Re: Minthara as a Playable Origin Character?
ldo58
5 hours ago
I also want to add that Minthy and Karlach .are probably my two favourite NPC's in our "merry band" as Gale put it. But I started an origin run as Karlach, and found it highly disappointing, because there was no witty , or tragic, Karlach talk or reaction anymore.
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Re: Minthara as a Playable Origin Character?
ldo58
5 hours ago
The problem is that Minthata wasn't on the nautiloid. I think it would be a difficult job to fit her appearance in the existing framework. A lot more difficult than the other origins in any case. Not any more difficult than making Durge work. Given there's no reason they should be on the nautiloid what with having being tadpoled a while before the rest of the cast. Something simple like "The nautiloid picked up some loyal True Souls to aid in its defence" would be able to explain her presence on the nautiloid at the start of the game (Though wouldn't explain her being a level 1 pleb with no tadpole powers...) The biggest snag would be... The entire rest of the game. Having to implement brand new lines to incorporate Minthara's interactions during Act 1, potential for a "Good Playthrough" interactions at the start of Act 2 and a bunch of altered and added lines for having a PC Minthara. In short, a lot of work for a game that is no longer in active development. If she takes the Nautiloid route, they would have to change a lot in the Goblin camp setup. There would be not three generals but two, so many goblin dialogues need to be adapted. There's no attack on the grove, unless they do it under command of Gut or Razglin, which will cascade to more changes for these characters, or some totally new commander. The "secret" of the Chosen of the Absolute" would be known from the beginning, unless they gave Minthara amnesia too, but that would also make her forget her Menzoberranzan origins, and possibly remove some of what makes her so compelling as an NPC. I still think the work would be lots more complex than for Karlach or Wyll , and the result might be disappointing.
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Re: Minthara as a Playable Origin Character?
Taril
6 hours ago
The problem is that Minthata wasn't on the nautiloid. I think it would be a difficult job to fit her appearance in the existing framework. A lot more difficult than the other origins in any case. Not any more difficult than making Durge work. Given there's no reason they should be on the nautiloid what with having being tadpoled a while before the rest of the cast. Something simple like "The nautiloid picked up some loyal True Souls to aid in its defence" would be able to explain her presence on the nautiloid at the start of the game (Though wouldn't explain her being a level 1 pleb with no tadpole powers...) The biggest snag would be... The entire rest of the game. Having to implement brand new lines to incorporate Minthara's interactions during Act 1, potential for a "Good Playthrough" interactions at the start of Act 2 and a bunch of altered and added lines for having a PC Minthara. In short, a lot of work for a game that is no longer in active development.
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Re: Minthara as a Playable Origin Character?
ldo58
6 hours ago
Hey everyone! 👋
I’ve just posted a community request asking Larian to consider making Minthara a playable Origin character in Baldur’s Gate 3.
If you also feel that her story deserves to be experienced from her own perspective, please check it out and share your thoughts! Your support and feedback could really help show Larian how much players care about her. 💜 The problem is that Minthata wasn't on the nautiloid. I think it would be a difficult job to fit her appearance in the existing framework. A lot more difficult than the other origins in any case.
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Suggestion: Allow Czech (and other community translations) as optional mods on PS5
Jan K
8 hours ago
Hello Larian team,
First of all, thank you once again for all your amazing work and support for Baldur’s Gate 3 across all platforms.
I would like to make a small but important suggestion regarding localization: Please consider allowing community translations (like Czech) to be added as optional mods on PS5 and console versions of the game.
The Czech fan community has already created a high-quality translation mod for PC, and it would mean a lot if console players could also use it — even just as an optional, unsupported mod.
We understand the technical and licensing challenges behind official localization, but allowing community-made translations to work on PS5 would open the game to many new players who would love to experience BG3 in their native language.
Thank you for considering this idea, and for continuing to listen to your global community. With respect, Jan K.
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Suggestions for More Character Interactions and Customization in BG3
Jan K
8 hours ago
Hello Larian team,
First of all, thank you again for the incredible work on Baldur’s Gate 3. It’s truly a world full of life, depth, and emotion — a masterpiece that keeps inspiring players every day.
I would like to share a few humble suggestions that many fans (myself included) would love to see in future updates or possible expansions:
✨ 1. More interactions between Minthara and Orin Both are fascinating, powerful women with unique connections to the Absolute. Seeing them interact or confront each other directly would add amazing narrative tension.
🌿 2. More interactions with Kagha Kagha’s character has great potential for development and emotional depth. Expanding her storyline or post-Act 1 dialogue would make her feel even more real and impactful.
🏕️ 3. Camp customization and personal tent decoration Being able to personalize our camp — especially our own tent — would be a wonderful addition. It could include placing trophies, books, or decorations collected during the adventure.
