Larian Studios
Posted By: salad10203 Suggestions for Divinity 3 - 30/11/10 05:52 PM
First, great game and I had a lot of fun. My biggest request for a DIV 3 is...

...the engine, I believe they use the Gamebryo engine(which just went out of business), the same one used in Fallout 3, NV, and Elder Scrolls 4. There are many better engines out there.
Posted By: vometia Re: Suggestions for Divinity 3 - 30/11/10 05:54 PM
I'd like to see Mended Valley.
Posted By: lithographer Re: Suggestions for Divinity 3 - 30/11/10 06:08 PM
I'd also like to see gamebryo die
Posted By: virumor Re: Suggestions for Divinity 3 - 30/11/10 06:25 PM
Grace or Nebula engine would be very nice.
Posted By: Quazar12 Re: Suggestions for Divinity 3 - 01/12/10 03:03 AM
With graphics at Max, the world was very beautiful for me. Far from me the thoughts of dissagree'ing with you all but i didnt mind that engine myself :p As far as suggestions for Div3 my biggest concerns is 3 points:
1) Do we get to keep our hero (from a previous div2 savegame) and pick up where it was left out (lvl and skill-wise)
2) I want to kill the crap out of damian dammit! horsey
3) Please, pretty please leave us our baddass dragon form! perhaps even allow us to cram stuff on the ground too! (wishful thinking there yes i know hehe)

number 1 isnt something i hold onto but itd be fun if we could play with the hero we built in Div2. But i know that Divinity 3 being a whole new game and not an expansion itd be a hard thing to do. No matter what is in store for us in Div3 i know that Larian have cool surprises in store for us smile
Posted By: Stabbey Re: Suggestions for Divinity 3 - 01/12/10 03:29 AM
Since this is a topic about Divinity 3, I"m not going to use spoiler-tags, it would just clutter things up and make it harder to read. If you haven't finished FoV, you shouldn't be reading this thread anyway.

Ever since revealing that the Divine is still alive at the end of ED, and especially after bringing him back in FoV, Larian has kinda written themselves into a corner. Hopefully that was on purpose, but in the game where Damian is finally defeated (which may or may not be Divinity 3), there is only one outcome that will satisfy:

The Divine must be the one that kills Damian. It is the conflict between the Divine and Damian that is at the emotional heart of the story. That is where the strongest emotional connection between hero and villain lies, not between the Dragon Knight and Damian. Look at the scene in ED just after Laiken dies between Damian and Zandalor, Damian gets really upset at Zandalor in a way he never did against the Dragon Knight. He didn't care about the Dragon Knight.


When Damian is defeated, it must be at the hands of the Divine, not the Dragon Knight, not the (probably deceased) Paladin from 50 years ago, not a brand new third hero.

In terms of gameplay, that means that the player needs to control the Divine for some significant fraction of the time. It wouldn't feel right to play as mysterious third hero for 90% of the game, then suddenly you're controlling the Divine for a single boss fight. While the emotional connection between in-game characters is good, it loses the connection between the player and the charcter they've been controlling. This doesn't mean that you have to only control the Divine from start to finish, there could be multiple player characters.


An interesting thought might be to bring a player-controlled Dragon Knight in in Dragon form for a bit to take out defenses too dangerous or impervious for the Divine to take out on foot.

Something interesting might be to have the Divine start out at level 20 or so, as a reflection of his awesome status.

You probably have even better and cooler ideas, but if you want, go ahead and use any of this stuff if it's interesting, Larian.
Posted By: Joram Re: Suggestions for Divinity 3 - 01/12/10 08:38 AM
I personal wish to begin in Divinity III with a hero at level 1 (or even zero :hihi: ) without any gear or weapon, just with NOTHING biggrin

I love it to start with nothing like in DD, BD or DKS ...

