Larian Studios
Posted By: SKARDAVNELNATE New Planescape Torment Fixes - 21/04/07 04:04 PM
For the past month I've been editing Planescape Torment fixing bugs I've encountered and those posted on GameFAQs. I've also added several things that were previously unimplemented and come up with a few cheats. I've uploaded it here:

Torment20070421
http://www.megaupload.com/?d=FTY3TRGI

Let me know if there's anything I may have overlooked.
Posted By: MeaCulpa Re: New Planescape Torment Fixes - 21/04/07 06:05 PM
Good stuff, but that is one heck of a dodgy d/load site <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I do not recommend going to that site if you have JavaScripts turned on!
Posted By: AlrikFassbauer Re: New Planescape Torment Fixes - 22/04/07 10:11 AM
If that's serious, then I'd recommend asking an RPG-related site for hosting, like RPGWAtch or RPGDot or so.
Posted By: Dhruin Re: New Planescape Torment Fixes - 22/04/07 10:20 AM
Can you post the fix notes or details on what you changed? How does it vary or compare to Platter's Torment Fix Pack?

http://www.planescape-torment.org/
Posted By: janggut Re: New Planescape Torment Fixes - 24/04/07 01:00 AM
great work, SKARDAVNELNATE. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

i've yet to start my game of PS:T (the cd's are a gift from our dear Plowking) but with some free time next month (i hope), i'll be starting it. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 24/04/07 07:00 PM
The All Inclusive Pack is build up from the Fix Pack and includes files to make it compatible with The Restoration and some of Platter's other mods. I had submitted several fixes to Platter but his site hasn't been updated for so long and he rarely comes to the message board anymore. A while ago I posted the instructions for the changes I made on GameFAQs. Then someone asked for a link and suggested a few places to upload the files. Megaupload seemed simple to use for me so I picked that one. I've been using a public library computer so I haven't been able to check it out that extensively. All the changes are documented in Long List.txt in the download.

This is actually the 4th attempt in as many weeks of adding new stuff and catching my own mistakes. Once it's been tested out by a few people and I'm confident it's finished I'll look into uploading to different places.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 30/04/07 09:09 PM
Update (couldn't edit previous posts)

Torment20070430
http://www.megaupload.com/?d=A14PK6X7

Rake-Chaser was replicating during the Day/Night transition. He now checks for the presence of himself and if confronted with his own existence ends it.
Fixed Dustman Mourner dialog from the Restoration that was causing the screen to shift focus to another speaker.
My Nigh Invincible mod is now more powerful. I added near instant memorization of spells.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 05/05/07 05:50 PM
Update:

Torment20070505
http://www.megaupload.com/?d=N0660ET2

There was a problem with FoR traps. Some portals were making too much noise because they couldn't tell they were already open. Apparently the Die() trigger when used in an override script won't be processed, a single rat kept respawning because this prevented it's stop variable from getting set. I devised a way to make selling rat tails to Phineas go quicker. They will now be sold 1, 5, 10, or 20 at a time determined by how many you have.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 14/05/07 04:28 PM
This is a very minor update.

Torment20070514
http://www.megaupload.com/?d=VOFNKFG5

The doors that destroy their keys will now unlock so they don't get locked open. Not much reason to close doors so I did this with only three of them.
Blade of the Immortal and Modron Cube don't speak but said Talk to Item, they now say Use.
Rat Charm had a weight of 1 but is described as 0.
Posted By: elgi Re: New Planescape Torment Fixes - 15/05/07 01:48 AM
Quote
Good stuff, but that is one heck of a dodgy d/load site <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I do not recommend going to that site if you have JavaScripts turned on!

Why not?
Posted By: MeaCulpa Re: New Planescape Torment Fixes - 15/05/07 04:44 PM
Quote
Quote
Good stuff, but that is one heck of a dodgy d/load site <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I do not recommend going to that site if you have JavaScripts turned on!

Why not?


