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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Thank you for Barbarian Halycon Styxland 3 hours ago
If all you want is the dialogue, any barbarian(1)/xx will do.

As a class, Barbarian in BG3 is underpowered. Rage should be a free action.
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General Discussion Jump to new posts
A Request GabeCamomescro 5 hours ago
Hey there. I know some of the team may not like this request, but I WILL try to be reasonable with it, so hope Larian genuinely considers it.

I would like to see the Toolkit released when EA starts. Locked or not, your call. I am not requesting Larian support modders during EA. WHile there was drama regarding mod support in BG3, I think expecting you to support mods AND develop the game is too much to ask for and it would be fair for you to flat-out tell us the TK is unsupported when you release it.

I am asking for this for two reasons: 1) I have plans for Divinity and already have Osiris code lined up, and 2) Releasing the TK right off the bat would allow modders to utilize Osiris instead of having to rely on Script Extender or a similar Osiris-like version of it, which would prevent a split among modders once Divinity is released. In the long run I think having the TK available early on, even unsupported, would mean a less fragmented community and less work for Larian if you choose to officially support modding later.

Me, I just like to create. Support me or not, I am happy the TK exists. Thanks for reading, and if you do release it early, expect to see me jump in!
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 12:12 PM
Update: Part 4, Chapter 35 is now published. Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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General Discussion Jump to new posts
Re: A KEY factor to consider in regards to immersion and gameplay NorthbyNorth 16/07/26 04:28 AM
You certainly have limited experience with old houses and generational homes.

My grandparents homes, 150-250 year old houses, were probably typical.
Each of them had a big bowl with 20-30 unknown keys of different age and size. In each home there were also a couple of old containers or wardrobes with missing keys, and an occasional severely damaged chest that had experience an attempt to bypass a missing key lock.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? NorthbyNorth 16/07/26 04:14 AM
Originally Posted by Halycon Styxland
The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.

Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player.


I totally agree!

It is possible to make a very realistic game.
Day and night cycle, complex scheduling of NPCs, weather with consequences, very tough resource management, realisticly constrained time, very limited capability growth during the game etc.
A treat for a small group of players, but I bet a lot on a big turnoff for the vast majority
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? papercut_ninja 15/07/26 08:26 PM
An overwhelming majority of players will likely choose to play as either elf or human.

Which is why we need companions of other races to create a good mix of stories and themes.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? MoaMission 15/07/26 10:02 AM
Orc and Imp duo in a party would be lit.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game Taril 13/07/26 03:50 PM
Originally Posted by TheRomanRuler
Voice acting is immensely expensive

It's really not. Most of the time Voice Actors are SEVERELY underpaid.

Like, we're talking a few HUNDRED dollars to VA a protagonist for an entire game (Not hundreds of thousands or hundreds of millions. But hundreds. Less than $1000). Due to terrible rates (Normally fixed price per session and then only needing a handful of sessions for a reasonable VA that doesn't require lots of retakes)

It only becomes expensive when hiring high profile actors who charge obnoxiously high rates (Where you're simply paying for the prestige of their name rather than necessarily any quality as less prolific VA's can still do stellar jobs).

The main factor to consider is time. Finding VA's and scheduling them to go to the studio to record their lines. With it being made more awkward due to the timing, as it will have to happen after all the writing is done (Then any rewrites needs you to get the VA's back in to record the new lines and changes).
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General Discussion Jump to new posts
Re: Please add German voice acting to the game TheRomanRuler 13/07/26 03:01 PM
Voice acting is immensely expensive, i would rather they do one language well and fully voice acted and well translated subtitles than multiple languages with varying quality. Leaves more money for everything else, including more content, some of which could need more voice acting.

Quote
I set the text to German, but then unfortunately have to turn off the excellent voice acting, because it’s extremely confusing when the text is in German and the voice acting is in English.

Interesting, i have never had that be an issue, and Finnish is even more different from English than German. Only thing that annoys me is if subtitles are not accurate. Once i got good enough with English, i started to prefer having closed captioned subtitles in English.
I guess you find it more jarring because a ton more stuff is available in German, so you are less used to it than someone like me who is always dealing in foreign language and either foreign or native subtitles, dubbing here is pretty much only thing for children too young to read.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game Tav'ith'sava 13/07/26 02:15 PM
I must admit watching Honor Among Thieves in German was a bit painful because of how bad D&D's official translation is. They translated names and places, often in a very distorting or unpractical way. For instance, the very books they translated state that the prefix "ever-" in places like Evermeet or Evereska means "elven", yet they went ahead and often rather translated individual parts of words regardless of its combined meaning just for the sake of having it translated. In the case of Evereska they didn't find anything to translate -eska to, so they just left it. Other bad examples are awkwardly contrived names that nobody would use in every day speech, like 'Windsperrberge' or 'Sibrigmond'. I mean, even in German, we say Rocky Mountains, not Felsigberge, because that would sound kind of daft. However, if done well, I could imagine using German dub for a co-op play, since some of my friends would struggle with playing in English. This was one of the roadblocks for the planned reunion of my old AD&D group for BG3.
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Chat Jump to new posts
Linux Fast_Eddie 13/07/26 09:19 AM
Is a Linux PC, a viable concept with Steam & BG3?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Crash to desktop -- Auntie Ethyl's Hair Popup + Marina Dialog Shadowbart 13/07/26 02:24 AM
I get the Auntie Ethyl's hair choice popup, and then Marina starts her post-fight yapping. Both are up at the same time. I decide to do the Marina dialog first, click on one of the choices, crash to desktop.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game ArneBab 12/07/26 09:13 PM
Originally Posted by Halycon Styxland
I absolutely miss nothing when playing BG1 and BG2 with "only" partial voice acting.
I’m more and more learning how much *good* voice acting adds.

Currently I play the old Dragon Age Origins, and I feel every dialogue that’s not voiced. There’s just something missing.

I’m used to listening to English, but several people I know are not. I’d say that at least 20% of people in Germany would back out of movies without German voice line.

Though my priorities for that would be:

1. Excellent story.
2. Excellent voice lines matching the story (regardless of the language, likely English)¹
3. Good translations (when I played through Divinity Original Sin 2 the past months, I was often horrified at the mis-translations: some questions were actually not answerable without mentally translating back to what they may have meant in English).
4. Good German voice lines. Maybe you can get some of the voice actors Netflix is alienating right now. Trailers voiced in German would also be great.

¹ also I found that good voice lines stay good even when technology progresses. They typically age well.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game ArneBab 12/07/26 09:02 PM
Originally Posted by geala
My main concern would be the lip phasing.
I’d hope that with the motion capturing quality they reached for bg3, they will be able to adjust lip movements to the voiced language for Divinity.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Thank you for Barbarian Aulis Vaara 11/07/26 10:54 AM
I've been playing through as a Berserker Barbarian Dark Urge, and I just have to say "thank you Larian, for the Barbarian". The dialogue options are so good and so much fun.

I can recommend this playthrough to anyone.
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