Larian Studios
Posted By: agrash So: warrior, mage or archer? - 26/01/10 09:07 PM
I played the demo for a bit and i went with a regular plain old warrior like i usualy do, but i'm wondering that perhaps its better to choose another class since my attacks were so weak against foes while the archer for example was a bit overpowerd against those summoned goblins. And the mage was somewhere in between from what i could tell.


So as i have picked up the game yesterday: is the game hard/fun being a warrior or should i choose a mage this time since he has a little of both. Or should i combine specializations (full warrior with some mage spells) but my experience tell's me that that isn't usually a good path in rpg's

Or is the game a little hard in the beginning like the gothic games, risen & perhaps even dragon age & drakensang


And one more thing about the mage, so from what i could tell from the beginning is that the mage uses his melee more then his magic or does that changes somewhere later on?
Posted By: Zomgnome Re: So: warrior, mage or archer? - 26/01/10 09:45 PM
I found the difficulty to be very much like Risen. If you know what ur doing, the game can get very easy, but if your not familiar with the games secrets\ mechanics, it can be pretty darn hard. Risen however is a bit more balanced, D2 has by far the strangest balance I've seen lately, which makes it hard during some levels (you can't avoid it, in some early levels\ sections the game can be pretty hard), but it can also get very easy after those parts.

The class system is a lot like Fabels "open jack of all trades" one, which I simply love. Combining the trees is ultimately the best way to go, choosing the right skills that will support ur other skills and judging how useful they are. But you don't have to combine if you dont want to, theres nothing wrong with pure mage\ warrior (don't try pure priest thou, and be warned pure ranger might be a bit harder but it depends). The game might be a bit tough if your not going to read some basic skill explanations in a guide or something, but you'll probably do fine, remember just that the game is hard generally.

If you go pure warrior nothing bad will happen. Game will be hard at first and during some sections (unavoidable unless you know where you should train first), but ultimately you will get op at some point and should never have a real problem fighting off enemies. IMHO A warrior-mage combinatin however is actually the best one , this is the one I do on my current playtrough, but it might just be the fact that I'm more experience with the game and know how to do things.

NOTE: Explosive arrow is perhaps the only good skill in the ranger tree, but it might very well be one of the best in the game, so don't be affraid to go this path. As a warrior you'll get thousand strikes, which is also very good, but not an aoe, has a longer CD, and eats A LOT of MP... I recommend reading about the game skills in a FAQ like this one http://www.gamefaqs.com/computer/doswin/file/952260/58701 if you care about this stuff, but even if you don't nothing bad will happened. Maybe a bit frustration smile

*gameplay* *spoiler*
You can actually reassign your talents later on in the game, so don't worry about it to much.
Posted By: Raze Re: So: warrior, mage or archer? - 27/01/10 12:12 AM

I didn't have any trouble at the start playing a warrior. Currently I am dual wielding axes as my main attack method, but tend to explore with a bow readied; a bow is the easiest way to break barrels/crates for loot, and it can be handy to start off combat (especially against melee opponents). Rush Attack can be great for melee characters to be able to get to mages or archers quickly, but if you jump into the middle of a group of archers and mages, you could end up in worse shape than if you had let them come to you.

On level 2 I didn't do much damage with the first bow or two I found, but could use it to provoke goblins so that hopefully only a couple out of a group would come after me. More often than not more would come, but at least they would be spread out a bit (presumably Ranger Stealth would allow you to pull single opponents out of groups better, depending on their sight range, but I have not tried it yet)


Character Optimization


Welcome to the forum. wave
Posted By: Shocker Re: So: warrior, mage or archer? - 27/01/10 05:45 AM
explosive arrows, magic blast, summon demon, destruction all very help full
Posted By: ACSS Re: So: warrior, mage or archer? - 27/01/10 10:23 AM
From what I experienced from both warrior and ranger, I feel that warrior might be a more stronger during final stages. I finish my 1st run through with a pure critical dual wield warrior build, and he basically is invincible during the final battle. He can kill the final boss with 1 thousand strike, and yes thousand strike now does have aoe effect, small aoe effect. Even his normal damage is quite effective, basically dealing 400+ to 500+ aoe damage per slash, where critical damage can reach around 1.1k+. I had try to alter the skill and slap a bow with him, reseted his skills to ranger, and found it not as effective while as warrior. The bow is 1 of issue with the damage as I dont have very good bow with me to try it out during that time. But in term of normal damage output, I feel the warrior should be better, as he can do aoe damage even with normal attack. Beside I find speed of bow is indeed slower compare to hack and slash of melee weapons.