I wasn't willing to find out when NoScript kept throwing up warnings, I am a little paranoid as far as Internet security goes <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> IOW I dont see the reason for enabling java if the site don't explain what it is for <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 15/05/07 08:22 PM
Why not veiw the page source and see how it's used?
Posted By: elgi Re: New Planescape Torment Fixes - 15/05/07 11:18 PM
Quote
I wasn't willing to find out when NoScript kept throwing up warnings, I am a little paranoid as far as Internet security goes <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> IOW I dont see the reason for enabling java if the site don't explain what it is for <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Well, I use megaupload quite frequently and didn't have a problem so far. I don't know though if that makes you feel any more comfortable. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 23/05/07 05:35 PM
Update:
Torment20070522.zip
http://www.megaupload.com/?d=GIB3NFV7

The Quest section of the journal has a description for the Candlestick quest.
In Able Ponder-Thought's dialog there was an option to research Ravel that didn't do anything and appeared when it shouldn't have.
Found a journal entry for Vaxis' comment about Soego.
Found some different messages to float above the other Ratbone.

I experimented with increasing the amount you can gamble with Gaoha. Unfortunately the game crashed the first two times I tried to talk to him. After that it worked as intended. There were a few times where Near Infinity wouldn't read the file right after an edit and entries were jumbled onto different lines. I managed to finish the file without that happening but there's some problem the first few times the game accesses it. I was going to include it but changed my mind.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 29/09/07 09:14 PM
Update:
Torment20070923.zip
http://www.megaupload.com/?d=FBBVJLHC

I added a text file to explain what the extras do.
Now when you return from getting mazed, from the Player's Tomb, or from the Dream Builder your party members rejoin you and you don't have to go looking for them.
Now you can't accidentally activate the portal out of Carceri and can decide when the go through it. Though to prevent you from triggering it another way or leaving the building I closed a door, locked it, and deactivated the stairs.
I was able to fix the Increased Gambling problem and have added it.
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 03/12/07 09:02 PM
You might want to use some place like Sendspace, Rapidshare, etc. instead.

Megaupload tends to block certain countries and isps, so that could be quite a damper.

Other than that, good job! (Even though I don't play PT.)
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 13/01/08 03:35 PM
Crap... now that I want to play this game, the fix is gone. Does anyone have it? :P
Posted By: Raze Re: New Planescape Torment Fixes - 13/01/08 10:47 PM
I just downloaded it from the megaupload link.
It sounds like you are familiar with the site, but on the first page below the main menu, to the right of the 'MEGAUPLOAD' logo with the arrow, there should be 3 coloured letters you need to enter into a text box (to prevent automated downloading or indexing) before you hit the Download button beside it. At the bottom of that page, below a fair sized Flash banner, should be the file name, size and description for the file.
The next page loads a table comparing the paid and free access features, and after a brief delay (45 second countdown timer), you should be able to download the file.


Or did you mean Platter's patch? Planescape-torment.org appears to be gone, but the 1.37 patch can be downloaded here. There is also a 1.38 patch listed on that page, which may or may not overlap or conflict with Skardavnelnate's fixes.
The only mod I downloaded from Platter's site was one to max HP bonuses on leveling. That is also available here as part of a 'Tweak Pack' (each component can be installed separately).
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 14/01/08 09:01 AM
Well, Singapore is banned by Megaupload so I'd to try some other methods of dling from MU which didn't work.


Thank you, anyways. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Raze Re: New Planescape Torment Fixes - 14/01/08 12:27 PM
Here is a link to the file on Rapidshare. I do not have an account there, so this link will expire if it is not downloaded for 30 days.

EDIT: just to clarify, it is the Torment20070929.zip file that I downloaded from the Megaupload which I then uploaded to Rapidshare as an alternate download location for Raito (or anyone else blocked from Megaupload).
Posted By: AlrikFassbauer Re: New Planescape Torment Fixes - 14/01/08 02:13 PM
Try asking around at RPGWatch, I'm sure someone has it.
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 14/01/08 04:09 PM
Quote
Try asking around at RPGWatch, I'm sure someone has it.


