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It`s 3 glitches with Arabella at grove
Arvin Lundstrom
30/05/26 12:49 AM
Update is that Locke and Komira is conversing with druids about releasing Arabella. They didn`t talk to druids before update, the save arabella quest was triggered when you enter druid chamber and see her. You are supposed to enter sacred pool with going to where the locke, komira and druids cinematic happen facing the druids. Update is elevator at the hollow but you can`t utilize it before you enter sacred pool. But you are able to jump and taking damage from elevator at the hollow to sacred pool. When you go to where Locke and Komira cinematic happen from behind you are teleported to be facing druids where you are supposed to be. This make you able to skip this cinematic and getting quest from Locke and Komira with enter druid chamber before trigger it. Because you don`t get Kagha quest from Locke, Komira and druids cinematic. When you talk to Kagha the conversion is different as before update. The Locke, Komira and Arabella cinematic is different and as before update. You are able to target Arabella before you get too close and the cinematic is triggered in druid chamber. Hitting Arabella with ranged attack make her not smooth fall move to lying pose. She just clip from standing to lying dead with blood. You get the snake killed Arabella quest update but druids attack you which they normally don`t. You are able to pick up humanoids, beasts and monsters that isn`t too heavy compared to companion strength. If you drop Halsin or another corpse or steal idol before you enter druid chamber and Arabella cinematic begin. Dropping beasts you picked up don`t cause this. The druids and tieflings kill themselves outcome is triggered. The druids leave druid chamber to fight tieflings. When you enter druid chamber Arabella is removed. You see blood where Arabella normally spawn but she is gone and spawn nowhere else.
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89
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I got to ancient forge at grymforge in day 2
Arvin Lundstrom
30/05/26 12:23 AM
The chosen companion is female light brown beast tamer forest gnome sage ranger Frida. Frida start with abilities STR 13 DEX 15 CON 11 INT 15 WIS 12 CHA 11. Lae`zel is companion in mind flayer ship but then isn't the time to when you are able to defeat githyanki close mountain pass before update In update version Lae`zel spawn right after Gale, Astorion and join you. The goblin attack close to the gate on tieflings and humans happen with Lae`zel this time. Things is peaceful and enhanced after. You are supposed to go north, enter the grove, talk with them what is happening currently and find things to complete. But there is nothing stopping you from going west to goblin camp, ally yourself with goblins, drows and kill Halsin before you enter the grove. This sequence breaking screw up quests and conversions. I did no more fights after fight close grove entrance to to make it to worg pens. Doing this make you go to level 3 when you reach goblin camp quick from entering area XP. Companions killed Halsin and Lae`zel picked up 1 Halsin. Baldur`s Gate 3 is very flexible with saving progress. You are able to save anytime except during conversions. You are able to load any of many saved status and ongoing events in areas the time you saved. You are able to load saves anytime except during cutscenes. You are able to have infinite saves. If you fail ability check you keep loading save to when you succeed. This make you able to succeed any ability checks that you don`t have to get max roll that`s higher then your modifier max. I utilized detect thoughts INT check with Frida to overcome goblins in blighted village and goblin camp with no fight. Lockpick box items doors and intelligence checks has often succeeded in 1 try. If you don`t kill Halsin, talk to goblin priestess and Minthara you keep actions. I went west close to halfling trader and entered priestess quarters door in goblin camp. I skipped fighting the 2 minotaurs and bulette with jumping. Just Lae`zel had to make it to myconoid colony and other companions fast traveled to waypoint. Sell all items you don`t need in fight, buy, utilize useful items like elixir of hill giant strength and smoke powder bombs. Glut being able to revive the minotaur the temple outpost killed as spore servant ally is useful. Minotaur doesn`t begin with max HP. But when you drop health potions you are able to select them at ground with minotaur and be healed to max HP. I surprised attacked duergar with minotaur at beach. All companions died except Frida. Frida couldn't leave with boat during combat but i fled combat with Gekh duergar alive. I did go to camp, to underdark beach again and saved. Then just Frida and her beast did sail away with boat. You are supposed to kill all duergars at beach before sail with boat but i didn`t need After going to camp and to underdark beach Glut spawn where you are. I failed the duergar boat charisma check many times and did keep hearing no way a mushroom killed Gekh. Get her fellas. With 2 HP i often was defeated immediately when duergar began and hit Frida. When you always succeed ability check if you keep load save i did do so. Duergar think i killed Gek but i didn`t. I anchored sequence breaking at grymforge before i been to and talked to any humanoid and got any quests in the grove. I resurrected Gale, Shadowhearth and Lae`zel at grymforge with Withers. I did collect idol of shar, did make it to ancient forge in grymforge and fought armor enemies in day 2. Before the first mind flayer tadpole guardian cinematic happened. Then my action was spent and i had to end the day.
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79
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Brutal mode mod turns off legendary actions?
Shadowbart
28/05/26 11:16 PM
Installed brutal mod which makes some fun changes to make the game harder. However, it seems to have turned off legendary actions. I set up a custom with all tactician, which normally does legendary actions, but nope. No diamond skin on you know what, no owlbear mate.