🐎 4. Horses or mounts (if fitting within D&D ruleset) I noticed that horses are not present in the game world. Even as background elements, or as part of travel sequences, they could add a lot to immersion.
🗡️ 5. New weapon types, such as katanas Adding exotic or rare weapon types (like katanas) would bring extra flavor to certain builds and roleplay styles, especially for players who enjoy eastern-inspired aesthetics.
Thank you for your time and for always listening to your passionate community. With respect and admiration, Jan K.
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Minthara as a Playable Origin Character?
Jan K
16 hours ago
Hey everyone! 👋
I’ve just posted a community request asking Larian to consider making Minthara a playable Origin character in Baldur’s Gate 3.
If you also feel that her story deserves to be experienced from her own perspective, please check it out and share your thoughts! Your support and feedback could really help show Larian how much players care about her. 💜
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Re: A request from a player who still believes in Minthara.
Jan K
16 hours ago
That’s a really interesting take — I completely agree that her backstory could make for an amazing cinematic intro or even a standalone prequel. Even if it’s something that only modders or indie devs could make happen, it shows just how much potential Minthara has as a character. I’d love to see Larian explore that one day — she truly deserves it. 💜
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Re: A request from a player who still believes in Minthara.
Xenonian
Yesterday at 11:44 PM
Only way I see this possible is if the modding community comes together to make it happen.
The story that Minthara tells in regards to why and how she got captured, could actually be turned into a cinematic gameplay experience with an awe inspiring intro cutscene before the game starts, but this also only possible with indie devs coming together with a budget to custom make a prequel seen through the eyes of Minthara, a missed opportunity which could have been a potential DLC in the formate of a stand alone prequel.
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Re: Hotfix #34 Now Live! Steam Deck Native Build
drbob
Yesterday at 10:31 PM
Are there any plans to make the steam deck native build available via GOG? I bought BG3 on GOG before I owned a Steam Deck. Now that I do have a deck, while the windows version from GOG runs via Proton, I would love to have the performance benefits of the native version.
It feels a bit unfair for those who happened to buy the game on GOG to be denied access to the Steam deck native build.
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Re: Shovel as a Storm Sorcerer as of 4th of July 2025
Shadowbart
Yesterday at 09:31 PM
Update: For Gale's step, had him memorize the spell first, then cast it and pick up from there. Does not work! If there's a way for both Gale and Tav to have perma-Shovel, I can't find it. Only seems to work when Gale casts directly from the scroll.
BTW this works for other classes besides Sorcerer, though I haven't tried all. Shovel is a spell under the Common tab in the spellbook, after respec back to whatever.
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BG3 Crashing on High-End PC – Worked Fine on Old Machine
Djoperdjo
Yesterday at 03:44 PM
I know a similar topic already exists, but it's 2 years old and I'm not sure about necroposting rules. So I'm creating this one, and if moderators prefer, I can post in the old thread instead.
Here's the problem:
I have two PCs. One is for internet browsing — it's a total mess, super laggy, full of viruses, and the hardware is really old. But it happened that the first time I played BG3, it was on that trash PC — and I played for 170 hours without a single crash. Not one!
Now I'm playing BG3 again on my gaming PC, which I only use for AAA games like Witcher, Cyberpunk, Skyrim, etc. The system is very clean — used exclusively for gaming, and I reinstall Windows every 6 months with fresh drivers. Never had any problems running any AAA games on high or ultra settings. Hardware is solid and barely used. But with BG3, every 1–2 hours the game restarts the entire computer (huge thanks to the person who implemented the 50 quicksaves feature)
The only real differences between the two setups are:
- Trash PC: online + Full HD - Gaming PC: offline + 4K
Everything else people usually mention — like bad PSU, outdated drivers, or corrupted files — is baseless speculation. The issue clearly comes down to only two factors: offline mode or 4K resolution, nothing else.
Any ideas? Anyone had a similar experience?
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
Yesterday at 03:22 PM
Thank you.
Yes. It took a lot of time and effort, but it was a lot of fun just delving into the game and trying to figure out all of the in-depth mysteries Larian and their teams had created from Early Access all the way through to Full Release - and then to try to piece it all together with changes they made midstream after I'd already written certain story elements... But it was also a blast to add various other stories from other D&D campaigns to it in order to incorporate additional Forgotten Realms lore. It just fleshed everything out very nicely.
As for Demon Hunters, at the same time as I was playing Early Access BG3, I was also going through the Out of the Abyss campaign, doing a solo playthrough and writing it up as a narrative. That actually proved to be a lot of fun - creating characters and having them go through all sorts of encounters in the Out of the Abyss campaign, rolling the dice and everything to see how things would play out and then writing about it. Before I knew it, relatively early on, that story developed in such a way as to incorporate it into the overall grand story so that it flowed into BG3 very well.
And now, the story continues, inspired by the events that brought BG3 to its conclusion.
