Larian Studios
Posted By: Kigeet Life after DD - 23/04/03 05:47 AM
Just bought Dungeon Siege after finishing DD. Gad, I don't think I can get into it.. the gameplay is so different.. I'm so used to the Diablo-type of gameplay... 3D is so different... anybody else transition from DD to Dungeon Siege? Is there something better out there to move onto? Now if Larian Studios had an expansion pack out already I wouldn't be spending money on other competitor games...
Posted By: Viper Re: Life after DD - 23/04/03 06:42 AM
just wait a bit longer, an announcement about a next project is coming....
Posted By: Winterfox Re: Life after DD - 23/04/03 11:33 AM
Tried Baldur's Gate, Baldur's Gate 2, Icewind Dale, or Planescape: Torment? 2D isometric, just like DD.

*flatly* There's always NWN, of course. It's isometric 3D, partly like Dungeon Siege.
Posted By: Kashya Re: Life after DD - 23/04/03 01:57 PM
Do a search online for 'Dungeon Siege Mods'. Personally, I found the game almost unplayable, until I downloaded some mods for it. I got the 'unlimited summons' mod which allowed my mage to play solo (I PASSIONATELY HATE having to control a party). With this mod my mage could summon as many creatures as she liked (a bit like DD's scorpions) and they won't vanish after a few minutes, but will stick around till they're killed.
There are a heap of mods out there, try a few of them out, they certainly improved gameplay for me. But Dungeon Siege will never be as good as <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> no matter how many mods they make for it.

Cheers <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Hydro Re: Life after DD - 23/04/03 05:12 PM
me too i hate partys.... i like to roleplay 1 guy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> But i dont mind controling parties like in games Final Fantasy and such, where you choose each ones attack but move togather..

DS isnt a good game, I tried forcing myself into playing it but its lame <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Oh well
Posted By: Kigeet Re: Life after DD - 11/05/03 06:23 AM
I'm half-way through Dungeon Siege... just been hacking and slashing all the way... no storyline at all... not like DD. The music and quests and overall gameplay in DD also sets it apart from others... DS is so monotonous...
Posted By: Mandrake Re: Life after DD - 11/05/03 07:13 AM
I love having a party when it is done well. Unfortunatly since Ultima 7 part 1 and 2, that has rarely happened (Though BG2 caught glimpses of its brilliance). DS was a big dissapointment, great engine Gas Powered, but where is the game?.
Posted By: AstralVoyager Re: Life after DD - 11/05/03 08:44 PM
Well, if you like RPGs and also want 2D, I would recommend Baldur's Gate 2 highly.

I know what you mean about DS - what a boring game. A better choice for a 3D game would be NeverWinter Nights, although some people don't like the single player game too much. I enjoyed it personally, and played that before playing DD. 3D is nice in some respects such as being able to zoom and rotate - but to me it really comes down to how engrossing the story is and how fun the game is to play. So, again, I don't think you can go wrong with BG2.

Cheers
Posted By: vongarr Re: Life after DD - 12/05/03 02:41 AM
Im surprised that no one mentioned this...

Fallout, and Fallout 2. The best games ever made for the PC, and the most recent one is 5 years old. That is saying alot, and this comes from a man who has played a many CRPG.

The game is set in a post apocalyptic world, and is a bit slow on the start...But man, do they rock. Brilliant game. Very open ended.

I cannot say enough good things about it.

Posted By: Marmaduke Re: Life after DD - 12/05/03 03:37 AM
Not wanting to sound like an Interplay/Black Isle groupie, you should seriously consider the aforementioned games: Baldur's Gate 2, Fallout 1/2, as well as Icewind Dale and Torment.

It really just depends on your mood and what you feel like playing the next couple weeks.

In a dark, somber mood, feel like everyone's out to get ya? Play Fallout - hell, if you've never played it, play it regardless of mood <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

In a contemplative, mystery-solving, traditional fantasy mood? Baldur's Gate 2's story will draw you in like few others - and has the content to keep you enthused for quite a while - easily twice the game length of Divine Divinity.