All right, thank you. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Shantara Re: New Planescape Torment Fixes - 15/01/08 02:12 AM
have you ever played planescape torment?

for rpg's, even though it is old, nothing can beat it or hasn't so far. it rocks.

-shan <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 15/01/08 02:29 AM
Quote
have you ever played planescape torment?

for rpg's, even though it is old, nothing can beat it or hasn't so far. it rocks.

-shan <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I played it before but hated it 'cos at that time, I'd forgotten how to RP. :P
Posted By: DrunkenTofu Re: New Planescape Torment Fixes - 15/01/08 02:30 AM
Quote
Here is a link to the file on Rapidshare. I do not have an account there, so this link will expire if it is not downloaded for 30 days.

EDIT: just to clarify, it is the Torment20070929.zip file that I downloaded from the Megaupload which I then uploaded to Rapidshare as an alternate download location for Raito (or anyone else blocked from Megaupload).


Thank you, I am downloading it now. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Raze Re: New Planescape Torment Fixes - 07/02/08 12:10 AM
Below is the Instructions.txt file from Torment20070929.zip.

[/code]
Greetings and welcome to the SKARDAVNELNATE all inclusive pack. This is a set of fixes for Planescape Torment intended to supplement the Fix Pack and/or the Restoration. As well as make them compatible with the other mods that are out. These fixes were devised by me after Playing the game several times and searching around in various elements of it using Near Infinity. As well as seeing what problems others on the board at GameFAQs have run into and finding solutions to those if I can identify the cause.

These are the versions and mods I've worked with: Fix Pack, The Restoration, Gibberlings Three Tweak Pack, Candlestick Quest, Cities Explored, and Tome o' Cheats.
I am not associated with any prior efforts aside from contributions to the Fix Pack and a mention in the Restoration notes. I am not involved in the maintaining of any site.

------------------------------
Useful Links
------------------------------

GameFAQs
http://www.gamefaqs.com

Manual Full Install
http://www.bootstrike.com/Torment/Online/tti2.html

Platter's site with the 1.1 Patch, Fix Pack, and his mods
http://www.planescape-torment.org
[EDIT: Platter's site appears to be gone, but the 1.37 patch can be downloaded here. There is also a 1.38 patch listed on that page, which may or may not overlap or conflict with Skardavnelnate's fixes.]

The Restoration
http://www.sorcerers.net/Games/Torment/index_mods.php

Gibberlings Three Tweak Pack
http://www.gibberlings3.net/readmes/readme-g3PSTweak.html

Infinity Explorer
http://infexp.sourceforge.net

Near Infinity
http://www.idi.ntnu.no/~joh/ni

DLTCEP
http://www.dragonlancetc.com

------------------------------
File Structure
------------------------------

Torment contains files that go in Torment's root folder.
Override 1 contains additional fixes for use after the Fix Pack.
Override 2 contains additional fixes for use after the Restoration.
Extra contains fixes for use after some of Platter's mods, adds compatibility, and has other files intended to make the game easier.
G3 contains edited files for Gibberlings Three Tweak Pack.

This pack is not intended to redistribute previous efforts. This pack contains only the files I've edited myself. If there are any overlaps in file names between one version and another the files included with this pack preserve the changes from the version prior to it and are provided to safely overwrite those files.

------------------------------
Installation
------------------------------

1. Install Planescape Torment.
2. Install the 1.1 patch if using the 4 disc version.
3. Apply the Fix Pack from Platter's site.
4. Copy contents of override 1 from this pack to Torment\override.
5. Optional: Apply the Restoration if desired.
5a. Copy contents of override 2 to Torment\override.
6. Copy Dialog.tlk and quests.ini from this pack to Torment.
7. Optional: Apply additional mods. MaxHP, Dustman Robe, Candlestick Quest, Cities Explored, Tome o' Cheats, Armor, Etc...
7a. Copy appropriate files from Extra.
6. Optional: Copy any other files from Extra you wish to use.
9. Optional: Install the Gibberlings Three Tweak Pack and apply mods if desired.
9a. Copy contents of G3 if used Stacking.