Currently I playing as pure ranger in my second run and find it quite ok. The play style will be totally opposite to what I had with my warrior, as she just cant charge like a bull into horde of mobs and survive easily, especially during boss fight. A lot of evading and move around needed to be done. And explosive arrow is the only aoe skills which ranger has, since splitting arrows is not effective while using it as aoe. But splitting arrows wont be bad if you use it as a single target skill, only use on target which able to approach you in melee range and you will see its power, especially when the attack crits.

No matter which class you go, during early stages, majority will use bow to survive, as its an effective pulling tool. When your level start growing and getting better gears and skills, you will eventually use it a lot less then.
Posted By: virumor Re: So: warrior, mage or archer? - 27/01/10 11:46 AM
Mage is strongest class, hands down.

Level 15 Magic blast + level 5 destruction + level 5 way of the battlemage = ~8000 damage to a single target.

I love playing a warrior, but it's just not effective enough.
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 27/01/10 12:54 PM
You want full mage without those silly weapons who can destroy army with his will.Well I am sugesting you to find my guide"ULTIMATE MAGE GUIDE"and see for yourself.
and yes beginig is pretty hard
Posted By: agrash Re: So: warrior, mage or archer? - 27/01/10 07:33 PM
Allrighty then, thx for the replies everyone.
I guess my fear being a warrior was a bit exaggerated
I think i'll go with a warrior that specialises in dual wielding like i usually do and then invest in some mage skills later on. I just have to be carefull of everything that move's in the beginning just like in risen or the gothic games in general.

One more thing however:
How many hours approx. will it take to fully complete the game. I mean doing all the side quests and stuff. That is at least if they are interesting hower and not like some of bioware's mass effect 1 & dragon age's quests
Posted By: Stabbey Re: So: warrior, mage or archer? - 27/01/10 08:09 PM
I got a +1 Magic Missile belt and a +1 Magic Blast Bracelet, and that combination provides devastating damage to enemies the ame level as I am, it's like a one-hit kill most of the time.
Posted By: agrash Re: So: warrior, mage or archer? - 29/01/10 06:19 PM
Originally Posted by agrash

One more thing however:
How many hours approx. will it take to fully complete the game. I mean doing all the side quests and stuff. That is at least if they are interesting hower and not like some of bioware's mass effect 1 & dragon age's quests


So anyone have a idea about this?
I'm asking since i work 6 full days a week and with mass effect 2, venetica and other interesting non rpg's coming out in februari..
Posted By: Zomgnome Re: So: warrior, mage or archer? - 29/01/10 06:29 PM
Its very long, even if you don't aim for "100% finish". Most reviews say 40-60 hours, don't know how accurate that is since there is no timer (or is there?) in game.

BTW, don't make the mistakes of investing in VIT or SPIRIT too much. Many do it beacouse its hard early so they think they need more of those, but later on you'll get so many items with bonuses for MP and HP that VIT and SPIRIT are not needed anymore, I say pushing both to around 15-18 should be enough, but I'm not sure.
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 29/01/10 11:33 PM
Originally Posted by Zomgnome
Its very long, even if you don't aim for "100% finish". Most reviews say 40-60 hours, don't know how accurate that is since there is no timer (or is there?) in game.

BTW, don't make the mistakes of investing in VIT or SPIRIT too much. Many do it beacouse its hard early so they think they need more of those, but later on you'll get so many items with bonuses for MP and HP that VIT and SPIRIT are not needed anymore, I say pushing both to around 15-18 should be enough, but I'm not sure.

No I find spirit to be essential if you aim for mage
Posted By: agrash Re: So: warrior, mage or archer? - 30/01/10 12:02 PM
Originally Posted by Zomgnome
Its very long, even if you don't aim for "100% finish". Most reviews say 40-60 hours, don't know how accurate that is since there is no timer (or is there?) in game.


