Self-same trial changed after patch 8 ?
ldo58
Yesterday at 12:19 PM
I 'm back in Shar's gauntlet and did the self-same trial, for the 4th or 5th or 6th time, I don't remember exactly. But something seemed different. Shar was always cheating of course. The so-called replicaa's are not humanoid, so they have resistances against certains spells , shoves, and also attack resistances that your party doesn't have.
But now, I also saw a difference in HP. My Tav has 60 HP, the replica had 94. There was a replica of Astarion. Astarion has the shadow of Menzoberanzan cap, which he used to become invisible. But, he could also attack and immediately become invisible again. I had 2 characters with "see invisibility", so when he became visible I cast Tasha's laughter on him, he didn't save and ROFL'd but..... became invisible again nevertheless. Next time he failed the invis savethrow and popped in sight, I shot an arrow, which hit and... after hitting he became invisible again.
It was a weird and somewhatr hopeless fight, but alltogether we finally did get fake Astarion down. Then WE were punished for cheating by Shar.
This is all on "balanced mode" mind you.
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Accessibility for dyslexic people
PixelAgora
Yesterday at 10:05 AM
I am unsure if this is doable or something that's of any interest to Larian, but I figured I will say it anyway:
I'm dyslexic. Reading unbroken text in most fonts is difficult, as certain letters look very similar to one another, and they confuse me. What this means practically is that, much as I may wish to, I don't tend to read most of the books and notes I pick up on my BG3 journey. It's tiresome, and in an environment that already requires me to expend considerable cognitive energy, I have to pick my battles (sometimes literally - hah).
I'd recently discovered a type of font that's designed for easy legibility for dyslexic people (an example is Open Dyslexic, a free to use font) and it has been a game changer. Letters stay where they should be and I don't have to strain to read. For the first time in my life I can glide my eyes over the text and my brain automatically knows what to do with it.
I am wondering if it would be at all possible to introduce a toggle-able option to change the normal BG3 font (beautiful, mind, and aesthetically pleasing as it may be) to something a bit more dyslexic friendly.
I know this is an extremely long shot. I know this is not something people readily think about, and on the laundry list of accessibility features needed in video games, this is pretty far down. There is also a lot that goes into designing video game UI and I know it's certainly not as simple as clicking a single button. I am putting this out here, however, holding out hope for the fraction of a chance that someone will read this and be inspired to keep us dyslexic people in mind, if not in this project, then maybe the next.
Thank you if you've read this far, and thank you for an amazing game I keep coming back to. Cheers!
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Kar'niss' Moonlantern From The Rooftop
Shadowbart
15/05/25 04:50 PM
So I rolled with Kar'niss to get to Moonrise Towers, then he clumb up the side of the tower, cya!
Later, I clicked the red door inside leading to the rooftop. I got frowny-faced by the locals. I clicked it again, now I'm getting in deep, at this point they probably didn't want to sell me a McRibb. Now I was irritated.
I decided to keep clicking it until they attacked, or at least gave me a go to prison option. Click, frowny-face. Click, boom, on the roof!
I made it through. For the fun of it, I tried to solo the roof. I had clicked separated down below, so no companions were companionating.
Lo and behold, success! Not counting Kethric of course.
Got Kar'niss' moonlantern and left.
Now I had 3 moonlanterns. This, the one from Balthazar's room, and the Shadow Lantern, which now provides moonlantern protection, thanks Patch 8!
But Kar'niss' no longer had a pixie whining in it to save and get the protection buff.
On examination, according to the "Examine Lantern" spell thing that appears when you hold it:
Balthazar's: Dead pixie inside. This is illogical because it's a proper moonlantern, not a broken one. Shadow Lantern: Dead pixie inside. This is logical because we made it with a dead pixie, and it's the shadow lantern, with different properties. Kar'niss's: No such examine lantern power. I even checked the list of powers from 'i' key, all tabs. It does appear for characters holding the other two.