Feel like experimenting with being able to build an entire party to your standards but also want to KILL KILL KILL? Icewind Dale 1 and its two expansions will keep you happy. Story-wise, it is far superior to its sequel that came out last year, but being an Icewind game, it has much more 'hack-n-slash' than, say, BG2. Again, it's a traditional fantasy setting.

And, saving the best for last, Planescape: Torment, now discontinued, the best crpg ever made, period. It's story surpasses even BG2's, in my opinion, and that's saying a lot. Get it on ebay if you can't find a copy in the bargain bin for $10 at your local media store.
Posted By: vongarr Re: Life after DD - 12/05/03 03:46 AM
I totally agree with you about Planescape. The only warning I have for the game is the amount of reading that is involved. If you are not able to read alot (and I mean alot) Planescape isnt the game for you. But if you are, few things can get better than it.

Posted By: Egin Re: Life after DD - 12/05/03 11:03 AM
Planescape Torment
...You might wish the game had a more frequent tendency to show-not-tell; however, its combination of great graphics and writing is generally very effective. As such, even though you'll be reading text half the time, you'll rarely feel as if the dialogue interferes with the game's surprisingly quick pacing.
-- Gamespot
Posted By: GoldyLocks Re: Life after DD - 13/05/03 03:22 AM
I played all of the Baldures Gate, Icewind Dale games, Neverwinter, Pool of Radience games and Elder Scrolls. I enjoyed them all because I am old pen and paper D&D freak. Every time I play a new game I think it is the best until I buy another. CRPG makers will be kept in business because of people like us that love to play RPGs. Even if I buy a game that I dont really like I play it any way. I HAVE TO PLAY.
Is there a support group for CRPG addicited people like me? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: mongo Re: Life after DD - 13/05/03 01:10 PM
Isn't this it? The support group that is?
Posted By: Dreamspirit Re: Life after DD - 14/05/03 03:14 PM
Before starting Divine divinity I played Gothic a few bugs but playing as a Mage necromancer once into the game awesome gameplay with some brilliant spells if you try it stick with it for a few hours before passing judgement far far better than your current game dungeon siege this is boooring.
Dream <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
Posted By: diabolus Re: Life after DD - 14/05/03 08:53 PM
Gothic amazed me, i got it like 2 years late because it's one of those overlooked games, but i must say it absolutely beat NWN (single player) and i enjoyed it alot more than Morrowind (morrowind had terrible fighting and lacked -real- NPC interaction). Gothic2
should be out real soon (end of the month i believe)...well the english version..if you're german i guess you played it last year already.

Then there's another sleeper which i find kind of charming, Arx Fatalis. If you remotely liked the Thief series and RPGs you'll prolly enjoy it too. It's very linear though (and 3D) but have a unique playing style for an RPG.
Posted By: Elliot_Kane Re: Life after DD - 15/05/03 01:43 AM
Dungeon Siege has the best engine ever, but unfortunately it's a very poor game.

Planescape: Torment is, as many others have already said, easily the best CRPG ever created.
Posted By: GoldyLocks Re: Life after DD - 15/05/03 04:19 AM
mongo, your right this is just one support group.

Posted By: Egin Re: Life after DD - 15/05/03 07:09 AM
I am thinking to play Newerwinter Nights next. Nice grapics and addon is coming.
Can do you guys rate it?
Posted By: Winterfox Re: Life after DD - 16/05/03 07:06 AM
Neverwinter Nights:

- Do notnotnot even try playing the official module. It stinks to the high heavens from straightforward fedex quests, lame henchmen, lack of challenge, horrible plot, lots of hack'n'slash, to melodramatic voiceacting. Aribeth's voice has problems. There is also some inaccuracies concerning FR canon, and misportrayal of one canon character, although I doubt you'd care.

- The interface is between "bloody godawful" and "mediocre, barely tolerable". Radial menu, my behind. Who came up with it?

