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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Hornless Wyll - how to get? RagnarokCzD 1 hour ago
You know, now when you mentioned it ...
And i know its not in the game, but i wonder:

Since Wyll is a Warlock ... and since Warlocks can learn to cast Disguise Self at wyll ...
Shouldnt Wyll have option to use this spell to get back his hornless look? O_o

Seems like slight oversight.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Hornless Wyll - how to get? Xenonian 2 hours ago
It was previously possible to use a loophole to keep both Karlach and Wyll without him getting horns, but it involved killing Karlach ( as a party member ) and reviving her after Wyll's encounter with Mizora which is to my understanding fixed and not possible to exploit anymore.


There is however some conditions before this triggers and there might be one painful way to try and see if it actually works to keep Wyll hornless with Karlach in your party;

Before every long rest you do kill Wyll and then just revive him back to your camp ( or party ) the next morning and keep repeating this until you reach Act 2, apparently you can ignore Mizora if she comes roaming to your camp if Wyll is dead. laugh

I would love to hear back if you want to try this odd method.
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Help/Tips/Tricks Jump to new posts
Re: Problem with using lockpicking skill OrcLv3 Yesterday at 07:16 PM
Stand close to the door. Right click to make the cursor change into a key. Left click the door.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Gifts and locations for friendship, nor romance? IvarajSecond Yesterday at 05:38 PM
Such an oversight. I was expecting some sort of retort from Laezel too, especially if you give her something like a rare Githian sword. It's a culturally significant item, after all.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Wyrmway quest bugged - unable to continue D-Parsec Yesterday at 12:28 PM
Hello!

I have several problems with Wyll's quest where you have to visit Ansur, making me unable to finish the quest (I play co-op with a friend). It's the Wyrmway quest where you have to solve the different puzzles in the Wyrmway. We have the paintings (Chamber of Justice), the chessboard (the chamber of strategy), the place where you have to tell who of the three people are too much of a zealot (the chamber of insight) as well as the chamber where you have to keep the torch alive for 5 rounds (the chamber of courge). Out of three of these chambers, there were bugs that we just barely were able to bypass, but when we came to the Ansur battle, there was nothing we could do to progress afterwards. Ok, that's the overview; let me give you some details!

1. When I enter Wyrm's Crossing, everything is unexplored. I'm not sure if this was intended or not, but I have for certain checked the whole map before. When I enter Anur's hideout, where all the challenges are, that's when things start to become buggy. The first fight with the undead is totally OK, but the challenges themselves are not.
2. Chamber of Courage: The elementals are already summoned at the start of the battle with the undead. Usually, you have to get a torch and stay alive for 5 turns. Now we just killed all the elementals together with the undead guardians. When we got the torch, there was no count down timer. We had to reload, make one person invisible, get up to the torch and activate it without aggroing anything. Then the timer started.
3. Chamber of Insight: When we killed the books, we could not interact or read them. We knew which one was evil of the people you needed to kill, so it didn't stop us.
4. Chamber of Strategy: We chess pieces are glitched into each other and stand in weird ways on the chessboard, like turned on their axis a bit, or just clumped together and fused into eachother. We can't interact with the chess pieces (We get a: You can't do that right now or something similar, when we click on them). We checked and you can just destroy the piece that need to be destroyed with lightning, so we did that and it worked.
5. That is three bugs in three chambers. We have now completed all the challenges, only not getting locked out of the quest by sheer luck. That is about to change. We open the door to Ansur's chamber and walk down. The statue of Balduran that guards the last door into his lair looks strange, like there's two statues fised together, but one of them is slightly to the side. This is only visible when you talk to him. We talk to him, he opens the door and there is Ansur, I think. He is laying on a pile of untextured boxes, his body is not moving, but his head is floating in the air. The ghost on Ansur, a dragonborn model with 10 hp, is standing behind him. We enter and there is combat. No cutscenes or dialogue, just a fight with a floating head and a weird skeletal draconic body that's sliding around on the floor. 
6. We could defeat the dragon, but alas. The quest does not continue. No cutscene. There's a few things on the dragon that I take and read, but the quest marker is still on Ansur's body. I can't progress the story, which made my friend very sad since she was romancing Wyll. I go and pick up Baldurian's Helmet that is resting on two untextured blocks. The End.

