Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Spoilers - How do you resolve the Nere situation? Shadowbart 6 hours ago
Originally Posted by Fiddlewidget
It doesn't matter if you make a deal with the Duergar or not. The minute you blow the blockage, they will run right over and stand in the fire and then they will all attack you. This game really has the greatest artificial stupidity ever.

Just finished the spectator fight, the one with the statues. Quite a struggle because I F5'd at a precarious, stupid moment. Anyway, after many reloads finally finished it off, went into the cut scene but had no choice but to fight the happy guys I just freed because I wanted teh icy, part 2 starting running on empty, succeed there too.

Fight over, party is all over the place but we're still grouped, so they all run up to me. Gale runs through his own blade cloud.
12 24,434 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox series x memory leak? and crashes Bookbomp 8 hours ago
Series X. Same here! I, too, am experiencing the performance drops after a couple hours or saves, then eventually a crash. Sometimes it happens after a save.
1 280 Read More
Divinity II - The Dragon Knight Saga Jump to new posts
Which of the 3 copies has best loot? crpgnut 8 hours ago
I like supporting Larian; especially DivDiv, Beyond Div, and Div-2 so i have bought multiple copies of these games. I wish to play through Div 2 again and I own 3 versions disk, DKS Steam and Dev Cut. Is there any differences in the loot tables? I always felt the disk version had better drops for some reason.

P.S. I haven't done BG3 as I'm not a D&D guy but prolly should try it one day. Lol, I've been a member for 22 years.
0 25 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox One X Multiplayer Bookbomp 8 hours ago
Series X. Same here. My friends keep timing out from my lobbies. Started happening in the late December update and when we reached Act 2. Not sure which was the cause.

Also experiencing the frame drops after 2-3 hours of gameplay or after having saved the game many times or even loading a save many times. Again, not sure the cause, but seemingly all connected.
2 188 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Taril Yesterday at 10:12 PM
Originally Posted by Erwin Smith
Are the devs reading this forum? or everything we've said here is waste of time? šŸ¤”

It's likely they're keeping tabs on the forum. Given that:

1) They implemented this subforum this early. When it would be filled with people's ideas and wishes for the next game given the lack of actual information about it to discuss.

2) Larian do entertain player feedback. It's the basis for their overall development. The whole "Early Access" releases are there to get player feedback to shape development and polish of Act 1. With post-release patches being driven by a lot of player feedback.

Of course, one does have to take this with a grain of salt. Just because they might look at the forum, it doesn't mean they will necessarily act upon any of the wishes people here may have. Since they still have their own vision for what the game will be, as well as however much development that's already been put into it.
25 1,614 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Krom Yesterday at 08:57 PM
Originally Posted by Tuco
Originally Posted by Krom
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me.

I'm not praising DOS2 as a whole, the quality is worse because the models were more crude, it's an older game.

What i meant is that, BG3 for example, used a system for armor design(or rather the meshes of the armor, and how it all looks together), that just doesn't work, it's difficult to get right when you try to make heavy armor. I could get more technical, but i will just say that f.e. designing leg armor has 3 ways of doing it. Kneecaps as part of boot model, as part of thighplate model, or a one piece, providing thighs and boots are separate pieces( in BG3 thighs were part of the chest armor). If you go with the option part of the thighplate model(like in BG3), you will most certainly have to put extra work to make it look right when you wear all the armor. Or it will clip worse than the other options, or not align at all, which happened usually in BG3.

DOS2 doesn't suffer from this specifically, but it does suffer from other problems, like npc armors that looked cool were unavailable again. Like in BG3 Ketheric thorm full armor or Dame Aylin's armor were inaccessible without mods. Also, DOS2 armor looked more goofy or exaggerated i guess, i wouldn't want to see that return either.

So yeah, i don't want to see the same cartoony style armor of Divinity, but i don't want to see the problematic designs of heavy armor of BG3 either.

Whatever they do though, i would prefer if we don't have again cooler armors for the npcs while we get fewer options. If they put resources into gear customization like they do for options and permeations or characters, we should be fine.

