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Technical Problems Jump to new posts
Game crashes on load AlexeyKh 3 hours ago
Unfortunately game (steam version) crashes on 2 my last quicksaves. It happened after I dropped teleporter pyramid in treasure room of dragon worshipers and went to Ars magicana to sold loot. I make 2 quicksaves near merchants I now cannot load them.
Older saves can be loaded without troubles.
Is there a way to troubleshoot what went wrong and fix my saves?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
0 Difficulty roll Shadowbart 10 hours ago
My arm stuck through the wall, I decided to resist. I chose the melee option, something like "Forget subtlety claw at anything you can."

The dice popped up. 0 was the difficulty class, the dice were messed up, like no numbers on them. I clicked it, with bonuses, I couldn't tell what I got, but it added to 20 (not a crit) but that was enough, I pulled free.

A male voice then said something about it, I can't recall what. The only problem was my party is 4 females and my dream visitor is female and not yet revealed, so it wasn't one of those five.

So whatever was going on, a bunch of pointers to data, GFx, and voice choices was going wonky.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Pixie, Worst-Case Scenario Shadowbart Yesterday at 03:36 PM
I always wanted to do a run where I never freed the pixie, but had to run around with a lantern out, just for Astarions and giggles.

Well, in this one, I went the Dryder route, straight to Moonrise, and he kept the moonlantern and scootered up the side of the tower to the top.

Later I went up the outside and cleared it except for Ketheric, and got the moonlantern. I didn't do anything with it (and on retrospect, not sure I could.)

Anyway...

I carried it a while, and this was after I got the one from Balthazar's room. Eventually I decided to rescue her and get the pixie bell instead.


OOOOOOOOOOOOOOOOOOOOOOOPS. Nothing in the lantern but broken bones and fallen off wings. Yuck. Sorry, snotty pixie!

I didn't even know this was possible. I suppose all those dead pixies should have been a clue, it wasn't just due to sloppy work by Balthazar. I've no idea if it was me or the dryder who was responsible.


I plead dumb. Which is easy with an 8 int.
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Help/Tips/Tricks Jump to new posts
Where can I find my save games? padova 02/03/26 03:13 PM
I have installed the CD version of Divine Divinity and have updated to 1.0034A. I'd like to transfer my saves from the GOG installation into this one but I can't find where the save games are stored. I searched in the games folder and even AppData but I couldn't find anything. I remember it was easy to find them when I was playing the GOG version but I'm not sure how 1.0034A works. Can anyone help me?
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Baldur's Gate III - Modding
Wondering about what is possible for a visual mod? DraxDomax 25/02/26 07:27 PM
I have a lot of experience creating 3D models for industry and want to try my hand at a visual mod but not sure what is possible.
Let's assume I want to make a "monocle" mod.

1. Are there anchor points on the character's eyes so that my monocle can clip on those?
2. If not, can I create them?
3. Would I have to do something special for each origin character?
4. Would it work with other mods, eg additional hair styles?

I think the best way is if someone who knows more about these things tries to imagine (and walk me through) that they are implementing a monocle mod and what is easy to do, what is hard to do, what is impossible.
EG: I imagine a real physics simulation of the monocle chain dangling would require access to the game engine, which is something maybe Larian do not allow?
(On the other hand, I've heard about flopping genitals...)

Would appreciate any discussion about this smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Still getting Act 3 crashes. bouncebanana 24/02/26 01:15 AM
Never had crashes prior to the recent hot"fix" patch but now all my saves are crashing right when they reach 100% loading. PC/Steam modded and unmodded saves. I've gone through all the "fixes" I've found: cleaning cache, verifying files, I've even reinstalled the game twice in the past week.
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Divinity - Original Sin 2 - Suggestions and Feedback Jump to new posts
Divinity Original Sin 2 Crossplay SheezCutter 21/02/26 02:24 PM
Just a quick message to say that it's really too bad the definitive edition on PS5 is not crossplay. I would have loved played the game with my PC friends.
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Baldur's Gate III - Modding
ACTUAL expansion/dialogue mods ever coming to console? Mavis 21/02/26 01:02 PM
Kinda just want to know if I’m wasting my time waiting around because I can’t find an official answer anywhere. Sucks to watch it become ‘a whole new experience’ for everyone who’s main concern is combat, spellcasting, or something that includes the new bundle of ‘gooner’ mods that were dropped recently, but nothing to expand story.