If there's anything you guys can do to help, I would greatly appreciate it.

What I've tried:
1. To check if it was the mods that were the problem I started the save with all mods disabled. I entered into Ansur's lair and he was still resting on untextured blocks, Ansur's ghost was standing behind him. There was no cutscene when I entered, and after killing him (he didn't come to life, the only thing that moved was his floating head) there was no way to end the quest.
2. I have tried to verify the files.
3. I have removed the mods from the appdata and Larian folders, reinstalled the game. Same thing.
4. I have tried to go back to an earlier save, where I had just started the day (in Elfsong Tavern). I walked to the transition to Wyrm's Crossing, fought all the guards and went down to the Wyrmway. Same problems.

Anyone got any ideas what I might try, or should I cut my losses?

Minecraft Ansur

PS I have opened a ticket to Larian last week, but they seem pretty busy at the moment. I'll poke them later this week.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Hornless Wyll - how to get? Buba68 Yesterday at 11:56 AM
I want Karlach in my team but Hory Willie is an eyesore. Is there any other to keep Wyll hornless than to kill him before every long rest and then rezz in the morning?
I tried the silent treatmnet i.e. not talking with him after recruiting Momma K and thus not learning about an upcoming penance. This delayed Mizora's visit by one night smile
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Chat Jump to new posts
Re: Your hopes for future Larian games ? Halycon Styxland Yesterday at 08:13 AM
Sigh.


Okay, my personal hope:

Since Larian is known to make two new games, one of them being SF, I hope that the SF one will have starship building and starbase building.

No Man's Sky is one of my favorite games of all times, and the base building is one of the major reasons why I like it so much. You can build very simple bases, but also enormously elaborate ones. The big problem with NMS however is that there is no real story. I mean okay, there sort of is one, but its kind of very weak. NMS also has some starship building, but not much.

I really loved the starship building that I saw in videos of people playing Starfield. However the game had so many and so glaring issues in other areas that I was never really interested in buying it. Whats the point of the most elaborate starship builder if you cannot properly travel around in it ? Starfield also allowed to build starbases, but only in a very limited way. Basically you would find a node of resources and build some machinery to exploit that.


Anyway I dont want the game to center around these aspects, but I'd love if it had at least one of the two. It only really matters if it was done well of course.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Face paint bug IN ACT 2! Tav'ith'sava 07/07/25 12:24 PM
Hmm, are you using any mods? I can't remember finding any face-painting kits before hitting Rivington. However, using a soap bar should get rid of the paint as well as any dirt, blood or stench. If you haven't got any, check Waukeen's Rest.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Gifts and locations for friendship, nor romance? Nepheway 07/07/25 07:57 AM
It would be cool if the game let you deepen connections just by hanging out or sharing gifts, like giving Karlach a nice bottle of ale after a tough fight to show you care. Kind of like when I gifted a digital picture frame to someone who loved capturing memories—it wasn’t romantic, just a genuine way to show appreciation.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Shovel as a Storm Sorcerer as of 4th of July 2025 Shadowbart 06/07/25 06:30 PM
I make no claims for other paths on the Internet, some of which are quite old, but this worked.




This gets it as Sorc Tav, using Gale as intermediary. It worked, but I may have goofed not having Gale learn it like any other scroll first, then he'd have it too "according to the Internet". Feel free to experiment.