For the origin character part, i agree. Durge and origins in general can be appealing because they are more tied to the story than a general Tav. I agree however that i would like companions to be just that, and not potential protagonists.
25 1,614 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Erwin Smith Yesterday at 08:55 PM
Are the devs reading this forum? or everything we've said here is waste of time? šŸ¤”
25 1,614 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Imryll Yesterday at 08:51 PM
I didn't mean that there should only be four choices of companion, just that you would need to settle on four at some point. I thought it a bit unnecessary actually to kill off the others as in DOS 2, but I would prefer that at some point your choice would be final. Perhaps the available heroes would need to be divided into two groups to address different problems ... Members of the other group could even show up as non-companion NPCs later in the game. Anyway, I don't see the existence of a lizard companion (whom you might or might not want to include in your party) as depending on how many members a party normally has.
9 1,087 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Tuco Yesterday at 08:45 PM
Originally Posted by Krom
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3
I mean, I have my own qualms with some of the aesthetic choices in BG3, but criticizing them while praising DOS 2 at the same time is BEYOND bizarre to me.

Quote
- Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters
I agree with this point, but I'd like to stress that what makes the "Durge" concept appealing is not "customizable appearance" per se, as much as the fact that as an "Origin" is one tied to the story of the character AND unique to the player.

Ideally I still don't want to take the place of one of my companions and play that as the protagonist, no matter how much I can customize his apprearance. I want companions to be companions and the protagonist to be his own thing.
25 1,614 Read More
General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies āš ļø Erwin Smith Yesterday at 07:26 PM
I think elves in the trailer look good, tall elves like in DOS2, but not as ugly as in DOS2.

But I still need to see the lizards' full bodies, and pray they haven't humanized them.
20 1,495 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity crpgnut Yesterday at 06:16 PM
Ooh, Wishlist for Divinity. I hope we get a new trailer and it has a fade in with III: Rebirth. This would be a single player RPG at first similar to Ultima IV. Companions should be deep and optional. I'd like the romanceable companions to be in the character creator along with the main. Let us pick what our companions look like and what their role in the team will be. That would be an interesting first. I'd love a customizable pet too that fits the lore. Make Zix-zax be our insane mentor wink
25 1,614 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Krom Yesterday at 06:07 PM
- More options and customization for clothing and armor. An upgrade to DOS2 armor looks, not a continuation of what BG3 had to offer, not a fan of BG3 armor. More options for heavy armor, and making sure this time heavy armor has a correct uniform look, not like BG3

- A transmog system for item looks, or a crafting system that makes you mix abilities, stats and appearance of your choice

- Origin characters, or at least some of them, that have customizable appearance. For example Durge was able to select everything, race, class, etc. Not a fan of fixed race/appearance combo for Origin characters

- More "bold" decisions when it comes to interactions with npcs or relationships. In Kingmaker, you could even romance a certain antagonist, something that really stood out for me

- Plot twists, i like those :p

- Did i say more options for heavy armor visuals? Well then, a system that allows us to change how certain parts of the armor look. For example, a full plate armor with different type of tassets, or shapes for kneeguards, or choices for having a tabard/clothing or not

- I want a sort of free class system, but i would also like the world to react to the abilities i wield. For example if you play something like a Death Knight, abilities and appearance wise, i would like the world to react to it

- Undead race FTW :DD
25 1,614 Read More
General Discussion Jump to new posts
Armor in Divinity, and why it was bad in BG3 Krom Yesterday at 04:53 PM
BG3 was something i loved.

Almost all the aspects of it were very good, great or above even. The characters, the interactions, the narrative, the branching choices and the consequences were things i really enjoyed.

We also know Larian's strengths, and they have already discussed how they want to expand on all the above, adding more permeations and choices.