1 comes before 2. 2 is not 1.
The included Dialog.tlk is built up from the Restoration version. Some mods such as Tome o' Cheats and Armor add new strings into Dialog.tlk when they are installed but won't undo any changes.
Gibberlings Three edits the files that are present and doesn't undo the editing already done on them.

------------------------------
History
------------------------------

20070330:
First distribution.

20070409:
Fixed a mistake I made while typing the Restoration Tome o' Cheats file. GLOBAL -> CHEATS
Learned more about WeiDU and realized my previous cross compatibility for Gibberlings Three was redundant. Looked for files that had been skipped instead of for ones that had been overwritten.
Changed installation order
Changed Curst Administration implementation and added a script
Added characters to area 0400
Added characters to area 0700
Added characters to area 0701
Ratcharm and Chaosmen faction problems mentioned on GameFAQs
EAX Silence problem

20070416:
Curst Administration now uses the variable KILL_ATHAR KAPUTZ to keep from replicating each time Upper Curst loads
Added Pendant of Yemeth Quest
Enabled some options that relied on Deionarra_Death_Truth
Removed EAX Silence files that were unnecessary
Some Check Triggers & Actions changes

20070421
Fixed a mistake I made where Kii'na's creature file was selected instead of Kiri's.
Added fix for getting multiple Unfolding Portals and "The Justifiers" by killing Nadilin.
Made Nadilin killable only once.

20070430
Another replication problem, this time Rake-Chaser was getting added by the area script and his own counterpart script during the Day/Night transition. He now checks for the presence of himself and if confronted with his own existence ends it.
Fixed Dustman Mourner dialog
Identified some Gibberlings Three stacking issues
Nigh Invincible is more powerful

20070505
Corrected Nigh Invincible, the previous one possibly interfered with the player's tomb
Added a fix that might help avoid a game crash when triggering a trap in the Fortress of Regrets
Found a rat that kept respawning because a variable failed to set
Portal in the Fortress of Regrets was continuously opening
Located Morte's comment for Kii'na
Collecting rat bounties is less tedious
Candlestick Quest portal was continuously opening

20070514
There were 3 doors that became locked open with no key for them
Blade of the Immortal and Modron Cube now say Use instead of Talk to Item since these items don't speak
Rat Charm weight
Annah's override scripts wouldn't always set

20070522
Added Candlestick quest descriptions
Simplified my change to Annah's dialog
Able Ponder-Thought's dialog now uses a bit to track the 2 conversations about Ravel
Added a journal entry from Vaxis
Changes to Ratbone's script (Pendant of Yemeth)

20070929
Added Extra.txt
Added Party Separations fix
Trias' dialog
Trias Portal
Fixed problems with Increased Gambling and added it under Extra\Gaoha


------------------------------
Details
------------------------------

What this distribution does, the short list:
Candlestick quest descriptions
Sound for Acid Storm spell
Barmy Xaositect Item
Think of Vermin and Disease Control
Unstacked silver rings in Curst
Correct pentagram cursor
Made Lowden more accessible
Unlock Tenement of Thugs doors
Roberta won't wonder off
Fortress trap crash
Hargrimm-healed-you-so-now-you-must-die
Fortress "machine" portal
Lone Rat
Unlock Preparation Room Door
Hermit has Guardian Mantle
Able Ponder-Thought
Setting Annah's script
Sabotage weak spot
Cinder - Corvus confusion
I said farewell, Kii'na
Remember the 8th circle
Petitioner questions
Fell's back room
Kiri who?
Morte's negative decrease
Mourner chant
Annah's sacrifice
Many-As-One gives fighters poor memory
I caused the fire
Sell 1, 5, 10, or 20 rat tails at a time
Sensate privileges
Finam again?
Vaxis journal entry
Chaotic truth with Vhailor
Farewell, farewell, Xachariah
Curst Administration
Deionarra Death
Elyce & company
Many-As-One said I could leave
Morte comments on the Dead Book
Killing Nadilin
Stale Mary's 2 skulls
Not your ordinary thugs
Trias Portal
Barmy Xaositect Factol
Pendant of Yemeth quest
Party Separations
Kiri is more identifiable
Curst Population
Selling skulls
Mourning shift
Candlestick colors
Journal entry duplications
Specialization item availability.
Grammatical and spelling fixes
EAX Silence problem
Several problems identified by Near Infinity
Cross compatibility between various mods
A few cheats

