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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Shadow Blade odd behavior - Arabella's vs upcast version 1Sascha 1 hour ago
Originally Posted by Tylo
as indicated by the 2d8 dmg reversion in both scenarios.

On a side note: I'm honestly not that unhappy about the "2d8-only"-thing - combined with Booming Blade, that sword is powerful enough as it is, even with "only" base damage.

Not even sure it was a good idea to make it non-concentration as there don't seem to be any real downsides to this weapon now and even the more powerful "classic" weapons of this class feel a bit like toys compared to it. Yes: It doesn't have a to-hit bonus, no additional benefits and no built-in special attack - and it's not great against enemies who are resistant or even immune to Psychic damage. But IMO its raw damage potential more than makes up for this.
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Baldur's Gate III - General Jump to new posts
Re: Kill two birds with one gnome. Ussnorway 3 hours ago
have you got mods installed?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Missing Audio since Patch 7 Takfloyd Yesterday at 10:23 PM
Then it's not the same bug, but it sucks that there are so many weird audio bugs in the game.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 08:22 PM
Updated the Demon Hunters blog with Part 9: Darkest Before Dawn, Chapter 1. This is the beginning of Part 9! Hope you enjoy.

And now, the Demon Hunters adventure (the fanfic prequel to Baldur's Gate 3: The Afflicted) continues with Demon Hunters 2: Wrath of Demogorgon.

Again, Demon Hunters 2: Wrath of Demogorgon is based on the Out of the Abyss campaign, but it is the second half. There are plenty of original characters and story elements included, so I hope you enjoy.

https://dndemonhunters.blogspot.com/2022/09/demon-hunters-d-5e-fan-fiction.html
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Baldur's Gate III - Modding Jump to new posts
Re: Why there's no attack starting, loop, and attack animation for monk's unbroken fist? Lotus Noctus Yesterday at 07:58 PM
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: patch 8 problems Wdude Yesterday at 05:13 PM
I'm noticing sometimes if I use Alt key to see what items are around me and move the camera around with the Q,E the text jitters.Doesn't always happens but it happens frequently enough.It's just the text that jitters not the game itself.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crash issue - server shutting down QuirkyKitten Yesterday at 02:33 PM
Oh noooo! I'm so sorry! I know that feeling well and I know how much it sucks. I was so pumped when mine started working, but knowing that no more patches are coming, I'm so heartbroken for you that yours broke with this patch! frown
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cross-play PCxPS5 disconnect (patch8) Tylo Yesterday at 02:26 PM
I play on (a good) PC, my son picks up the PS5 and joins my multiplayer game.
Over the course of a 4-6h gaming session, we get random disconnects.

When we do, I (host) become invisible to him (PS5), and I have to completely close the game and reset everything before becoming visible (and joinable) again.
Sometimes just a quit/reload isn't enough, and we have to do it a couple of times until everything re-syncs.

We are on the same network, cabled connections, everything else is working, the game simply disconnects.

During these events, if I go to the multipayer menu on PC, and show online friends, it shows my STEAM friends, not my LARIAN friends, which might be indicative that my Larian account connection is gone. Only quitting/restarting the game brings the larian friends back to my visibility.

I'm planning on taking a more detailed log during my next playing session in a couple of days.

I've opened a bug report with Larian, but I'm curious about others' experience with cross-play. Is it working well for others? are there any faster/less disruptive work-arounds or at least a way to recover faster?
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Baldur's Gate III - General Jump to new posts
EVERYTHING. Violator Yesterday at 02:00 PM
Hello everyone,

I’m new to the forums and have been playing Baldur's Gate for a while now. I love the game and was curious to see if I could crash it. It turned out to be quite the adventure! I collected everything in Acts 1, 2, and 3, then dropped all of it into my camp. I actually managed to crash the game, haha! I got it to load up to 95%. I hope you enjoy my madness!