If there was one thing i didn't like in BG3, and i would really want a somewhat different direction in Divinity, it was the character customization as far as armor is concerned. Basically armor-heavy armor especially. How it looks, how you look in it, it didn't click with me at all, especially if you tried to look cool in all-heavy armor, which was like impossible. Besides on personal feelings on what looks good and what looks even better, i will try to make just some bullet points to emphasize a point. And if you guys can, just have them in your mind if that's possible, so that there are more options for heavy armor lovers like me (:p) in Divinity.

Obviously, some of these are fixable by mods, but i would like to see them without the need of mods.

1) First of all, there was no transmog system. You found the oathbreaker knight helmet, yay. Now scrap it, because it doesn't have any stats on it :p

2) There was no uniform look on heavy armors. Each piece was almost like it didn't fit with each other. Together with (1), it was a nightmare to find all slots with items that made the look uniform and not like a clown :<

3) Although in EA(up to patch 6 i think) the armors looked fine, in the released version, they were shrunk especially in the joints. Case in point, the EA gith half plate, and the release version. On other armors like plate, when modded in game during EA they looked fine even with the simple metallic boots on. In the released version, no boot model matched any kind of plate armor. Although normally you would expect the kneecaps to lock over your shinguards, which did in fact happen in EA, today in BG3, every boot model does not align with the chest armor(or its kneeguards anwyay). There are gaps at best, makes it look it weird.

4) The only 2 armors that didn't suffer from the previous, since they are uniform in look and actually looked cool, were Ketheric's armor, and Dame Aylin's armor. Both were NPC only. Reaper's caress was accessible yes, but only the chest armor. Ketheric's plate boots and gloves are not in game, even though he wears them when you beat him. Dame Aylin's armor is again not available to players.

Number 4 is something i saw in DOS 2 as well. Blackring heavy armor and Paladin armor, 2 of the coolest looking armors, were NPC only again. This is a trend i see continuing with Larian's games, and makes me a bit anxious about the decisions in Divinity. DOS2 did not suffer from the non-uniform armor look at least.

So, for Divinity, i kind of expect to see good interactions, good plot and actions and consequences, but i would also like to see something more for the armor and gear we will be wearing, so that it both looks cool and is as convincing as possible that for example this is a knight/paladin/whatever armor. It fits the archetype we are going for.

As for the problem with BG3's armors especially leg armor, i am not sure what caused it. But i have seen other games out there, that make kneecaps as part of thigh armor, always struggling to align boots and knees afterwards. The games i don't see struggling with it, either choose to make kneecaps as part of the boot model, or make leg armor as a one mesh unit and both work fine. My 2 cents.

I look forward to Divinity, and since the trailer i was honestly stoked. I would also like, however, to see more being put into customization for our characters, and i don't mean the character creator, but the armor we wear, since in the previous game it made me think it was a very low priority.

Cheers! smile
0 42 Read More
General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies āš ļø Icelyn Yesterday at 04:09 PM
I usually play elves, and I prefer elves that look like humans with pointy ears. Other games that don’t do that usually make them look very ugly or silly (depending on the game). I wouldn’t mind if they added unique elements if they still looked good.

I don’t usually play lizards, so I don’t care what they look like.
20 1,495 Read More
Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 02:51 PM
Update: Part 2, Chapter 12 is now published. The Hellraisers delve into the vaults of Az'gran, hoping to find Karlach's heart of flesh.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
208 94,320 Read More
Divinity - Original Sin - Technical Issues Jump to new posts
Cannot load any kind of saves, even fresh New Game BadutCat Yesterday at 12:02 PM
I was playing fine 2 days ago and saved in the middle of a battle against Loric because I was getting sleepy (It's possible and I've done it multiple times before so why not).
I went to play again the next day only to find that I cannot load my previous saves.
I thought this was simply a bug from saving mid-battle, but I also tried reloading a past save where no battles are happening, it still has the same error code.
The error: something about the program not being able to copy the save files from the player profile subfolder to the levelCache folder, code 119, 120

Now I know I am not the only ones who had this problem, I've already tried the solutions to the error code from other threads but it's still happening.