------------------------------
What this distribution does, the Long list:
See Long list.txt

------------------------------
Using Nigh Invincible
------------------------------
Copy the files from Extra\Nigh Invincible to Torment\override.
Turn Part AI on. When your characters are more than 1% injured they'll be fully healed.
TNO doesn't heal in the Player's Tomb. Hostile PCs will not heal.
Get them to a safe distance and stop actions if not taking effect.
Spell casting characters will also memorize their spells if not performing an action.
You can also press X to fully explore the area.
Turn Part AI off to stop effects.

------------------------------
Notes
------------------------------

Area, Creature, and Worldmap require a new game to take effect. Dialog and Scripts can be changed mid game.
Applying .WED files mid game will cause a crash when loading the area it pertains to if that area was previously visited.

------------------------------
Specialist variable
Used for Brimstone Hammer, Backbiter, Runeblade, Tattoo of the Warrior, Tattoo of the Thief, and Tattoo of the Art.

7 12
Fighter n/a 1
Thief n/a 2
Mage n/a 3
Fighter Fighter 4
Thief Thief 5
Mage Mage 6
Thief Fighter 7
Mage Fighter 7
Fighter Thief 8
Mage Thief 8
Fighter Mage 9
Thief Mage 9

Fighter 1 4 7 !0 !2 !3 !5 !6 !8 !9
Thief 2 5 8 !0 !1 !3 !4 !6 !7 !9
Mage 3 6 9 !0 !1 !2 !4 !5 !7 !8

------------------------------
Xero or Xeno Xander:
I was told that Xeno is one of Nihl Xander's ancestors. It looks more like just a spelling error.

StrRef: 6819
I am Nihl Xander, great-grandson of the artificer Xero Xander, engineer, dreamer, creator.

StrRef: 6798
Because my great-grandfather, Xeno Xander, set your face in stone...

StrRef: 6763
You came to my great-grandfather Xero and told him you couldn't dream...
you feel a memory coming on.

StrRef: 6772
The memory of the young artificer Xeno Xander overwhelms the words of his descendant...

StrRef: 6767, 6775
The work on the machine continued when Xero died. My grandmother Nula...

Xero is mentioned 4 times, Xeno only 2, both are referred to as Nihl's great-grandfather. The name even changes between talking about him and having a memory of him. Xeno should be Xero.

------------------------------
Examples of other things to look for with a DLG search.
There are many, many entries with 2 spaces between words instead of one.
"that that"
There are instances where they could say something other than "that" twice. Like "that it was the same gem from Moridor's Box" instead of "that that was the same gem from Moridor's Box". Or "after that when I was betrayed" instead of "after that that I was betrayed".
"be" - overused as a verb
There are spots such as with Sarhava where you could say "I'll start cutting bits of *you* off" instead of "I'll be cutting bits of *you* off".

------------------------------
Questions
------------------------------

Will Infinity Explorer and Near Infinity ever be updated? The About screens don't match what is reported on their sites.

It appears DABLE.DLG in the Restoration was built up from the base version. Why was it done this way? It caused another thing to fix that wasn't addressed. Those included here are built up from the Fix Pack with original functionality added.

What is the purpose in changing Pacify to Armor? Xero Xander could have made more than one. And he must have since he cast one scroll in the memory and you're given another. Plus you can only get it by not wanting to use the Dream Builder?

