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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Staunton Yesterday at 08:37 PM
Thanks. Did a fresh install of the native mods and the loader as well as the c++ redistributable dependency. Now the game is playable again.
17 788 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Re: Why would I ever play anything else than Ice Sorcerer? GalexMystra Yesterday at 08:19 PM
Originally Posted by Strato Incendus
That’s great to hear, thanks a lot! smile In general, I’m looking forward to Patch 8 for these new options, as some classes do feel like they only have two serious options thus far. (Barbarian and Sorcerer both have Wild Magic, which people pretty much only seem to use for the lolz / for challenges; Fighter basically only has Battlemaster, as people pick Eldritch Knight mainly for throwing, and Champion for crit-based multiclass options). The class in greatest need of better options is still Ranger, in my view — I’m not sure if I’ll like the Swarmkeeper, but it seems worth giving a try.

Cleric, in contrast, already has a lot of powerful options, but since Tempest is based around Lightning and Thunder, and Light around Radiant and Fire, having a Cleric subclass that focuses on Necrotic damage would be a nice change of style.
I think you're dismissing some of these subclasses a bit too early. To discuss just the two you mention here:

(Fighter)
Eldritch Knight's been good for throwers, aye, but also anyone who wants Fighter benefits and as many spell slots as they can have while doing so.
And now with patch 8 introducing Booming Blade, EK gets 3 attacks per turn at Level 7 instead of waiting for Level 11 like other Fighters (at which point EK gets 4 instead of 3). So it ain't just for throwers!
Champion is pretty much just for those 3 level dips for crit tho yeah.

(Ranger)
I'd argue Ranger has a pretty good selection:
Gloom for 3 level dips (or 5-6 level dips with terrain focus).
Hunter for primary rangers going Ranger 11+.
Beast Master for a different way to play.
13 3,586 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Years later, the complete lack of formation control is still incredibly grating. fylimar Yesterday at 07:29 PM
Totally agree - the toilet chain is not great and pacing is difficult sometimes. Not to mention, that companions get stuck a lot.
6 305 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Broken Visible Shield Mod :( Can you help!?! GalexMystra Yesterday at 07:12 PM
Originally Posted by llchicken
Originally Posted by Ranxerox
Originally Posted by llchicken
Originally Posted by Ranxerox
Very disappointing. Was a great Mod, rather annoying that this was done on the "FINAL" patch. Wonder what the reasoning or lack thereof was?

I personally think that.....the reason is [Photo mode]


That makes sense, good call. I will miss that Mod if it can't be fixed.


Don`t Miss it Man~ Let Larian know we want [ Visible Shields Mod] , not [ Photo mode ]

This is also what frustrates me, this mod has 20,000 likes on https://mod.io/g/baldursgate3/m/visibleshield and 115,000 Unique DLs in https://www.nexusmods.com/baldursgate3/mods/492 , but now so few people have complained about it being invalid QQ
I don't really use mods yet (still enjoying vanilla playthroughs til I get all the trophies on me PS5).
But when I dabbled in them on the PC version I really liked this mod, sad to hear it's bummed out so I've sent a report now too!
12 1,418 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Confirming Safe Removal of ActivatePersistentLevelTemplate Queries in ModWrapper_Gustav? Stoi Yesterday at 05:59 PM
Not too long ago, I posted about a bug in the Modding forum.
Apparently, no one knows what to do with it.

So, I wanted to ask Larian directly:
Plz confirm if removing the 2 queries involving ActivatePersistentLevelTemplate from
ModWrapper_Gustav -> Start -> Test may or may not cause camp trigger failure.