I even got to wiping the entire drive and reinstalling the game over again, it still produces the same code.

Loading a New Game file also produces the same error code.

I tried verifying the game file integrity multiple times. Still error :""(

Is this a problem with my drive? Or the save files? Or the game?
I was just getting hooked on the game u_u I don't want to abandon it
0 42 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Not All Who Wander JPCoutelier Yesterday at 10:59 AM
So what I'll do is focus right now on writing her as a companion for Tav. Then go over it again adding some Durge and Origin specific stuff - I have some thoughts there. Maybe some Race & Class specific stuff as well; like if you're a Gnome or Bard you can geek out with her over Chiktikka Fastpaws stories, Wizards over magic and 'science'. Maybe Elves can teach her how to Reverie since she might have been too young when she was taken to have learned to do that properly.

For class, right now I have her as a Knowledge Domain Cleric. Nature Domain would be appropriate for Baervan, but originally of course she was a multi-class Wizard/Cleric. Knowledge Domain is probably the closest you can get in one class.

As for her being starting so low-level, I've thought about a few ways to handle that. Like maybe she's already encountered Mindflayers who tried to scramble parts of her mind to make her less of a threat, so she needs time to recover her full strength. Or maybe she is actually very powerful but is pretending not to be so as not to upstage you, because she's nice like that (obviously not serious there, but it could be a fun fanfiction or something). Honestly I don't really worry about level too much. When you encounter Jaheira and Khalid in BG1 they're supposed to have already been adventuring with Gorion over a decade before.

DID YOU KNOW: The word 'geek' came from 19th Century Circus Performers (likely deriving from Dutch and German words meaning fool or freak), who would bite the heads off live animals. Don't worry; Aerie is in fact a geek in the more modern sense of the word.
10 2,341 Read More
General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Taril Yesterday at 10:57 AM
Originally Posted by geala
Is that so? I thought it was mainly for technical game reasons, less waste of resources f.e. for armor.

It's both. Depending on developers.

Some developers really do listen to those that are highly vocal about absolute nonsense (For example, Bioware) so they heed stupid arguments like how Tolkien was racist because Orcs = Black people.

Others will humanize races simply due to technical issues. It being a lot easier to have a single base model for animations and meshes.

Originally Posted by geala
I'm not a fan of many different races, I don't see much sense in it.

The main thing about having alternate races, is the ability to develop unique lore regarding them and their culture.

More races means more groups of people with completely unique cultures and values (As well as aesthetic designs).

For example, the Githyanki in D&D are a race who's culture is based around strength. They are completely ruthless and revel in violence. Which is a stark contrast to modern human values (As well as typical fantasy humans who are often based around modern human values)

These differences allow for a lot of variation in overall worldbuilding too. Locations can differ wildly based on the cultural designs and practices of the race that inhabits them. To say nothing of the unique political interactions caused by races with different values clashing (For example in Divinity and D&D we have the Imps and Tieflings both vilified due to their ties to Devils).

In short, it adds more variation to the setting. Which keeps things interesting.

With of course, the potential for players to create characters of different races, which provides more options in terms of visual identity as well as role playing possibilities.

Originally Posted by geala
I don't care, in the end I played human in BG 3 and will play as human in Divinity, despite abilities. biggrin

That's an interesting view.

Personally, I played primarily humans in BG3 (As they had the face I found most aesthetically pleasing) and played humans in DOS2 (Though I was tempted to make an Eternal just for the gameplay of throwing posion everywhere, but I didn't want to do another Lone Wolf run and Fane is the only Eternal companion meaning that 2 party members would be harmed by such gameplay). But I still enjoyed seeing other races in the games, delving into their cultures and values was interesting as well as seeing characters with unique designs.

Though in other games, I often do entertain other races besides human. Depending on their aesthetics (Such as my Miqo'te in FFXIV who's the cutest cutie patootie ever cry )
27 2,586 Read More
General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 geala Yesterday at 09:41 AM
Originally Posted by Ixal
Originally Posted by For Khaine
[quote=Ixal]...[/u]

Do not start with the "they are not white" nonsense.