Thats why xfire is handy ^^
alltough most newly released game will take a couple of weeks before they can also track it and sometime the hours a bit off but i use it quite frequently since i registered
http://www.xfire.com/profile/agrash/


Originally Posted by Zomgnome

BTW, don't make the mistakes of investing in VIT or SPIRIT too much. Many do it beacouse its hard early so they think they need more of those, but later on you'll get so many items with bonuses for MP and HP that VIT and SPIRIT are not needed anymore, I say pushing both to around 15-18 should be enough, but I'm not sure.

Hmm for the moment ive just added all my points to strenght and vitality since i'm a warrior but i'll keep that in mind
Posted By: Zomgnome Re: So: warrior, mage or archer? - 30/01/10 12:10 PM
Originally Posted by Raven.rpg
Originally Posted by Zomgnome
Its very long, even if you don't aim for "100% finish". Most reviews say 40-60 hours, don't know how accurate that is since there is no timer (or is there?) in game.

BTW, don't make the mistakes of investing in VIT or SPIRIT too much. Many do it beacouse its hard early so they think they need more of those, but later on you'll get so many items with bonuses for MP and HP that VIT and SPIRIT are not needed anymore, I say pushing both to around 15-18 should be enough, but I'm not sure.

No I find spirit to be essential if you aim for mage
As a mage you can put 5 points into mana efficiency and ur good to go, magic missile which is the main attack doesn't even cost much mana anyway smile
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 30/01/10 02:08 PM
Originally Posted by Zomgnome
Originally Posted by Raven.rpg
Originally Posted by Zomgnome
Its very long, even if you don't aim for "100% finish". Most reviews say 40-60 hours, don't know how accurate that is since there is no timer (or is there?) in game.

BTW, don't make the mistakes of investing in VIT or SPIRIT too much. Many do it beacouse its hard early so they think they need more of those, but later on you'll get so many items with bonuses for MP and HP that VIT and SPIRIT are not needed anymore, I say pushing both to around 15-18 should be enough, but I'm not sure.

No I find spirit to be essential if you aim for mage
As a mage you can put 5 points into mana efficiency and ur good to go, magic missile which is the main attack doesn't even cost much mana anyway smile

spam
You want to spam magic missile then put 50+ spirit and you are ready
and belive me you need mana
becaose you are mage and mages don"t use weapon so your mana is your amunition


Posted By: agrash Re: So: warrior, mage or archer? - 01/02/10 07:03 PM
I played for a couple of hours and i have a few questions:

-how many ending does the game have

-is there a difference when you play good or bad in this game? Or could you face 'serious' consiquenses later on a la bioware games

-What the deal with all those books lying around & the severed bodypieces of fallen creatures? Should i save those our just sell everything since that takes allot of space in the inventory.

-What summon is the best one & can you summon 2 creatures at a time?
Now i have a lvl 1 fireball spewing one and i've noticed there will be a fighter creature availlable when your high lvl but who's the one that come's in handy the most? I'm afraid to put more points into him since the high lvl one seems more interesting and he'll be a waste later on unless you can summon both of them..

-I've just finished a rather large dungeon with alot of skeletons & a questboss and i've found these 3 amulets (east, west & south?) and a book saying that i need to bring them someplace but where is that or will i encounter it on the MQ?

-Should i invest lockpicking to lvl 5 to the max?

-I found a circular place on the map with a couple of statues around and some were allready broken a bit and when i came close a mage teleported and said something about "me being worthy after beating 3 creatures". After he said that he summoned those and after beating them nothing happened afterwards. No loot, nothing. I looked around for a possible lever, button but i found nothing. What was the deal there or was that normal?
Posted By: Raze Re: So: warrior, mage or archer? - 01/02/10 07:58 PM

There is only one ending.

How you complete certain quests may open or close other quest possibilities, but this will not cause problems later. You might miss out on the 'best' solution or certain side quests, but there is no punishment built into the game for doing the wrong thing.

Books provide background information and sometimes hints on things to do related to a nearby area, quest, item, etc. For the most part once you have read them they can be sold or destroyed.

