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Baldur's Gate III - Technical & Gameplay Problems
honor mode game keeps crashing when entering act 3 prolink007 26/08/25 06:37 PM
I am in honor mode and my game keeps crashing when entering into act 3. Screenshot is my party on the road to BG.

Any ideas on how to fix this issue? Its going to suck losing honor mode because of a bug.

I have tried computer restart, updating drivers, long resting, resaving, going and doing other things then trying again, verifying game files. =(

Side note: this is a vanilla BG3. I have no mods.

[img]https://preview.redd.it/honor-mode-...cb4e88e2147dc010aca8be8de1e004bfb439b14d[/img]
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Baldur's Gate III - Modding
Dream Guardian Change Mid-Game Eldarin 25/08/25 10:59 PM
Does anyone know a work around to edit the dream guardian mid game? Appearance Editor Enhanced, a great tool, doesn't do this. I'm a novice at the toolkit and script extender. thank you!
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Baldur's Gate III - Technical & Gameplay Problems
Gossamer tomb glitch? Seleniumcodec 25/08/25 10:30 PM
I decided to do an honour run in patch eight as I was bored on my bank holiday, so is gossamer tomb on the spider matriarch supposed to be literally every time you swat a little spider as my whole team got webbed and died with zero chance? Hours of my life I will never get back again, as that my friends is over powered.
Also please please Larian, dont do another table top die game as your RNG generator is terrible still just like it was in the early days when I bought it when there was only half of act 1. Nobody and I mean nobody playing tabletop has continously low rolls like I had today unless they are cursed by the devil or something.
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Baldur's Gate III - Modding
How to make a PC voicepack? Quinch 25/08/25 02:44 AM
Hey folks! I just finished the game a few days ago and sooo... I've been considering creating a voicepack for the player character. Pretty much all guides I could find, however, seem to deal with creating classes and models and nothing relating to modding voices. Are there any guides out there I could reference and if not, are there any gullible souls out there I could pester for assistance?
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Shadowfell Shadowheart bug+suggestion Dheuster 23/08/25 04:31 AM
If Shadowheart enters the shadowfell with the player but dies before the big choice conversation there, things don't seem to happen as intended. In my case, she somehow fell prone/slipped off the last platform when jumping down, but I'm sure there are other legit scenarios where she could die between entering the shadowfell and starting the big convo there. IE: Seeing what looks like an inevitable confrontation, maybe someone decides to try out one of those fancy hag potions to prep for what they think is going to be a battle and things don't go so well. Anyway, I allowed the bad guy to walk away with what he came for. Then when I got back to camp, I resurrected Shadowheart.

Some of the conversations with SH that followed seemed to indicate Shadowheart experienced things she didn't/hadn't. Online, I learned that the devs decided she was supposed to leave the party if she wasn't present when entering the Shadowfell. In fact, apparently she leaves even if she is dead when you enter and then you resurrect her when you return. But I guess the “death after entering the shadowfell” was an overlooked scenario and is a current bug/loophole. (patch 8)

I eventually reloaded fearing those unset flags might cause issues either with SH or the story progression. I allowed SH to make her choice and then there was a convo that happened when I left the Shadowfell. However when I did, I listened to what she had to say and considered... what if? What if I had resurrected her in camp and the speech I was hearing after her "choice" was the same speech I heard after resurrecting her? And it actually worked really well.

If Shadowheart had been DEAD when the Shadowfell choice happened, whether she died in Act 1 or failed the leap of faith test 30 min earlier or tripped on the way down the hill as she did in my play through or died in the battled with the bad guy... that speech after being resurrected still made sense. Imagine experiencing the would-be after life that awaited her if she failed her goddess. I could totally see her goddess torturing her, not because of a choice she made but because of her failure to complete her mission. And then... boom... Shadowheart finds herself resurrected, saved from her would-be eternal torment and given another chance. Having your goddess torture you in the afterlife is a great way to open your eyes and convince you that maybe you made the wrong choice.

I listened to more of the dialogues with this post-resurrection mindset. There were a few moments when shadowheart mentioned Aylin and her wolf dream... the same things that I noticed that made me aware something seemed off. But nothing THAT out of place. If the line had been skipped and the next line had been spoken, etc.. I wouldn't have even noticed. It occurred to me with a flag that tracked if she was DEAD when the Shadowfell convo happened, it would be relatively easy to kick off the post-choice convo cutscene when she was resurrected and use the flag to omitted select lines from the already existing cutscenes. And it would seem like Shadow-heart changed her faith because of her experience in the afterlife upon failure. There is no reason Aylin wouldn't want to talk to Shadowheart and aid her even if the Shadowfell convo never happened.