Did I find a path the famed failsafe devs didn't consider? I'd at least expect the Examine power to appear, even if it gave some technobabble as to why the Pixie was done with me. Also, a dead pixie seems wrong for Balthazar's, that's a lame excuse to not have a secondary one to free. If you don't want that, come up with a better technobabble than contradicting your own lore!
Anyway, I'm not gonna cry as I now have 3 people carrying bright Moonlanterns, and I put Light on myself, so we're running like a supernova through the Shadowlands.
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some annoying things
Hellfist
15/05/25 04:12 AM
First off, the pathing is just dumb, characters walking through fire and acid and such. The constant feeling like if i fart they may not smell it so they stick close to me, can we get a bit of room please. picking up objects, reaching them, going outside a house or room to pull it off the shelf through the wall, really. By the way who ev er did the scratch mod to let him find stuff and as a companion your awesome also the rope mod again great idea, have yet to see a game that lets you do the spells, fly, teleport and many more correctly, or just let me climb over things come on. But dispite this and other issues still was fun and i have begun another run trying to get with Shadow Heart and get the bard to travel with me, again, modder thanks, this time i got the minira to travel with me so i can get minsc. Reinstalling due to last hot fix screwed my game and has caused it to crash
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Win 10 ghosting problem
Atna006
13/05/25 10:23 AM
All textures have a black block behind it, letters, characters, literally everything, i think it's because i am playing it on Windows 10 (when i played it on Windows 7 this doens't happened). I am having a problem with the collored bug in cutscenes too.
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This game is impossible to run
DangerPizzaSlice
13/05/25 06:10 AM
Bought via steam, played till patch 5-6, then dropped for awhile.
Come back to check out patch 8 and it's just doesn't work.
If launching trough steam with larian launcher: {"message": "Invalid request body"} StatusCode1 BadRequest
If steam has shader cache on: Errors encountered when trying to gather the vulkan layers: Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
If launching from EXE inside the game folder - black screen and crash.
If i'm closing the steam, launching the game, it works but hours and achievements don't count, also saves are bugged, and i'm unlogged from larian.
If i launch a game, then launch steam, and create 2nd instance of the game, it launches without sound. Not even on the splash screen, complete silence.
I tried to: Reinstall OS, reinstall game, reinstall steam, reinstall NET framework all versions from 1 to 9, reinstalled everything. Tried all combinations of this and that, spent like 8+ hours trying to make this bullshit works, and it's impossible.
I genuinely don't want to play anymore and just hate all this in the most passionate way possible.
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Buseker achievement.
ldo58
12/05/25 10:46 PM
The busker achievement is gained when a bard collects 100 GP. Steam shows a counter of your progress, and I noticed it stopped at 34/100. No matter how much gold I get thrown, it won't advance. I can't say with certainty if it happened when patch 8 or the following hotfix was released. It might be. The counter went up when I started the PT and then stopped, not so long ago. I have mods, but, the first 34 GP were counted with these same mods.
So if you have a bard in your PT and you're on steam, can you check if it works for you ?
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[SPOILERS] Maybe just don't put evil choices in the next games?
Worm
11/05/25 10:32 PM
This is something I kind of think about every time I hear people going on about they hate the Emperor and it's like, yeah of course you do. He's just such a mess of a character, he keeps a bunch of mementos under Elfsong tavern just to manipulate someone if they ever bring him there in an Astral Prism, unless you like him then he's capable of sentimentality. He doesn't really care what stupid and unsafe decisions you make except until the end where he just decides he'll surrender his free will (the only thing he cares about) because he unreasonably hates Orpheus even though he doesn't really care about the grand design or anything. The character is just so bafflingly stupid. He's more of a plot device than a real character.
This is the same for most of the evil characters they're base, stupid, and bumbling. Lorroakan, Kagha, The Dumb Three, and pretty much every absolutist.
I think it's the same for the evil choices available to the player. Purging the grove makes zero since under any kind of reasoning. It's clear the True Souls have no idea about the nature of their affliction and also have no clue that you're able to shake off the compulsion (this does bring into the question of how good the good choices are when we spend an entire game murdering people who are under compulsion that we have a unique ability to free them from but that's neither here nor there). So there's clearly just no benefit from helping the cult. Letting Balthazar have the Nightsong makes no sense and is dumb. Siding with the Emperor also doesn't really make sense, I guess maybe you can make the RP argument that there's NO WAY Orpheus could trust us so we better kill him.
