for us.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
PS5 up D pad to fly AD231 28/11/24 07:28 AM
Hey, whenever I have fly it says I can press the D pad to save having to go through that awful UI to fly but when I do, it just gives me the option to jump.

How can i fix this?
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Withers' Soul Question Tiger 27/11/24 12:23 AM
Hi there! I'm trying to collect all of the possible responses to Withers' question in the crypt c: I've collected a few over my various characters, but I know there's some I'm missing so, if you can help out or point me toward a list somewhere, please let me know! I tried searching but couldn't find a full list.

Here is what I have so far:
  • [ELF] Some mortals live much longer than others. I can't compare them.
  • [DURGE] Mortals live to die. To be slaughtered.
  • [DURGE] Mine seems worth little, as my blood calls me to harm others.
  • [LOLTH-SWORN DROW] Life only has value where Lolth decrees it.
  • [TIEFLING] In my experience, that depends on what the mortal looks like.
  • [MONK] Mortal lives are not 'single.' They are part of a greater whole - a path to enlightenment.
  • [GITHYANKI] A life is only valuable in service to Vlaakith.

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Baldur's Gate III - Modding Jump to new posts
Mod Request please Bakken1980 25/11/24 10:34 PM
I would like to request a Mod for a Cat race like the Kajit class from Elder Scrolls.
And to be able to choose between A Tiger, lion, cheetah etc.
I play Balder's Gate on PlayStation.
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Divinity II - The Dragon Knight Saga Jump to new posts
DKS wladek616 25/11/24 09:33 PM
Why is DKS available in such a limited number of regions on Xbox at this time?
My X360 died and I would buy the game in a digital version (backward compatibility), but unfortunately it is not available in my country (Poland). Do you think Larian could change that?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Garroting Mamzels - when changed? Buba68 25/11/24 09:22 PM
I'm fairly sure that up to a certain point you could walk away 5m away and break the Garroting.
No longer.
Now the victim is Immobilised and thus cannot move, nor - naturally - cast e.g. Misty Step. I could not shove the weirdo far enough (and forgot to use Arrow of Transposition). How to move those 5m away which are still mentioned in the Tooltip?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crash issue - server shutting down pastacat 25/11/24 07:56 PM
For one particular campaign, I can't load any saves upon entering the lower city in act 3. Newly created saves will not load and I get the error “server shutting down” which I’ve never seen before.

Any saves up until the point where I enter the lower city (e.g. rivington, wyrm's crossing) load just fine. I just downloaded a save file from nexus that's at exactly the point I've reached that loads fine.

I have a lot of mods installed, but it's weird to me that it's only happening in that one campaign after entering the lower city. Could that campaign just be completely corrupted?

Anyone else run into this issue?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Slow loading textures raindelay 25/11/24 06:46 PM
Is anyone recently experiencing issues with slow loading textures when the game jumps to a dialogue cutscene? It takes a few seconds for them to load fully. This was never a problem for me before.

I've tried the lowest possible graphics settings and I've tried using Vulkan over directx, but no improvement.

Some specs:

Kingston NV1 SSD 1TB
Radeon 6700XT
Ryzen 5 5600X
16gb RAM
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Romanced Companions using neutral assist voicelines Jax765 25/11/24 03:00 PM
Companions are meant to have different voicelines when performing certain actions on the player (e.g. healing, assisting, etc) depending on whether they're negative, neutral, positive or romanced. Currently romancing Astarion in act 2, post-confession scene, max approval, and he only uses the neutral voicelines.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
bug Sazza needs the main path Ussnorway 24/11/24 12:03 AM
Sazza bugs out if you talk to Minthara first... 8 paths into the goblin camp and this quest assumes you will only take the one
[Linked Image from gog.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
bug Goblin attack against grove Ussnorway 23/11/24 10:30 PM
when you side with the goblins they attack the open gate instead of just walking in
[Linked Image from gog.com]
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Baldur's Gate III - Modding Jump to new posts
Can a spell change caster's *clothing* appearance? Froborr 22/11/24 09:11 PM
Hi all! I'm completely new to modding but I have an idea I want to implement. I've looked through the forum and can't find any discussion about what I'm attempting, so. This question has two parts.

First: Can a spell apply the effects of a dye for the duration of the spell. For example (this isn't what I'm doing, but it gets the idea across) imagine I'm trying to mod in Mario's Fire Flower, which works like call lightning but letting you throw fireballs for the duration instead of lightning bolts; and let's say I want it to change your outfit to white and red the way it does in the Mario games. Is there a way to do that, but only for the duration of the spell, and then it reverts to whatever colors it was before? If so, how would I do this?

Second: I know there are spells that can replace or fill the caster's weapon slot: Flame Blade does this, for instance. Is it possible to do that with another equipment slot, and have (say) a spell that creates a suit of armor and replaces your existing armor with it for the duration? If so, how?

Either of these would work for what I'm trying to do! The second would be slightly better lore-wise, but on the other hand the first would allow you to retain the benefits of your existing armor, so yeah, either would be great! Thanks in advance, and I'm happy to be joining the community!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cultist Robes Texture Bug Jax765 22/11/24 10:43 AM
Speaking to certain cultists at Moonrise Towers, such as Acolyte Belub, produces a graphical bug where parts of their robe textures pop in when the dialogue scene begins.
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
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