When I consider more extreme scenarios like Shadowheart died in Act 1 and you just happen to not resurrect her until after Shadowfell (left her in the care of withers), A nightmare postmortem conversation about the afterlife makes a lot more sense than being chewed out for resurrecting her, doing something she shouldn't have even been aware of and then leaving the party.

So my suggestion is to not simply patch this bug but update the game to allow this "death loophole" as a legitimate alternative. (And fix the other flags that I assume are set when you bring her along so that it doesn't break anything later in the game). And if Larian doesn't fix it, I hope some modder out there makes what I assume would be a simple mod to make these tweaks.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Scratch attacked me! Shadowbart 21/08/25 09:41 PM
No, I didn't hit him accidentally! It was in camp.


He had just joined me in camp. I petted him twice, then went and picked up the random ball, not his special one, which doesn't even exist yet, and threw it for him to go get it.

I was on the other side of the camp, and he wasn't coming to get it (I couldn't see him) so I clicked on it and wandered over to pick it up again.

At that moment, he appeared, apparently still chasing it from afar. I grabbed it just before he got there.

Combat! Scratch didn't like me grabbing it first!


Thankfully not honor mode, but geeze, what a way to find out a very rare interaction.

Ha ha. You Larian guys are cards!
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Baldur's Gate III - Technical & Gameplay Problems
Radial Wheel Lag/Freeze - Workaround Salo 21/08/25 11:05 AM
The team is currently aware of an issue regarding the radial wheel when using a controller that is causing lagging or even freezing. While some steps to improve this were released with the latest hot fix, we know more work is needed to fix this experience for players.

While the team is working on this, we have found a workaround that greatly improves the experience:

Consoles: turn off Variable Refresh Rate (VRR), disable Performance Mode.

- To disable VRR on a PS5, navigate to Settings > Screen and Video > Video Output > VRR and select Off
- To disable performance mode on a PlayStation 5, navigate to Settings > Saved Data and Game/App Settings > Game Presets > Performance Mode or Resolution Mode and select Resolution Mode.
- To disable VRR on your Xbox (X or S), navigate to Settings > General > TV & display options > Video modes > Variable refresh rate and select Off

PC or Mac: set VSync on and Frame Rate Cap off (or high/matching their refresh rate).

- To adjust VSync and disable Frame Rate Cap, in game navigate to Options > Video > Display. There, you'll find the FPS Cap option, which you can disable.
- For VSync, you can also find the setting within the same Video tab. You can choose between double buffering, triple buffering, but do not have it disabled.

Guide on Support Site: https://larian.com/support/faqs/issue-radial-wheel-lag-freeze_120
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
A Bit More Than Honour Mode? geala 20/08/25 08:31 AM
After a long pause (starting before patch 7) I want to play the game again and need some proposals/hints. I stopped my first playthrough at the start of Act 3 (because I didn't like some quest designs), than played the second time on Honour Mode till after the successful fight against Rafael, then lost interest. Playing the third act first time in Honour Mode was perhaps not the best idea of all times, but interesting. Because of the use of Honour Mode I could not experiment much and consider myself more as an inexperienced player.

Honour Mode did/does not interest me because of the dice but because of the neccessary nerf of Haste, the boss abilities and the restriction of no save spamming. I plan to play it again, but with some mods/rules/changes which I partly used before, and some new ones:

- Wet Nerf (no vulnerability)
- No multi-classing except for Astarion (Sword Bard/Thief)
- No tadpole abilities except for Astarion
- No elixirs as cheat for Strength etc.
- No Thrower in the group


I consider to use also these mods in addition:

- Absolute Wrath
- Random Spawns

As balance for the presumably stronger enemies I would play with 5 party members (by the mod Adjustable Party Limit). The party will be, if the dice allows it, Shadowheart (perhaps as the new Death Cleric, does it fit her?), Gale (probably Abjuration), Astarion (Sword Bard/Thief) and Lae'zel (EK). I played most often as Sorcerer till now and want my char Alicia this time as Warlock (Hex Blade?); or perhaps Bladesinger Wizard, but I'm a bit hesitating to have two Wizards in the group.