You can eventually bring body parts a necromancer to have him create a creature for you, which can provide support, or at least a distraction, during battle. Save the best versions of each type (though you will likely get better parts when you are closer to obtaining your creature anyway), and sell the rest.

Some people like the ghost for healing, but I think the demon is better for combat (have not tried either). I think there is a 'master summoner' spell which should allow more than one summon at a time, but I think it didn't in the unpatched game, at least.

After about half way through the game you will have the ability to re-assign all your skill points, for a price (IIRC 5k gold the first time, and it doubles each time after).

The statue you need to find is in the same dungeon with the 3 amulets, in the central area.
it is in a room at the top of the stairs going down towards the south (IIRC) branch, fairly well lit, with a plant on either side, and a grate / metal bars forming one wall of the room.

I maxed Lockpick; there is lots of loot in locked chests, but you could probably get by without it.

You will meet Bellagar the mage several more times, but you will eventually get some loot. There are chests in at least a couple of those circular shrine areas.
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 01/02/10 08:00 PM
Originally Posted by agrash
I played for a couple of hours and i have a few questions:

-how many ending does the game have

-is there a difference when you play good or bad in this game? Or could you face 'serious' consiquenses later on a la bioware games

-What the deal with all those books lying around & the severed bodypieces of fallen creatures? Should i save those our just sell everything since that takes allot of space in the inventory.

-What summon is the best one & can you summon 2 creatures at a time?
Now i have a lvl 1 fireball spewing one and i've noticed there will be a fighter creature availlable when your high lvl but who's the one that come's in handy the most? I'm afraid to put more points into him since the high lvl one seems more interesting and he'll be a waste later on unless you can summon both of them..

-I've just finished a rather large dungeon with alot of skeletons & a questboss and i've found these 3 amulets (east, west & south?) and a book saying that i need to bring them someplace but where is that or will i encounter it on the MQ?

-Should i invest lockpicking to lvl 5 to the max?

-I found a circular place on the map with a couple of statues around and some were allready broken a bit and when i came close a mage teleported and said something about "me being worthy after beating 3 creatures". After he said that he summoned those and after beating them nothing happened afterwards. No loot, nothing. I looked around for a possible lever, button but i found nothing. What was the deal there or was that normal?




-1

-No

-Sell them

-Summon deamon
Others are piece of crap
Deamon and your creature

-Explore dungeon and you will find aswer

-Yes,Max it

-Find them all
First time you need to kill some goblins I think,then demon,then undeads and ogre at the end
After you beat them go back to place where you find Talana
Posted By: agrash Re: So: warrior, mage or archer? - 06/02/10 09:15 PM
Now i've reached the dragontower, learned the name of the demon and talana hinted me that i should finish all my quests first in broken valley because i probably won't be able to visit that place again.

So like she told me, I teleported back to broken valley to finish up some quests but now i saw an area on the map called "fjords" so i travelled there and it looks like its an entire new map again but i'm wondering if that area is for later and i should focus first on sentinel island/broken valley or vice versa


And is it me or does the story feel so uninteresting. Half of the time i don't even know what the main characters are talking about or who is who since everyone looks alike. For example: I ressurected the ghost using 3 candles back on sentinel island and my main character had an option saying something like: "don't you look familiar and do you have a twin sister" and i had no clue what he was talking about. Each maincharacter just doesn't have a personality
Or what is also redicules is people like the slayer trainerwoman/damian who first talks to you in person a bit and later on wants to kill you but apparently doesn't have the time to do so themselves and they run/teleport, leaving you to some low lvl people.

Or maybe its just me playing to much rpg's made by bethesda, bioware, etc and setting the standards to high. Anywho, i'm enjoying the game allthough most of the time its rather easy. The only tricky part is that i'm still unable to beat that damn killerrabit. I have to be carefull with my whirlwind attacks since that rabbit can finish me off in 2 hits and i can't even do half damage to him hahaha
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 06/02/10 09:24 PM
Originally Posted by agrash
Now i've reached the dragontower, learned the name of the demon and talana hinted me that i should finish all my quests first in broken valley because i probably won't be able to visit that place again.

