Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Crafting. Please improve ldo58 Yesterday at 02:39 PM
I was thinking of the original Advanced Dungeons & Dragons and the basic-epxpert DND ruleset. Here you were encouraged to hire henchmen, not so much for fighting, but as torch bearers or as carriers of loot. You had to find them first in a town and pay them of course. This concept could maybe be copied for all kinds of camp or "offline" tasks. For instance, you hire an alchemist, provide them with a wage and ingredients, and equipment, and they will craft things for you in camp while you're exploring and adventuring.
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General Discussion Jump to new posts
Re: Crafting. Please improve Tav'ith'sava Yesterday at 12:31 PM
It was a nice side game to decorate camp with all kinds of lab equipment, but it would have been nice if that could have been used to brew better potions and/or with fewer ingredients, if you're using the lab in camp. No complaints about being able to just whip up the necessary potion in your backpack at full jog, though! Since I hadn't read anything ahead of starting the game, I also had like 53 ropes until I realised that I'm not going to need them. I think the balance of challenges in BG3 was pretty decent. I think I didn't pick-pocket until late in Act 3 and that was to fix a bug in the Anhur quest. What I missed was the option to scribe scrolls as would have been standard in AD&D, but I'm not sure if that's a BG3 or 5e thing.
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RPG Chat Jump to new posts
Re: Question to Consider When Developing Your Own Games MoloF Yesterday at 09:01 AM
I gathered a lot of information on existing games and realized that DOS2 and BG3 are far from ideal and suffer greatly in terms of balance, although DOS2 is actually better—it offers a more responsive and varied combat experience, while BG3 is very user-friendly and intuitive; however, the two games operate on different levels.

That’s exactly why I decided I had to create a hybrid that would solve the problems of long battles, offer a robust and engaging progression system, and provide a steady stream of content to players—all while releasing a new version of the game every 6–7 years.

The conditions I arrived at:
1. The world must grow alongside the player’s progress; this makes logical sense—the world doesn’t stand still while we develop.
2. The combination of possibilities increases with level; enemy difficulty is determined by composition, roles, abilities, and behavior—but never by their number.
3. Every battle must be automatically tested to ensure it stays within balance parameters; the turn-based RPG genre fully meets this requirement.
4. Continuous game updates instead of creating separate parts; older parts—including the storyline—don’t become obsolete; the entire game is constantly being developed and optimized, while its core remains unchanged; developing a new game is always more expensive than refining an existing one.
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General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 geala Yesterday at 08:19 AM
Given the popularity of the WASD mod for BG3 (coupled with a better camera mod) and the great improvement it brings as option I'm really baffled why Larian (or better, one of the developers) had announced not to integrate WASD into Divinity. I hope they'll change their minds.
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General Discussion Jump to new posts
Re: Crafting. Please improve geala Yesterday at 08:13 AM
Improving the handling of features is always welcomed. However I really hope that crafting will be absolutely optional. I don't like crafting and don't want to be forced to put effort in it.
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General Discussion Jump to new posts
Re: Please build transmog into Divinity natively geala Yesterday at 08:08 AM
Absolutely should be a feature. Without the transmog mod I wouldn't play BG3 any longer, and waiting for mods sometimes is bad.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics geala Yesterday at 08:04 AM
As an option, maybe, although modders also should have some tasks. I don't like male fantasy curvy women, so it's surely not what "everybody" thinks and just don't dare to say.

Ideally we had lean, "normal", "curvy" and muscular bodies, both for males and females. Tastes differ. BG 3 females for me are already a bit too curvy on the hip dimensions, I would at least have made my char with smaller hips if possible. BG 3 males are muscle monsters, and I'm not talking about the Halsin monstrosity. We need lean male bodies for Divinity.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics fylimar Yesterday at 07:25 AM
Originally Posted by TheRomanRuler
Originally Posted by ldo58
Originally Posted by fylimar
Here are the gooners again. There are games for you already, so leave it be

Originally Posted by Shadowheart
Some act as though displaying bare flesh is a more heinous crime than murder and robbery.
People are not against bare flesh though, just against overdoing it.
Exactly this, I think, some people need explanations for everything. If someone wants jiggle physics, it has normally one reason.

Quote
Also want to add that BG3 had curvy bodies for for example halflings, dwarves and ogres. If some of these races had been available as companions, the cast wouldn't have been so one-dimensional when it comes to body types.

That ship has sadly sialed, I just hope, Larian learns from it and doesn't give us an assortment of human/elf flavors again, but a bit more diversity.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics papercut_ninja 30/08/26 08:20 PM
I don't object to any body types or objectification in itself. To me, the consistency with the storytelling and atmosphere is what matters. Certain aesthetics fit certain styles of games.

The trailer for Divnity displayed a grimdark type of setting, a gritty world which wasn't exactly pretty. Characters who look like they are auditioning for some modern reality tv-show just wouldn't fit in. They can have various body types with curves or muscles, as long as it fits the vibe. The classic elves of D:OS and D:OS2 were more alien looking rather than the supermodel bodies of BG3 and I think things like this is important to preserve the game's distinct own world building and storytelling.