But if it's only me that want such a start (??)... and all other gamers wish to start at level 20 or higher with gerar and weapons from D II ... no probleme for me ...
The end decision is up to Larian, I think wink
Posted By: Paris Re: Suggestions for Divinity 3 - 01/12/10 08:53 AM
Originally Posted by Joram
I personal wish to begin in Divinity III with a hero at level 1 (or even zero :hihi: ) without any gear or weapon, just with NOTHING biggrin

I love it to start with nothing like in DD, BD or DKS ...

But if it's only me that want such a start (??)... and all other gamers wish to start at level 20 or higher with gerar and weapons from D II ... no probleme for me ...
The end decision is up to Larian, I think wink


I to would love to start over, maybe as the Daughter/Son of my last character. As I love how DivII was done I wouldn't change anything except for keeping the door to door thing to a minimum and the adventuring to a maximum.. smile

If there was something I would like to see added, it would have to be more dialogue, and dare I say it? Romance. hug
Posted By: DragonChevalier Re: Suggestions for Divinity 3 - 01/12/10 10:20 AM
I hope to see advance model of Battle Tower or maybe even personal Castle\Stronghold, which we can upgrade like BT or like Villa in Asassin Creeed 2.

Quote
3) Please, pretty please leave us our baddass dragon form!

That's for sure! I love dragons, i even start to play D2 because i see trailer where character can morph into the dragon and burn enemies - that is very fun. Before D2 i never play a DD or BD, but because of D2, i buy them both on GOG and now play them.

Quote
The Divine must be the one that kills Damian.

Maybe we will see journey of Divine and Dragon Knight like Beyond Divinity-style.

And of course i wish to hear new Kirill's music for D3 and only from him, because his music very beautiful and fit the game.
Posted By: Joram Re: Suggestions for Divinity 3 - 01/12/10 10:39 AM
@ DragonChevalier :
you won't regert it buying DD and BD from GOG !!

Good luck and have fun with DD and BD ! up

The extra content you can download from GOG is also great:
all the soundtracks from the great composer Kirill P. on your own media player to listen to all days - and nights - if you wish so ! smile

Posted By: Stabbey Re: Suggestions for Divinity 3 - 01/12/10 03:37 PM
Originally Posted by Joram
I personal wish to begin in Divinity III with a hero at level 1 (or even zero :hihi: ) without any gear or weapon, just with NOTHING biggrin

I love it to start with nothing like in DD, BD or DKS ...

But if it's only me that want such a start (??)... and all other gamers wish to start at level 20 or higher with gerar and weapons from D II ... no probleme for me ...
The end decision is up to Larian, I think wink



I only suggested the Divine start at level 20 because, well, it's the freaking DIVINE. But it's more likely that he would be nerfed back to level 1 by PLOT. It just would be an unusual twist if instead of starting as a weak nobody, you start out as a badass facing threats from the start that a level 1 character could not handle.


I think all level 1 characters should start with one skill, because they are level 1, not level 0, and I'm glad that this series has done that so far. (Divine Divinity you had 2 starting skills, in Beyond Divinity, if you used the "Very Easy"->"Action/Tactical/Hardcore" method you could start with 2 skills, in Ego Draconis, you learn one free skill, and can find a free skill point before the tutorial ends.
Posted By: Joram Re: Suggestions for Divinity 3 - 02/12/10 07:46 AM
I was just kidding when I said "Level zero" wink

I understand what you mean. It's indeed more "realistic" the Divine start with more strength, dexerity, etc .. as in DD ... and at least with 1 or 2 skills like in DD I find very nice smile !

Although ... ?
For my it's okay if the Divine has loose his strengths, etc ... because it's just a game, a FANTASY world with magic, with wonderful things that CAN happen in the TIME between Divinity II and Divnity III) !

But that's MY personal look at RPG's : I love very much all the magic and fantasy such a game implies smile
Posted By: conjurer Re: Suggestions for Divinity 3 - 09/01/11 01:57 PM
if you guys from larian fix the problem with XP from monster and make then fixed to your level;)
that will make the game nicer;)
Posted By: Xavien Re: Suggestions for Divinity 3 - 09/01/11 07:46 PM
My suggestions would be to add an active quest map marker to prevent the hours and hours of pointless walking about and to also creat a players guide to the game prima or brady. I have to say that ive found divinity 2 the dragon knight saga one of the most fustrating games ive ever played. With hardly any pointers where to find the simplest of quests and having to do boring and time consuming things like break open dozens and dozens of vases just to find a key is just not fun.