This isn't really like something I want to debate and I do love the game a lot, but I just feel like it really does fail on any sense of shades of gray. Your choices are to be upright and just or just chaotic stupid. So given that I mean why put in this stuff? It might be funny letting us do messed up stuff like sell Aylin or send Wyll to hell and make Karlach watch, but if the majority of these choices are reductive, in that they lead to less rewards, less companions, and less story then why would anyone choose them? I think it's really lacking when you compare it to something like the Heretic playthrough of Rogue Trader which has a number of things that feel impactful.
I don't even think there's a huge problem with not having Evil choices.
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Legendary Actions
IAmMir
11/05/25 10:15 PM
I’m having such a hard time with Act 3 and it seriously makes me want to put the game down. SO, I’ve fought Sarevok, Orin, and now Cazador and all of these bosses are using Legendary Actions in EXPLORER difficulty. It’s literally unplayable when all I want is to have fun but it feels like I’m suffering in some Honor Mode loop. I’ve NEVER turned on or dabbled in Honor Mode (I play games to relax and have fun) so i don’t know what could be causing this. I have mods but they are cosmetic mods like hair, colors, hair extensions, more faces. Nothing to have a custom difficulty issue. I’m on PS5 and already submitted a bug report. Anyone else having these issues?
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[toolkit] edit ability check ?
Spyko
09/05/25 11:35 AM
hello everyone !
does anyone of you fine gents know where in the toolkit I could find and edit ability checks ?
I'm trying to make a mod that make Detect Thought use your spellcasting stat instead of int (or make it use cha instead of int if the former is too hard, I wanna use it with my GOOlock)
but I cannot find for the life of me where's the stats or line or whatever that I need to change
anyone knows where it could be ? Under which section or name ?
thanks in advance !
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Half the party in prison, lots of bugs
Trantion
08/05/25 11:42 PM
I've just had this buggy incident that seems to have worked itself out, but I might report it officially and thought I'd see if anyone else has seen something similar. We were rescuing Volo from the mob by the Steel Watch foundry . One of us cast Crown of Madness on one of them, which to my limited surprise added two civilians and a steel watcher to initiative. The civilians ran towards him first (I suppose that should be bug 0), and he killed them. We won the battle, but immediately afterwards the narrator told us that the watcher was angry and wanted to take us to prison, which we refused. My plan was to run away and hide, which Astarion and Durge managed, but Shadowheart and Minthara were knocked out. When combat finished, Shadowheart and Minthara were in Heapside Prison, which I'd never heard of before. The two men went looking around for any potential prison to try and talk our way in to at least see where it was, and when we went down to Heapside Strand, the Saughin attacked and knocked Durge out . So we went back to the Elfsong to rest. As we ended the day: Bug 1 The cutscene for Shadowheart rescuing her parents played, despite Shadowheart not actually being there And then Astarion and Durge went to sleep. Bug 2? But Shadowheart and Minthara couldn't sleep because they're in prison - so they had to break out with the handful of spell slots they had left. And I couldn't undo the others being asleep, or wait until the morning when they recovered. It's reasonable game design to say you can't fully rest in prison, but this way felt really awkward. Now, I don't know if prisons in the game are always like this because I rarely go to prison, but Bug 3 Nobody minded us breaking out of the cell by moving the pile of crates away and wandering round. Even when one of the guards opened the door to that adjacent cell, they were fine with us being there - but as soon as we stepped out, they chucked us back into our cell (but helpfully left the other door open). Then, when I traded with the merchant and also when I picked up our gear (Cloak of Shadows and Take All button!)... Bug 4 It turns out we still had access to the inventories of the two people back at the inn, so we could have used any of our gear to break out. If part of the party are in prison, you shouldn't be able to trade anything with them - only between the people who are in prison. They were once again fine with us smashing the prison wall with the Blood of Lathander, until the chap behind it got angry, and we escaped to the latrine thanks to Minthara's illithid flight and Shadowheart's shadow teleport. Then, Bug 5 We couldn't fast travel, presumably because two party members were sleeping. So we walked back to the Elfsong, and entered the rooms, where Astarion and Durge were sleeping. But Bug 6 There are only 2 clickable beds, so Shadowheart (who I was now playing as) couldn't sleep. I walked Shadowheart all round the rooms, checking for any other beds, and then came to . I had her speak to , and then as soon as that finished it cut to her sleeping; and then everyone in the party woke up. Everything looks normal, but I'll be keeping an eye on it for the next couple of days. I wanted to document what happened before I forget, if nothing else.