1. Got the scroll. Did not open the mirror, or talk to it, much less get the Necromancy.
2. Went back to camp
3. Put Gale in party (he was not)
4. Respec me (Tav) to Wiz 1, that is all, don't know if this needs to be done before 5 but there it is.
5. In camp, Gale summons
<< Argh, shit-piddling toe rag!...
(Gale fails an int check, I didn't even notice until I reviewed the dialog, not that I could do anything about it. Something about the stink of sulfur...oh oh, you know what that means! Unless you're Gale. laugh delight devil)
<< Wait, you're not Illy.
>> ...Illy?
<< My master. Tall. Skinny. Prick with ears.
<< So, you're Shovel's master now, fine.
>> Your name is "Shovel"?
<< Master Illy calls me "Shovel". Don't like it? Change it.
>> Shovel is fine.
<< So, what's first, Master? Gutting locals?...
>> Hmmm...Perhaps a bit of light pillaging, with some murder to follow?
<< Yes! Master is more fun than Illy!
<< Illy is so busy, only cares about the book...
>> You have such a way with words.
<< Hehe, good with words. Tell you a secret?
<< Talk to the mirror...

6. Dialog ends, switch to Tav, who is only level 1 wizard.
7. Talk to Shovel, who's still standing there in camp with Gale.
<< Oh, oh, a spellshite! blah blah blah
Dialog ends

Tav now has Shovel as a "Common" spell, can confirm by looking in spellbook under Common tab.

Respec to Sorc, it remains as a common spell.

No mirror, no walking through the mirror, no zone changes, nothing.

Honor mode run, so I'm glad my planning worked out. I tried once before for a sorc but could never get it solved.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: patch 8 problems Wdude 06/07/25 04:29 PM
Wth did they do with patch 8.
dx11 is suddenly more prone to judder/camera hitching
Overall performance of the game has degraded.
Laggy UI, minimap,attack icon
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Face paint bug IN ACT 2! PFlux 06/07/25 04:11 AM
Ok, never bought or used a face paint kit in the game. And halfway through act 2 for some reason now my drow looks like she belongs in the fucking circus. What the hell? How did this happen and how do I fix it?
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
(Spoilers) All the dialogues in which the emphasis is off Strato Incendus 05/07/25 07:02 PM
It's kind of reassuring - and at the same time, concerning - that even a game with production value as high as Baldur's Gate III frequently falls into the trap of voice actors (VAs) emphasising certain lines on the wrong word for the context at hand.

To explain what I mean in general, consider that even a simple sentence like "Why did you buy this book?" changes in meaning drastically, depending on the emphasis:
- WHY did you buy this book? (what's the motivation)
- Why DID you buy this book? (as opposed to not doing it)
- Why did YOU buy this book? (as opposed to anyone else buying it)
- Why did you BUY this book? (instead of stealing it devil )
- Why did you buy THIS book? (instead of any other book)
- Why did you buy this BOOK? (instead of anything else)


Maybe it's just me, but it really detracts from my immersion when I can clearly tell from the subtitles the sentence I'm hearing was supposed to be emphasised differently than the way the VA did. This is even more apparent when the subtitles feature the to-be-emphasised word in italics, but the VAs emphasis is elsewhere.

And in a game as long as BG3, this occurs more often than I would have expected - too often to remember all instances.
Here are just two examples off the top of my head - there are many more, would be interesting to compile them all here. smile


1) Between Shadowheart and Dame Aylin after Shadowheart has saved her:

Shadowheart: "What will happen now?"
Aylin: "Not what will happen. What will you do?"

The VA emphasises this line as "not what WILL happen - what will you DO?"
When the juxtaposition is clearly supposed to highlight Shadowheart's agency, i.e., "not what will HAPPEN - what will you DO?"




2) Dammon at the end, before the final battle, if he is one of your allies:

Dammon: "I'm better at crafting steel than wielding it."

The VA emphasises this line as "I'm better at crafting STEEL than wielding it"; the context would make you expect him to say, "I'm better at CRAFTING steel than wielding it".



In other games, this is even more prevalent: I've heard VAs mispronounce important terms from the setting, and yet, the falsely-pronounced take gets used in the final version of the game. (In the German version of the first Lego Bionicle game, for example, Toa Pohatu at one point pronounces "Turaga", the priests of the setting, as "Taruga" instead.)

