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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
macOS Game freezes before/after cutscenes [Act 1] squatjet 7 hours ago
I’m coming from PS5 and decided to try Baldur’s Gate 3 on macOS Tahoe, and it is completely unplayable. I see a lot of similar posts here, so I’m creating this one in the hope that Larian might notice it.

System / Setup:

- MacBook Pro with Apple M3 Pro Max, 36 GB RAM
- macOS Tahoe installed 26.2 (25C56)
- Around 500 GB of free SSD space and 1TB SSD total
- BG3 purchased through Steam
- Game files verified through Steam; Steam Cloud disabled
- In-game settings set to Medium where possible
- Display mode set to Borderless Window (FPS cannot be changed directly), FPS cap set to 60 both in game and via macOS (same result)
- Slow HDD mode enabled
- No mods installed; clean game and save
- Latest Steam version of the game as of today


This is a new playthrough, currently in Act 1. The game constantly freezes either right before or right after cutscenes. This happened in camp when trying to talk to someone, and when trying to enter the crypt with the dead.

Basically, when you click to interact, the game freezes and shows the macOS “rainbow” spinning circle, and the only option is to Force Quit the game. This does not appear to be a memory issue as Activity Monitor shows only around 12 GB of RAM in use.

These bugs were somewhat manageable. To work around them, I had to wait about 10 seconds before interacting with camp members or the crypt door.

However, there is a critical bug that completely blocks progression. When you reach the tiefling grove and see the cutscene of goblins attacking the grove, the fight starts. Once all goblins are defeated, the game freezes and the only option is to Force Quit. This time, I can’t control the “wait 10 seconds” workaround because it happens immediately after the cutscene.

I’ve tried this fight about five times, attempting various things such as stopping BG3 from being indexed by macOS Spotlight and disabling ESET protection, but nothing helps. I’m completely stuck and cannot progress any further.

I started looking for people with similar issues and found many recent posts here from other users.

Larian, please check this bug and fix it.
Thanks!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Lae'zel the lover and the bugs Shadowbart Yesterday at 08:44 AM
No, the bugs have nothing to do with Lae'zel. Rather, she approaches me in the night and wants to fight, some kind of Klingon thing, I guess. So her fellow Gith Green Maxxine whomps her once, twice, action surge, 3 times, she's down. I help her to her feet, she wanders back to her tent, that's that.

Too much for you, Lae'zel? Ah, let's try again, I saved just before that sleep fortunately.

Game reloads, but it's not a mid night wake up. She has her summoned Azore, me Shovel, and we are in combat (Azore seems to be sitting this one out though.)

Anyway, she goes first, suddenly 5 spiders appear. WTH, oh, right, she's the mule to carry the spider sac I never ever use why don't I just sell it.

Casts greater invis on herself, wth. Oh, right, she's also a scroll mule.

Casts darkness, and runs her invis self into the darkness. Well, that's a bit of overkill. I can't see her. I swat at the Azore for the fun of it, then pass the rest.

She runs out of the darkness, tosses something behind me, BOOM, tosses another, BOOM. Oh, right. She's also my smokepowder bomb mule.




Anyway, the bug is you can overkill her and knock her unconscious. I reload again, get the honor of going first, she goes to 1 hp properly instead of unconscious, no mule burning through goodies (though that was interesting to see all the stuff the AI uses!)
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Stuck loading vulkan shaders on linux yhal 01/01/26 05:36 AM
Has anyone managed to make BG3 run on a linux laptop with intel graphics (Meteor Lake-P)? Mine is stuck at "Generating Shader Cache 62%" for hours - if I leave it running overnight it will crash. I tried:

  • Deleting shader cache directory in steam. It will restart from scratch but always hangs at 62%
  • Using latest mesa
  • Using XE drivers instead of i915
  • Switching between different Proton and native versions in steam
  • Disabling shader cache download in steam options


Nothing makes a difference.


If I switch to DX11, it works but is quite laggy and the sound stops soon after loading the main menu.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox series x memory leak? and crashes DarkWolf500 31/12/25 07:50 PM
As I have been playing, I've noticed that after running the game for some time (maybe an hour or so), I start to experience large performance drops that eventually make the game unplayable. The performance issues are only fixed once I restart the game; it reminds me of some kind of memory leak issue, but I don't know. I've also experienced some crashes, usually right after I complete a quest or fight, and there's a lag spike while I quick-save the game. The save goes through, but the game crashes.
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Divinity - Original Sin - Enhanced Edition Jump to new posts
Missing Profiles on macOS – The "One-Profile-Behind" UI Bug ukaphy 31/12/25 12:58 PM
Hi everyone,

If you are playing Divinity: Original Sin Enhanced Edition on macOS and your newly created profile does not show up in the menu, it is likely NOT a permission or iCloud issue. It is a specific UI refresh bug where the menu always lags one entry behind.