Will they ever allow the mods that add back in EA dialogue and events on console? The stuff with Strahd? Genuine question because I’ve done a million runs and it gets pretty boring after a while when the story is the most important part to you and there’s nothing left to see.
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Divinity II - The Dragon Knight Saga Jump to new posts
Glitched quest "To Find a Wizard" Hellion93 17/02/26 08:59 PM
Hello there!


I seem to be stuck at the entrance to the Antedivulan Vault. Bellegar doesn't summon any of his waves which deadlocks me from proceeding. Does anyone have a fix for this?
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Unintended chompanion changes with patch 8? Morning 17/02/26 04:51 PM
La'zael doesn't have astral knowledge anymore, and Shadowheart gets 9 attribute points instead of 8 in dexterity & wisdom.
If someone lets me know how to add pictures to threads here, I upload my screenshots.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
About dialogue lines Aloona 15/02/26 06:17 PM
Late player, my fault, but I actually feel to say something about dialogue lines: I wish there could still be a chance to better/correct some of them, that I found totally out of mood/situation. Minthara and the artifact apart (never met her, but I red a lot about that problem), many lines/answers from the characters are clearly not adapted according to the story evolution, most probably left for generic companion situations; especially Astarion's ones, who always result to be the more complicated: many of his random responses don’t really fit the romance, if you have one, like if you accept Raphael contract or the mindflyer tadpole. Certainly not expected, at that point of the game and kind of unsetting. I'm not the only one who noticed, it seems. Probably there are others, with other companions or in other situation, that I didn't see, yet (I'm checking).
A real shame, even if I understand that it's a huge game, but I see the team always cared about players feedback, so please... don't stop fixing such details, they're the beauty of the game. laugh
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Baldur's Gate III - Modding
Mod Request - Raider (Fighter Subclass) Lotus Noctus 11/02/26 07:31 PM
Dear Modders. I would love to see the more roguish aka Villainous Class Option: Raider for Fighters bcs Fighters lack good subclasses. There are to many which lean into Barb or half-/ third casters hybrid classes.

So if someone needs an idea, goal, inspiration or challenge feel free to go for this one!

Many thanks in advance!
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General Jump to new posts
BUG: Samuel not dropping Rift Wand in Act IV Grazod 10/02/26 01:33 AM
This has got to be the most bugged game I have ever played. Wow! After encountering the game breaking bug of the Merchant and his amulet on Academy Level 3, I thought I would be good to finally complete this game. Unfortunately the bugs aren't done with me yet. *sigh*. I have fought Samuel FOUR times already and he refuses to drop the Rift Wand needed to continue the game. 3 of the 4 times he dropped nothing. Once he dropped a mana potion and a random junk spear. No Rift Wand. I have searched online and unfortunately haven't really found anyone else that has encountered the same bug, except for maybe one post on these forums from 2011 where someone mentioned it and Larian Support's response was that maybe the wand is being hidden behind a wall. It isn't! I have ran around the entire level checking with the ALT key, which should highlight items on the ground, and the only thing that shows up is the Wooden Key in the NW locked room. I have even tried pulling Samuel away from any walls, into the very center of the center room and still nothing.

It sucks to be so close to the end and unable to complete. Is there no Command Console that I can just spawn it in? Or maybe a similar fix to how I got through the Merchant quest (i.e. copying older files from a save game over the corrupted save game). Has anyone else encountered this and was able to fix it?

Thanks for any help that can be provided!
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Baldur's Gate III - General Jump to new posts
Enemy Health Turned Off Aulis Vaara 07/02/26 03:12 PM
What's it like playing with enemy health turned off? From a non-min-maxing standpoint, not necessarily 100% optimized builds.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
A New Christmas Tradition: The Yul Carrot! Shadowbart 06/02/26 01:06 AM
[Linked Image from i.imgur.com]
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General Discussion Jump to new posts
DIVINITY - Seggestions from long time player Juzan 05/02/26 04:09 PM
Dear Larian Studios,
I’d like to share a few suggestions for Divinity, based on my experience with Divinity: Original Sin 2 and Baldur’s Gate 3. I’ve also played Baldur’s Gate 1 and Baldur’s Gate 2, along with their expansions.