In BG3, I've only noticed this problem to a lesser extent when it comes to the fictional languages in the setting - most notably, the gith language, but also some drow terms - as the different VAs couldn't quite seem to agree on how they should be pronounced =D : Some gith will pronounce "ghaik" as written, whereas Lae'zel pronounces it "gaikh". Another notable example is the sentence "Gith'ka tav'kim krash'ht", said by multiple gith characters, but some pronounce the last word like "crush it", with two syllables, whereas Orpheus will only say "krasht", as one syllable.
For drow, it's the word "straj" that features different pronunciations between different characters.


Another pet peeve is characters ignoring even the most apparent grammar of their own language. I doubt the gith language has been developed as far as the Tolkien or Star Trek languages, meaning that you could actually speak it. However, what little grammar has been defined for it is so obvious, even to a new player, that it's really irritating whenever even that simple grammar is being ignored.

Gale when you first talk to him after recruiting Lae'zel: "A githyanki joining our group."

A singular member of the githyanki people would logically have to be a githyank. As the word "githyanki" means "children of gith", githyanki children would consequently be "githyanki yanki" =D.
We even hear the same word stem before, when Lae'zel calls Shadowheart "kainyank". I'd expect an educated man like Gale to know this. :P

Then again, Gale also tells the Dark Urge that memory loss were no symptom of ceremorphosis, at least not according to any book he read on the subject - whereas Lae'zel will say it is, since the parasite takes all of you, "body, mind, and soul".
Perhaps Gale simply isn't as well-read as we're commonly led to believe? laugh

More likely, it's a writing inconsistency similar to Minthara's different recounts on how she got tadpoled: At one time, Minthara claims Orin forced the tadpole into her eye herself; another time, she says Orin merely held her head in place while a mind flayer inserted the tadpole. Of course, you could still count the latter as "Orin implanting the tadpole herself", but it's a very different image than what I for one had in mind when hearing the first version of that story. Thus, it sounds like Minthara outright contradicting her own words.



As far as grammar mistakes are concerned, it's far more immersion-breaking, of course, when githyanki characters themselves forget the grammar of their own language:

Lae'zel at points refers to "the kith'rak" when talking about multiple of them, so it should be "the kith'raki".

I'd expect the same for other gith words ending with "-k", like "istik - istiki", though you will more frequently here "istiks" for the plural. That however I can let slide, assuming the gith are just using common (English) grammar on their own gith loanwords when speaking in common.


Those examples however are of course much less obvious than the falsely placed emphasis in the regular English voice lines in the game.

Given that I'm observing this with some level of frequency even in a game that had as much effort put into it as BG3, I'm suspecting a systematic cause behind it - and I wonder what that might be?

Do the VAs receive the lines they are supposed to record without the context the sentence is said in? I could understand that if the VAs are recording their lines at home, in their own studio, and then just send them in. But with all of the MoCap in BG3, and a director present, shouldn't it be obvious to everyone when the emphasis is off for a given sentence?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac loads but cannot play Silentarius 05/07/25 03:53 PM
I recently upgraded my Mac OS to Monterey 12.7.8, after which I reinstalled BG3 via Steam. Now, when I click on "START" on the Steam page, I get a box which tells me "Verifying "Baldur's Gate 3"; the verification lasts for a very long time (over an hour), and when the bar is full... nothing happens. The Steam Library page suggests that the game is running, but nothing appears on my desktop. The BG symbol also appears on my active bar, but clicking on it does nothing. Rebooting and starting over also does nothing. Any suggestions?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 GrayHex 05/07/25 06:25 AM
I got a very nice response to my support ticket from Larian. I haven’t had a lot of time to play since then, but I couldn’t get the game to crash at all so far with this advice. Let me share the relevant parts:

If you are currently using mods or have used them previously, they may be what is causing this issue. It’s best to double check that all mod files are completely removed. To do so, check the '~/Documents/Larian Studios/Baldur's Gate 3/Mods' folder. Also delete or rename the modsettings.lsx file in the ‘/Baldur's Gate 3/PlayerProfiles/Public’ profile folder (it will be automatically recreated the next time the game is started).

Are you shutting down all non-essential programs before launching the game? Things like anti-virus, firewalls, overlays from graphics tweaking or monitoring programs, as well as chat programs, have all been known to cause issues.