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No Aura of Hate
DrewCheech
Yesterday at 02:26 PM
Hey ya'll, first time here, first time posting.
I had my current level 11 vengence paladin break his oath by allowing Astarion to ascend. I didn't know that was going to happen, but I decided to live with being an oath breaker once I found out how aura of hate's charisma bonus stacks with pact weapons charisma bonus if I put just one level into hexblade.
So when I got back to camp and embraced being the oathbreaker, I got all the cool oathbreaker abilities - except aura of hate. It was nowhere to be found even after a long rest. Double checked my spell list, nothing. Super lame.
Is this a known bug, or just a "sucks to be me" moment?
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A request from a player who still believes in Minthara.
Jan K
Yesterday at 01:59 PM
I’ve played Baldur’s Gate 3 many times, and every story I lived through taught me something about courage, love, and redemption. But one character — Minthara — stayed with me in a way no other did. She’s strong, flawed, passionate, yet often judged only by the shadow she was forced to walk in.
I believe she deserves more. Not just as a companion — but as an Origin character. A chance for us to see the world through her eyes, to understand her past, her choices, her scars.
There are many of us who see her not as a villain, but as someone worth saving — and worth knowing.
Please, Larian, give her that story.
— Jan K
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Re: There must be more true friend companions in the game who support you no matter what
Djoperdjo
16/10/25 08:08 PM
I think you never explicitly say or have to stay that you won't take over the Brain and I feel the companions are still justified in feeling betrayed when you do. Lae'zel probably never told you that she would never threaten you again if you do something incredibly stupid either. You might have noticed she isn't someone to talk things out over tea and biscuits. I mean, I think I understand what you want, but I do get why they react the way they do, so I don't quite understand the outrage - or much of the reasoning. In real life, we would know each other's steps years in advance, but that requires hundreds of hours of interaction. The game can't afford such luxury, so instead it uses a simplistic approval scale to replace or "replicate" those long hours of bonding. When I see 100, I assume we've gone through that lengthy process of connection - where you know everything about your partner: all beliefs, motivations, dreams, health issues, past enemies and friends, food preferences, etc... Instead, at 100 approval, the game flips me off and Laezel threatens to kill me. It's like your partner stabbing you in the back after ten years of happy life just because you didn't help her criminal brother escape jail (for example). If the game designers truly wanted unpredictable characters, these approval numbers should be thrown in the garbage. Otherwise, it's nothing but trolling and mockery. And yes, I mostly talk about Laezel - I'm still fuming over that Emperor vs. Orpheus choice. It's just so poorly designed. Just like that binary choice with Shadowheart and Aylin - no middle ground. Casting "Friends" and canceling it repeatedly is a super efficient GTFO mechanic. Nah, that's metagaming - I don't do that. what makes the rest of the gang bad friends? their hairy asses
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Re: Share a picture of your character!
ldo58
16/10/25 07:57 PM
I'm playing a new Durge campaign. Her name : Eklavdra. House : unknown. She started as a Lolth-sworn Drow monk, drunken master. But has now also taken a level of Lolth Cleric (war domain) ![[Linked Image from i.imgur.com]](https://i.imgur.com/guKQNdX.jpeg) This multiclassing came after the untimely demise of Shadowheart. Fate has not been kind to the companions, as Durge has trouble suppressing the urges. Gale was the first to go, remaining stuck in the stone, his hand chopped off. Next was Astarion. When he tried to bite me he received a stake from the campfire through the heart. When my slumber was interrupted by Lae'zel and Shadowheart quarreling over the prism, I took the side of Lae'zel. Shadowheart then attacked, but she lost out. ![[Linked Image from i.imgur.com]](https://i.imgur.com/DXLyEpl.png) I had prepared to defend the grove from the goblins, and was collecting barrels when I stumbled on Guex, who accused me of maltreatment of the tiefling childern. ( A blatant lie from Mol) I could not roll a peaceful settlement. Guex attacked me and all the tieflings on the rampart, who had just minutes ago welcomed me as their hope and saviour, also turned against me. Most shockingly, Wyll also joined their side. Even though he had been present when we talked to Mol. He knew the accusations were lies and still he decided to betray the party at this critical moment. So that was the end of my peace-for-the-grove plan, and the end of Wyll. Karlach had fought on my side against the tieflings, but after the combat was over, she wished me good luck and left for good. So when Minthara came, she and her goblin army simply had to walk in. Together we laid waste to the rest of the grove. After the celebration I had a love night with Minthara, while we snoozed in eachother's arms when morning came, an urge came up to snap her neck, which then just happened. I think Minthy would understand. She also killed her first lover after all, whispering soothing words as she lay, dying from poison, in her arms. ![[Linked Image from i.imgur.com]](https://i.imgur.com/EBAtxCl.png) And so, now I'm left with only Lae'zel at the end of Act 1. I'll probably lose her too, because I'm not really enclined to visit the creche Ylek. It was nice the first 2 or 3 times, but after that, the quest became boring and I only continued to do it for Lae'zel. I think I'll skip it now and she'll probably leave me. I'm not sure if I will finish this PT. It feels kinda lonely without the companions. Don't know yet what I 'm going to do with Isobel either when I get there. I've never ran the gauntlet of Shar and the soulcage without Shart. And I'm curious what will happen with Withers' reunion party if all of the companions are dead or have left. (If you know the answer, please don't spoil it) ![[Linked Image from i.imgur.com]](https://i.imgur.com/dTFhwgn.png) (Oh that last picture has Minthy's corpse in the background. For some reason she remains in my camp.)