Also want to add that BG3 had curvy bodies for for example halflings, dwarves and ogres. If some of these races had been available as companions, the cast wouldn't have been so one-dimensional when it comes to body types.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics NorthbyNorth 30/08/26 07:24 PM
There are obvious very diverging preferences here.

I prefer rather flat chested human women that have a normal body shape, not a slim or overcurved celebrity body. Of course, giths are naturally skinny, so that is fine.
Men should not have six packs. That is a gym look, not something an adventurer has.

BG3 was pretty decent, I think.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics TheRomanRuler 30/08/26 06:27 PM
Originally Posted by ldo58
Originally Posted by fylimar
Here are the gooners again. There are games for you already, so leave it be

Originally Posted by Shadowheart
Some act as though displaying bare flesh is a more heinous crime than murder and robbery.
People are not against bare flesh though, just against overdoing it.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics ldo58 30/08/26 01:53 PM
Originally Posted by fylimar
Here are the gooners again. There are games for you already, so leave it be

Originally Posted by Shadowheart
Some act as though displaying bare flesh is a more heinous crime than murder and robbery.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics fylimar 30/08/26 10:08 AM
Here are the gooners again. There are games for you already, so leave it be

Edit: I don't oppose to more inclusivity in BTs, but I'm thinking more along the line of normal bts, like not as athletic or maybe with a bit more weight. But I don't wan't pornstar characters. It's bad enough we had model companions in BG3 and not much uniqueness (maybe apart from Lae'zel and Karlach, though they did give Karlach a super smooth face).
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics TheRomanRuler 30/08/26 06:41 AM
While i would not mind seeing more shapely bodies, i would hate to see stupidly oversexualised ones. BG3 ones were good. What i would like to see is more regular body shapes, like more curves around the belly and such, venus belly or dad bod/gladiator body for others, six pack for others and then stuff in-between. Different races could have quite a bit differences in Divinity universe, though in trailer they showed everything was pretty much human with very small differences which was bit disappointing unless they are half-human. So i could see them creating more detailed customiser.

We really don't need jiggle physics.

But i don't think its a loss if they go with something similar to BG3, it worked well for Dragonborn. What bugs me more is how bad the beards look. Hair and beard are the hardest to do on a body, i think lot of games have pretty good hair now, but pretty bad beards - this was the case on BG3, at least on whatever graphical settings i used.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Shattered Flail "situational use" all the time Taril 29/08/26 07:10 PM
Perhaps something like the Spells Enhanced - Crown of Madness mod might be worth looking into?

Making Crown of Madness have no concentration or save means you can just cast it on yourself and go auto-pilot for 10 turns (Also, opens up more weapon options than just flail)

Honestly, could make for a funny Zerker build. Enrage, go mad, then start swinging and hope everyone else falls before you do. grin
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Baldur's Gate III - Build Discussion Jump to new posts
Shattered Flail "situational use" all the time Shadowbart 29/08/26 06:57 PM
Have a mod where I can play a skeleton. For fun rp reasons I chose to run as the stereotypical skeleton sword-and-board, and not the usual big 2-hander. So my equipment game instead revolves around the best 1-handers I can find.

I also run pseudo-solo, where Shadowheart (shield of faith) and mage/Gale (haste) buff me then hide away well from the fight.

But that design allows me to use the shattered flail from the kobold Flynn. It heals a d6 whenever you hit, but you can go mad and start attacking anyone nearby.

...which is only the bad guys. It's too bad I can't make that a toggle switch between random and always, and be the true skeleton of innumerable myths. I suppose I could let "me" go on autopilot in fights.

I'm Ray Harryhausening the mofo out of this!


Wait! Better mod -- Make him (or her) run around as if such an animation.
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General Discussion Jump to new posts
Re: Please build transmog into Divinity natively idliketoseeit 29/08/26 03:41 PM
at this point, any good RPG game that involves having equipment for stats that changes how your character looks should also enable you to switch it for something that suits your style best rather than forcing you to look like a sad clown for the sake of power or walk around under-geared ( or naked ) for the sake of visual congruence.

visuals are the make or break for most of gaming ( and i don't mean just making things "realistic", that's often just cheap and uninspired ) as it communicates in an instant what it is or is not - what you can or cannot be within it. when you're looking for a particular fantasy, these visuals are the make or break. equipment has been a huge part of RPGs for decades now. it really shouldn't be overlooked as an important part of player agency, as well.
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General Discussion Jump to new posts
Re: Crafting. Please improve Taril 28/08/26 09:19 PM
Would be nice.

DOS2 had some interesting and convenient crafting recipes. Like turning metal fragments into lockpicks or nails into upgrades to apply to boots to prevent slipping.

BG3's "Crafting" was more annoying. Like "Gather 18 billion of this incredibly rare ingredient that only 2 actually exist in the game unless you vendor exploit, then you can craft ONE singular mediocre potion"

I remember hearing rumours that all the Iron and Silver ingots you find all over was supposed to become part of a crafting system too, but it was eventually scrapped... I wonder how it would have turned out?

But yeah, crafting systems can be interesting if done well.