The problem I mentioned has nothing to do with humans of different ethnicies, but for example some influencers started with "Orcs represent black (or asian, as I said they never agreed on which one) people so them being evil is racist!!!!" back when such statements gave lots of clicks and likes.
Thats why orcs are now just humans with a bit of paint and live in multicultural cities now or why there suddenly are udadrow who are all nice (forcing Larian to have Lolthsworn drow as separate race choice to use the classic drow culture) or why in the new version there are no half elves or half orcs anymore as "being half of something" is racist.

And that leads to everyone and everything becoming more and more human.

Is that so? I thought it was mainly for technical game reasons, less waste of resources f.e. for armor. Be it as it may, it's grotesque nonsense to allocate fantasy races to human races. There are no real human races in the first place, skin color for example is nothing more than adaptation to a combination of sunlight and nutrition (European hunters and gatherers in the paleolithic and mesolithic period (40000 to 6000 BC) for example had quite brown skin (and often blue eyes) because they had migrated from Africa but did not need to adapt their skin to the missing sunlight (for more vitamin D-production) because their rich nutrition gave them enough vitamin D even with dark skin).

Anyway, the differences of humans to elves or orks were huge in comparison to the more or less non-existent differences between human "races". To small races like dwarfs or small and weak races like halflings they were even bigger. I'm not a fan of many different races, I don't see much sense in it. But making other races more human would be at least as racist as making them differently, as it would show that humans are the prefered norm and all others had to adapt.

If there are different races, they should indeed feel different. Not necessarily in a moral or cultural way but in a "biological and mechanical" manner if it does make sense in the physics of the game. The balance in BG 3 was a bit bad here and the advantages and disadvantages maybe not consequential and decisive enough. There were also clear winners and some losers, it should have been designed in a better way. They can do it in Divinity.

I don't care, in the end I played human in BG 3 and will play as human in Divinity, despite abilities. biggrin
27 2,586 Read More
General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies āš ļø geala Yesterday at 08:46 AM
We see some partly or totally naked male and female elves in the trailer, like the male who is juggling or the female who is sitting on a human or dwarf (?), behind the human female having sex with the lizard. They look like lean tall humans with pointy ears, with a peculiar "ribcase" area but elsewhere relatively normal skin, with several different skin colors.

Less exotic than in DOS 2. I'm totally ok with that. But I also would really like to have the funny elven armors from DOS 2, although I'm planning to play in Divinity as human female. I enjoyed the armor in DOS 2 (where I played as male elf).
20 1,495 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
MacBook Pro M2 Game Crash SweatyRunwayRave Yesterday at 04:18 AM
I play on my MacBook via Steam. Started having game freeze up after loading into my most recent save this week. I hadn't done anything different, no computer updates, I don't play with mods, and I always close all other apps/windows before loading game. I'm at level 12 in act 2 and this is the first issue I've had with the game since downloading it. This freeze causes my computer to completely shut down.

I tried some troubleshooting: turned off steam overlay, verified game files, uninstalled and re-installed game, loaded older saves (same issue), restarted computer, and finally updated my Mac OS. Was still having issues so I put my crash log into ChatGPT (don't @ me I don't know anything about coding or anyone who does) to see if it could give me any further info. AI seems to think the issue is a kernel panic caused by rendering actions but that is really out of my wheel house so I'm unsure what to do. I managed to get into GeForce Now and create a safe save so game progress is OK but would love to see if anyone has experience with MacBooks or may be able to help. I do still have a copy of the crash log saved if that would be helpful? Any assistance greatly appreciated!
0 62 Read More
Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox Series X ā€œTimeoutā€ and frame drops Bookbomp Yesterday at 01:07 AM
Game:
Divinity: Original Sin 2 - Definitive Edition

Console:
Xbox Series X
(Each friend has a Series X as well)
3 of us in total.