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Re: There must be more true friend companions in the game who support you no matter what
Anska
16/10/25 07:05 PM
Casting "Friends" and canceling it repeatedly is a super efficient GTFO mechanic.
But again, not how trust works. I think you never explicitly say or have to stay that you won't take over the Brain and I feel the companions are still justified in feeling betrayed when you do. Lae'zel probably never told you that she would never threaten you again if you do something incredibly stupid either. You might have noticed she isn't someone to talk things out over tea and biscuits. I mean, I think I understand what you want, but I do get why they react the way they do, so I don't quite understand the outrage - or much of the reasoning.
But I wonder, in the title you wrote about "friend companions" but wrote exclusively about the girls' romances (minus Minthara) so what makes the rest of the gang bad friends? And how can you think this way about Scratch?
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Re: There must be more true friend companions in the game who support you no matter what
Djoperdjo
16/10/25 05:40 PM
Betrayal doesn't require swearing allegiance, it requires trust. I might be wrong but from what you wrote before, it sounds like you allowed the Emperor to suck out Orpheus's brain while being on the rebellion path with Lae'zel in which she along with Voss and the rebels wants to free her people from Vlaakith, and for which they deem Orpheus necessary. They trust that you free him and if don't but side with the Emperor instead, they are understandably upset. Poor Voss tried to free his friend and prince for how many centuries? I forgot but it was a long term project. I told her "we'll see". I didn't promise her anything. I expected the game to offer more choices beyond “him or him.” I said I was entirely on the Githyanki side and would do everything to help them, but I never ever promised to exchange the life of my most important ally for their Prince. So no, I didn't betray her trust. Even with Orpheus gone, there were still paths to defeat the Queen that didn’t require killing my allies - and I would've backed them completely. But no - they demanded I do exactly what they said: free Orpheus. That's manipulation. How the hell could I be sure that freeing him would help us defeat the brain, or help overthrow the Queen? And Lae'zel threw another tantrum "I regret not killing you in the camp". Thank you, Lae'zel. Had she killed me at the camp, her pathetic ass would've ended its existence in that brain machine in the Creche. Screw the sunset scene in the Lower City and the 100 approval. Why is she simply incapable of such basic reasoning as a sapient creature? She'd make a great pitbull-style NPC - aggressive, dumb, and relatively loyal. But as a main companion? Maybe if there were more satisfying GTFO mechanic available throughout the whole game - not just at the beginning - and a wider selection of female companions to choose from, I'd be happy. But with only Karlach not periodically getting on my nerves, I'm not.
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Re: There must be more true friend companions in the game who support you no matter what
Djoperdjo
16/10/25 12:28 PM
I replace "Sacrifice" with "Give up everything" because it's convenient for your demagogic style of arguing I didn't make any of these up. Go tell nature and the people who made these rules up this. You are confusing survival mechanisms with love. Replace "man" and "woman" with "partner A" and "partner B". You quite literally are complaining that "Despite 100 approval and a completed romance arc" she was threatening you (AKA betraying the "Loyalty of love" as you went on to talk about) You quite figuratively put words in my mouth. I'm not complaining about betrayal - I'm saying this isn't what love looks like. You are a US citizen. You are in a relationship with someone who is from China. Your partner still likes China and values their country of origin and the peoples that reside there. You as a US citizen then do something that then provides a massive negative impact to all of China. Have you betrayed your partner who has a strong allegience to China? (The answer is "Yes") The answer is "No". Love places people above their country, their nation, and their families. Let's say I'm a CIA officer and she's a Chinese spy. If she demands I steal classified documents to save her country - that's manipulation. If my colleagues are about to arrest or possibly kill her and I risk everything to hide her - that's love. If I ask her to become a double agent to help the US fight Xi's regime - that's manipulation. If her mission was to infiltrate, use me to steal documents, and then eliminate me, yet she tells me everything and ends up on China's death list - that's love. you show a distinct lack of empathy and care about others and this is where it became clear that you're not defending your opinion, but rather indulging in moral self-satisfaction
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