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Posted By: DEATHATTHEDOOR More Kult information - 25/06/04 07:59 PM
Yes, a third thread about the game, *yet* it is worth to listen, as I see many ideas I always wanted to see in an RPG.
Another interview and I am turning into a fanatic and if I won't have 3dsmax by then to create a fanpage, I'll shed some innocent blood.

Most of the information comes from Idle Thumbs.

First, the most important thing about Kult: There are [color:"red"]CLOAKS[/color]!

Now this: It seems you won't have to change weapons like shirts: thanks to Attunement, you may literally learn to kick donkey with butterknives. I always thought about this: in most fantasy novels and movies, the heroes always carry the same weapon for the duration of the said book/movie. Then why do I have to change from a +1 sword to a +2 axe to the Slingshot of Many Gherkins?

Then the philosopy: there are no Greater Good or Greater Evil. Everything is more or less in the shades of gray. It's one of the things I liked in George Martin's books.

Another interesting idea may be found in this quote:

Quote
What is the "dreamworld"?

It is a parallel dimension which is only accessible by mages, equivalent to an astral plane. The spirits of the dead linger here, so you can often talk to ghosts and get a different perspective on things.


Lastly: The game is published by Project Three Interactive.
Those who played Jazz Jackrabbit 2 should remember that Project Two was disbaned after they finished working on the game and reformed under P3 <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
Posted By: Kashya Re: More Kult information - 27/06/04 01:40 PM
Thanks for that link Death, I missed that one. The game really does sound promising doesn't it? The more I learn about it, the more I like the sound of it.

I have to stop this though! Because I've done this before. Gotten really excited about a game and almost developed an ulcer from the anticipation, only to have my hopes and expectations severely dashed.

Divine Divinity is the exception, it's one of the few games that lived up to, and fulfilled all my expectations. I really really hope that Kult does too <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Cheers,
Kashya
Posted By: DEATHATTHEDOOR Re: More Kult information - 27/06/04 04:05 PM
Quote
Thanks for that link Death, I missed that one. The game really does sound promising doesn't it? The more I learn about it, the more I like the sound of it.

I have to stop this though! Because I've done this before. Gotten really excited about a game and almost developed an ulcer from the anticipation, only to have my hopes and expectations severely dashed.

Divine Divinity is the exception, it's one of the few games that lived up to, and fulfilled all my expectations. I really really hope that Kult does too <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Cheers,
Kashya


Exactly the same thing here. I've bought many games but only three went beyond my expectations: Arcanum, Dungeon Keeper 2 and Freedom Force (if not for Marvel, *grumble-grumble*).
Each time I get excited about a game, it turns out as crap. Operation Flashpoint and Black & White are no exceptions.
I don't even know what to expect from Kult...
Posted By: LewsTherinKinslayer13 Re: More Kult information - 27/06/04 11:10 PM
Bad news. In Kult, it is, well, it is possible to be, er, killed. By...a bear. BAD BEAR!
Posted By: Kashya Re: More Kult information - 28/06/04 02:15 PM
Hehehe. Thanks LewsTherin, that screenshot gave me a chuckle. I don't think being killed by a bear is so bad though (it reminds me of Baldur's Gate) it just makes the game more interesting <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Cheers,
Kashya

Posted By: Kris Re: More Kult information - 01/07/04 02:37 PM
Hi DeathAtTheDoor,

Thanks very much for the link to a fantastic article at Idle Thumbs. Chris Bateman's words were the most cheering thing I've read about game design in years. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I've been grumbling away on forums for a long time about the need to give the writer(s) more prominence in the team structure that assembles games. It's wonderful to hear him saying so many good things. I hope that some of his ambitions will see the light of day soon.

Game developers badly need to understand that can't just take a bunch of different elements that succeeded in other games and just nail them together any old how. Whether you're making an action thriller no-brainer, or a deeply story driven epic, you still need to understand all the elements of dramatic development and impact that writers of films, plays and books understand.

I remember asking on the early NWN forums why there was no writer listed in the credits for the official campaign. One of the Bioware guys replied that most of the story had been done by member(s) of the general team, and there was nobody who was just the writer. Boy did it show! As one reviewer described it - "generic fantasy drivel".

Consider me a new recruit to the queue for Kult. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

By the way, I think the person in the screen shot may not actually be dead. They may still be bearly alive.... ugh... sorry...
Posted By: DEATHATTHEDOOR Re: More Kult information - 01/07/04 07:17 PM
You are perfectly right there, Kris.

Chris (:D) Bateman's studio designed two wonderful games: Discworld Noir (*The* adventure game) and Ghost Master (an evil altrnative to Sims <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />). I look forward to see Kult in action: I hope it works as expected. In fact, I am sure it will if only the bugs won't spoil the game.
Posted By: Faralas Re: More Kult information - 05/07/04 05:16 PM
Again - "Wow"! I joined IGDA's** writer's forum about a month ago and was pleased to see that writers are 'banding together' to change the way the game industry creates storylines. Long time waiting. I just finished reading Chris Bateman's interview at "Idle Thumbs" and am positively juiced by their new venture. Plus, I scoured the rest of their site - funny stuff. I like his approach of designing the game play to suit the story itself. It's about time someone fired up the bandwagon.

I better get cracking. Looks like a whole new world is waiting for game writers! Yay.


Faralas *no more: <img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> - it's time for: <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />

(editorial note: *ahem* This message originally stated I joined 'IDGN's' writer's site. *cough* WRONG-O, MarySue! <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" /> T'ain't no such place. Musta had a brain fluff. Oops! <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />)

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