Re: General feedback from BG3 -> DOS2 new player
Vuthakral
14/10/26 12:13 PM
So, the fact that your character will outright tell the god that such a thing is horrible, that literally every spirit you use it on screams in agony as you delete their literal soul and many interactions with souls that have a "Consume them" option always causing companions to get annoyed at you didn't land? No because I'm not & wasn't playing a heartless bastard, I never consumed the souls of random spirits and even let the very obviously heinous ones go such as magisters & etc. I basically only ever used it on nameless henchmen NPCs, shriekers, and the voidwoken. There's a dialogue option when you go to recruit a companion that lets you ask them to be another option, where they quite literally describe everything each thing does. Hardly. It just says class names & general verbiage like "battlemage", it doesn't fully describe what they're completely capable of. A lot of that knowledge you gain after your first playthrough.
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Balder's Gate 3 Jeopardy
Shadowbart
14/10/26 04:37 AM
"I'll have Fair RNG Not At All Biased for $600 Alex Ken!"
"A wonderful number, it is 0.0009765625."
"What is 'What are the odds of missing 75% hit chance against a minotaur 5 x in a row?' "
"Yes! Pick again."
"I'll have Fair RNG Not At All Biased for $800, Ken!"
"An even better number, it is 0.0084375"
"What is 'What are the odds of a Minotaur missing twice, hitting once, and critting twice in five rolls when I have 19 AC and it needs 11 to hit?' "
"Indeed! Pick again, you're on (an extremely bad) roll!"
"I'll have Fair RNG Not At All Biased for $1000, Ken!"
"The best number ever heard, it is 0.00000823974609375."
"What is "What are the odds of me missing a 75% hit chance 5x, and the minotaur missing twice, hitting once, and critting twice?' "
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Re: I'm not asking for an answer, just if there *is* an answer
Taril
12/10/26 03:20 PM
So with Greater Invis, I can knock your weapon out of your hand. I just can't pick it up. Well, technically Greater Invis lets you do any action with a chance (Based on Stealth skill) to remain invisible. It however, doesn't fix the problem of the nearby Druids having Truesight and being able to see through invisibility (It being "Greater" does not make you any more invisible, you're vulnerable to Truesight like any other form of concealment) Had the Druids not randomly been one of the only entities in the entire game to be given permanent Truesight, then Greater Invisibility (As well as Darkness/Fog) would allow you to pick up the Idol without being detected.
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Re: Honestly, I just want a companion like Minthara
FanatLarian
11/10/26 04:53 PM
Sure, it's obvious that Minthara isn't fully realized. But what I meant was that I want a character of that TYPE, not that level of detail. Divinity is being made bigger and even more detailed right now, and that's why I'm writing down my wishes: it would be cool to have, right from the start, that kind of roleplay — a weakling, a henpecked guy next to a dominant, aristocratic, sexy and cruel woman.
So that disobeying her wishes would cost you dearly and have consequences, and the MC himself wouldn't be respected in camp, dumping every decision on his companions. There's LITERALLY NOTHING like that in games;
if Larian do it, they'll once again be pioneers in a path other studios are afraid to touch, endlessly making the same old chosen ones, heroes saving helpless girls. Deadly boring. What I liked about Minthara is precisely that her character (yes, even if not fully realized) stands out so much against the other female characters in games, where it's either the weak "defenseless girl waiting for a savior" or the "brash mannish woman in the style of Abby".
Characters like Minthara are usually antagonists rather than playable characters, and Larian laid the foundation — the main thing is to develop it further. I'll carry the greatest of the great, Swen Vincke, and his incredibly talented team in my arms!
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"Act 2 extension" looks great.
ldo58
10/10/26 05:58 PM
I just started the new area introduced by the title mod. I'm still in the starting area and am already impressed. It 's not 100% glitch-free or complete, but it looks great so far, the combat is quite challenging, but I find it fantastic that the base game offers the possibility to just add a new "chapter" like this. (Instead of leaving Moonrise towers to arrive immediately on Wyrm's lookout, this mod adds a stretch of land and river between the two, so the party has to travel from Moonrise to Rivington.) It even adds to the storyline. I just found a report from Balthazar, stating that it was problematic to obtain the needed amount of pixies, -- hm, now that you mention it, never thought of that "logistics" -- but that they located a pixie community and a plan to raid them. It looks like BG3 still has a long future, if enough modders are motivated to add stuff like this. Kudo's. https://www.nexusmods.com/baldursgate3/mods/24689
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