What is VHELM.ITM? It was included in the Restoration but not mentioned in the notes and I haven't found any references to it.

Why include chitem.log in the Restoration? It has only a list of Marrow-Friend errors.

------------------------------
Questions and Answers
------------------------------

You list several changes that are already included in another effort. Are you taking credit for someone else's work?
This is a result of the order in which I made my enhancements. First I used only the 1.1 patch and Fix Pack. Playing the game, using the tools in Near Infinity, and challenging myself to learn something new. Then I installed the Restoration and edited in my own changes that were overwritten. Sometimes I had enhancements that coincided. Other times my own enhancements are on top of someone else's. Then there are a few where something someone else added needed more work. Where they do coincide I make mention of this and I've documented each change I made to each of the files I've included in this distribution. It's also been my effort to make the other distributions compatible with one another. I'm not associated with certain enhancements and take no credit for devising them. Instead I made observations as to which files overwrote others and edited them so that they have the desired features from several previous versions of that file.

Some spells don't display properly. What can be done about it?
There are 4 ways to correct it with varying results.
1. Use an older driver for your video card. If it's a nVidia card try driver version 61.77.
2. Lower your monitor resolution and in the Torment.ini change Full Screen to 0.
3. Under Video Options enable Software Blitting and Software Transparency.
4. Go to Advanced Display Properties. Under the Troubleshoot tab lower Hardware acceleration to the 3rd notch.
1 and 2 are sort of a hassle. 3 slows the game down. 4 sometimes leaves a pointer trail that can get in the way when reading.

What can be done if the game crashes when loading an area?
Delete the files in Torment\cache. Try entering that area again.

What can be done about error An Assertion failed in D:\Torment\Source\chitin\chdimm.cpp?
Make sure your discs are clean, not dusty or scratched. Copy all CD contents to one directory. Example C:\Torment. Run SETUP.EXE and install the game to the same directory. Edit Torment.ini and change the CD paths under [Alias] to the directory where you copied the discs.

What can be done about error An Assertion failed in F:\Torment\Source\baldur\CVisibility.cpp?
This is likely caused from not starting a new game after applying the Fix Pack then trying to enter either Vrischika's Shoppe or the Apothecary if you've already been there. Remove the 2 .WED file from Torment\override and try again. Note that you should start a new game after modifying certain files to see their effect as well as avoid potential problems.

In the Restoration notes it mentions DCHEATS.DLG. Where is it?
I suppose that's what one gets for making deals with a Fiend. A book that can't be read by its owner. Install Platter's Tome o' Cheats mod. You'll have a working book at the start of the game with Morte's normal dialog. If you want Morte's restored dialog but not start with the book overwrite DMORTE1.DLG from the Restoration. If you want Morte's restored dialog and start with the book overwrite DMORTE1.DLG from Extra\Tome o' Cheats\Restoration. Either way you can safely load your game and the one you bought will also work.

The Gibberlings Three Tweak Pack says the implementation of Explore City Areas differs slightly from Platter's Cities Explored. In what way?
Both versions of the files contain the exact same commands. Only the placement of the Explore() command differs. 1500GUL9.BCS appears to be identical. In the other character scripts Platter placed the Explore() command at the end. Gibberlings Three has this at the beginning. In the area scripts Gibberlings Three continues to use IF OnCreation() THEN RESPONSE #100 Explore(). Instead Platter used IF Exists("Nameless") and !GlobalGT("ARxxxx_Visited","GLOBAL",0) THEN RESPONSE #100 Explore(). Platter's method explores the area only the fist time you enter. The G3 method explores each time so the files could be be added mid game and take effect in areas you've already been to.

The Gibberlings Three Tweak Pack says it shouldn't matter which of the two, or both, you use. How can someone use both Gibberlings Three Explore City Areas and Platter's Cities Explored?
Gibberlings Three edits the files instead of overwriting them with a different version. If you already have the Cities Explored files in the override folder Gibberlings Three will add its commands at the beginning leaving the rest of the file as is. In some files the same set of instructions will appear twice.

