Larian Studios
Definately wish the guys at Larian would make another game to pick up where this game leaves off damian is still alive the divine is free and what comes of commander rhode and her relationship with the dragon slayer turned dragon knight what of that etc... alot of stuff left untold at the end of divinity 2 flames of vengeance please make another because to be honest from what youve said about dragon commander and original sin the games sound awesome except for the way you physically play them.
Just please make a 360 sequel to The Dragon Knight Saga.
Larian are making "The RPG to dwarf them all" after they have done with Dragon Commander and Original Sin - sales of these games will fund this next RPG. Here's a link that explains it http://www.lar.net/2012/01/16/the-route-to-the-very-big-rpg-that-will-dwarf-them-all/

It does not say that this next RPG is going to be Divinity 3 or not but I agree with you and think that it should follow on from where DKS left off. Although the story was concluded at the end of DKS it does leave it open for a potential sequel as Damian's army is decimated but not totally defeated & Damian himself is still alive.

I have a feeling that Dragon Commander was originally an experiment to see how the dragon combat could be improved in Divinity 3. This experiment / concept grew into a full game & Larian decided to withold the Divinity 3 project for a while and release DC along with Original Sin (Project E) first. Especially seem as they are self publishing.

So I'm fairly confident that Divinity 3 will come along eventually.
I personally hope that div 3 will come after these two games and will have Ultima inspired elements from D:OS along with isometric view (although 3d view can also work).
I think the viewpoint will decide on the sales of Original Sin and reviewer's comments / player feedback. Personally I would want it in 3D like DKS with either 1st or 3rd person perspective rather than isometric. Dragon combat would not work with an isometric view.

If it were released on multiple platforms it would increase the player audience. Isometric view games are best suited to a PC where 3D suits anything in my opinion.

As you posted whilst I was editing my previous post - see my comments above about Dragon Commander originally being an experiment for Dragon combat in Divinity 3.
What is a punctuation >_>

IIRC, from the article Arokh linked below, the "promised game" (The Game, that game towards which Larian were working so hard all these years) supposed to be released somewhere in 2015 and I think it will be (Divine) Divinity 3. Must be. Should be.
Now I can't follow anymore oops

So if I understand corectly :
Divnity Original Sin IS NOT Divinity III ??

Correct. Original Sin is set before Divine Divinity. Divinity 3 will be the continuation of the story after the events of DKS.
Do you know if Larian Studios is already start working on Divnity III ? wink

Before DD ... wooow ... I am suprized, totally suprized !!

Turn-based combat ... also a suprize ... !

I'd guess they wouldn't start on another game until they finalize the design of Original Sin (they are still working on the dialog system, etc). Maybe Dragon Commander is far enough into development that some designers could move onto something else while the programmers finish implementing and testing everything. Original Sin was first mentioned when DKS was nearing release, but I don't know how much overlap there was before then.
Thanks for the info Raze smile .

I have still fun with DKS for years .... waiting for Divinity III !
Now my videocard is crashed (I believe it is) I first must change this back to my precious videocard :hihi: ... less powerful card, but still working and better a nice view on my screen playing DD than only a black screen ...
But my Xbox is working fine, so DKS (or Pinball together with my girlfriend) all the way ...
I just read PC Gamer's preview of Original Sin. In that review there is a comment which would imply that this "RPG to dwarf them all" will PC / MAC only. Now dare I say this for fear of being accused of being too PC biased but in the preview there is a quote from Lar. This quote goes something along the lines of "Divinity 2 was not the game we originally intened it to be as we had to make so many compromises getting it to work on this stupid machine" whilst pointing to an Xbox 360.

So this would suggest that if Larian really do want to make the RPG to dwarf them all and it is 3rd person 3D then it would be PC / MAC only or on next generation consoles. 2015 is a long time off but current console technology sounds like it isn't good enough for what Larian really want to do in their games.

The only way around the problem would be a cutdown version for consoles. I wonder if Larian could have any input on this.

Joram - I think Larian have at least got to the planning stage for this "Divinity3" as I mentioned before Dragon Commander was an experiment so I think that is a clue that they are at least thinking of making a sequel to DKS in a similar style.

But again, only time will tell or clues may be given on lar.net etc.
Is that so ?
Now, if that's the way Divinity III (or Divinty Original Sin & Dragon Commander too?) goes, ONLY for PC/Mac, I hope a brand new laptop I'm planning to buy in the future can handle at least Divinity III !
(counting the year 2014 or even 2015 - Windows XP is full past and HDD also changed everywhere to SSD, etc etc ....)