I for one would wait until a detailed walkthrough is avalible before even dreaming about buying divinity 3
Posted By: Shaver Re: Suggestions for Divinity 3 - 09/01/11 08:25 PM
I'd like to see more "intelligent" triggers such as checking for % HP and recovery rate before making gawking remarks like "Ahh, I've been poisoned!", "I must find a cure!" every 2 seconds. Very annoying!
Posted By: vometia Re: Suggestions for Divinity 3 - 09/01/11 08:26 PM
I'd like to see more pies.
Posted By: Joram Re: Suggestions for Divinity 3 - 10/01/11 02:45 PM
I like to see in Divinity III :

The beginning :
that you can choose between 3 or more classes, each with man or woman + each with different Skills (1 or 2) to start with (like there's in Divine Divinity - that's SO great !)

At least you can find some information
(notes, books, via Mindreading, talking with NPC's, etc ..)
about (some of)the weakness(es) of enemies (some or mostly all kind of enemies)
or via a Skill like in DD (Know Creature)

More different kind of weapons:
Dagger, spear, mace, sword, axe, hammer, staff, bow, crossbow, ...

Equipment :
not only Leggings, but leggings + shoes/boots

Posibility to block imcoming attacks with a Shield would be a nice thing. Or via a Skill ?
Maybe like this? >>> witout a shield: Evade skill --- with shield: Block skill

....
Posted By: vometia Re: Suggestions for Divinity 3 - 10/01/11 03:48 PM
Originally Posted by Joram
I like to see in Divinity III :

The beginning :
that you can choose between 3 or more classes, each with man or woman + each with different Skills (1 or 2) to start with (like there's in Divine Divinity - that's SO great !)

That makes me think of another thing I'd like to see, which is a facegen system so you have more control over your character's appearance.

Originally Posted by Joram
Equipment :
not only Leggings, but leggings + shoes/boots

That too (I obviously spend far too much time faffing about with appearance!)... at present we aren't doing too badly compared to some games where the entire outfit is welded together, but more variance is always nice. Some casual or more magely gear instead of just armour would be nice, too.
Posted By: enforcer Re: Suggestions for Divinity 3 - 15/01/11 09:36 PM
I would like
1) more dragon form play much like in ed

2) i dont care which scenario they go with for the most part i wouldnt mind keeping my current character/s or given the option to do both but
a) I dont care if damain kills the divine and I have to kill damian in a story plot

b) If damian has already killed the divine and now i have to kill the divine imposter

c) or if they give me a entirely new guy to face of with

d) or if we take one of the other characters maxos lovis etc and we fight as them

e) or what ever scenario they throw at us I personally started off on divinty2 the original and i think they have done a wonderful job with the game ever since

3) would like more areas to explore much like ED (possibly bigger and more zones factions etc )

4)make the battle tower portal work ( i understand why in last patch after finishng game )

5) i have 2 ears 8 fingers and legs and feet make it so lets make it so got more goodies to equip (this request on lower end of things but yeah there it is)

6) maybe leave room or time for some small expansions to hold us over till next version comes out I dont want it to become like dragon age but give us some downloadable content If the quality stays the same no problem with paying for it at all will gladly do it (of course free is alway good but hey we all need to eat)

7)make our resource gatherers constantly go out and collect the stuff we want until we specify differently ( not a critical piont )(guessing will need some cap but better than having to constantly going back to check out if the wimps got what i asked for maybe make automatic healing so i dont have to go back to alchemist to tell him to heal my runners charge me or give me an otpion to have them auto healed and go back out to grab stuff)

8) nameable saves expand amount of saves

9) out of ideas now going back to game these are just some of my thoughts please add your opionions below......
Posted By: born2beagator Re: Suggestions for Divinity 3 - 21/01/11 02:57 AM
Originally Posted by Shaver
I'd like to see more "intelligent" triggers such as checking for % HP and recovery rate before making gawking remarks like "Ahh, I've been poisoned!", "I must find a cure!" every 2 seconds. Very annoying!