- The inventory is equally horrible. Someone must've thought Diablo 2's inventory is cool, and slapped it on NWN. There's not even a button to make them orderly.

- Graphics...? If I'd wanted graphics, I'd be playing Morrowind. Even Dungeon Siege has better. Bioware has a long way to go in making 3D engine.

- The only redeeming quality of NWN is custom-made mods and contents. Ironically, most of the user-made mods and some of the custom contents (new models, for instance) are a lot better than the official one. It saddens me that the professional team is this... pathetic. And they're paid to do it, too. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

If you do pick up NWN, here're some brief reviews of some mods:

- Bone Kenning I: Art of Thanaturge - excellent scripting and a very creative way of henchman-making (collect different bones and different skulls that have different properties to create an undead "thrall"). Good story and concept that encourage neutral/evil alignment, as opposed to the generic, tiresome save-the-world heroism. Also comes with good dialogue and little grammatical mistakes. I was thoroughly awed with it. Medium combat. Short.

- The Witch's Wake: Field of Battle - it is Bioware-made, but a free download. Has many concepts that remind me of PS:T, good story, and a refreshing way of experience point rewarding, i.e., no exp from combat, but only from advancing the story or "roleplaying" your character. Low-power game, about level 1-3. Has original death/respawning. Minimal combat, some roleplaying, original. Short.

- Elegia Eternum - this mod is not for everyone, but it is very much my cup of tea. Has original music and voiceacting (!), and is story-driven to the point that it works more like an interactive novel than a roleplaying game. The story is good and original, however, although it's not something you would replay. It is also unforgettable. Minial combat, minimal roleplaying, original, dark theme. Short.

- An Ancient Heart - very typical adventure/hack'n'slash. The version I played (although there's a new one out, but I can't be bothered to try it) had grammar and spelling that reeked. The only thing it has going, I think, is the death/respawn system. When you die, you land in the Fugue Plains, which is full of other spirits waiting for their patron gods' heralds. (The mod's creator clearly knows about the FR setting beyond BG/NWN/IWD games, which is good.) There's a quest or two involving the afterlife. Maximum combat, so-so roleplaying. Cliched, unoriginal story/theme. No plot twist at all. Bleh. Long.

- Necromancer, Part 1 - Allegiance - Whee! This one's damn good, mechanically and otherwise. The scripting that allows you to raise the dead and obey basic commands shows hard work and finesse, although it's a bit buggy in that sometimes the dead just won't listen to you. You are very much encouraged to be evil, although there are some options for goodie-two-shoes. Equal parts combat and story/roleplaying. I haven't finished it yet, but have enjoyed it greatly so far. Even the battles are diverse in nature, and mages here are actually challenging.

- Foreboding in Sylvani - well, it has cutscenes (in NWN, this requires some advanced scripting, so it, yes, is special). It has some interesting areas with creative uses of placeables and lighting. The quests are so-so. The overall thing is so-so. Quite challenging combat, though. It also "fakes" swimming in certain areas, and has an underwater area.

Take it from me. Don't play the official module unless you're morbidly curious. Save yourself the pain and the despair as you trudge on, hoping that it'll get better at some point (it doesn't). Heck, even the voiceacting in Elegia Eternum is better than the one in the official module, IMO.
Posted By: Egin Re: Life after DD - 16/05/03 07:28 AM
Wow, impressive review! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

Thank you so much Winterfox. I have heard some people saying that NWN was so-so, but now you gave me good reasons why.
I see no sence to play poorly made game, especially knowing that there are so many excellent games around. I will look for something else.
Thanks again.
Posted By: Winterfox Re: Life after DD - 16/05/03 09:42 AM
Thanks for the compliment, and welcome. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Really, though, if you can get it cheaply (although I doubt that...) or a pirated copy (no moral high ground lecture, please; it's gotten tiresome) with serial number, you could try it just for the mods. Would be damn impractical to buy a game for custom contents only.
Posted By: Egin Re: Life after DD - 16/05/03 10:04 AM
I think I'll just wait for that addon and see if there is any progress <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Posted By: Lynn Re: Life after DD - 16/05/03 10:31 AM
Quote
... or a pirated copy (no moral high ground lecture, please; it's gotten tiresome) with serial number...