But another thing:
maybe I can play high tech pc game on a simple laptop playing the game ONLINE and the SERVER where the game is stored (plus my save games?) has all the recommende requirments to render the game smoothly enough to be fun to play !
I believe this is something that will be more and more coming up in the future ?

You mean like Onlive? I tried it and the quality of the video / graphics is just awful. You need a good internet connection for the best video but even then it's nowhere near as good as generated on a real video card. Bur yes, you are right I think this 'cloud gaming' will be more popular in years to come. You could sign up with onlive and try some free demos to see what it's like for yourself.

As for gaming laptops, I have always been put off them due to the difficulty of upgrades plus if they break down, cost a fortune to repair. But if you buy one in a year or two with a high end graphics card I'm sure it should handle it.

If they do go PC / MAC only for Divinity 3 then a lot of people will be disapointed unless like I mentioned above they make two versions of the game. However this will increase costs and development time. My feeling is they will release it on PC / MAC and if costs and time allow release console versions later. Microsoft will probably rob them blind for the licencing.
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I just read PC Gamer's preview of Original Sin. In that review there is a comment which would imply that this "RPG to dwarf them all" will PC / MAC only.

Imply? I thought he said that directly, haha.

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So this would suggest that if Larian really do want to make the RPG to dwarf them all and it is 3rd person 3D then it would be PC / MAC only or on next generation consoles. 2015 is a long time off but current console technology sounds like it isn't good enough for what Larian really want to do in their games.

I don't think the technological base is the only aspect Swen was talking about. He didn't mention anything in particular, but I've got the impression it was about the userbase and the infrastructure of console videogame field as well. Not exactly direct affection but it forces you to shape the game to match some requirements.

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The only way around the problem would be a cutdown version for consoles. I wonder if Larian could have any input on this.

Hardly rational from resource and financial standpoint to develop two different versions of the game for eahc platform (I don't mean technical aspect, of course).
I suppose a lot of it will depend on what the perspective is. If it's 3D like DKS with 3rd person view then it would appeal to console gamers as well as PC whereas if they go isometric it's naturally more of a PC game. I really hope it's the former though as I really liked DKS and want more of the same.

As for consoles, well as I put in my second post this would definitley increase development time plus costs. Microsoft would probably want a large share of the pie which might not be worth the effort. I don't know what the sales figures are for the PC versions of ED / DKS and the Xbox versions but I guess that would influence any future format decisions.

Also revenue from sales and how well recieved Div:OS and DC are will have a LOT to do with it. Judging from what I have seen / read I think Div:OS will be a massive hit.
I hope they keep divinity 3 third person combat I for one am not a fan of turn based rts etc...

I can't imagine Larian not following up with another dragon knight focused game (whether in Divinity 3 or something else), which would best be done with a third person camera view. Dragon Commander has real time combat, and once you enter battle you can leave your troops to their own devices and focus on dragon combat, if you wish. Regardless how well it does, though, there is still lots of potential, IMNSHO, for another dragon knight RPG.

I don't mind turn based combat if it is done well, especially with party based games (you start with the 2 main characters in Original Sin, and can recruit another 2 henchmen).
In any case, there will be a lot less combat in Original Sin than the previous Divinity games, and the ability to talk your way out of some fights.
Originally Posted by LegionDraconis
turn based rts


"Turn based RTS" ? Tell me, how does it work ? wink
Originally Posted by AlrikFassbauer
Originally Posted by LegionDraconis
turn based rts


"Turn based RTS" ? Tell me, how does it work ? wink


hahaha
Indeed, a "turn based real time strategy" ... something I can't be a fan of because how can you make such a game?!?

Best not to think about it ! :hihi:
Turn based RPG results to a whole different gameplay. I'm not so sure what experience Larian is seeking to gain from this. Granted, without the turn based aspect, I would have second thoughts because my issue with Beyond Divinity was the sometimes awkward party management system (especially during combat). And I'm not sure if Larian has mastered party based systems (real time).

Putting the game on turn based mode makes a clunky party system a non issue since you have all the time in the world to sort things out. The strategic/tactical opportunities are so accessible each turn that you are able to make plans you wouldn't be able to make in a split second (real time). I surely hope they're not thinking that a successful party system on a turn based game assures a successful party system on a real time one. Think of the Dungeon Siege II party system where you rarely have to pause in combat, and other rpg games which demand a lot of pauses for micromanagement during heated battles.