Original Post
0 27 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist Yesterday at 05:58 PM
also loading tool set and this happened

Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:312
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_04/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_05/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Loading of file [C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx] has failed!
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::FileFormatIO::LoadFile
Location: CoreLib\src\FileFormatIO.cpp (53)
Message: Error while loading module "C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Mods/DiceSet_07/meta.lsx"
Category: Code
Timestamp: 16-05-2025 17:51:55:315
Function: ls::Module::Load
Location: GameEngine\Module.cpp (193)
Message: Trying to fetch 'ActionResourceDefinition' object with id '00000000-0000-0000-0000-000000000000' from data container 'ActionResourceDefinitions' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:52:37:792
Function: ls::ModdableFilesLoader<class ls::Guid,struct eoc::ActionResourceType>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:198
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Deleting scene when still 3 RenderableObject objects attached! Leaks:
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectGrid preset: 0 lifetime: 0.000000
- Shape name: EffectAxis preset: 0 lifetime: 0.000000
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still 1 Visual objects attached! Leaks:
- Visual:
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::Scene::DetachAll
Location: GameEngine\Scene.cpp (518)
Message: Deleting scene when still objects attached! Leaks:
- Unknown (DebugComponent not attached)
Category: Code
Timestamp: 16-05-2025 17:52:38:199
Function: ls::SceneSystem::Update
Location: GameEngine\SceneSystem.cpp (134)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:215
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:52:38:497
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Granite warning: W1006: A resolve request was dropped because there are too many outstanding resolve requests (32).
Category: Code
Timestamp: 16-05-2025 17:52:40:467
Function: `anonymous-namespace'::GraniteLogger::LogWarning
Location: GraniteBinding\src\GraniteManager.cpp (76)
Message: Wrong format for roll addition '3;' in '3;'
Category: Design
Timestamp: 16-05-2025 17:53:28:922
Function: eoc::ParseRoll
Location: EoCShared\Shared\Roll.cpp (502)
Message: invalid boost description '3;' for boost 'EntityThrowDamage'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::ParseBoostData
Location: EoCShared\Shared\BoostData.cpp (518)
Message: Failed to parse boost 'EntityThrowDamage(3;)'
Category: Design
Timestamp: 16-05-2025 17:53:28:923
Function: eoc::BoostPrototypeManager::CreateBoostPrototype
Location: EoCShared\Shared\BoostPrototypeManager.cpp (59)
Message: No Global template found with id e3b43362-8078-1bf6-ce5f-23a9d98faaf0
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id 80a1d9ad-2217-50d5-0fbf-7df7212d9f9c
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: No Global template found with id VFX_Projectile_MOO_BalthazarCircle_Explode_9fad4f9d-7bce-45d0-8383-7fc5bd8192f4
Category: Design
Timestamp: 16-05-2025 17:53:29:252
Function: ls::GlobalTemplateBank::GetTemplate
Location: GameEngine\GlobalTemplateBank.cpp (149)
Message: Duplicated effect file names detected for effect 'VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03'. Only one of the effect will be used. Files:
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Rogue/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
C:/Program Files (x86)/Steam/steamapps/common/Baldurs Gate 3/Data/Public/GustavX/Assets/Effects/Effects_Banks/Spells/Cast/Ranger/VFX_Spells_Cast_Rogue_Target_Sneak_Attack_CastFX_03.lsfx
Category: Art
Timestamp: 16-05-2025 17:53:29:343
Function: ls::EffectFactory::LoadEffectPaths
Location: GameEngine\EffectFactory.cpp (293)
Message: Trying to hash a not loaded mod! 77a2155f-4b35-4f0c-e7ff-4338f91426a4
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_04 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! 6efc8f44-cc2a-0273-d4b1-681d3faa411b
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_05 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Trying to hash a not loaded mod! bf19bab4-4908-ef39-9065-ced469c0f877
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::ModLoader::HashLoadedMod
Location: GameEngine\ModuleLoader.cpp (116)
Message: Could not hash dependency DiceSet_07 for module Gustav
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::Module::Hash
Location: GameEngine\Module.cpp (285)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:36:484
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:53:53:313
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: RootTemplate 'VFX_END_DragonShadow' is pickable/movable but has no icon set!

Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:06:531
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Cannot create visual with parameters: Generated/Editor/Preview/Resources/Preview_Horizontal_Plane_1x1.Dummy_Root.0
Category: Art
Timestamp: 16-05-2025 17:54:07:083
Function: ls::ResourceManager::InstantiateVisualFromName
Location: GameEngine\ResourceManager.cpp (975)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:07:128
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_07 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_05 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: Could not process dependency DiceSet_04 when building dependency list for module Gustav!
Category: Code
Timestamp: 16-05-2025 17:54:08:091
Function: ls::mod::BuildLoadOrderedModulesList
Location: GameEngine\ModHelper.cpp (117)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_OathbreakerKnight', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:840
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_OwlBear_Cub_001', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:841
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_FOR_Courier_Dog', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_UND_ScryingEye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_GithDragon', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_TUT_Lab_TrappedDevourer', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GOB_Eye', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_PLA_ZhentShipment_Spectator', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:842
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_DoppelgangerGiveQuest', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_DevilishOx', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Gale_Tressym', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:843
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_YennasCat', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_HollyphantDetective', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_LOW_SerialKiller_Doppelganger_Backup', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:844
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'S_GLO_Boo', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID 'b243e39f-1739-42fe-9b2e-4a72475fd603' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: esv::tags::TemplateTagComponent* requested to add tag with GUID '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' to 'UNI_WYR_MysterySpawn_DONOTUSE_000', but no such tag is found in the tag manager
Category: Systems
Timestamp: 16-05-2025 17:54:10:845
Function: `anonymous-namespace'::ValidateTagExists
Location: EoCServer\Server\TagSystem.cpp (207)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:009
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id 'b243e39f-1739-42fe-9b2e-4a72475fd603' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
Message: Trying to fetch 'Tag' object with id '4d5da4a7-dd41-4ab9-b08b-2a0a9bc2c7eb' from data container 'Tags' but no such object is found
Category: Systems
Timestamp: 16-05-2025 17:54:11:010
Function: ls::ModdableFilesLoader<class ls::Guid,struct ls::Tag>::GetObjectByKey
Location: GameEngine/ModdableFilesLoader.inl (13)
16 2,154 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist Yesterday at 05:33 PM
I will try this again but didn't help with the fail to launch game last time, as steam still conected and loading direct by passing steam still didn't work either.
16 2,154 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist Yesterday at 05:31 PM
The crashing is a game issue, not sure if it is because i have Windows 10 that is the conflict, but after some looking into the bug report, i think it is a conflict with the game trying to access something that it should not. As i have many other games installed and this only started after the hot fix 31 patch, mind you i did a complete reinstall fresh no mods detected every thing all of it . and after that couldn't even load a new game, as the launcher starts and then just ends. I reverted to an older version patch 7, and loaded and was able to start a new game no problems, but the graphics and such were off, but it loaded, which means it was the patch hot fix. If nothing else, maybe let us load older versions before patched, so i can at least finish my current game. 
16 2,154 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 DemonLordGradim Yesterday at 05:07 PM
i'm in act 1 cross-play with friends and game keeps crashing at the Death Shephard fight also it crashes when you start heading to the creche please fix this
16 2,154 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing ldo58 Yesterday at 04:31 PM
Originally Posted by Staunton
The sfc scan didn't fix the crashes on my machine, although it found and repaired some issues with system files. Good to have this in the toolbox anyway.

Originally Posted by ldo58
Also still no wasy to send crash report. I can fill in a description, but not send it. Only close the form. Hope someone from support reads this forum and that Larian doesn't rely on the volume of crash reports.

With this I had more luck. Yesterday I saw the crash report dialog for the first time and it uploaded my 20-30 collected crash reports from disk and apparently created a ticket for each one of them (they are all the same).

To be fair, I'll add that I'm using WASD and native camera tweaks mod. But they worked fine with patch 8 until hotfix #30 came around (and I simply can't play the game without them anymore).

Any reparations will only be noticeable after a reboot of the PC, but I giess you did that.

I have natve camera mods, not WASD. There was a new version after patch 8 came out, but hotfix didn't seem to disable it after that.
IF both of these stopped working at the same time, it might be worthwhile to check if the native_mods dll was not restored to the original game version.
17 788 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Staunton Yesterday at 03:56 PM
The sfc scan didn't fix the crashes on my machine, although it found and repaired some issues with system files. Good to have this in the toolbox anyway.