The Discovery: The game successfully creates the profile folders in your local directory, but the UI fails to display the most recently created profile. It only refreshes the list when a new profile creation is triggered.

The Fix:

  • Open the game and create your desired profile (e.g., "MainPlayer"). It will not show up yet.
  • Immediately create a second, dummy profile (e.g., "RefreshDummy").
  • As soon as the second profile is created, the list updates and your first profile ("MainPlayer") will finally appear and is fully playable.


Optional Cleanup: If you want to keep your folders clean, you can go to
Code
~/Documents/Larian Studios/Divinity Original Sin Enhanced Edition/PlayerProfiles
and delete the "RefreshDummy" folder. The game will keep your "MainPlayer" visible in the menu for the rest of your session.

Summary: The UI always hides the latest entry. To see your actual profile, just "push" it into the list by creating a second one right after it.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Can't launch the EoCapp EXE Stenlund 31/12/25 11:59 AM
I have this problem where I can't launch the game through the EoCapp EXE file. I can launch the game just fine through the conventional Larian client. But when I try to launch the game through the EoCapp file, the screen goes black as if to launch, and then it automatically closes down. So far, I have tried to verify the game files, run as administrator and let it pass through the firewall. None of these efforts have been successful. Not sure if it's relevant but I got the game from GOG

Anyway, would be grateful for any help
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Baldur's Gate III - Suggestions & Feedback
Feature Suggestion: Official “Export Your Tav” 3D Print STL (Free + Cosmetic Tiers) lazarmalezanov 30/12/25 08:23 PM
Hi Larian team and community!

I’d love to suggest an official, built-in way to export your Tav/Durge as a 3D-printable file (for example STL), ideally from within the game or via the BG3 Toolkit.

The general idea is a guided export that generates a model of your character. There might be an optional base (or no base). Choice of pose (even just a small set of 5–10 “hero poses” would be amazing). The output might be an STL file.

I am no expert but here is a way to monetize it:

1 - Free tier
Export Tav with common items (common armor/clothes, basic weapons, etc.)
Mod items export enabled (so modders and the community can still do their thing)
Optional base / no base
A couple of neutral poses

2 - Paid Tier 1 (Uncommon)
Uncommon gear appearances unlocked for export
More pose options / facial expression presets

3 - Paid Tier 2 (Rare)
Rare gear appearances
A few themed bases (e.g., camp, Underdark, city cobblestones)

4 - Paid Tier 3 (Very Rare)
Very rare gear appearances
Extra polish features like:
“Mini mode” (thicker details optimized for 28–32mm printing)
“Statue mode” (high-detail, larger scale)
Optional split into parts for easier printing/painting (head, arms, weapon, cape)

This would be awesome as a trophy for finishing the game (having your Tav on your shelf). Not to mention what a huge win for the D&D/tabletop community: people could bring their Tav as a mini, or paint a display bust. Having such a feature would keep things official and safe.

Thanks for reading smile
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Switch 2 sound problem on bluetooth headphones DivineBard 30/12/25 04:16 PM
I'm playing with Bluetooth headphones connected to Switch 2 and the game audio cuts out or behaves strangely. Other games with wireless headphones work normally without any issues. What is the problem?
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Baldur's Gate III - Modding Jump to new posts
Mod release - a full, natural Tav revoice pack Quinch 30/12/25 04:53 AM
The showcase thread linked in the welcome thread 404s so... hopefully this is okay.

Hello folks! I'd like to... well, let's not mince words, shill all the nine hells and a few more to spare out of a revoice mod I made. It's a full revoice of Tav's Voice 1 pack, going for kind of a lower, smoother range than the vanilla ones. I've got the point-and-click lines, all the environmental stuff and even spell vocalizations replaced {as far as I can tell!} and I'd love to know what you folks would think. One version is uploaded to Nexus, but if you don't have or want a Nexus account, I also dumped a copy into cloud storage.

So, if anyone wants to give it a spin, let me know what you think! Depending on how it's received, I might try my hand at a few variations later.

*I'm still trying to figure out a way to identify grunts, efforts and other non-verbal files and unfortunately so far I'm drawing a blank. If anyone has ideas how to isolate them, I'd be very grateful
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Frequent Freezes on Mac - Solved! toowat 28/12/25 06:21 AM
Okay, after two days I have fixed my game, and hopefully yours too; my game had been constantly freezing (rainbow spinner) after every 3rd or so cutscene, just like you who has this issue. It seemed like there was no solution, but after trying everything, I think I have narrowed it down. To start, here is what I had done up until I fixed it: Verified Integrity of game files in Steam, turned V-Sync on in-game, changed Refresh Rate to 60hz in System Settings and capped frame rate in-game to 60fps, turned graphics settings down to a playable setting in-game, deleted all overwrite saves and am only creating new saves (with a limit of 10 or so at a time; just create a new save and keep going from there), turned off Steam Cloud Sync, and finally, deleted 3rd party apps that I figured were affecting this issue.