Oh, this. Wow. This was my major complaint about the game.
Posted By: Blue Phoenix Re: Suggestions for Divinity 3 - 22/01/11 02:24 PM
It would be good to have better charecter builder with more option. And allow us to custom our dragon form as well. Choose color, high, mass, what kind of spikes, and so on, i got allot of options on my mind what would make it nice as well. I hoped it a bit on D2 but was bit dispointed, hope it would be on D3. ^^
Posted By: scalla Re: Suggestions for Divinity 3 - 23/01/11 04:31 PM
I was reading messages in FOV section when I found this one...
Originally Posted by Vometia
Originally Posted by Shaver
Let's not forget the fact that we're all humans who can take a dragon form... NOT dragons who can take a human form. I rather spend more time in human form than in Dragon form; that's just me!

"Me too" etc. Part of me feels I'm slightly missing the point considering the game's premise, and the dragon part was very well done, but I still preferred being human, wandering about and interacting with people.

For me personally the game would've been better in both human and dragon forms if the Orobas Fjords section of the game had much wider open spaces similar to Broken Valley and bigger settlements to hang around; but it's easy to say "if only..." when the development effort to realise it would've been prohibitive. Still, one can dream. smile

Of course it might've helped somewhat if previous areas weren't effectively off-limits: that is one of my pet hates in video games; same applies to the likes of The Witcher and... well, anything else that does it!

I thought, "It's true," then I had an idea. If there is dragon stuff again in Div3, would it be possible to make dragon part more interactive? I mean, by having the opportunity (for exemple) to meet flying NPC? I think what made those flights somewhat anoying for some gamers is that was nothing but fights (and a little exploration). Instead of just being a fighting-and-exploring creature, we could help someone by transporting very heavy stuff only a dragon strength can afford, or any other kind of dragon mission that doesn't include only fighting skills.

Well, I maybe don't realize how much work it would be for little fun added, but it should give a new taste to flying moments.
Posted By: GabeN Re: Suggestions for Divinity 3 - 05/02/11 12:00 PM
But what is a world of high-fantasy
if we can't even see the real beauty of the Elves?
I ask thee, could thou the epicness see
if Dwarves n' longer pointlessly destroy the shelves?
But would journey in sewers appease thee,
if Lizardmen by their attacks didn't doom themselves?

Dragon, thy mechanics fail, and thou cast fireballs like famous Harry!
I ask thee oh mighty, wouldn't the game be plainly better
If 'stead of being jusr a fly, just tousled by wind a letter,
thine breath was stronger, and powerful attacks landtargets could bury?

After Zandalor became a clone of "Dumbledore",
when thou see him, 'tis hard t' not get bored
if he got back his DD unique voice-actor,
wouldn't that only add to his awesomeness factor?
His staff is also approved and highly required,
the useless sword could be taken by a squire

Appreciated would be if no matter thy sex or sexuality,
thou could have in at least one relationship prosperity

Also considerable effort could be put
in characters recognisable looks
Bellegar, that great old crook...
was it him alongside with Divine,
or was it Deodatus, that swine?
Unique look for VIP's, is that good?

Bellegar undoubtely is a great hero,
his greatness is just ghastly!
Tell me, wouldn't he be just a zero,
if he was rolled by Rick Astley?
Posted By: legionangel Re: Suggestions for Divinity 3 - 01/04/11 04:29 AM
Originally Posted by Xavien
creat a players guide to the game prima or brady.

I for one would wait until a detailed walkthrough is avalible before even dreaming about buying divinity 3


I kind of think that its a decent idea not to have a strategy guide/walkthrough. Because for those of us who put our own online it forces us to not plagiarize the real strategy guide,get into the games forums for help when we need it, and play through the game atleast 3-4 times before everything is commited to memory.