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Any Warhammer inspired custom armors mods?
Haldret
08/05/25 03:35 PM
Do we have any Warhammer fans here? I would love to find some armor mod that even remotely resembles old schoold warrior priest of sigmar unique composition of plate armor and priest robe, nothing fancy and yet full of zealotry. Images of inspiration below. :)
If not, how hard would it be for somebody without experience (me) to create somewhat similiar 3d models?... :)
[url=https://postimg.cc/k2svMjB8][img]https://i.postimg.cc/JhV6qv8T/83bf6eb97a9cee39f0b3b979ee2772c5b1269fa1.jpg[/img][/url]
[url=https://postimg.cc/3ywCkgvq][img]https://i.postimg.cc/DzrCY6y7/gechbal-warrior-priest-1-3342db59-fgrz.jpg[/img][/url]
[url=https://postimg.cc/TyHjgpj3][img]https://i.postimg.cc/pTP0Njpz/IMG-3152-2.jpg[/img][/url]
[url=https://postimg.cc/vggrzbXL][img]https://i.postimg.cc/3R9t3wv6/the-old-world-wp2.jpg[/img][/url]
[url=https://postimg.cc/CzmRz9sF][img]https://i.postimg.cc/52MLkVHF/Zrzut-ekranu-2025-05-08-173442.png[/img][/url]
[url=https://postimg.cc/G9DPT34b][img]https://i.postimg.cc/fW28FJZS/WP.png[/img][/url]
[url=https://postimg.cc/qzdssfKy][img]https://i.postimg.cc/PrCSkTr3/Zrzut-ekranu-2025-05-08-171531.png[/img][/url]
[img]https://i.postimg.cc/7h6mhy1L/2291532-1352853196.png[/img]
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Black room after explosion to free Nere
JoergA
08/05/25 03:55 AM
Hi, I'm doing the quest "Free Nere". After the explosion to remove the debris there is only a black room exposed where I can go in but nothing happens. It's repeatable. I'm playing on Windows 10, have only few mods active. Any idea ? Greetings, Joerg
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Booming blade bug with weapon
Rumman
06/05/25 10:41 AM
Booming blade does not work with shortsword of first blood's passive. The attack happens as if the target does not have full health. I think it's happening because the damage from booming blade hits before the damage from shortsword of first blood.
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Patch 8 content bugged
ghostyknits
05/05/25 01:24 AM
New Subclasses and photomode for me all have "not found" for their text but the icons and such are visible. Making photomode unusable. I've been pruning my modlist and I don't have any UI or localization altering mods ingame. Someone elsewhere mentioned a starting armor mod causing this, but I don't have that one or the OIO one that was listed as culprit. Does anyone have any ideas or know of any others that cause issues?
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Mod Manager still broken on PC, game will not play any mods
CreepySpydre
03/05/25 06:35 PM
The only way I have access to the Mod manager is when I delete a mod in the mod folder manually off the HD. Then fire up the game, and only then I have access to the mods for upgrading or new downloads. After I leave the Mod manager and go into a campaign, then leave campaign I no longer can use the Mod Manager until I drop out of the game, and manually take out a mod. Even with ImpUI mod not there the issues still persist. So it is not the issue.