Which Explore method did you use?
To remain consistent with the other Cities Explored files I used Platter's method. However I also made 2 mods that can be used in addition to Cities Explored, or as an alternative to it. If you want to reveal the current area, regardless of what area it is or how many times you've been there, I added an explore hotkey to Nigh Invincible. If you don't want to cheat quite that much there is also the Cartographer extra. When using either just have Party AI on and hold down X.

Is there any difference between Gibberlings Three Max HP On Level UP and Platter's Max Hit Points?
Both contain the same information. Gibberlings Three has added a space between most of the lines in each table. I have no idea what difference that makes.

Why are you still reading this? I must have been bored when I wrote it. Go play the game.
1. Sorry, what was that? I was preoccupied with updating my journal.
2. Of course I'm still reading this. I might even devise some enhancements for the game myself.
3. I had other questions in mind.
4. Your unique take on the use of grammar amuses me. By the way, you misused the apostrophe.
5. Lie: By the hells? I would never say any of these previous options.
6. I did one of the previous works. You criticize me a lot.
7. I was waiting to see if you would write anything funny. Guess not.

------------------------------
Special Thanks
------------------------------
Hail Platter, our silent king.
Praise the Tormented, they suffer so that others may die.
Posted By: Qwinn Re: New Planescape Torment Fixes - 10/03/08 10:45 PM
Hello all. Thanks for the work on such a great game.

I have some concerns about installing this mod. For one, it looks to me like it may not be compatible with the five fixes that come with the widely available Fixpack 1.37b beta (a.k.a. 1.38). They both have a couple of files with the same name, and this mod overwrites them. I lack the skills to test if this mod's fixes incorporates those.

Also, and this is more in the lines of a request, I -hate- installing Restoration only to have to tell it to replace dozens of files from the Fixpack, especially when some of the Fixpack files have a more recent date than Restoration files (granted, this mod has nothing to do with that problem, unless it fixes it.) Do the override files integrate the two together? That would be seriously awesome.

Honestly, what I'd love to see is a -single- install that combined Fixpack, Restoration and the fixes provided by this mod, with the individual files touched by two or three of those mods replaced by versions that incorporate all the fixes between them. No more having the same file in two or three different spots and basically having to choose (mostly blind) between fixes. Is there anything blocking such a collection and integration of the various fixpacks out there, such as a naysay from the original authors?

If not that, then maybe WeiDUization of two or three of these mods, such that they can be installed on top of one another.

Qwinn
Posted By: Raze Re: New Planescape Torment Fixes - 11/03/08 05:03 AM
Skardavnelnate has not been around this forum since his last post in this topic. You can try the GameFAQs' Planescape: Torment forum, though.

The files in the 1.37b/1.38 patch for the Silent King and Ornate Box Quest bug fixes are also included in Skardavnelnate's update, so they may conflict. The files for the Optix lens and Ingress's Teeth fixes are not, so they should be safe to install.


A combined fix patch, perhaps with the option of including the more popular mods, would be nice. The only problem I know of with this would be finding someone with the appropriate tools and knowledge to do the work combining the fixes, with few people still playing the game (not much glory to be had).


Check your PM (click 'My Home' in the top menu bar, then 'Received Private Messages').


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 27/03/08 12:27 AM
I noticed my All Inclusive Pack has appeared at bootstrike.com with a link to this topic. I'm working on another update.

I have met Qwinn at the gibberlings3.net forum while there looking for new leads on an enhancement I'm working on.