So like she told me, I teleported back to broken valley to finish up some quests but now i saw an area on the map called "fjords" so i travelled there and it looks like its an entire new map again but i'm wondering if that area is for later and i should focus first on sentinel island/broken valley or vice versa


And is it me or does the story feel so uninteresting. Half of the time i don't even know what the main characters are talking about or who is who since everyone looks alike. For example: I ressurected the ghost using 3 candles back on sentinel island and my main character had an option saying something like: "don't you look familiar and do you have a twin sister" and i had no clue what he was talking about. Each maincharacter just doesn't have a personality
Or what is also redicules is people like the slayer trainerwoman/damian who first talks to you in person a bit and later on wants to kill you but apparently doesn't have the time to do so themselves and they run/teleport, leaving you to some low lvl people.

Or maybe its just me playing to much rpg's made by bethesda, bioware, etc and setting the standards to high. Anywho, i'm enjoying the game allthough most of the time its rather easy. The only tricky part is that i'm still unable to beat that damn killerrabit. I have to be carefull with my whirlwind attacks since that rabbit can finish me off in 2 hits and i can't even do half damage to him hahaha


Orobas Fjords are later part of game after Sentinel island
Options "don't you look familiar and do you have a twin sister" is for Sassan
You met her in Maxos temple



Posted By: Raze Re: So: warrior, mage or archer? - 06/02/10 10:56 PM

I was almost to level 16 when I reached sentinel island, so rather than waste the first mindread on the island character to go up a level when I only needed 3k experience, I went to the Orobas Fjords to level. The first couple opponents brought me up to level 16, and as long as I was there I went down the path, reaching level 17 at the bottom (level 18 opponents). Crossing the water by the falls, and then swimming over to another beach (level 18-20 opponents) almost brought me up another level. I had to take out 4 or 5 level 21 imps to get the last ~4k experience to level again, which took several attempts, even using the creature as a distraction.
You may want to clear the first section of the mountain path in the fjords until you get to the teleporter shrine, but even that is optional before you have the battle tower.


If the high level characters decided to take you on directly when they first wanted you dead, it would be a pretty short game. While it probably could have been done better, the antagonist leaving the protagonist for dead with an elaborate scheme and/or peons to finish off the job is a time honoured tradition in games, movies, etc.


The killer bunny can not climb, so you should do better if you take out the last rabbit near the bottom of a steep riverbank or close to a large rock you can jump onto (Killer Rabbit).
Posted By: agrash Re: So: warrior, mage or archer? - 07/02/10 08:41 PM
I was suprised that the fjords were quite challenging in the beginning.
Especially with large groups of enemies that have 2 healers. Even with my demon summon & pet i had some trouble.

-in eagle's nest (that barracks area build onto the cliffs) i've found a prisoner in a cage still alive but i can't find a key anywhere. Or is he/she just for the show since i can't even talk to him??
And what's with the no dragon zone's all around that area.. I still found a blind spot where i was able to get on a rock high above that area and jump down to that teleporter area with the ladder

-what the best use for the summoned creature? I mean positioning him as a warrior/mage/archer
Note: i'm a warrior & i also summon a demon to fight beside me so i basicly have 2 warriors

-about that barnabas (<- ?) necromancer guy who's lair is untop of the waterfall:
Wasn't he the guy my necomancer/alchemist send me after to search for a book or is he just somekind of event/sidequest

-i read here that after reaching rank 10 i should place my strongest weapon in my off hand. Can somebody explain that to me since i thought the main hand deals more damage??
Posted By: agrash Re: So: warrior, mage or archer? - 10/02/10 06:25 PM
anyone?
Posted By: Raze Re: So: warrior, mage or archer? - 10/02/10 08:20 PM

Right now my creature is a warrior, with Rush Attack / Fatality at level 6, though I haven't used him much since upgrading the head. At the very beginning of the fjords and Sentinel Island I have been starting off fights with Rothman's bow, and finishing with it if they are not too tough, for the extra level Wisdom bonus. Having a warrior creature is handy as a distraction if you are a mage or archer.
However, I can do damage a lot faster with my axes, so I think I am going to switch back to primarily melee. The next head I find with Magic Missile I think I'm going to try the creature out as a mage.