But still, we don't allow to talk about this in our forum.
Posted By: diabolus Re: Life after DD - 16/05/03 10:38 AM
Lol, i agree there, NWN's single player campaign was horrible. Heck even the "hardcore" NWN fans will probably tell you they never finished it. I only bought it for the Editor. It's amazing what you can create yourself though, even though the Bioware team didn't seem to have the ability to demonstrate what you can do with the editor via the single player campaign. Heck you can probably recreate any other game with custom skills/spells if you want, although i agree Dungeon Siege had a much much better engine, even though i hated the actual gameplay.

Either way i'm willing to go as far as saying NWN is more a "software package" than a game if you got some coding skills. They probably would have done better than to sell it that way and said "oh, just for fun, here's a campaign created with the package". Actually i think that's what it amounted to anyway :P Should've called it "Bioware RPG Creator v1".
Posted By: Winterfox Re: Life after DD - 16/05/03 12:24 PM
Yes, they should've published as, <i>Aurora Engine: The Toolset</i> rather than <i>Neverwinter Nights</i>. Sheesh, "something like BG2", indeed.
Posted By: FrunkHelm Re: Life after DD - 21/05/03 07:20 PM
I recomend u peeps all go out and buy Arcanum- its just one great game
Posted By: Azraell Re: Life after DD - 22/05/03 05:40 AM
Quote
I recomend u peeps all go out and buy Arcanum- its just one great game


Arcanum is (In my opinion) one of the BEST RPG's (Other than PS:Torment).

IT DOES however suffer from beeing released too soon, horrible combat problems. OTHER THAN THAT, BEST.ORIGIONAL.RPG.STORY. ;P

They *tried* to do so much but it failed. *I* still rank DD above Arcanum only in it's depth and much better combat.

I *WOULD* love to see DD2 with the depth of story/history that Arcanum did.

*Pounds that into the DD devs heads* <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Arcanum IS still a damn good RPG. I quite honestly am more looking forward to DD2, with a more origional story. They did a pretty good job with DD1 and now dang it I WANT TO SEE MORE! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Posted By: JaggedJim Re: Life after DD - 22/05/03 08:49 AM
The problem I'm having is that <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is so head-and-shoulders above just about every RPG out there that it's just about impossible to find a game that is as good as <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. Here's hoping Temple of Elemental Evil can live up to the hype.
Posted By: Winterfox Re: Life after DD - 22/05/03 11:07 AM
*snark*

Heh, as far as I am concerned, PS:T is superior to Divine Divinity. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> (So sorry. You have to admit that, in term of story, DD is filled from one end to another with cliches.)
Posted By: Egin Re: Life after DD - 22/05/03 11:23 AM
Agreed. A bit of critics. DD's ending was dissapointing.
Story was ok, but not deep enough to be impressive.
Posted By: Mandrake Re: Life after DD - 22/05/03 11:34 AM
I agree with a review of DD I read that said while its not original, its so familiar its instantly accessible. PS:T will be a tough game to top, playing it was like reading a novel <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Konstantinos Re: Life after DD - 23/05/03 12:43 AM
Wait for the Temple of the Elemental Evil!!!!I hope it will be released this summer. If you like ROLE - PLAYING GAMES try playing Baldur's I and II or Planescape.Gothic and morrowind are quite nice but 3D. If you like ANTIROLE -PLAYING GAMES play Dungeon Siege and especially DIABLO I and II.
Posted By: Marmaduke Re: Life after DD - 23/05/03 06:46 AM
Also, with some luck, Lionheart from Black Isle / Reflexive studios might be released soon enough. It could go either way, but it looks promising nonetheless. The S-P-E-C-I-A-L system should be great to use once again as well.
Posted By: Quezi Re: Life after DD - 24/05/03 09:55 PM
From the start NWN was marketed as basicly a virtual table. One of the big selling points was the ability to acualy play a user made moduel with a group of people and someone on the DM client. NWN connections sets up games.. and if you do those, or some of the better single player mods, its good. All in all i think the game is worth it, simply becaus the fact that its SO easy to make mods means that every day theres a new one comeing out... so you always have SOMETHING new to do. There are some verry good moduels out there, from short 1 hour moduels, to things that last houres, and in development are real 40+ hour long games. And iv always said that if youv got nothing better to do.. the OC is an ok way to kill a few days..