Originally Posted by ldo58
Also still no wasy to send crash report. I can fill in a description, but not send it. Only close the form. Hope someone from support reads this forum and that Larian doesn't rely on the volume of crash reports.

With this I had more luck. Yesterday I saw the crash report dialog for the first time and it uploaded my 20-30 collected crash reports from disk and apparently created a ticket for each one of them (they are all the same).

To be fair, I'll add that I'm using WASD and native camera tweaks mod. But they worked fine with patch 8 until hotfix #30 came around (and I simply can't play the game without them anymore).
17 788 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Halycon Styxland Yesterday at 02:57 PM
Originally Posted by Halycon Styxland
The usual really.

GoG has the new patch, however they call it 8.1 when it is 8.2.

And they have no patch 8.1 -> 8.2, so all I can do is download the full game.

Ooops how embarassing.

That really was 8.1 ... they have 8.2 up only NOW.

Also a patch from 8.1. to 8.2, too.
16 2,154 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: BG3 Mechanics that I'd like to see in Future Larian Games Tav'ith'sava Yesterday at 02:13 PM
I sometimes loaded the game with the loading screens disabled (F10) and saw the sun is able to move, so I hoped we may eventually see it linked to short rests. Like, getting from morning to afternoon to evening, or something.
9 451 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Hellfist Yesterday at 01:28 PM
I reverted to older version 7, and got the game to load was horrable with all the graphics but it loaded this makes me think the last patch broke many things in game for players, i run win 10, and think those that run this are having a major issues in running it. keeps refusing to load a fter launch or only does so for a few minurtes with an old game.
16 2,154 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Self-same trial changed after patch 8 ? ldo58 Yesterday at 12:19 PM
I 'm back in Shar's gauntlet and did the self-same trial, for the 4th or 5th or 6th time, I don't remember exactly. But something seemed different.
Shar was always cheating of course. The so-called replicaa's are not humanoid, so they have resistances against certains spells , shoves, and also attack resistances that your party doesn't have.

But now, I also saw a difference in HP. My Tav has 60 HP, the replica had 94.
There was a replica of Astarion. Astarion has the shadow of Menzoberanzan cap, which he used to become invisible. But, he could also attack and immediately become invisible again.
I had 2 characters with "see invisibility", so when he became visible I cast Tasha's laughter on him, he didn't save and ROFL'd but..... became invisible again nevertheless.
Next time he failed the invis savethrow and popped in sight, I shot an arrow, which hit and... after hitting he became invisible again.

It was a weird and somewhatr hopeless fight, but alltogether we finally did get fake Astarion down. Then WE were punished for cheating by Shar.

This is all on "balanced mode" mind you.
0 54 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing ldo58 Yesterday at 12:01 PM
Since my last message, I ran several game sessions of 20 - 30 minutes the past 2 days and didn't have any freeze or crash. (Before it didn't take more than a few minutes to crash)
I can see no trace of a new steam update since then, so I think the SFC scan did the trick.

So you migh try it, it should do no harm. (If you 've never heard of the System File Checker scan, please do look it up in google, so you can double check that it is a real command and not a devious prank from my side. You can never be too paranoid when you're on internet)

In a command prompt issue : SFC /scannow

In my case, after the scan , it displayed the message that it found and repaired corrupted files.

I'm not a windows expert, but when I saw that the error occurred in a c++ runtime library dll,and also noticed that this dll had a creation date on disk of 14/5/2025, I can imagine that one of the latest updates also installed a version of the distributable C++ library, and maybe it creates problems if you already have a version of this library on the PC. The disk scan might have repaired this. But this is a wild guess on my part of course.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Takfloyd Yesterday at 11:53 AM
Originally Posted by GalexMystra
Originally Posted by Takfloyd
Annnnnd still seemingly zero fixes for major PS5 bugs that have been reported for many months and which the devs are aware of according to customer support. Does Larian even care about console players?
The lag on the radials is killing me.
But one fix at a time, hopefully they'll get round to that on the next one.