What I think solved this issue is the final step, which was deleting an app called Little Snitch (blocks apps from sending data through the internet). If you have this app or anything similar, just delete it until you finish this game lol. This paired with changing my in-game frame rate cap from 30 to 60fps is what fixed my game. I did both of these steps at the same time, so I am unsure which one broke the curse, but I'm pretty sure it was deleting Little Snitch.

With this being said, please check your computer using Activity Monitor (built-in application) to see what apps are running that you think may cause a problem with this game. Also, it won't hurt to complete the prior steps in order to follow my lead exactly. I honestly don't know if what I did before deleting Little Snitch helped, but it is definitely worth sorting beforehand.

All in all, if you have any apps running that will affect any and all other apps on your computer's ability to send information in any way, deactivate it. It might solve your problems.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
The Wages of [strike]Sin[/strike] Good Shadowbart 27/12/25 04:18 PM
Get into the Spectator fight by the Selunite outpost. Instead of killing the adds, the statues it unpetrifies, I focus it down and win! Never done it that way before.

The thralls un-thrall and we have a friendly discussion and get on with our lives. Much later, done now with the Underdark, where's the third Icy whatever? Internet say one of them had the icy helve. I go back, they of course haven't been hanging around there for several days. Though there certainly was enough fresh beef.

Eh, maybe they'll find their way to the Forge for a resolution one way or another.
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Baldur's Gate III - Modding Jump to new posts
Please help me removing the tooth from this mod eqeqeqw2 26/12/25 07:22 PM
this mod: Link file
it has 3 options (Head A, Head B, Head C).
I like this head A alot(closed eyes, glowing middle eye). Image showcaseImage:
But it has a tooth stick out, I don't really like it. Head B and C doesn't have the tooth though.
Hope you would help to remove the tooth from head A for me
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac M4 Pro CONSTANT game freezing. Please Help. toowat 26/12/25 06:21 PM
I have put about 10 hours in this game, and I love it, but I can't play it. I have tried almost everything to fix it, but the game keeps freezing whenever I enter a cutscene. Sometimes it's the first cutscene/character interaction I come across, but most of the time it is the third or fourth. I have seen multiple posts about similar issues from months ago... will this ever be fixed?

I have tried verifying the integrity of game files, changing almost every in-game setting from resolution to V-Sync and ensuring that my Mac is alligned in both System Settings and BG3. I have also restarted my computer, deleted old saves that were overwritten. I am running out of options and I really want to play this game. What could possibly be causing this? I even just beat Cyberpunk on this computer with no problems!!

Please help.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Looking for Honor Mode Team - PC cooljon007 26/12/25 04:05 PM
Hi Guys,

Working full time and going to grad school but I really love BG. Almost finished with my second solo tactical run. As I dove deeper into optimizing my party it became apparent that honor mode would be a great challenge. Is anyone interested in forming a co-op team and finishing a run?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Teleport spell no longer working correctly (xbox) Baron von Turkey 26/12/25 02:15 PM
after the recent update the teleport spell wont work on items and containers and only works on people, every time i select and item or container with the spell it wont let me select a target location saying "target is too far" this makes it impossible to reach many chests in the game
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Crash on launch xPANICKx 26/12/25 07:16 AM
Error: DXGI_ERROR_DEVICE_REMOVED
Description: Hardware device removed
Reason: DXGI_ERROR_DEVICE_RESET

The strangest part is that there's no error when video drivers are NOT INSTALLED at all (crashes are version-independent, it does not matter if drivers are up to date or obsolete). Tried Vulcan, also crashes, but after generating shaders.

Specs:

Radeon RX 580 Series
Intel Core i7 7700-K
16 GB RAM
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Native Steam Deck Client Issues linduin 25/12/25 01:09 PM
Sorry if this is discussed somewhere else, I could not find any threads.

I have also submitted a bug ticket on this.

On my Steam deck, running the native Steam Deck build, BG3 eventually enters an unplayable state. I can still move the currently active character, but can't interact with the game world or perform any actions. The only resolution is to quit the game and reload and hope there was a recent save.

No mods are used ever. I have tried reinstalling and verifying files.

This issue has happened playing solo on my steam deck, and also happens when my wife hosts a MP game on her Deck and we play together. Again no mods ever.

Falling back to Proton fixes this issue. It would be nice if the native build was an option by the time we get to Act 3!