The best way to play dungeon siege is just make everyone into an archer and pass out.. you will eventualy find that you have finished then you can marvel at the pretty graphics and put the game away=P I acualy think the story of its included multiplayer world is better than the single... but i cant for the life of me remember what it was...
Posted By: AlrikFassbauer Re: Life after DD - 25/05/03 12:07 AM
Quote
Lol, i agree there, NWN's single player campaign was horrible. Heck even the "hardcore" NWN fans will probably tell you they never finished it.


I actually know one of them. He's a long-time member of the community there. He bought the english version *very* soon, and told me he was highly disappointed.

I haven't seen him for a while, that's why I even can't remember his name. The only thing I remeber is that he represents an Dark Elf in the community.
Posted By: Winterfox Re: Life after DD - 25/05/03 05:49 AM
Quote
The best way to play dungeon siege is just make everyone into an archer and pass out.. you will eventualy find that you have finished then you can marvel at the pretty graphics and put the game away=P


That's sadly accurate. I only played the demo, and I was all but falling asleep. Oh, wait, the game's quite interactive, really. You have to hit a key or two to make the characters drink potions!
Posted By: Azraell Re: Life after DD - 25/05/03 06:18 AM
The ONE THING DS did that was revolutionary to RPG's was the "streaming" game. My gawd NO LOADING was one of the best things I have ever witnessed in a game.

OK other than there was NO STORY *cough* but it was designed as a RTS RGP game. And in that aspect, they did well.

my 2P

<img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Posted By: Duquesne Re: Life after DD - 29/05/03 03:31 PM
MBoard Newbie says Hi, <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

I enjoyed both NWN and DS a great deal and have played the single player versions of both several times (3 for NWN and 5 for DS). DS was huge fun for Lan games and got some of my fellow gamers off of UT2k3 and Q3 for something a bit diff for a while, one of them in turn got me off DS and NWN onto DD - stout fella.

I got my copy of DD a week ago and since being very familiar with both NWN and DS I found the control system for DD a real pain to begin with, It is now almost second nature though and I am totally engrossed. I just wish I had the time to play more!

DQ.
Posted By: AxisSunsoar Re: Life after DD - 29/05/03 06:27 PM
*sigh* My only sadness is that so many people analize the games they play so strictly. While i guess this is everyone's right it saddens me to see so many people knock NWN.....I thoroughly enjoyed the game and found that playing it was great fun. I have played many many many games including BG1 with expansion, BG2 with expansion, Icewind Dale 1 & 2, PST, DS, Diablo 1 & 2 with expansion, and many many more and have found that each game was worth every cent for what they were intended to be. DD is one of the best up there in my opinion with PST which i think most people agree on. I would just like to see people play the games and simply enjoy them for the hours of entertainment that they provide.

Maybe I am easy to please who knows, I just would like to say that for viewing and gaming pleasure I found NWN to be one of the best and with the game enabling people to create mods, they have enabled the creators of the game to see what people have created and gain new ideas which I envision will create great things in the future in gaming for us all. NWN set a new standard in some aspects which will kickstart a new era in RPG gaming which I eagerly await.

Good gaming to you all and I can't wait to see what the next era of games brings to us.

Axis <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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