Things I would like to see changed in Divinity

1. Itemization
In Divinity: Original Sin 2, itemization feels outdated. At almost every level, all gear needs to be replaced, and very often the best equipment comes from vendors rather than from drops (sets aside). Gear should still have levels, but the power progression should be smoother and less drastic from one level to the next. Ideally, randomized stats should cover a wider range—perhaps spanning 3+ levels—so that a high-quality item can remain useful for longer.

2. Level scaling
The power gap between levels is very large. A level 2 party usually cannot challenge a level 4 enemy at all (with rare exceptions). I am not suggesting an ARPG-style system, but increasing the total number of levels (for example, beyond 20—perhaps even up to 100) could help smooth scaling and distribute power progression more evenly.

3. Quest system
Between the logbook, diary, and quest journal, it can sometimes be difficult to track progress or understand what the next step should be. A clearer and more unified quest-tracking system would improve readability and player guidance.

4. Freedom and replayability
Despite the apparent freedom, progression often feels linear—largely due to steep level scaling and tightly interconnected quests. Greater freedom through better-scaled encounters, as well as optional random encounters, procedurally generated quests, and autogenerated dungeons, could significantly increase replayability.

5. NPC relationships
Having a visible relationship or approval rating would help players better understand how aligned they are with companions and NPCs in general (similar to the system used in Baldur’s Gate 3). Romance options should be broader and more deeply explored, but also dynamic and breakable—allowing players to change their minds and pursue different relationships over the course of the journey.

6. Puzzles and logical challenges
I hope you will reintroduce puzzles and logical challenges into the game. Having them appear in random locations across the map could significantly increase replayability and encourage exploration.

7. “Minecraft-like” world exploration
I’m not sure how best to implement this, but it would be great to allow players to explore the world more freely, independently of the main quest, and to discover meaningful and unexpected surprises scattered throughout the map.

8. Inventory management
With so many items available, it can sometimes be difficult to organize the inventory or quickly find what you’re looking for. Introducing special containers found during the adventure—such as a key ring for all keys, a scroll case for scrolls, an herb pouch, and similar item-specific storage—would greatly improve usability and reduce clutter.

9. Runes system
The rune system in Divinity: Original Sin 2 was solid for its time, but it now feels quite basic. It could be expanded beyond simple percentage-based damage bonuses. For example, runes could embed spells or abilities, grant powerful effects with limited uses (e.g., five activations), or otherwise introduce more meaningful and interesting gameplay choices.

As a talented studio, I’m sure you are already working on many great ideas, but sometimes suggestions from outside can help bring a different perspective.
Best
Juzan
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Baldur's Gate III - Modding
Need Help with Bilingual Dialogues Mod RedAngellion 05/02/26 02:51 PM
Hello!

I'm trying to use the "Bilingual Dialogues with Companion Approval Reaction Hints" mod (https://www.nexusmods.com/baldursgate3/mods/2582?tab=description) and cannot get it to work no matter what I try. I'm on the Steam version and have no other mods, totally vanilla.

My game language is set to English, and my goal with the mod is to have both English and Chinese subtitles.

Contrary to what the mod's installation instructions seem to indicate, I do not have an "English" folder in "E:\Steam\steamapps\common\Baldurs Gate 3\Data\Localization"; the directory simply ends there, and the "Localization" folder contains five files:

English.pak
English_Animations.pak
language.lsx
Voice.pak
VoiceMeta.pak

Since I don't an "English" folder, I've tried the following:

- Replacing the .pak file that came with the mod to "English.pak" and replacing the existing "English.pak" file (found in the "Localization" folder) with the mod file.

- Creating an "English" folder within the "Localization" folder and placing the renamed mod file there (while also renaming the original "English.pak" file)

Neither of these actions results in any observable change to the game. In fact, I even tried restoring everything to vanilla, then renaming the original "English.pak" file; I expected this would generate an error or break the game. However, there still was no noticeable effect on the game. This leads me to believe that the game is simply not even looking at the "English.pak" file.

Does anyone have any advice or solutions?

Thank you!
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Feedback on the Finale: The Missed Potential of a True Triumvirate Ending Bethel1304 04/02/26 08:05 PM
Dear Larian Team,

First, thank you for Baldur's Gate 3. As my first game in this genre, it was an incredible experience. The depth of classes, items, choices, and especially the companions (Minthara and Shadowheart were masterfully written) kept me engaged until the very end.

However, the finale left me disappointed due to a narrative dissonance between the core gameplay loop and the final choice.