The dual wield skill reduces the penalty for the off hand, and eventually starts giving a bonus. At level 10, the bonus to your off hand becomes larger than your main hand, which starts off much stronger, but improves a lot slower. From the walkthrough;
Code
Dual-Wielding Expertise
-----------------------
When fighting with two weapons, your primary weapon does *% more damage;
the off-hand weapon suffers a penalty of *% damage.

 ----------------------------------------------------------------
|  1 |  2 |  3 |  4 |  5 |  6 |  7 |  8 |  9 | 10 | 11 | 12 | 13 |
|  1 |  3 |  5 |  7 |  9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 |
|-70 |-60 |-50 |-40 |-30 |-20 |-10 |  0 | 10 | 20 | 30 | 40 | 50 |
 ----------------------------------------------------------------
Posted By: Crimsonhawk Re: So: warrior, mage or archer? - 11/02/10 01:14 AM
Originally Posted by agrash


-in eagle's nest (that barracks area build onto the cliffs) i've found a prisoner in a cage still alive but i can't find a key anywhere. Or is he/she just for the show since i can't even talk to him??

If you mindread one of the idiots in the upper roon you'll find out that he threw the key out of the window and it's on the beach underneath eagles nest.
Originally Posted by agrash

And what's with the no dragon zone's all around that area.. I still found a blind spot where i was able to get on a rock high above that area and jump down to that teleporter area with the ladder

The upper room in eagle's nest has three levers by the far wall that disable all the barriers in that area.
Originally Posted by agrash

-what the best use for the summoned creature? I mean positioning him as a warrior/mage/archer
Note: i'm a warrior & i also summon a demon to fight beside me so i basicly have 2 warriors

I use the demon for melee and the creature for throwing range spells when he's not busy peeing on everything.
Originally Posted by agrash

-about that barnabas (<- ?) necromancer guy who's lair is untop of the waterfall:
Wasn't he the guy my necomancer/alchemist send me after to search for a book or is he just somekind of event/side quest

It is a side quest (not pertinent to main quest) but you can find the Book of the Dead through the top teleporter in the old cave.
Posted By: Lonewolf_kai Re: So: warrior, mage or archer? - 11/02/10 11:05 PM
Originally Posted by Crimsonhawk



I use the demon for melee and the creature for throwing range spells when he's not busy peeing on everything.



I LOL'd this. I'm glad I'm not the only one that finds it annoying that he does that ALL the time.
Posted By: agrash Re: So: warrior, mage or archer? - 15/02/10 08:18 PM
And there you have it. I just beat the game at lvl 35 i think & I finished it in +-35 hours doing (or trying ;))every sidequest i've encountered. The endfight was a bitch though. It was the first time i had to use astrength/armour potions and allot of healthpotion to drop enemy at a time before defeating dumbledore in the end and witnessed a rather lame ending.

A good twist in the end though but unfortunatly the story wasn't all that interesting enough to care about just like in risen for example.
The flying fortresses became boring after a while and aleroth was also a dissapointment. I was finnaly expecting a big city map with lots of shops/quests but all i get was a linear path to dumbledore and when i've finished that there was nothing less to do

But in the end i still liked the humor and most important of all: the gameplay so i'm still looking forward to a third installment in the series claphands

Posted By: Dragonbane Re: So: warrior, mage or archer? - 15/02/10 08:59 PM
LOL! Was that post a positive or a negative? or just a (shrug)...... aargh
Posted By: agrash Re: So: warrior, mage or archer? - 16/02/10 08:53 AM
bit of both really
Posted By: crazyj95821 Re: So: warrior, mage or archer? - 03/03/10 11:28 AM
Originally Posted by agrash
I was suprised that the fjords were quite challenging in the beginning.
Especially with large groups of enemies that have 2 healers. Even with my demon summon & pet i had some trouble.