What do you think? What is the experience with Absolute Wrath and Random Spawns? Decent or overdone? Random Spawns could possibly be more of a help for the party because we get more xp? Are there better mods for a mildly more difficult gameplay? Should I use "Smarter AI" mod in addition or would that be too much? Would the party have the urgent need of other classes?
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Baldur's Gate III - Modding
Sombrero mods? Any out there? Troglodyte 19/08/25 05:01 AM
Are there any mods that provide a Mexican Sombrero to wear? Even if its just cosmetic? I wanna wield a katana and wear a sombrero. I can't seem to find any mods with the word sombrero in them but maybe I'm looking wrong?
I'm thinking along the lines of Kingo Nonaka if anyone is wondering or thinking I'm being sterotipical or offensive toward anyone. He was know as "The Mexican Samurai" and is a real person.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Honor Mode patch 8 socks Seleniumcodec 18/08/25 08:55 PM
Its pretty damn simple, being perfectionists should not mean the working for a living player has less chance than I have of bedding Sydney Sweeney. I've been busy for a while and not logged on until now but IMO doing underhanded things like removing invisability usage is exactly that. Only one of your games I will never attempt honor on again as it's far too engineered and keyed against the player for it to be viable content after P8.
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Baldur's Gate III - Build Discussion Jump to new posts
Shadar-kai Build Ideas TheRavenKnows 14/08/25 09:53 AM
As the title says I'm looking for ideas for a Shadar-kai build. Maybe a Gloom Weaver. I'm thinking Hexblade Warlock for the class since The Raven Queen is the most common patron for Hexblades. I know there are 3 Raven Queen items in the game, the gloves from He Who Was, The Corvid Token from Mattis and the Family Ring in act 2 but other than that what do you guys suggest? It doesn't have to be a super competitive build as I plan on playing on Tactician.
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Baldur's Gate III - Technical & Gameplay Problems
Nere Battle Glitch AspiringWriter 14/08/25 09:13 AM
This is probably known, and not asking for advice, because I do know how to mitigate the issue, but this is such an absurd bug that I really want more people to complain so Larian fixes it.

When you are trying to free Nere from his cave-in, every single damn time, one of the NPCs is going to go into the fire ladden ground, take damage, and then make everyone hostile toward you. Everyone. Every time.

You can help prevent this by either rushing a character through the smoke and ash really fast to start dialogue, or using a water spell to make the ground safe and prevent damage and hostility.

But that's really annoying and clearly not meant to happen, but I don't get how this hasn't been fixed unless this only happened in like patch 8. I do not want to worry about everyone turning hostile involving something the game wants you to do. This is clearly how it's meant to be solved, and clearly a consequence of that intended method of solving, how did this still make it through?
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Baldur's Gate III - Modding
Changing skills linked to certain attributes Fhav6X 13/08/25 03:32 PM
I would like to make a mod that changes the skills linked to certain attributes. For example, I’d like to move Perception from Wisdom to Intelligence. However, I have no idea where to start looking for the files or scripts responsible for this, or if it is even doable with the toolkit. I was hoping someone could point me in the right direction, or let me know if anyone has already made such a mod. My search queries haven’t yielded anything useful so far.
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Baldur's Gate III - Modding
Unable to edit EquipmentTypes.lsx since Patch 8 Askeladd 11/08/25 11:37 PM
Hi,

*any* mod that edit this file EquipmentTypes.lsx is broken since patch 8 (works on Patch 7).

This is NOT a modder issue ; any change to this file is being ignored. You can delete lines or even break the syntax and nothing bad happens.

One mod being broken: (it does other stuff to make shields visible during cinematics, but making them visible while roaming in the wild is done purely in that EquipmentTypes.lsx file)
https://mod.io/g/baldursgate3/m/visibleshield
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=958016

I am sure patch 8 was not supposed to reduce modders ability to create mods, and this is a bug
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Clive the Teddy Bear Shadowbart 10/08/25 03:12 AM
Start a new game, at the Grove fight. One of the goblins is carrying Clive the teddy bear.

Never seen that before. Do I wanna know how he got it?
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Baldur's Gate III - Modding
About console selection. Can someone please explain this. ldo58 06/08/25 04:20 PM
Below I show the top 200 (actually 228 to be exact) highest-rated mods on mod.io ( ordered from high to low). The mods have been tagged with a green checkmark, if they've been released to console. A blue circle if they're not released to console, but for a known reason. (New races or new meshes) and a red cross if they re put up for release, but have not gotten any feedback in any way about the status.

See if you notice something peculiar.
I put these in a spoiler tag because it takes up a lot of space when unfolded.

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]

Did you see it ? Yes, there is just 1 single red cross on ranking 30. And it has been sitting there for just under a year now.
Is it statistically probable that, on random selection, all the highest ranked mods are handled but pnly this one is skipped ? I think that is doubtful, so most likely, it is not being curated on purpose.
For just under a year now, the mod creator is left in the dark, what exactly Larian/mod.io plans to do with her mod. As the only one in that top ranking.