They can offer different scope. From simply altering existing items to tune them to your liking (For example, putting one of a selection of enhancements on an item, or adjusting one of its stats), to outright crafting new items (Be it creating unique things from rare recipes, to utilising existing items to allow you to copy/remake certain effects onto different item types (I.e. Maybe you want Returning Pike's returning feature, but on a weapon other than a Pike))

Not to mention, consumable crafting. Potions, Scrolls, Bombs, Traps, Poisons, Weapon Oils, Elixirs etc. You can provide a lot of options with such things (Also, it can be interesting for builds if you had feats and item effects that played into some of these. Have a sneaky thief reverse pickpocket Bombs and Poisons into people's inventories to harm them without being noticed. Have bonuses for attacking using weapon oils. Grant bonuses to using Scrolls and Traps. Let someone chug a ton of potions for few action points etc)

Heck, if we have something like a central hub place (I.e. Camp but like, one singular location that is somewhere we return to repeatedly over the campaign (Like the Ship from DOS2)) you can also craft upgrades and features for said place. Furniture and decorations. Additional facilities. Improvement to facilities. With enough scope, you could get people spending thousands of hours just decorating their hub.

It just depends on how much time gets put into the system, how much scope it has and how available crafting materials end up being.
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General Discussion Jump to new posts
Re: Crafting. Please improve Halycon Styxland 28/08/26 07:32 PM
Nothing wrong with good crafting.

Personally I'm all for it, I enjoy a good craftig system.

Many people find that tedious though so it should be optional and you should still be able to get great equipment without or with only minimal crafting.
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General Discussion Jump to new posts
Crafting. Please improve Blitzman 28/08/26 07:11 PM
Please improve crafting. It was a real mess trying to keep track and organize ingredients DOS2. After crafting an item it was a real mess to chase down where it went in the inventory.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics ldo58 28/08/26 02:10 PM
Oh dear, curvacious females and jiggle physics in a 18+ fantasy game is porn now ?

As Shadowheart would comment ....

[Linked Image from i.imgur.com]

Oh, BTW, I'm signing the petition. grin

To the thread starter, there are already lots of mods available in BG3 to make females more curvy. From natural to extreme cartoonish.
Jiggle physics exists for the male sex, but for females, it seems to be a hard call. The few mods that exist can display some minimal jiggle, but the clipping is horrendous, so not really useablez in game.

Hmmmm... Native male jiggle, but impossible female jiggle. A clear case of Larian discriminating against females !

This is something Larian could improve. If not implementing themselves, at least make it possible for mods to do so.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics Halycon Styxland 28/08/26 08:29 AM
STRONGLY opposed.

This should be an universal game for everyone, not a porn game targetting overly horny male teenagers.

BG3 of course already has hourglas figure for women. Thats pretty much standard.

What I ideally want is a natural distribution of looks, and the option to edit your characters body.

And if there are "jiggle physics" then for the love of god make them look realistical. They are usually comically overdone. Good for a laugh, maybe, but it gets old really quick afterwards.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics papercut_ninja 28/08/26 04:16 AM
So, petition to make Withers Big Naturals the default setting?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Workaround for can't launch BG3 on Mac Gog Galaxy Morac 27/08/26 02:54 PM
I'm posting this in case anyone runs into the same problem I have.

I have an M4 Mac Studio running MacOS 26.6.2 and very frequently run into a problem where if I try to launch BG3 GOG Galaxy version, I get a launcher with an option to pick Intel Rosetta or Arm64 instead of the normal launcher. That launcher doesn't work as if I pick Arm64 it just closes and nothing happened.

The cause of this problem is that the GOG Galaxy version of BG3 runs some kind of stub executable that is supposed to detect the Mac version (Apple silicon or Intel) and open the appropriate launcher. For reasons unknown to me this stub executable simply doesn't detect the correct CPU and launches a broken launcher.

I don't know why this breaks periodically, but the work around for this is the following:
  • Find the Baldur's Gate 3, right or option click and pick show package contents
  • Go to the Contents folder, then MacOS
  • There should be 2 files in this folder: "Baldur's Gate 3" and "Baldur's Gate 3 GOG".
  • Rename the "Baldur's Gate 3" file to "Baldur's Gate 3.bad" or some other name.
  • Copy or create an alias of "Baldur's Gate 3 GOG" and name it "Baldur's Gate 3"


At this point you are good to go and running the app will open the correct launcher.

Note, you will need to revert this change by deleting the new "Baldur's Gate 3" file and renaming "Baldur's Gate 3.bad" back to "Baldur's Gate 3" before patching, but at this point there shouldn't be any more patches so this should be a fix and forget.
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Baldur's Gate III - Latest News Jump to new posts
Information on Larian Account and uploaded saves older than 6 months Salo 27/08/26 02:02 PM
Are you a BG3 fan looking to sell your old PC or console in the next 5 weeks?

Saves made directly to your device won't expire, but if you plan to sell an old device after September 29th, and would like to transfer a save to another platform, you’ll now need to make sure that any cross-saves older than 6 months that you upload are synced and stored locally.

Read more: https://larian.club/cross-save-transfers
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