as indicated by the 2d8 dmg reversion in both scenarios.
On a side note: I'm honestly not that unhappy about the "2d8-only"-thing - combined with Booming Blade, that sword is powerful enough as it is, even with "only" base damage.
Not even sure it was a good idea to make it non-concentration as there don't seem to be any real downsides to this weapon now and even the more powerful "classic" weapons of this class feel a bit like toys compared to it. Yes: It doesn't have a to-hit bonus, no additional benefits and no built-in special attack - and it's not great against enemies who are resistant or even immune to Psychic damage. But IMO its raw damage potential more than makes up for this.
Updated the Demon Hunters blog with Part 9: Darkest Before Dawn, Chapter 1. This is the beginning of Part 9! Hope you enjoy.
And now, the Demon Hunters adventure (the fanfic prequel to Baldur's Gate 3: The Afflicted) continues with Demon Hunters 2: Wrath of Demogorgon.
Again, Demon Hunters 2: Wrath of Demogorgon is based on the Out of the Abyss campaign, but it is the second half. There are plenty of original characters and story elements included, so I hope you enjoy.
I'm noticing sometimes if I use Alt key to see what items are around me and move the camera around with the Q,E the text jitters.Doesn't always happens but it happens frequently enough.It's just the text that jitters not the game itself.
Oh noooo! I'm so sorry! I know that feeling well and I know how much it sucks. I was so pumped when mine started working, but knowing that no more patches are coming, I'm so heartbroken for you that yours broke with this patch!
I play on (a good) PC, my son picks up the PS5 and joins my multiplayer game. Over the course of a 4-6h gaming session, we get random disconnects.
When we do, I (host) become invisible to him (PS5), and I have to completely close the game and reset everything before becoming visible (and joinable) again. Sometimes just a quit/reload isn't enough, and we have to do it a couple of times until everything re-syncs.
We are on the same network, cabled connections, everything else is working, the game simply disconnects.
During these events, if I go to the multipayer menu on PC, and show online friends, it shows my STEAM friends, not my LARIAN friends, which might be indicative that my Larian account connection is gone. Only quitting/restarting the game brings the larian friends back to my visibility.
I'm planning on taking a more detailed log during my next playing session in a couple of days.
I've opened a bug report with Larian, but I'm curious about others' experience with cross-play. Is it working well for others? are there any faster/less disruptive work-arounds or at least a way to recover faster?
I’m new to the forums and have been playing Baldur's Gate for a while now. I love the game and was curious to see if I could crash it. It turned out to be quite the adventure! I collected everything in Acts 1, 2, and 3, then dropped all of it into my camp. I actually managed to crash the game, haha! I got it to load up to 95%. I hope you enjoy my madness!
I've been having an issue where I can't pick up stacks of gold on my singleplayer and multiplayer games for example the gold in the secret room under the paladins of tyr outpost in act 1 so I've been denied potentially important gold early game
the code for bernard has changed in patch 8 and he now reacts to you dropping an ice trap on him... not that it really matters because you can press turn based mode and double tap him
if you had another character which can drop one he dies without knowing how
I can't work out what is and isn't working in the patch because I can't even create a character without it glitching badly enough to have me give in. OR I get a CPU temperature spike and the game crashes.
Strange thing: I checked graphicSettings.lsx (located in C:\Users\<your name>\Documents\Larian Studios\Baldur's Gate 3\) and the manually changed resolution is stored there after I close the game but it does not restart at 2560x1440.
I had to do this to get my 1440p settings back. I don't know where Larian has them getting the Aspect Ratio screen resolutions, but my Baldur's gate still don't properly pull up the whole list of Aspect Ratios with their sublist of resolutions. 16:9 just has 720p, 1080p and 2160p. Somehow I have a 256:135 aspect ratio, but no 3:4 or 16:10 listed.
I wonder where those are supposed to be stored for retrieval.
Never understood why it matters so much and why Larian always jumps to patch these ASAP.
That's... a singular complaint, given that they are more or less notorious for doing the exact opposite a lot of times.
They've been on record for years saying that they were aware of several exploits (even in their past games) and they never patched them out because (and I quote) "players feel smart when they find out and use these, so this makes the game more fun for them".
If anything I'd love to see them addressing exploits and incorrect mechanical implementations way more often.
I succeeded the Investigation check when first talking to Doni, so I went down to talk to Mol. She started her countdown, but I was able to escape before she finished.
So I then rescued Mirkon, and went to talk to Doni. He didn't have the "dragon's lair" response, so I just went down there. Mol thanked me for saving Mirkon and then said to come back anytime because I'd been a friend to them.
After that dialogue ended, Mol continued her countdown and the thieflings ran away. When I went back up I was arrested for bothering children.
Back when this game first released there was a mod to fix Mol. Two years later I didn't think I'd have to use it again.
For now I'll just reload and not even speak to Doni before Mirkon tells me to. Ugh, three hours later...
I thought I'd fixed it by deleting my Baldur's Gate 3 folder in my AppData/Local/Larian Studios. And it worked. It worked today. Then I exited to eat dinner. Tried to get back into my crossplay session and back to the same old error message. Tried my previous "fix" and it's not working anymore.
Extremely cumbersome mod installation (load order) with a mix of mod.io & Nexus mods. I have painstakingly put together a party of 6 via Party Limit Begone, because of races and classes etc. one shouldn't have to load too many mods in the individual instances. That's why I only have one race mod (Shardar-Kai), which is required from the start of character creation. So far so good.
The initial party is created and I wanted to load the rest of the up to 100 mods into the savegame as usual. Unfortunately, this no longer works as it did in patch 7. It only loads at 75-83% or instant CTD with load order reset.
Next attempt. Now it's really tedious. One always have to add a single mod, load the savegame and save it again, add the next mod and so on. I've been trying all day. But here too it comes to the CTD with load order reset...
In addition, some mod breaks the bardic casting animation, but I can't locate it, because of the annoying mods reset every time...
I did without ImpUI and all other mods are up to date. The last mods that caused CTD with mod reset were from mod.io that I wanted to add...
I don't know if it's a ptach 8 thing since last time I played was patch 5 but whenever I f5 quicksave I notice a micro stutter exactly 1 second later. Is this normal?