Mode:
Story

Session Type:
Multiplayer

Context:
Friends have been having an increasing amount of trouble connecting to my game. The message I see after they’ve tried connecting for a certain period of time is ā€œ[gamertag] has timed outā€.

What time it occurs:
This occurs both when we’re first trying to get everyone in my lobby and when we try loading any save. I’m unsure if it occurs upon entering a new area as well.

When it started occurring:
With the previous update towards the end of December and also shortly after reaching Act 2; I’m unsure which one is responsible because we updated the game around the same time we started exploring Reaper’s Coast.



Frame Drop Bug:
There is another bug that occurs from prolonged game sessions roughly 2-3 hours.
The game frame drops intensely to what looks like even 5-10fps, though it is remedied for each player by each player closing their game and reopening it. Once everyone reopens their game and joins my newly created lobby, the 2-3 hour *timer* starts for the next extreme frame drop to occur again.
Started occurring when we first started playing the game from Act 1 and played for 2-3 hours for the first time.

Final Thoughts:
The frame drop is manageable and there are temporary fixes we as players can do. The ā€˜timeout’ issue however…now *that’s* an issue that has made the game unplayable with my friends on Xbox to the point we’ve completely stopped playing.

That is all :-]

My friends and I eagerly await a patch for this, and I’ve seen others have as well.

Also, I had already sent an email to supportdos2@larian.com about a week and a half ago now. The email contains effectively the same text as this post.

My friends and I are rooting for you devs. We eagerly await a fix/patch/workaround
0 77 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: (Bug) Halsin can’t cast Thunderwave or Healing Word Strato Incendus 15/01/26 10:42 PM
Little update here: As I’m finally playing unmodded again (for achievements / Honour Mode), I can confirm this bug exists in the unmodded game.
I’m also pretty good at replicating it now:

Whenever Halsin concentrates on a spell, he can’t cast Healing Word. Right now, I tried with Moonbeam:

- casting Healing Word first, then Moonbeam —> works
- casting Moonbeam first —> Healing Word is greyed out on all levels
- cancelling Moonbeam —> Healing Word remains greyed out briefly, but changing back and forth between tabs on the hotbar makes it available again

This issue only occurs during combat. Outside of combat, Healing Word can be cast while concentrating on a different spell.
6 3,849 Read More
General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Halycon Styxland 15/01/26 09:22 PM
Originally Posted by Ixal
That was not really Larians doing. D&D itself tries its best to suck all identity out of other races and make them pretty much interchangeable, both to not possibly offend anyone in any way and also to make all races equally good at everything so that no one complains that they "can" only play X with race Y....
Um.

No.

That was Larians doing, not WotC.

Larian did not implement the races much as they are defined in the PHB.
27 2,586 Read More
General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Taril 15/01/26 07:47 PM
Originally Posted by Tav'ith'sava
At least in Europe, that's the history of many major cities' districts. Paris used to be an island in a river. Many of its modern-day core arrondissements and later banlieues started off as such gate towns.

As a european, this is not the case for any town or city I've looked at the history for.

Even for cities that were built around a castle and thus had the similar situation as Baldur's Gate with having a wall separating the inner castle and the outer farm land... The entire thing is still considered an extention of the city. Those living outside the castle walls were not considered a separate town.

In fact, this is more true of Europe than say America. Since the entire thing about why European cities are so well built is because they were organically expanded, so that access to facilities remained easy as places built up over time.

Originally Posted by Tav'ith'sava
But I said nothing about graphics.

You mentioned:

Originally Posted by Tav'ith'sava
getting lost in a frameless pretty painting, or endless loading times/other performance issues.

These are issues of graphics. Not map design.

Loading times and performance issues are based on graphical intensity. (Which is why games with low graphical intensity, such as Minecraft, can have massive worlds with low performance requirements - To the point that there are mobile versions of Minecraft)

A "Frameless pretty painting" is based on graphic design.
15 746 Read More
Page 1 of 4 1 2 3 4
Powered by UBB.threads™ PHP Forum Software 7.7.5