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Re: A KEY factor to consider in regards to immersion and gameplay
NorthbyNorth
Yesterday at 04:28 AM
You certainly have limited experience with old houses and generational homes.
My grandparents homes, 150-250 year old houses, were probably typical. Each of them had a big bowl with 20-30 unknown keys of different age and size. In each home there were also a couple of old containers or wardrobes with missing keys, and an occasional severely damaged chest that had experience an attempt to bypass a missing key lock.
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Re: Will this game FINALLY take world simulation to the next level?
NorthbyNorth
Yesterday at 04:14 AM
The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.
Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player. I totally agree! It is possible to make a very realistic game. Day and night cycle, complex scheduling of NPCs, weather with consequences, very tough resource management, realisticly constrained time, very limited capability growth during the game etc. A treat for a small group of players, but I bet a lot on a big turnoff for the vast majority
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Re: Please add German voice acting to the game
Taril
13/07/26 03:50 PM
Voice acting is immensely expensive It's really not. Most of the time Voice Actors are SEVERELY underpaid. Like, we're talking a few HUNDRED dollars to VA a protagonist for an entire game (Not hundreds of thousands or hundreds of millions. But hundreds. Less than $1000). Due to terrible rates (Normally fixed price per session and then only needing a handful of sessions for a reasonable VA that doesn't require lots of retakes) It only becomes expensive when hiring high profile actors who charge obnoxiously high rates (Where you're simply paying for the prestige of their name rather than necessarily any quality as less prolific VA's can still do stellar jobs). The main factor to consider is time. Finding VA's and scheduling them to go to the studio to record their lines. With it being made more awkward due to the timing, as it will have to happen after all the writing is done (Then any rewrites needs you to get the VA's back in to record the new lines and changes).
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Thank you for Barbarian
Aulis Vaara
11/07/26 10:54 AM
I've been playing through as a Berserker Barbarian Dark Urge, and I just have to say "thank you Larian, for the Barbarian". The dialogue options are so good and so much fun.
I can recommend this playthrough to anyone.
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