However, there is an opportunity for Larian. IMO a lot of players were disillusioned with Diablo III. The market is ripe for a game to capture the classic essence these people are looking for.
I'm totally in for turn based combat !! I beieve, and have full confidence in Larian Studios, turn based combat is a great decision they maked to make D:OS an exellent RPG !
Looking at the video on the D:OS site I'm sure TB combat is also very FUN to play, I'm 100% sure !

I also believe gamers who loves board games like the 999 games (for example The Colonists of Catan) will also love Divinity: Original Sin ! But with the difference D:OS has more : roleplaying & strategy, and so on ... like great soundtracks and Tons of Humour (suggestion, suggestion !!!) wink
Divine One is going to come back for the final game and he's going to get an awesome CGI trailer to boot too. Meanwhile the world is going to be huge and completely open. The Divine One has spiritual angel wings and can fly and the role playing elements has many branching paths and dialogue choices and the replay is very deep and high with multiple endings. Statistics also play a huge role in the combat which will be a mix between Divine Divinity and Divinity 2.

I called it for Original Sin and I'm calling it for Divinity 3: Eyes of God.

Also The Beyond Divinity hero is back in Divinity 3: Eyes of God as the secondary antagonist. I'm calling it now.
The style of the game would depend on the success & feedback of Original Sin and Dragon Commander. Personally I'd like Divinity 3 to be a 3rd person action RPG like DKS. I'd like to see the Divine One, commander Rhode, the Patriarch and the Dragon Knight as returning characters (but not necessarily as playable characters) although I'd like to see either the Divine or the DK as playable but this would depend on the style of game.

The stats system of DKS worked perfectly, so same system in sequel preferred. Alternative endings I definitely agree with - at least three would be great. A large open world - yes, definitely. The Divine being able to fly? You are joking right? Not too keen on that although having said that it might work if the game was like Original Sin with two playable characters. The Divine and the Dragon Knight could possibly work together.
Originally Posted by Arokh

The stats system of DKS worked perfectly


No it didn't, specially the "stat" system (though skills were great)! There is lots of scopes for improvements and should be exploited accordingly.

But I second your proposal of bringing back the familiar and important characters and not ONLY for reference's sake (i.e. good ol' stories of Rivellon).

About alternative endings, I can think of three -
1. the hero kills everyone (mostly innocent people) except Damien who lives to see another sequel! mad
2. the hero kills everyone including Damien but later realizes that it all was a dream and in reality he is imprisoned in a void only to freed before the next sequel! grin
3. the hero somehow manages to kill Damien by decoupling the soulforge between him and Larian but the folks at the studio resurrect their coveted ba(l)d guy and you're left with...well, you get it - another sequel! evil

Looking forward to Divinity -III smile
Originally Posted by Joram
Tons of Humour...


of dark kind? Count me in!
The stats system of Divinity 2 had good and bad parts.

I liked that points didn't do much individually, but when the little bonuses were added together, it piled up into something substantial.

On the other hand, it was SO substantial that it made things a bit TOO easy, with massive regenerating health or mana.

I also didn't like that there was a cap of 100 AND that bonuses from items didn't go above that. A hard cap for points directly inserted would have been more tolerable if equipment could push you over the cap.
The stat system looks and feels good, there isn't any doubt on that. I would even say it works well for average gamers who're new to RPGs. But a veteran can easily see the underlying faults. Yes, health stat impacts the game playing experience the most and becomes the single most important stat. That way I can only be concerned about putting points into health, afford to neglect other stats and yet could have a easy game. I stopped distributing stat points after L-12 or something, yet went on to complete the game twice in hard difficulty settings; this tells me two things, first - the stat system isn't optimized well to make significant impact on game play and secondly - the skill sets are much too powerful(which is great btw) and DOES affect the game much more than the stats. In an ideal RPG scenario, stats and skills should complement each other in a way which makes good use of both to build a character.

There are also skills that effectively compensates for stat points in certain categories, a few points in mana efficiency spares you spending lots of points into your mana stat.