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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Not able to pick up stacks gold Slimyslime200 Yesterday at 01:41 PM
I've been having an issue where I can't pick up stacks of gold on my singleplayer and multiplayer games for example the gold in the secret room under the paladins of tyr outpost in act 1 so I've been denied potentially important gold early game
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Baldur's Gate III - Latest News Jump to new posts
Re: The Final Patch: New Subclasses, Photo Mode, and Cross-Play - Version Number: 4.1.1.6758295 Ussnorway Yesterday at 09:03 AM
the code for bernard has changed in patch 8 and he now reacts to you dropping an ice trap on him... not that it really matters because you can press turn based mode and double tap him
[Linked Image from gog.com]

if you had another character which can drop one he dies without knowing how
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Baldur's Gate III - General Jump to new posts
Re: One thing I don't understand: patching trade exploits in a game where theft is really easy. Sozz Yesterday at 04:15 AM
No-Brainer has no negative connotation in English as far as I know. Now I'll just put my finger to the side of my nose and away I go Xmas

Though maybe brainer should be fielding this one
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Got Patch 8 working on Steam Proton Linux... (dirty fix) hellgeist Yesterday at 02:52 AM
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Chat Jump to new posts
Interview with Larian CEO Vincke Halycon Styxland 28/04/25 06:43 PM


Unfortunately nothing on what new games will come up.

Still a nice talk.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Patch 8 list of bugs & oddities (April 2025) r1niceboy 28/04/25 03:00 PM
I can't work out what is and isn't working in the patch because I can't even create a character without it glitching badly enough to have me give in. OR I get a CPU temperature spike and the game crashes.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Dealing with Marcus ASAP Tav'ith'sava 28/04/25 11:42 AM
Probably out-of-character for paladins, but I'm curious to hear how it goes!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Screen resolution change not getting stored Arthur Hansen 28/04/25 02:12 AM
Originally Posted by Seiphedias
Strange thing: I checked graphicSettings.lsx (located in C:\Users\<your name>\Documents\Larian Studios\Baldur's Gate 3\) and the manually changed resolution is stored there after I close the game but it does not restart at 2560x1440.


<node id="ConfigEntry">
<attribute id="MapKey" type="FixedString" value="ScreenHeight"/>
<attribute id="Type" type="int32" value="0"/>
<attribute id="Value" type="int32" value="1440"/>
</node>
<node id="ConfigEntry">
<attribute id="MapKey" type="FixedString" value="ScreenWidth"/>
<attribute id="Type" type="int32" value="0"/>
<attribute id="Value" type="int32" value="2560"/>
</node>
I had to do this to get my 1440p settings back. I don't know where Larian has them getting the Aspect Ratio screen resolutions, but my Baldur's gate still don't properly pull up the whole list of Aspect Ratios with their sublist of resolutions. 16:9 just has 720p, 1080p and 2160p. Somehow I have a 256:135 aspect ratio, but no 3:4 or 16:10 listed.

I wonder where those are supposed to be stored for retrieval.
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Baldur's Gate III - General Jump to new posts
Re: For Dove's Wings - BG Fan Comic JPCoutelier 28/04/25 12:11 AM
Originally Posted by Buba68
If can't beat Arun at fisticuffs, slit his throat in his sleep, then.
:P

I'm sure if Shadowheart were there her advice would be along those lines, but I don't think Aerie would go quite that far :P

But rest assured she isn't planning on just taking it until she finally snaps either (like she might have done back in the BG2 days).
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Patch 8 - Merchant exploit(HEXBLADE) Tuco 27/04/25 11:41 PM
Originally Posted by notyourneighbor
Never understood why it matters so much and why Larian always jumps to patch these ASAP.
That's... a singular complaint, given that they are more or less notorious for doing the exact opposite a lot of times.

They've been on record for years saying that they were aware of several exploits (even in their past games) and they never patched them out because (and I quote) "players feel smart when they find out and use these, so this makes the game more fun for them".

If anything I'd love to see them addressing exploits and incorrect mechanical implementations way more often.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mol is STILL bugged. Liarie 27/04/25 07:39 PM
I succeeded the Investigation check when first talking to Doni, so I went down to talk to Mol. She started her countdown, but I was able to escape before she finished.