My entire playthrough was built around trust and loyalty. I carefully cultivated relationships with my companions, ultimately choosing to journey only with Minthara and Shadowheart. By the end, our approval was maxed out. We shared a unified goal: to dominate the Netherbrain. I even eliminated other companions to ensure only my most trusted allies remained, envisioning a new Triumvirate to replace the dead Chosen Three (Orin, Gortash, Kethric). I held all three Netherstones and fully expected a mechanic to distribute them among my loyal allies for a collective ritual of domination.

Yet, the game forced me to make the ultimate choice alone. This contradicts the fundamental logic of a game where party-building and trust are central. The entire journey teaches us that companions are not just combat units, but wills of their own. It would have been narratively satisfying if these forged bonds materialized in a shared, climactic decision, rather than being discarded at the most critical moment.

I would love to see, in future projects, endings where trusted allies can truly share in the culmination of power or salvation. For example, a unique Triumvirate dialogue option could unlock when the player holds all Netherstones, has maximum approval with two specific companions, and has chosen the path of domination.

In my ending, I became the Emperor, Minthara stood as my equal, but Shadowheart was kneeling beside me like any other subject. It wasn't the culmination our shared journey deserved.

Thank you for your time and for creating a world that inspires such deep investment. I hope this feedback is helpful for your future, already-legendary work.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mod Manager Updates Keep Getting Stuck Strato Incendus 03/02/26 08:10 PM
Recently, updating mods through the mod manager often ends up stuck perpetually trying to download the updates. If only the mods are slightly larger, at least.
At first I only experienced this with a less-popular mod and promptly reported it for potentially breaking the download. But right now I've experienced it yet again while trying to update the Mystic Class, which is quite a popular mod.

Has anyone else experienced this problem more frequently as of late?

Whenever this happens, I have to exit the game, delete my modsettings file, and unsubscribe from the mods on mod.io to prevent the download from automatically restarting.
All of this because nobody bothered to include a simple "stop download" button in the mod manager? Or a progress bar to at least be able to tell whether the download is proceeding (albeit slowly), or genuinely stuck?


I can only hope this doesn't happen on one of the mods I'm already using, because if I need to delete them from my mod manager, it will break save files. At this point I've just been refusing to update anything.


(I quite enjoyed the "Brutal Difficulty" mod, for example, but the addition of Arcane Exertion and Exhaustion completely took the fun out of it. I want my enemies to be stronger if I want more of a challenge - not to artificially debilitate my player characters. What was worst about that particular mod was the fact that player characters already established in game would receive Arcane Exertion without the passive to toggle it off, so there was no longer a choice. Had to delete a save file because of it, or I would have been stuck forcefully playing with Arcane Exertion, i.e. only one spell per turn, for the rest of the game. What's the point of playing sorcerers or casting Haste, then?

Anyway, that's beside the point - at least "Brutal Difficulty" did update correctly. But these unwanted modifications to existing mods are yet another reason to avoid updating.)
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Suggestions Jump to new posts
A replay or playback option in real time Everybase 03/02/26 04:57 PM
Hello, forgive me if this has been proposed before. I am new here. I thought it would be really cool if the new Divinity game could have a replay mechanic. After the battle that has taken place in turn-based mode, it would have a real-time playback cutscene of every action performed. It could be enhanced cinematically or even comedically, should you blow up your own party member accidentally. These could be turned into clips and shared as well. I think it would really give the game a lot of replayability and experimental fights to get the most reactions on social media. Those doing role play would have a story to cut together at the end, and if they want to make it into their own special movie, making it extra special.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cool softlock for honor mode (single save playthrough) Ashsterk 02/02/26 07:03 PM
I wish I knew exactly how this happened, but I encountered a neat bug in honor mode, where as I triggered the long rest to cross my party into the Trielta crags from the goblin camp my Dark Urge decided it would be cool to murder Alfira and not go back to bed. My dark urge's position was in the underdark with glut in the party, so of course, that's where my very awake character gets spit out at, with no way to reload the save or warp back to camp. So very fun! Then I accidentally got the urge killed and cannot revert the state of the game in the slightest now.
Would love to know if anyone has encountered this before and suggestions on solutions are welcome. The obvious solution is to cut my losses and delete the save but where's the fun in that?
Screenshot hopefully attached below.






[img]https://images.steamusercontent.com/ugc/15106423550039350634/9B6BA755D24DACA9051075F4BCE815B781F82C63/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
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