Try lowering the graphics settings and resolution, and switch to Windowed or Fake Fullscreen display mode, to see if that will make a difference. If the monitor refresh rate is higher than 60, try setting an FPS cap in the game options for 60.

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Files...' button. Also in the Local Files tab, click the 'Browse...' button, then exit out of the Steam client and try launching the game directly from the app file in Finder. If you are using the GOG version, in the Galaxy client, select the game, then the settings icon at the top right, beside the Play button and under Manage Installation, select 'Verify / Repair'. That menu is also where you can select 'Show folder' to try starting the game from the app file.

Try browsing to the '~/Documents/Larian Studios/Baldur's Gate 3/LevelCache' folder and delete the contents. A corrupt file there can cause problems when saving or loading, though that is less likely for an intermittent issue.

Try doing a clean boot and then test the game. Start/restart your Mac and hold the Shift key down as soon as the progress bar comes up in the startup window, releasing it after the desktop appears. Alternatively, from the login window, hold the Shift key when you click the Log In button, and release it when you see the Dock.



Disable Steam cloud support either globally or for only this game. For disabling Steam Cloud globally, within the client click on the Steam menu and select Settings, and then Cloud. Or just for this game: go to your Steam library and right click BG3 and select Properties, then switch to the General tab and check the Steam Cloud section. Alternatively, exit out of the Steam client, or Galaxy for the GOG version, and just start the game directly from the executable when required.

For the GOG version, in Galaxy cloud support can also be disabled either globally by clicking on the gear icon in the top left corner and selecting Settings, and then Game Features. Or for this game: with the game selected, click the settings icon at the top right, beside the Play button. Under Manage Installation select 'Configure...' and switch to the Features section. Alternately, exit out of the client and start the game directly from the app container.

Next, try browsing to the '~/Documents/Larian Studios' folder and rename the 'Baldur's Gate 3' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different OSX user account would effectively do the same thing. With Steam running and cloud support enabled, the client would just download the cloud copy of your existing profile. If this is a new install and you don't have any saves, you can just delete the folder, and it doesn't matter if cloud saves are enabled.

After that, see if you can start the game. If so, check that you can start a new game and save/load. If that works and you have any save files, exit and copy a couple from the renamed folder into the newly created profile's /Savegames/Story folder. If that helps, move the rest of the saves over.

If the game still crashes, delete the new Documents BG3 folder and extract the replacement folder from the download below into your '/Documents/Larian Studios' folder, and see if that will let you start the game.

https://www.dropbox.com/scl/fi/o03s...rlkey=4owsvlivvu6mzsz3ig5k3qfc1&dl=1

The graphicSettings.lsx file is set to 1280x720 Windowed mode, Very Low quality preset, which you can change in the options either manually, or by clicking autodetect. See if this gets the game to start.

If the game still crashes, delete the replacement BG3 folder and if you have any saves that you wish to keep, rename the original back again.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Explain this honor mode thing to me! Shadowbart 04/07/25 07:28 PM
I've done this several times on tenacious and never had the explosion, so it was rather shocking.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: patch 8 problems Shadowbart 04/07/25 07:20 PM
The "Server shutting down" and related bugs seem to occur a lot more if you "hit any key to continue", or, later, the continue button, and then alt-tab out to surf for a while while the game slowly loads.

It still happens if you sit there watching the game slowly load, bored out of your gourd, instead of alt-tabbing out, but it's much less consistent and loads properly that way.


This is a pure patch 8 introduction -- An Experienced Alt-Tabber-Outer
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: patch 8 problems JSlimey93 04/07/25 02:28 PM
Just tried to pick the game back up (Series X), but will have to wait for another patch to fix the new issues. Unable to get past the first few combats on Act 1 due to the lag caused by the radial menu.

Its worse when the red glow effect activates for things like extra attack, to the point the game often crashes.

Just wanted to make sure it's on Larian's radar for their next patch fix.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 04/07/25 01:45 PM
Updated BG3 blog. Book 4: Ascension of the Mastermind, Part 4, Chapter 38. Hope you enjoy it.