Anybody know how this mod interacts with that?
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93
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Hag quick kill glitch
Arvin Lundstrom
28/05/26 06:03 AM
Auntie Ethel appear at grove and you are able to buy things from her. This evil hag has just 6 HP and it appears you are able to stop her evil actions easy and attack. Auntie Ethel drop to 0 HP in 1 hit but doesn`t die and run away. I went to turn based mode and with rat, raven and mage hand hit her 23 times. Rat infected her but didn`t die and disappear after running some distance. You are supposed to go to blighted village, then south and encounter Auntie Ethel, Johl and Demir conversion. Go to goblin camp, then south. Make raven summon alone fly east downwards to putrid bog. Attack gnarled teahouse alone door with beak attack multiple times. The door is destroyed and you see Auntie Ethel in human form and Mayrina in gnarled teahouse. Attack Mayrina or Auntie Ethel alone with beak attack. Auntie Ethel transform to hag form and die immediately. All hag is dead events is triggered. The putrid bog cutscene happen. When you go to Gale, Wyll or another humanoid player it get black. Now Johl and Demir is trying to talk to Auntie Ethel but she are gone. You can`t talk to them. The redcap blood sages isn`t transformed but doesn`t attack you when they see you. They are supposed to attack you after hag Mayrina cinematic in gnarled teahouse. When humanoids enter gnarled teahouse Mayrina saved and angered cinematic happen in wrong area. Auntie Ethel died before she found cure quest thing is displayed. Other Auntie Ethel quests things didn`t have time to be written and you don`t get them. Mayrina walk to the basement and then spawn at her houseband burial. This make you skip the entire brothers cinematic, gnarled teahouse cinematic, redcap blood sages fight, basement puzzles fights and hag fight with Mayrina with burning cage. These glitches is weird. The Auntie Ethel and Mayrina cinematic is triggered when humanoids enter gnarled teahouse. Summons doesn`t trigger cinematics. You can`t attack during cutscene. When Auntie Ethel or Mayrina is attacked in gnarled teahouse not in cutscene. Game doesn`t know what to do panic and make Auntie Ethel get dead status as solution. You are able to do this with any summon that are able to fly. You are likely able to do this with any summons that are able to jump downwards to putrid bog and don`t die when falling. It`s hilarious that at at grove Auntie Ethel doesn`t die when you hit her 23 times but in gnarled teahouse 1 hit kill her.
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101
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Skip Wyll confront Karlach cinematic and other connected glitches
Arvin Lundstrom
28/05/26 05:35 AM
Wyll and Karlach is connected when joining you to playable companion. Wyll appear in grove, join you to find and kill Karlach. He is deceived and Karlach isn't evil which he think. He confront Karlach, learn this and Karlach join. But what happens if you go west to blighted village, north and Karlach join before you talk to Wyll? What will Wyll tell among other tieflings when you already have the monster he wish to kill with you? This possibility isn't displayed. When Karlach has joined Wyll doesn't appear in grove. Does he appear somewhere else or does this remove him permanently? The chosen humanoid which is light brown female gnome ranger black hair in my campaign. If you find and talk to Karlach not with Wyll. Chosen player tell Karlach about Wyll ordered to kill the devil he think she is. Karlach join if you select that in conversion. When you go to camp and to Wyll when playing with Karlach. He react quick but doesn't do any actions or begin cinematic. You are able to do anything with Karlach and Wyll to when you end the day. Karlach is able to attack and pick up 1 Wyll and he doesn't do any actions or begin cinematic. Why doesn't Wyll confront Karlach cinematic begin immediately after you go to camp? The cinematic in camp after end the day is like when Wyll confront Karlach at risen road but not identical. You are able to choose to convince Wyll that Karlach is not evil and Wyll stay. Or not, which make Wyll attack the 4 companions you are playing with. When you kill him it's like when he leave you permanently. Mountain pass githyanki creche areas is act 2 progression. After Karlach join don't end the day. Go to goblin camp, west and enter mountain pass before Wyll confront Karlach cinematic is triggered. Select yes and engine always end day after you enter mountain pass, githyanki creche areas. The Wyll confront Karlach cinematic is skipped and Mizora devil patron cinematic is triggered. Cinematic is as when you convince Wyll that Karlach is good aligned and he get the horns he have long.
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94
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Rolan reveal (possible spoiler)
ldo58
27/05/26 02:25 PM
I accidentally massacred everyone at Last Light Inn. (wrong choice in "welcome" dialogue with Jaheira) Then I had the chance to "talk to the dead" with Rolan. That was interesting. I recommend to do that, if he falls for some reason. Asking his name , he says "Rolan", stressing that it is just Rolan, he has no family name. Asking about his family, he says he has none. You can then ask him about Cal and Lia. He says that they are brother and sister, but that he has no family.
So that was interesting, given Rolan's heavy atttachment to Cal and Lia and his feeling of responsibility towards them, it turns out they are not family in the blood. This could have been worked out further in the story. I guess there was no time to do this.
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88
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