I say Desk Top, because my slightly more powerful Laptop can not even launch a game. When choosing a new game, and after selecting a mode of play it will load all the way to 100% then it claims it can not start a new game and then it goes to the main menu while telling you to return to the main menu. The game blames the mods and request the removal of external mods. The thing is the Lap Top uses the exact same mods as the desk top. Other than the issue above (which the lap top also has this problem) the Desk Top does just fine with those Mods. With some experimenting it is nothing to do with where the mods come from. The only way to play on my lap top is with NO mods at all, either from Nexus or from Mod.oi. That is a hard no.... just no. Even reinstalling did not help.
UPDATE: the Mod Manager is now working properly, 2 mods that were forgotten needed to be gone. Mods that effect the mod manager itself. Mod.oi really needs to stop auto-download mods that are unsubscribed, it took a few tries to stop it.
BUT, I still have the Lap Top problem. Why is the game refusing to play with Mods on my lap top, the exact same ones my desk top plays with no problem. It does not matter which mods they are Mod.oi or Nexus, the game will ONLY run with NO mods. My Lap Top is also slightly more powerful than my desk top.... I also started a game with 0 mods, saved it. Activate the mods, restarted the saved game, and it still shut down on me. Including shutting down server message... what server??? it was a single player gameplay. Any ideas??
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Chalice on Xbox bugged?
Hobneb
02/05/25 06:52 PM
I’ve got a cleric/druid stars character with the idea of making her my main class healer. I have four levels of Druid stars and eight levels of life cleric. I activate Story form chalice. But whenever I heal, someone say with healing word, and there are multiple people needing healing in the party close together, it doesn’t activate the chalice heal. I looked for other reports on this, but didn’t see it. I am on the Xbox.
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BG3 MacOS / GoG - missing icons
M2G2
02/05/25 03:47 PM
I have a weird issue with BG3 on MacOS installed via GoG Galaxy. When I start the game from withing Galaxy, all seems fine, but if I start it via Launcher - it crashes, and if I start it by running the ...GOG executable (inside Baldus...app/Content/MacOS), the game starts, but all icons are missing (on character customization page in the beginning, in the main bar during the gameplay, inside the equipment menu, etc.) - apart from that all's looking fine. Has someone seen this? Are the any known solutions? Thanks!
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Dungeon Crawler Carl
Rynomite
02/05/25 02:28 AM
I've been listening to Dungeon Crawler Carl book series on audible, and wow!!! What an adventure! It really makes me want to play dungeon crawlers again (not so unlike BG3, and DoS2 really). But really would love to play in a realm like Matt Dinniman has created. Enter (hopefully) my favorite game studio Larian!!! Seriously though. You guys have the chops to make some incredible games. I think if ya'll reached out to Matt Dinniman, I honestly believe its a shoe in for ya'll to create the game. It's so expansive and open, solo, multiplayer, even possibly have outside interactions with players in the realm of spectators and sponsors, I think it would be a masterpiece to create. Love all of you and love your work! Keep it up, and please give it some serious consideration!
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Shadows have been broken since Patch 6
Citrus333
02/05/25 02:05 AM
Shadows have been severely downgrade and removed from foliage and grass since Patch 6, as well as all other shadows being much lower resolution than they used to be. "High" settings shadows now look the same as "low" settings shadows pre-patch 6. You can see the visibly missing shadows in this screenshot, as well as the shadows that are there being much lower resolution. Working shadows: ![[Linked Image from i.imgur.com]](https://i.imgur.com/0BY8wNR.jpeg) Broken and missing shadows:
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Arcane Trickster Bug
Carob
01/05/25 06:55 AM
I don't know if this is a known bug (before patch 8 this work well as can I remember). The two additional Level 1 Spell Slots (lvl 10 Arcane Trickster) is not given if you have one or two lvl in another class (I tried with Wizard) before lvl 10 (if you star with a Wizard and then multiclass in a Rogue you will never have the additional spells), it only work if you first take all the 10 lvls as a Arcane Trickster and the last two in Wizard.
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Knocking out Alfira
TheRavenKnows
30/04/25 10:09 PM
Does knocking her out in oneshot while she is alseep still work or was it patched? I'd like to get the robes for Wyll during my Dark Urge run.
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