-in eagle's nest (that barracks area build onto the cliffs) i've found a prisoner in a cage still alive but i can't find a key anywhere. Or is he/she just for the show since i can't even talk to him??
And what's with the no dragon zone's all around that area.. I still found a blind spot where i was able to get on a rock high above that area and jump down to that teleporter area with the ladder

-what the best use for the summoned creature? I mean positioning him as a warrior/mage/archer
Note: i'm a warrior & i also summon a demon to fight beside me so i basicly have 2 warriors

-about that barnabas (<- ?) necromancer guy who's lair is untop of the waterfall:
Wasn't he the guy my necomancer/alchemist send me after to search for a book or is he just somekind of event/sidequest


i just charm the healer or a warrior let them duke it out then i rush in

-i read here that after reaching rank 10 i should place my strongest weapon in my off hand. Can somebody explain that to me since i thought the main hand deals more damage??
Posted By: Astara Re: So: warrior, mage or archer? - 27/11/10 04:21 AM
I have a question on the summoned creature -- I tried one, but he died -- and after that, I couldn't summon him anymore. Is that it? If they die, they are gone and you have to go back and create a new one from scratch?

That seems REAL limiting, since I don't know of anyway to heal them, and it's hard enough to keep my heal spells 'cooled' off enough to keep myself healed, let alone to keep some flunky who can't heal/take care of himself healed up as well.

These summoned creatures can't be this worthless, so what am I missing?

Can I direct him to throw spells or does he operate at random? He didn't seem very amenable to suggestion, for such a high maintenance companion...
Posted By: Greever Re: So: warrior, mage or archer? - 29/11/10 01:10 PM
If they die, you can summon them again after a short while. Drag your crystal skull on the quickbar to see the cooldown before you can summon another one.
Posted By: Daft Re: So: warrior, mage or archer? - 29/11/10 04:08 PM
Well, for starters I am running the entire game as the "Archer" class, and I must say of the 5-6 actual moments had to be in melee range my "Evade" skill comes in quite handy. The key is having a fantastic grasp on the "tumble" ability, and using terrain to your advantage. Having said that also a "smart" skill points distribution will take you MILES in this game.

In my current game my hero just reached lvl 35, and I'm finishing up "Orobas Fjords". All of the fortress Bosses have fallen to my quick bow, and I must add that I have only really used my "Creature" a couple of times..though I keep upgrading it lol. I also have just completed the "Hunter" set(set pieces were pretty much everywhere..finding most BEFORE even starting fortresses).
The class seemed most difficult until about Lvl 12ish..once I past this point it became easier(survivability), and also being a search-monkey I try to pick-up on all the little extra help the game throws at ya..SEARCH, SEARCH, SEARCH...and ye shall be rewarded.

As for "Best class in the game", or better yet FotM**, I tend to not listen to the stuff, more so, what class do you typically like to play?..okee then go for it. Once you have a good understanding of the class, limitations and strengths the skies the limit I say.

For example, I narrowed my hero down to using 2 attack skills: Poison Arrows +10, Explosive arrows +12. Most of my points from their went to Defensive, or Add Dmg/Crit.

So, with all that...just play the game with a solid plan, looking FAR into the development of what you want to be. Concentrate skill points, and use wisely! (I am lvl 35 and have 65 points to allocate), though getting this amount of points takes SEARCHING.

Happy Hunting rpg008
quick note: The Killer Bunny, isn't so hard. This bunnies leap is less than to be desired.. ( I believe I was level 12 or so)...try being off ground. cheer

**Flavor of the Month
Posted By: Astara Re: So: warrior, mage or archer? - 30/11/10 12:39 AM
Originally Posted by Greever
If they die, you can summon them again after a short while. Drag your crystal skull on the quickbar to see the cooldown before you can summon another one.

Oh Cool...

But what I don't get -- is why are they so expensive to invoke -- HALF my mana??

Compared to summoning an undead...right now I can summon a level 29 undead who sends out awesome
fireballs, and costs me next to nothing to summon...

If it wasn't for him, I never would have made it as far as I have....He's an awesome fighter...
so far, Much better than the daemon that I can tell...when I summonmed up a daemon, who was level 20, next to my undead @ level 21, the daemon could only fight -- no spells, which meant he took direct damage very quickly and died very quickly. The undead guy usually stays at a distance and shoots fireballs so he takes much less damage on the average than the daemon and stays around alot longer -- thus he delivers more damage. He's also great as an early warning device for archers that try to sneak up on me, since he will home in on them instantly, he sometimes starts firing on them long before I get an alert (this is part of my beef about enemies being able to target me long before I can target them -- but my undead creature can target them before I can -- so with him around, at least I get warning).