I don't know about that bug, is it something that came around with recent hotfixes? I haven't dared to update because I heard the hotfixes brought new bugs.

The broken cutscenes throughout the entire game that basically ruin the experience if you don't restart the game every couple hours is my main concern on PS5. It's been one of the most viewed and commented threads on the technical issues forum for half a year now (https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=954931) and heavily reported, but still no fix.

Like everyone in that thread is saying, this is a game-ruining bug that PS5 players are constantly subjected to, it should be the absolute top priority over any and all fixes for the past few patches. It's a whole playerbase that gets the entire experience of the game ruined. And nothing has been done about it, presumably because no one at Larian plays on PS5.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Staunton Yesterday at 10:14 AM
In theory switching back to patch 7 beta in steam could work, but

Originally Posted by notyourneighbor
After this hotfix, my game keeps crashing a few minutes after loading up a save. It happens both when using the Patch 7 beta and on patch 8.

Maybe with a new playthrough? Idk
17 788 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Accessibility for dyslexic people PixelAgora Yesterday at 10:05 AM
I am unsure if this is doable or something that's of any interest to Larian, but I figured I will say it anyway:

I'm dyslexic. Reading unbroken text in most fonts is difficult, as certain letters look very similar to one another, and they confuse me. What this means practically is that, much as I may wish to, I don't tend to read most of the books and notes I pick up on my BG3 journey. It's tiresome, and in an environment that already requires me to expend considerable cognitive energy, I have to pick my battles (sometimes literally - hah).

I'd recently discovered a type of font that's designed for easy legibility for dyslexic people (an example is Open Dyslexic, a free to use font) and it has been a game changer. Letters stay where they should be and I don't have to strain to read. For the first time in my life I can glide my eyes over the text and my brain automatically knows what to do with it.

I am wondering if it would be at all possible to introduce a toggle-able option to change the normal BG3 font (beautiful, mind, and aesthetically pleasing as it may be) to something a bit more dyslexic friendly.

I know this is an extremely long shot. I know this is not something people readily think about, and on the laundry list of accessibility features needed in video games, this is pretty far down. There is also a lot that goes into designing video game UI and I know it's certainly not as simple as clicking a single button. I am putting this out here, however, holding out hope for the fraction of a chance that someone will read this and be inspired to keep us dyslexic people in mind, if not in this project, then maybe the next.

Thank you if you've read this far, and thank you for an amazing game I keep coming back to. Cheers!
0 34 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Hellfist Yesterday at 09:09 AM
Same issue here, after a fresh install will not even load, i have other games on steam and not and they are fine, they did something in the last patch, is there a way to revert the game to before the patch? and load a saved game?
17 788 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: "Invisible" (not really) NPCs/companions Salo Yesterday at 09:05 AM
The team is aware of an issue with NPCs spawning underground and looking into it. I have passed on the information here about the NPCs showing up as invisible, as it could be related!
2 116 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #31 Now Live! Version Number: 4.1.1.6839938 Salo Yesterday at 09:00 AM
Hey all and thank you for your reports, the team is indeed aware of the issue with the lag on the radials and it's under investigation.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Camera rotation with mouse button does not always work 1Sascha Yesterday at 07:16 AM
This happens to me quite often (but not always) after coming out of a vendor's trading screen. Game switches back to normal view and none of my mouse-wheel inputs seem to be registering. Using the F-keys to switch to a different party-member will fix this.

Never seen this one before patch 8, so I'm going to assume it's a relatively new bug/glitch.
4 303 Read More
Baldur's Gate III - General Jump to new posts
Re: Share a picture of your character! Ussnorway Yesterday at 01:24 AM
[Linked Image from gog.com]
after the loss of Shadowheart i struggled to come up with a character worth restarting but the show must go on
1,067 612,776 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: PC Freezing and Game Crashing Hellfist 15/05/25 11:57 PM
I can't get the thing to even start to load now, after i deleted it and tried it will not even load just stops but shows it running in steam, i can try to play and loads the launcher then just quits only error i get is from the steam launcher " externalcrashhandler -stats 0 -modded 1"
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