Please please Larian, contact this mod creator and tell her what is going on. (She contacted you already more than once, but never got an answer) If you want to say "we don't want to release it because we think it's sh!t" then just say so. Look at that picture again, it is ridiculous.

Disclaimer, I am not the creator, just a fan and patreon supporter, but would like to understand what's going on here.
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Baldur's Gate III - Technical & Gameplay Problems
Circle of Stars wildshape issues Demogoth 04/08/25 01:40 AM
A couple things I've noticed recently is that a Circle of Stars companion who is wildshaped into a Starry Form is still treated like a beastform druid in dialogues. Which is to say, they become invisible and are completely ignored and treated as if they don't exist in conversations. Unless I'm misunderstanding Starry Form, aren't they supposed to be able to interact normally?
Also, any time you switch to a different region within the same act, Starry Form is lost. For example, if you travel from Wyrm's Crossing to the Lower City, or vice versa, you lose your Starry Form as well as its wildshape charge.

Between these two issues, maintaining a Circle of Stars druid in regular gameplay becomes quite tedious since you're repeatedly forced to burn wildshape charges for absolutely no good reason.

I hope Larian continues to provide bug fixes and addresses these, sooner than later. smile
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Baldur's Gate III - Technical & Gameplay Problems
Anisotropic filtering BROKEN SeregaMP 02/08/25 09:17 AM
Anisotropic filtering is not working. Changing this setting in the settings has no effect. A long-standing problem with the game that few people talk about. Always the minimum value for Anisotropic filtering. Please fix this.
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Baldur's Gate III - Technical & Gameplay Problems
crash in after this last updat Hellfist 02/08/25 07:56 AM
i was playing this just last week just fine, then logged in for the week end an update then when it tried to load a loud scream from my computer and bam black screen and had to hard boot. So I updated the drivers and tried again this time got to the game but had to go through the set up like was just starting up with the variations on what can be seen and settings. As i was doing this it crashed again, so this i rebooted the computer again, and was able to load into the game as it was very slow with the loading of graphics and then locked up black screen and i had to hard boot again. I know it is not the card or the graphics or the computer as have not done nothing that would alter this and all the other games are just fine, so has to be the hot fix. Processor AMD Ryzen 9 7950X 16-Core Processor 4.50 GHz, Installed RAM 16.0 GB DDR 5(15.1 GB usable), Graphics Card NVIDIA GeForce RTX 4060 (8 GB). so should be fine and 2 terabit drive
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Placidity and Sorrow! Karlach Paladin Fight Weird Stuff Shadowbart 01/08/25 05:26 PM
Karlach gets shoved off from the roof, and had only a sliver of health at that! Through some miracle she is merely downed way below.


Anyway, the fight ends

I go touch her to get her up. No ! over her head, no running off in a rage.

Interesting. I guess a few quiet moments calmed her, like unconscious Hulk reverting to Doc Banner. laugh hahaha



And I start looting bodies. There's a murder victim in the back room. I take his half watermelon.

Oh, the joys his heart held, as he took his half watermelon from the grocer and brought it back home to share with his friends, only to get senselessly killed as mere mortals do the bidding of far more powerful spirits. No, Tyr. You're not more important than that simple joy. You are my enemy now. I think I'll switch gods.

Oh fallen happy one! I will avenge you! You and every creature that looked forward to a half watermelon, or a platter of cookies, or a chicken on a stick. The evil scourge will not stand! To this I rededicate my rampage!


But what other gods? Shar is a POS. The Dead Three? Screw that! Feeling jumpy, murder hobos and dark urges? Jump, froggy! See what happens!

Wait, what's this Tiamat? That's that 6-headed dragon from the old cartoon, nice!
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Baldur's Gate III - Technical & Gameplay Problems
Strange bug regarding Halsin and Jaheira WolfJarl 31/07/25 08:00 PM
I've been having this odd bug where at the end of the game, in the High Hall when heading out to fight the Absolute's forces; Jaheira and Halsin appear only in their camp clothes. While it's not game breaking or anything, just looks really off with them looking like they're getting ready for bed while everyone else is decked in their highest grade armors, particularly since this persists to the final cinematic after you defeat the Netherbrain.

This happened in three consecutive playthroughs. One of which was done on a full re-install of the whole game.

I'll admit I do use mods, all from the BG3 mod manager, mostly dye related and some aesthetic mods (i.e. one that turns Circle of Spores' zombies into fungal zombies).

Another strange bit I noticed that when you and Lae'zel at the start encounter the first group of imps, with the cinematic, the imp in the cut scene, when shrieking, it doesn't throw back its head.

Am I the only one having these issues? It's especially weird when I did the complete reinstall of the game; deleted and removed absolutely everything.
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