It is the final book in the Baldur's Gate 3 The Afflicted fan fiction. At last, the Afflicted have arrived at Baldur's Gate, but they quickly learn that there is SO much more going on than the Cult of the Absolute. Numerous schemes, conspiracies, and intrigues quickly entangle them and threaten to enslave or destroy them. Will the Afflicted stay united? Will they survive? Will they overcome? Or will the greatest mastermind succeed and ascend to absolute godhood?

This story is free on the blog site to all who wish to read the Baldur's Gate 3 story using characters I created as the protagonists.

MAJOR SPOILERS if you plan on playing the video game. Hope you enjoy.

https://baldursgate3theafflicted.blogspot.com/2021/08/home.html

Book 4: Ascension of the Mastermind (MAJOR SPOILERS!!! It is highly recommended you play the video game first. This story is based on choices and decisions I made while playing the game as well as on what I thought the characters would do if they weren't restricted by the video game. Also, SPOILERS for the Demon Hunters story as it is the prequel to the Afflicted story. Three of the characters from Demon Hunters - Aelun, Vlynrifane, and Fiovay - are among the main characters of this story. There are other characters from Baldur's Gate 3 that are in Demon Hunters, so the two stories are closely tied together. As before, I will be releasing portions of this story as I complete them, so watch for updates regularly.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Explain this honor mode thing to me! Taril 04/07/25 07:33 AM
None of that sounds Honour Mode related.

Attacking the Strange Ox normally causes it to explode acid everywhere (Usually dealing a bunch of damage) and will aggro the Tieflings (Unless you do it after beating the Goblin Camp when all the Tieflings and other Oxes are lined up at the entrance)

At least from all my experiences, including as far back as before Honour Mode even existed.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Wizards cant change the furure Dawit Kim 04/07/25 06:20 AM
When divination wizards consume 'portent',

they should not use reaction.


portent is just portent

They have no power to change the future.

according to D&D 5e PHB
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Explain this honor mode thing to me! Shadowbart 04/07/25 02:24 AM
I'm playing honor mode, real honor mode, for the second time. The first time I was a fighter. I didn't fail, I just got tired of it.

This time a sorcerer. I'm doing well so far, cleared out the topside of the crypt, did enough to get the quest from Mol, some other stuff, L3 and climbing.

So regarding the strange ox...

I go to buy the ring. From what I saw on YouTube, you park your party well away, send a mage hand to attack it, and it is insta-popped by the ox. You can then go to it, dance around a bit, then it will vendor you the ring.

So I do this, and I've done it half a dozen times before. The mage hand smacks the strange ox, and blam! What looks like a caustic bulb explosion happens, and also hits the other ox and a tiefling screwing around with a flower bed (not the one at the hay) but that is irrelevant because all the tieflings aggro.

I'm ready for failure from mistakes or unexpected stuff, but this is more like the unknown unknowns, since when does a mage hand slapping an ox
port in a caustic bulb explosion?



Maybee...
the mage hand critted, causing the slime monster inside to spill some guts? Never seriously attacked it before. It didn't un-ox.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Did the weight of little buckets of fish and pouches change from 0.2 to 0.4? Shadowbart 03/07/25 02:55 PM
Or is it my imagination? I pick up a few on my travels to put things in to declutter, and was using them because they were lighter than backpacks, which are a pound. Now it seems they are 0.4 and not 0.2 in weight.

Or is it an honor ruleset upgrade?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 kudusch 03/07/25 12:48 PM
I am experiencing the exact same issue! Also on a Mac (MacBook Pro, M4 Pro, 48 GB RAM) and I have completely reset/reinstalled the game, threw away all my old saves and still get these crashes almost every time I interact with an NPC (especially story-related stuff).

Before these crashes became so constant, I managed to finish the game (with just a handful of crashes along the way), so I'm pretty sure the game generally works on my machine/my setup.
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Baldur's Gate III - Modding Jump to new posts
Re: Community Mod Wishlist Bepo78 03/07/25 03:58 AM
LARIAN,APPROVE THE FINAL DREAD OVERLORD UPDATE EARLY AND MY LIFE IS YOURS.
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