I've found people running in to this issue on reddit

https://www.reddit.com/r/SteamDeck/comments/1poya1c/baldurs_gate_3_is_nearly_unplayable_due_to/
https://www.reddit.com/r/BaldursGat...am_deck_gets_stuck_and_wont_let_me_save/
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
崩溃 liu 24/12/25 07:35 AM
启动时崩溃
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General Jump to new posts
I would love to see a remaster of this in a modern engine Horrux 23/12/25 11:25 AM
Any plans on doing that? I vaguely remember the story now, it's been so long, but I remember I loved the game back in its day.

Any plans on a remaster?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Fought Marcus, but the game keeps thinking I helped kidnap Isobel Beeblebrox 23/12/25 02:12 AM
Heya,

So I'm on my first playthrough and a few days ago I started Act 2 after helping the Druids and refugees in Act 1.

Got to Last Light Inn and, as you might expect, got quite surprised by what followed. I rejected Marcus and his proposal to help him kidnap Isobel. Started the fight, tried to heal and save her while fighting enemies, but ultimately failed and Marcus flied away with her, while I was left to deal with the consequences. Long story short, everyone died, from Harpers to refugees I helped in Act 1, including Dammon, Roland, Alfira, Bracus - hell, even Jaheira died during the fight.

My heart sunk, and I couldn't continue playing for a couple of days, contemplating loading an earlier save to try again. But in the end I accepted the consequences and continued playing (only to lose Halsin as well, after he instructed me to guard the portal to Shadowfell, as if losing Last Light Inn wasn't enough).

Fast forward some hours, and I get to Moonrise Towers, where Ketheric for some reason thanks me for helping them get Isobel, and Z'rell as well, saying I got Isobel before she even asked me to do it.

Is this some kind of bug, or am I missing something? It's very annoying to accept horrifying consequences of my actions and choices, only for the game to - hours later - not acknowledge what I actually did, while saying I did the opposite.
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Baldur's Gate III - General Jump to new posts
Baldur's Gate 3 crash help Kaltizdat 22/12/25 05:16 PM
Heya! It seems to me that since the last update my honor mode runs stop loading past a certain point at act 2 or 3. I first thought that it was SE related issue, but Norbyte confirmed that it is related to the following: (the crash is while creating esv::IconListComponent on an item in esv::ItemConversionHelpers::SavegameVisit -> esv::EntityManager::CreateItem -> esv::EntityManager::AddItem.) Anyone had an issue like that before? If so, is there a fix? I lost 4 honor mode runs at act 2 and 3 to this and support was of no help.

Thanks!
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Baldur's Gate III - Suggestions & Feedback
Stick Drift Sensitivity ConsoleGuy 22/12/25 02:11 PM
Greetings, I'm a big fan on BG3, however, i play on console due to financial irresponsibility. I have stick drift on my controller and it makes it hard to select actions and spells in the selection wheel. If you can, please, add a dead-zone sensitivity to the analog sticks in the settings menu, i'm sure many console players would appreciate it. I would buy a new controller if i had the funds but alas, i do not. Thank you on your hard work and I am looking forward to your next game!
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Divinity Original Sin - Mods Jump to new posts
Divinity Engine: EE Mod merging: Help BHK 22/12/25 06:56 AM
Hello all, I was poking around in tutorials for hours and reading the forums and following directions etc. Simply tryin to merge two Steam mods for EE to mess around with. I like the versatility of more character creation, but don't want to miss out on the companions... so I intended to merge the 'Gandos Unlimited Party' mod and the 'Four Character Creation' mod. I thought I did everything right, since only one appeared to edit story code... I loaded both together in Divnity Engine appeared to merge dependencies etc. but game just crashes when I load mine. Any tips would be great. All I'd like to do is be able to have at least 2 companions as intended in vanilla game... with the 2 additional Source Hunter created characters.

Also if I am unintentionally breaking something on forum rules let me know. I read through for a while and didn't see anything that ended up helping specifically with merging two mods of a similar type using Divinity Engine EE.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Faded cursor color proxima_six 21/12/25 11:13 PM
Hey everyone. I'm having a really weird problem: my cursor has become very dim while looting (as in the screenshot). It used to be much brighter and more saturated, and I didn't change any settings. My red cursor, by the way, has also become dim. Is this a bug? I disabled mods, so they're not the issue. [img]https://radikal.cloud/i/N7Bn8FecQyE...mqp2FosjsmHE1e-9c5hx9kS-A3DGqLMIT.qIreKg[/img]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Too many effects icons interferes with clicking on things Shadowbart 21/12/25 10:38 PM
I have a play-as-a-skeleton mod, which gives you a skeleton-oriented buff. It's buggy and keeps re-applying, but that's not the report here.

The report is when there's too many of these icons, it seems to interfere with clicking on things underneath it. This appears to be much thicker, up and down, than just the thin row, perhaps the layer intercepting the clicks is budgeting for info popup overlay space?

[Linked Image from i.imgur.com]


It's a bit squirrely so there may be more to it than that, but that's my first guess.
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