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Posted By: jared home base - 27/06/03 01:09 AM
hey!

where's the best place to make a homebase or HQ for a character? i'm currently holed up in george's house in aleroth. i want to move to as magicana to be near those merchants but i can't find a house that i can sleep on. there's an empty house there but my character doesn't want to sleep there, saying something bout the owner of the house finding him there and somesuch.

any suggestions?
Posted By: LewsTherinKinslayer13 Re: home base - 27/06/03 01:16 AM
in my game, th best place for a home base is in the assassins guild (empty)guild rooms. its a palace under ground, too bad to clear it, u have to be like level 25. i'm using it, or jorams celler, really big, bigger then georgias shanntie, unless u cleared the boxes.
Posted By: Barta Re: home base - 27/06/03 01:38 AM
You do not need a bed to sleep.
You can take a pillar and a blanket in your inventory, and then you can sleep anywhere.
The best HQ for me is near a teleporter.
Leave one of the ancient pyramid near the teleporter and you can come back easyly with the other one.
Posted By: LewsTherinKinslayer13 Re: home base - 27/06/03 03:04 AM
huh? u can't use a pillow, and what plankets r there??? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" /> <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
Posted By: DEATHATTHEDOOR Re: home base - 27/06/03 04:07 AM
So THAT what are the pillow n' blankets are for!
I remember I saw one pillow in that elf's house at the beginning.
And blankets... Everyone has them <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
Still I will look for a cool place to store goods <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
Posted By: Logan Re: home base - 27/06/03 04:15 AM
I cleared out the assassin's guild at level 17 <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. So far this is my favorite place to sleep and store my goods.
Posted By: LewsTherinKinslayer13 Re: home base - 27/06/03 04:17 AM
the assassins guild is just so big, its real nice. at level17 huh, well ,u must have had weird stats. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Posted By: Logan Re: home base - 27/06/03 04:32 AM
Actually it's thanks to my Claymore of Poison. I found it in a small cave south of the Merchant's Area.

Damage 46-75
+80 to vitality
+15 to chance to hit
Poison Damage(2)
Stun(2)
Posted By: LewsTherinKinslayer13 Re: home base - 27/06/03 04:36 AM
ah, in the Lich's cave. nice swrod though. i once got a Lions Claymore of divinity, that didn't seem grate, but was worth 75k all fixed up. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> nice swrod though. about the same as the royal sword or blade of chaos.
Posted By: Merc101 Re: home base - 27/06/03 11:33 AM
I use the "Cursed Abbey". Nice and quiet with lots of room. Also next to a teleporter for those quick shopping trips.

Bill <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Rose Re: home base - 27/06/03 04:12 PM
The Cursed Abbey is a little creepy though. Wouldn't you have nightmares? :0 I personally prefer sleeping right in a Merchant's house, like the Man of Magic Charms Kistindalis, so I don't have to waste time and can get right to the selling. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Merc101 Re: home base - 27/06/03 04:49 PM
Yea, but just think of the quiet. No noisy neighbors with the exception of an occasional corpse or zombie. But does make entertaining a little hard! <img src="/ubbthreads/images/graemlins/party.gif" alt="" />

Bill
Posted By: Lendrik Re: home base - 27/06/03 05:54 PM
But after you remove the Abbey's curse, no more zombies or corpses. When I did that, I also lit up all the torches in the Abbey, making it a cozy place to stay. There are so many rooms with beds, I thought of opening a hostel for the victims of orc raids. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Posted By: Jurak Re: home base - 27/06/03 05:56 PM
i use the nice grassy knoll around the Ars tele station....lots of room to spread things out..... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
i'll show it in the pics page.....or would that be <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> for pics....
do we need a screenshot page where you can link to
your fav shots or questionable areas in the game? or would that be a waste of another page? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: Womble Re: home base - 27/06/03 06:01 PM
Plenty pages wasted round here already.... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: AlrikFassbauer Re: home base - 27/06/03 07:10 PM
I think / believe there won't be anymore nightmares in the Abbey - since the curse has been taken from it.

What a relief ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Posted By: jared Re: home base - 28/06/03 02:08 AM
won't the merchants get picky when you drop your items on inside their house? i'm thinking of setting up my new HQ at the blacksmith's(geoff(?) house only thing is the door is always locked. and he might think that the items i painstakingly stockpiled is his. and how the hell can you steal from the guy? i tried putting 4 points into pickpocketing just to get the key from him but it didn't work, tried it a couple of times thinking my luck must be low then, yet always catch me.
Posted By: Raze Re: home base - 28/06/03 02:33 AM
Blake did not mind me leaving a couple chests of loot in his store (in case he offered a spell book). Leave a teleporter stone in the black smith's house, and teleport in after he leaves and locks the door. You can also put a container in your inventory, open it, then drag and drop things into it. This is not considered stealing <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> even when you walk away, though removing the items from the chest the first time is considered stealing, so make sure you are alone if you try this.
Posted By: DEATHATTHEDOOR Re: home base - 28/06/03 03:36 AM
Quote
Blake did not mind me leaving a couple chests of loot in his store (in case he offered a spell book). Leave a teleporter stone in the black smith's house, and teleport in after he leaves and locks the door.

Tried that before but the bugger doesn't seem to leave when the stone is inside his house!

Is there any way to make a bed I can carry arround?
Posted By: Raze Re: home base - 28/06/03 03:58 AM
Do you have to leave the stone in one of the back rooms, maybe? I used the container in the inventory method to loot the shop, but others have used a teleporter stone to get in.

There is a portable bed in the house north of the cursed Abbey, or you can combine two piles of straw in your inventory (ALCHEMY SPOILER THREAD + items that can be combined).
Posted By: Jurak Re: home base - 28/06/03 04:32 AM
i think deathathedoor is referring to Geoff, cuz he never leaves anymore...if the tele stone is in his house....do you have to put it in the back room or what?........ <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Posted By: DEATHATTHEDOOR Re: home base - 28/06/03 08:05 PM
Of course I was reffering to Geoff, wasn't the question about it?
Portable bed? gotta look for it, because I cannot combine straw in my inventory.
Posted By: LewsTherinKinslayer13 Re: home base - 28/06/03 08:09 PM
you put the stones in the back of his shop, like his bed.
Posted By: Raze Re: home base - 28/06/03 08:43 PM
IIRC, to combine straw you click on one pile to un-bundle it, and then drop a bundled pile of straw on it to make a hay bed. The portable bed is more convenient, though.
Posted By: DEATHATTHEDOOR Re: home base - 29/06/03 04:08 AM
Figured out about the straw bed. Still the house you mentioned is locked (if it is the house you mentioned after all, it's just at the north of the abbey). Is there a key or I should try to pick the lock? Also, can someone tell me how to use lockpicks?
Posted By: Raze Re: home base - 29/06/03 05:35 AM
Check the hay stack in front of the house....
To use lockpicks, you just need to have them in your inventory. After learning the Lockpick skill and making it active, right click somewhere, then left click on the door/chest you wish to unlock/lock. If successful, a regular lockpick will be removed from your inventory (Finnigan's magic lockpicks are unbreakable).
Posted By: HandEFood Re: home base - 29/06/03 11:19 PM
To raid Geoff's shop, leave a teleporter stone outside Geoff's shop and ask him to see his wares so that he opens the door. Take the Ars Magicana teleporter pad to Verdistis and use the teleporter stone to return. Geoff's door will still be open with Geoff standing outside. Yay freebies!
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