Defensive stats are also disappointing! You need to put in a lot to see any sizable difference. But this because of the leveling system of the game itself. The amount of damage your enemies dish out, as you level up, grows constantly and drastically while your stat points stacks just the same. As a result your defense/resistance never catches up with the amount of damage received. Which makes me wonder whether a more dynamic point distribution system would've proved more efficient, like this: L1-L10 = 4pts. L10-L20 = 5pts. L20 -?? = 6pts. And sure, no caps!

Here is another idea - you get fewer stat points as level up BUT a point squired at higher levels carries much more weight than one you get at a lower level and makes significant difference! That way you've to be more decisive and careful before spending them at a high level when it matters most.

Overall the stat system in DKS is well laid-out and does provide the necessary building blocks, but at the same time it's far from perfect. But I strongly believe Larian shouldn't do a overhaul of things as DKS already has a very robust system(skill/stat/level). All i want them is to fine-tune the quirks while retaining the core elements that made DKS such a great experience! Oh, well, maybe a more logical ending too wink
I see your points on the stat system, yes it did have some issues but it is a lot better than I have seen in other games. If they improved on it then it would work fine.

Endings & story branches; I think that if this game is the last in the current Damian / Divine story arc (they could always make another future Divinity game but on a new set of characters in a different part of the world) then 4 endings would be good. You could have 2 good and 2 evil depending on your choices in the game or maybe a simple good / evil ending could suffice such as used in the Jedi Knight2: Dark Forces.

Good ending one; Damian is permanently defeated and the Divine and Dragon knight form a new order protecting from evil. They find a way to bring back the Dragon Knights. Patriarch maybe? Opens possibility of sequel even if its set years afterwards.

Evil ending one: Damian is defeated and the Dragon Knight takes over his army & also finds a way to resurrecting the dragon knights and makes them serve him. They then kill the Divine.

Good ending two: Commander Rhode sees that the Dragon Knight is not evil and joins forces. If it is an isometric view game she and the Divine join forces and defeat Damian. If 3rd person, Rhode seeks out the Dragon Knight and apologises and begs him / her to find a way to turn her into a dragon knight. Damian is defeated etc. The Divine appears as a mentor and could have one or two playable parts.

Evil ending two: Similar to the first evil ending except you join forces with Damian. Could work for either the Dragon Knight or Commander Rhode. Would not seem right if the Divine joined forces with Damian unless he was possessed.

Four endings would require a lot of work & could get complex but the first two good / evil endings could work if there was a 'split' halfway through the game where you take the good path or evil path.
i hope divinity 3 isnt turn based rts or that gay birds eye view crap whic is why i wont touch dragon commander or original sin another hack and slash style for div 3 is what they should do and make it largley more explorable with more creatures and NPC s to interact with like skyrim ill never buy another divinity if they keep up with this turn based birds eye view shit.
since im using xbox my chat pad doesnt have a comma on it dumb ass so before you post maiking fun of a comment i suggest you think first ass clown.
Wow dude, you're pretty intense. Relax a bit, he wasn't making fun of you.

Well at this point it doesn't look like DC or D:OS are getting an Xbox version, so you don't have to worry about the genre, camera or gameplay design. Larian recently brought up the possibility of gamepad support for D:OS (Good isometric RPGs with controller support?), which, if implemented, would make a console version possible. Last we heard a console version of DC was possible if they were able to secure the financing (see here), but it has not been confirmed.


Have you considered the possibility that maybe some people like different styles of gameplay than you do? Perhaps these opinions could be just as valid as your own?

Maybe you should try something out of your comfort zone once in awhile, if the rest of a game looks good besides the camera perspective. I generally don't like first person perspective games, especially if you need to look around while moving in a different direction, but have tried first person RPGs that have been recommended in a few topics here, and I bought at least one I would have missed otherwise.
So, the industry does currently NOTHING BUT games WITHOUT this "bird's eye vbiew shit" is that for you, LegionDraconis ? To belong to the massses of playrs who stick to exactly ONE "proven formula" and damn EVERYTHING ELSE ?

People like you have actually accomplished that games like like each other nowadays - at least from the view angle point of view.
People like you have accomplished that the PC platform has become a degenerated shooter-only gming platform (of course for people like you million-sellers like The SIms don't count at all !), hich is quite engulfed into some good monotony of gameplay ...

You don't sound as if you were looking forward to new experiences. Instead, you sound very much like someone who is likely to blackmail everyone else if you can't get what you want, hence your strong language.

Strong language = juvenile language, in my opinion. People over 30-40 don't use words like that.
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