His 'alert' was also help when I was fighting the invisible monsters section. When they were invis, I had to be pointed at them for my alert to come up, but he would find them no matter what direction they were in, and his fireballs would point out their direction to me.

Very handy.

BTW -- is it possible for me to heal my creature or give him a potion?

Another bummer -- I wish I could give my creatures (or my runners) some of the equipment I've picked up. That's actually a bug as far as I'm concerned when it comes to the runners. They are humans and I should be able to give them any of the equipment I've picked up, but there's no option to do that. That's lame.
Posted By: Daft Re: So: warrior, mage or archer? - 30/11/10 03:25 PM
As for healing your creature, negative. He's just fodder anyway, I've used my creature a total of 5 times or so, highly over rated IMHO. But he is useful like I said as a meat shield. If you have the battle tower you should have more potions than you can deal with. So mana is a moot point. jawdrop

Your runners can get gear upgraded at your trainer, and the smith. Costs abit but then again money should not be a problem either since you can send Dick, Harry, and Tom out for supplies. Go ahead and get 50 diamonds and sell to Sassan, for 9k, rinse and repeat. Same for alch, and ench. Remember your runners are FAST, give them thier orders, leave BT, then go right back...instant goodies. woehoe
Posted By: Joram Re: So: warrior, mage or archer? - 30/11/10 04:13 PM
@Daft :
I like your playstyle and how you "see and act" this game smile .
A ranger is indeed very nice to play with. One of my fav Skill is Ranger Stealth.
Have you ever played Divine Divnity as a Ranger? I mean, "using frequently/mostly a Bow"? I can say it's really great laugh !

For me the Dragon knight Saga have also many strategic acts (like you said to choose Skill on a smart way) ! I love that. I Search very carefully in each game and take patiently my time, relaxed gaming &
on the same time I have intense feelings as if the game is reality (for that moment) !

In fact, all Divinity games (and other rpg's!)
I play/see them as a role playing, puzzle & strategic adventures biggrin
Posted By: Daft Re: So: warrior, mage or archer? - 30/11/10 04:29 PM
@ Joram why thank you for the compliment, and to answer your inquiry, no I have not. The only prior experience with the game is years back when I played "Beyond Divinity" .

My old AD&D self enjoys what this game has to offer, adventure, exploring, puzzles, you get the drift. And ever since my first D&D character, Dark Cherub I have played Rogue/mage/archer style. So much that I went out eventually and bought my 12 yr old and I a couple of bow and arrow sets . We set up a shooting range out back! good times.

Happy hunting rpg008
Posted By: Cyrion Re: So: warrior, mage or archer? - 03/12/10 06:51 AM
I am playing as an almost pure mage. I do have enough strength that if things suddenly get nasty close up I can hack em up with my two good axes. Whirlwind is a great thing to have for this as well (I only have one point in it). Usually though I mage it the way through, concentrating on magic missile and fire blast, with almost all my stats in spirit - this is a must or you will be one dead mage. I am at level 13 with level 4 missile and level 4 blast, and even with these levels fireblast will kill pretty much everything dead right off the bat.(Really fun to watch actually) And then you spam like mad with missile of course. I think I would find it way harder to be a warrior, and I like the sneaky hide and pick em off approach. Never liked the idea of an archer. Never have.
Posted By: Daft Re: So: warrior, mage or archer? - 03/12/10 03:27 PM
Rangers take a sense of skill, soo maybe... j/k hug
In all seriousness to each their own. For me playing a warrior is just to, for the lack of a better term too simple..charge destroy, rinse and repeat. Mage is to frail , then too powerfull,(though one can argue the same things for any of the 3 choices). The ranger class has always, will always be first choice. From D&D, all the way till now, crap some 20 yrs. opa

happy hunting rpg008
Posted By: Raven.rpg Re: So: warrior, mage or archer? - 06/12/10 10:08 AM
I can only imagine myself as a mage
in fact I had sooo powerful mage that he didnt use weapons on hard
just spirit and intelligence
nothing else matters
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