For now I recommend not using the Fix Pack beta files. The editing doesn't match the description in whatisthis.txt. I attempted to email the author of those descriptions for clarification.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 08/04/08 08:29 PM
Torment20080408.zip
http://www.mediafire.com/?fydotnns9lg

Changes in this update:
The Fiend from Moridor's Box will only appear if you failed Mar's quest earlier by leaving the box somewhere.
When observing pickpocketing techniques 4 dialogs will be interrupted and re-initiated. There may be other places where this is necessary.
I opened a part of AR0901SR.BMP to move the Trias Portal to.
Party Separations when run from area 200 would add Annah even if she hadn't been a party member despite adding a variable check. There are now separate scripts for each condition.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 29/04/08 08:30 PM
I brought back the Fiend from Moridor's box and added an optional alternative in Extra.

Torment20080429.zip
http://www.mediafire.com/?m0spxujmgzd
Posted By: vaxquis Re: New Planescape Torment Fixes - 03/05/08 11:14 PM
SKARDAVNELNATE, how can i contact you? there's no email in the All Inclusive Pack, and you do not respond to my PMs on larian. there are some bugs in yemeth quest; besides, there are some additional improvements/bugfixes that i've done that you could possibly include. i googled your nickname, but i wasn't able to find any contact info.
Posted By: Raze Re: New Planescape Torment Fixes - 03/05/08 11:54 PM

Recently Skardavnelnate has only posted in this forum when updating this topic with a new patch link or information. You can try GameFAQs' Planescape: Torment forum, though, where he has posted in the last couple days. He also mentioned the Gibberlings Three forum earlier in this topic.


Welcome to the forum. wave
Posted By: Gumby Re: New Planescape Torment Fixes - 04/05/08 04:28 PM
Good to know there's still someone out there working on improving this game. up


Originally Posted by Raze


A combined fix patch, perhaps with the option of including the more popular mods, would be nice. The only problem I know of with this would be finding someone with the appropriate tools and knowledge to do the work combining the fixes, with few people still playing the game (not much glory to be had).


The 'Inno Setup' would probably do the trick so the only problem I see is packing the files in the correct order. And the transparent distribution of course.

*waves hand to Raze* Hi! I'm new here too. wave grin

Time to give Torment another spin with these fresh add-ons. thankyou
Posted By: Raze Re: New Planescape Torment Fixes - 04/05/08 09:27 PM

Hopefully Skardavnelnate will have the time, interest and/or help needed to 'finish' the fixes and organize them into one install.


Welcome to the forum. wave
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 06/05/08 11:58 PM
I'm more active at GameFAQs. My email was also posted on the Fix Pack. I did see your PM when I was here last, vaxquis. I just haven't had much time to work on the game lately.

I've been helping Qwinn understand some of the efforts that have come before. He's working on a WeiDu version covering the Fix Pack, All Inclusive Pack, and Restoration. You can see his progress at the G3 forum.

I'm still addressing bugs that people report and will continue to update the All Inclusive Pack parallel with Qwinn's Ultimate Fix Pack.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 23/05/08 09:21 PM
All Inclusive Pack, Torment20080523
http://www.mediafire.com/download.php?d1gmgxuycgx

This time I cleaned up some dialogs with Rakechaser and Lenny. Lenny would boost your thief skills but should only do this the first time you're trained. For some this was causing their Pickpocket to go past 127 and switch to negative if they spent a lot of points on it. For others this means Annah will be harder to upgrade if they relied on being trained twice.

I added the Continue() command to a few of my scripts and rewrote the scripts for the Candlestick portals. I also removed potions from some stores to prevent selling skulls to anyone other than Lothar in The Restoration.
Posted By: SKARDAVNELNATE Re: New Planescape Torment Fixes - 06/06/08 07:01 PM
Torment20080606.zip
http://www.mediafire.com/download.php?1dnoytx2m09

I made some improvements on Able Ponder-Thought and Nihl Xander's dialogs.

Qwinn has finished his mods. You can find them at
http://www.spellholdstudios.net/ie/triple_pst_mod_release_and_a_welcome_to_qwinn

This includes the fixes we're already familiar with and lots of thing he worked on himself with a simpler install procedure. I haven't reviewed his work yet but I know he found several things to work on himself that I haven't.
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