And even for the people that dont make walkthroughs, once they decide to look online for the answers they stumble upon these forums, become involved with many people who enjoy the game, and possibly have a better experience.
Posted By: tiediiee Re: Suggestions for Divinity 3 - 14/06/11 11:58 AM
+1 for the Intelligent triggers;

- It should be harder to steal things. in DD people would get angry when you steal their stuff in their house. I haven't noticed that in DKS and they don't care if you steal all of their things;

- More enemies, well I mean more races. In DD you had so many different enemies compared to DKS;

- More options to wear stuff.
Posted By: Hellhoe Re: Suggestions for Divinity 3 - 14/07/11 04:47 PM
A little more balanced mobs and exp rates - Some mobs are weak and can be killed easily even on "Hard" AND they give $h!t loads of exp. You kill a couple of these and you have already overleveled 70% of the other mobs out there so you don't get much exp from them although they have god knows how much HP and resistance.

End game fun - When I finish the game I wish I could still play and talk to some of the NPCs and perhaps do some more side quests or even kill couple more monsters.

How about an option to choose a different race? Goblin perhaps (lol) with different enviroment and quests and equipment. Seems very unlikely since it would increase the game size by a lot but that's just an idea.

More options:
-I wish I could remove or at least have the option to increase/decrease the amount of vegetation because some of the things (especially on one of the flying fortresses) that grow on the ground provide me with choppy game play and a massive fps drop.
-I also have the need to swap some of the other equipment during the combat (not only weapon(s)/shield) so it would be very comfortable if I could swap whole sets and/or jewellery with a single button.
-Its really uncomfortable to change control options when shape shifting human/dragon so if there will be any shape shifting possibilities in div3 it would be nice to have 2 separate "Human Controls" and "Dragon Controls".

UI - It would be nice if I could have the ability to have a couple of action slot sets (Action bar where skills and potions go; numbers 1 - 8) and wiz through them with a single button and change them depending on the situation

Posted By: Raze Re: Suggestions for Divinity 3 - 14/07/11 09:37 PM

In the PC version of DKS there is an option to remove or lower the quality of vegetation.
Posted By: Hayate Re: Suggestions for Divinity 3 - 17/07/11 04:34 PM
I would like:
- spells like in DD + DKS
- the 7 nations like in DD
- Zombie Jake
- Bellegar
Posted By: Joram Re: Suggestions for Divinity 3 - 18/07/11 07:25 AM
I would like:

- an totally open world to explore (not something like the Hall of Echoes(DKS) or the Wastelands (DD) your hero CAN'T go back) ...
- many quests & skills
- many traders
- tons of humor in a funny fantasy world, but also with dark & dangerous catacombs, caves, houses, cellars, tunnels, mines, etc ...
- many objects you can interact with (like in DD) and abandoned houses you can make you own basement with chests you put you loot in it ...
- great music
- more difference between the "easy" & "hard" difficulty mode !
- books to read, also WITH many secrets explained, so you find more about hidden rooms or other hidden treasures when you read books or talk more (often) with all possible NPC's (mindreading them OR via more dialog options to go deeper into the character's background and discover his/her "secrets" in some way ...
So at least more than 1 way to discover all the secrets a game has (via reading books, via talking with NPC's and/or via exploring each corner, moving objects, etc ...)
- randomized loot
- at least 3 different characters you can start with with different starting skills and stats (like DD) and maybe 3 or more rases to choose (Human, Elf, Darf, Orc, Imp, Assassin, ...)
- and maybe (if it's possible?) randomized dialog options and side quests
- randomized puzzles !! >>> So if you REplay the game and you know already the solution for all the puzzles ... with randomized solutions for each puzzle ... when you replay the game it's STILL fun ! This will be great, but I don't know if something (ramonized solutions for puzzels) is possible ???

I love DD just because of it's high value of replayability and even the DKS have it in a good way, but no rpg can beat DD, so far !
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