So I then rescued Mirkon, and went to talk to Doni. He didn't have the "dragon's lair" response, so I just went down there. Mol thanked me for saving Mirkon and then said to come back anytime because I'd been a friend to them.

After that dialogue ended, Mol continued her countdown and the thieflings ran away. When I went back up I was arrested for bothering children.

Back when this game first released there was a mod to fix Mol. Two years later I didn't think I'd have to use it again.

For now I'll just reload and not even speak to Doni before Mirkon tells me to. Ugh, three hours later...
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Uhm...what? Taril 27/04/25 04:04 PM
Paralyzed targets receive gauaranteed criticals from any attack (With 100% hit chance).

If this is the Flind encounter, Flind's attacks will often paralyze targets hit.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Crash on creating muliplayer cross-play lobby/game SLBronkowitz 27/04/25 12:43 AM
I thought I'd fixed it by deleting my Baldur's Gate 3 folder in my AppData/Local/Larian Studios. And it worked. It worked today. Then I exited to eat dinner. Tried to get back into my crossplay session and back to the same old error message. Tried my previous "fix" and it's not working anymore.
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Baldur's Gate III - Modding Jump to new posts
[Help] Female Drow Half-Elf Head emery 26/04/25 11:06 PM
Hello Guys!

I'm trying to come up with a very simple mod to let Drow Female access Female Half-Elfs Heads 02. Im doing this:


Quote
Mod Folder Structure

Create the mod folder with the following structure, directly in the Mods folder:

C:\Users\[NAME]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\FemaleDrowHead\


Inside this folder, create the subfolder Settings to include the configuration file

modsettings.lsx File

Code
<ModSettings>
  <Mod>
    <UUID>e7e84799-039e-40c1-acb0-572657b5ef68</UUID> <Enabled>1</Enabled>
    <Name>FemaleDrowHead</Name>
    <Priority>0</Priority>
  </Mod>
</ModSettings>


Note: This file is now inside the mod folder, preventing the game from overwriting it.

Inside the FemaleDrowHead\Settings\ folder, create the CharacterCreationAppearanceVisuals.lsx file with the following content:

Code
<save>
  <version major="4" minor="0" revision="0" build="0" />
  <region id="CharacterCreationAppearanceVisuals">
    <node id="CharacterCreationAppearanceVisual">
      <attribute id="RaceUUID" value="4f5d1434-5175-4fa9-b7dc-ab24fba37929" /> <attribute id="Gender" value="Female" />
      <attribute id="BodyType" value="0" />
      <attribute id="Slot" value="Head" />
      <attribute id="Index" value="2" /> <attribute id="VisualResourceID" value="89909f69-a144-64a5-dddc-ef1d15b505a0" /> </node>
  </region>
</save>


But It wont work. Anyone could help me with this?
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Baldur's Gate III - Modding Jump to new posts
Re: Patch 8 Mod Impact Reporting Thread Lotus Noctus 26/04/25 08:53 PM
Extremely cumbersome mod installation (load order) with a mix of mod.io & Nexus mods. I have painstakingly put together a party of 6 via Party Limit Begone, because of races and classes etc. one shouldn't have to load too many mods in the individual instances. That's why I only have one race mod (Shardar-Kai), which is required from the start of character creation. So far so good.

The initial party is created and I wanted to load the rest of the up to 100 mods into the savegame as usual. Unfortunately, this no longer works as it did in patch 7. It only loads at 75-83% or instant CTD with load order reset.

Next attempt. Now it's really tedious. One always have to add a single mod, load the savegame and save it again, add the next mod and so on. I've been trying all day. But here too it comes to the CTD with load order reset...

In addition, some mod breaks the bardic casting animation, but I can't locate it, because of the annoying mods reset every time...

I did without ImpUI and all other mods are up to date. The last mods that caused CTD with mod reset were from mod.io that I wanted to add...
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Single micro suttter after saving?patch8 issue or normal? Wdude 26/04/25 06:17 PM
I don't know if it's a ptach 8 thing since last time I played was patch 5 but whenever I f5 quicksave I notice a micro stutter exactly 1 second later.
Is this normal?
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